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Motion Capture CSE 3541 Matt Boggus
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MoCap Technologies Instrument the talent to facilitate tracking feature points on the human figure Need some kind of sense-able markers from which positional and possibly rotational status can be recorded
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“Traditional” MoCap Technologies
Optical – uses video capture passive – markers just reflect light active – markers emit light Magnetic – active sensors sense their position and orientation in magnetic field Electro-Mechanical – rotors connected to limb-aligned rods record their status – for hands, optical sensors used sometimes
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Optical - Passive
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Optical - Active
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Ex: Ascension technology
Magnetic
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Ex: Metamotion Electro-Mechanical
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Newer MoCap Technologies
Inertial systems (similar to Wii technology) Make-up (fluorescent powder) Semi-passive imperceptible markers (emit light and observe changes ; Kinect uses infrared) Markerless systems (video tracking)
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Markerless Organic Motion www.organicmotion.com/
Image Metrics (facial)
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Kinect – skeleton tracking, depth, audio
Using the Kinect in Unity
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Passive Optical
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Motion capture lab Multiple markers - e.g., 20-40
Multiple cameras - e.g., 8-14 high-res, high-speed Constrained, conditioned space - 20x20 non-reflective Multiple lights - synced w/ cameras Vicon
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Motion capture lab
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Processing the Images PROCESSING STEPS Extract markers from video
Track markers over time in video Marker cleanup 3D marker position reconstruction Joint position reconstruction Joint angle reconstruction
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Extract markers from video
Basic image processing aided by constrained environment: High contrast markers Special illumination Non-reflective environment
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Marker tracking Given frames each with recognized markers
Associate markers over multiple frames Temporal coherence using: Position Frame rate Velocity
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Marker Clean-up
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3D – image plane projection
Projecting marker onto image plane
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Camera calibration Project known 3-space points to camera’s image
Six degrees of freedom - use that many known point-pairs
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Projecting from 2D image out to 3-space
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Reconstructing a 3D marker
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Fitting to the skeleton
Locate joints relative to markers Markers Joint
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Reconstructing angles
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Working with Mocap Sample files
Tools MotionBuilder Maya 3DSMax
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Manipulating the mocap data
Frequency deconstruction & manipulation Transitioning between two motions – Blending How to map a motion onto a figure with different geometry – Retargeting Finding motion clips to create behavior – motion graphs
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