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Meet Adam Tuliper | Technical Evangelist, Microsoft –Focused on Gaming, Cloud, and Web Technologies –Emphasis on secure development practices.

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Presentation on theme: "Meet Adam Tuliper | Technical Evangelist, Microsoft –Focused on Gaming, Cloud, and Web Technologies –Emphasis on secure development practices."— Presentation transcript:

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2 Meet Adam Tuliper | ‏@AdamTuliper Technical Evangelist, Microsoft –Focused on Gaming, Cloud, and Web Technologies –Emphasis on secure development practices 20 years of industry experience as software architect –Enterprise, startups, public sector, defense, healthcare, financial, gaming –channel9.msdn.com/Blogs/AdamTuliper Video content –adamtuliper.com

3 Meet Dave Voyles | ‏@DaveVoyles Technical Evangelist, Microsoft –Focused on Gaming, Cloud, and Web Technologies –Based out of Philadelphia & Baltimore 4+ years of gaming industry experience –Author: Unrealscript Gameplay Programming Cookbook –Worked on Xbox 360 & One at Comcast –davevoyles.azurewebsites.net

4 Course Topics Developing 2D & 3D Games with Unity for Windows 01 | Intro & Unity Overview06 | Optimizing your games 02 | 2D Game Development 07 | Application Lifecycle Management (ALM) in Unity 03 | 2D & 3D Asset Creation08 | Marketing and Monetization 04 | 3D Game Development 09 | Using prime[31] to connect your Unity game to Azure 05 | Building for the Windows Platform10 | Adding the finishing touches

5 Setting Expectations Target Audience –Beginner & Intermediate Unity Developers –C# Programmers Suggested Prerequisites/Supporting Material –C# Fundamentals for Absolute Beginners http://www.microsoftvirtualacademy.com/training-courses/c-fundamentals- for-absolute-beginners –Digital-tutors.com (great Unity content)

6 Microsoft Virtual Academy –Free online learning tailored for IT Pros and Developers –Over 1M registered users –Up-to-date, relevant training on variety of Microsoft products “Earn while you learn!” –Get 50 MVA Points for this event! –Visit http://aka.ms/MVA-Voucherhttp://aka.ms/MVA-Voucher –Enter this code: 2D3Dunity (expires 10/10/2014) Join the MVA Community!

7 Microsoft’s investment for indie game devs One year free Prime31.com plugins for Microsoft Acquired SyntaxTree (UnityVS.com) and released for free BizSpark – program for startups in over 100 countries –Bizspark.com or contact your local evangelist –Free Visual Studio, Windows, $150 a month to Azure for VMs, web sites, and cloud services, and lots more. Over $30K more. Unity Offers –Unity3d.com/pages/windows/offer –Bring a cool game to windows, get cool stuff Check often!

8 01 | Intro and Architecture Adam Tuliper | Technical Evangelist, Microsoft Dave Voyles | Technical Evangelist, Microsoft

9 Intro & Interface Game Objects and Components Prefabs and Packages Architecture Module Overview

10 Intro & Interface

11 What is Unity Unity is –A game engine and ecosystem –Supports more platforms than any other publically available tool –Used by hobbyists & students, up to major studios Unity is not –A 2D image or vector graphic creation tool (photoshop, gimp) –A 3D modelling environment* It does have a built in terrain system Also supports third party plugins that enable some 3D modelling (ProBuilder)

12 Features/Capabilities AAA Game Quality Editor for scene (level) assembly & in-editor game play Physics Programming with C#, JavaScript, Boo 2D & 3D Support Audio Particle Effects Animation Systems

13 Asset Store Near everything you need for a game

14 Its all about the scene Think of a scene as a level Game is a collection of 1->many scenes Scenes are included in build Can have many test scenes not in final build Remember this icon

15 DEMO Exploring Unity’s Interface

16 GameObjects & Components

17 GameObjects are everything Near everything in a scene is a GameObject The System.Object of Unity Simply name, tag, transform Transform is very important GameObjectLights3D ModelsSpritesHUDs Particle Systems

18 Components make things happen GameObjects come to life via Components Includes –MeshRenderers –SpriteRenderers –Audio –Cameras –Physics behavior –Particle systems –Scripts (your code)

19 DEMO GameObjects & Components

20 Prefabs and Packages

21 Prefabs and Unity packages Prefabs allow reuse across (and within) scenes –Objects will turn blue in hierarchy Update.prefab = update every instance in project scenes Unity packages allow reuse across projects –Asset store downloads are actually.unitypackage files –Can be imported just by double clicking

22 DEMO Prefabs and Packages

23 Architecture

24 Unity’s Architecture Major Components –Editor –MonoDevelop –Game Engine Editor –Can play test game (play mode) –Can extend easily

25 Project Structure Assets –Always top level folder shown in Unity Editor –Every file you bring into your project, prefabs, art, audio, and more. Library –Local cache for imported assets & metadata for assets. ProjectSettings –Stores settings from Edit->Project Settings Temp/Obj –Used for temporary files during the build process from Mono and Unity

26 Compilation In the Editor –Mono is always used to compile scripts –Compilation in editor may be different than final build –What works in game may be different in end build Your exported Visual Studio Project –Assemblies generated by Mono or.NET Your game –Compilation varies per platform. Different APIs supported.

27 Multiple levels of compilation Platform Editor Assemblies Game Assemblies Final compilation performed by Windows Phone 8Mono Visual Studio/.NET Windows StoreMono.NETVisual Studio/.NET (WinRT) Windows Standalone (.exe) Mono Unity - Generates.exe + libs Windows Phone 8.1 Mono.NETVisual Studio/.NET (WinRT)

28 Programming Model Game Loops are per GameObject Most major c# constructs, features, types valid –Lambdas, events, LINQ, anonymous methods, classes, etc Do I have to code? –No – check out PlayMaker, Behave, RainAI

29 Physics Engine 3D physics engine NVIDIA® PhysX® Physics –Is it any good? Licensed by Unity, Unreal Engine 4, Gamebryo, Vision, Instinct, and more 2D physics via Box2D –2D physics generally much faster –Is it any good? Used by Unity, GameMaker, Construct2, and more

30 The generated projects & compilation passes Project Path Used in Pass Description Assembly-CSharp.csproj 3 All other scripts not inside folder called Editor Assembly-CSharp- firstpass.csproj 1 Scripts in folders under /Assets called Standard Assets, Pro Standard Assets and Plugins Assembly-CSharp-Editor- firstpass.csproj 2 Scripts in folders called Standard Assets/Editor, Pro Standard Assets/Editor and Plugins/Editor *-.vs projectsn/a Can be added to Visual Studio for editing code and debugging* Assembly-CSharp- Editor.csproj 4All other scripts inside a folder call Editor

31 DEMO Coding, Physics, and Particles

32 ©2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, Office, Azure, System Center, Dynamics and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.


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