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Tito Morais Brito Oliveira System Modelling and Analysis

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1 Tito Morais Brito Oliveira System Modelling and Analysis
Machine Learning Tito Morais Brito Oliveira System Modelling and Analysis

2 Machine Learning Machine learning is a scientific discipline that explores the construction and study of algorithms that can learn from data. Definitions of machine learning: "Field of study that gives computers the ability to learn without being explicitly programmed" by Arthur Samuel, 1959.  "A computer program is said to learn from experience E with respect to some class of tasks T and performance measure P, if its performance at tasks in T, as measured by P, improves with experience E“ by Tom M. Mitchell

3 Machine Learning What are the differences between Machine Learning and Artificial Intelligence ? Machine learning deals with designing and developing algorithms to evolve behaviors based on empirical data. Artificial intelligence encompasses other areas apart from machine learning, including knowledge representation, natural language processing/understanding, planning, robotics, etc… Machine Learning and Data Mining overlap in many cases, but in essence they have these differences: Machine learning focuses on prediction, based on known properties learned from the training data Data mining focuses on the discovery of (previously) unknown properties in the data. This is the analysis step of Knowledge Discovery in Databases.

4 Machine Learning Categories of Machine Learning:
Supervisioned Learning The computer is presented with example inputs and their desired outputs, given by a "teacher", and the goal is to learn a general rule that maps inputs to outputs. Unsupervisioned Learning No labels (tag, mark, stamp) are given to the learning algorithm, leaving it on its own to find structure in its input. Reinforcement Learning A computer program interacts with a dynamic environment in which it must perform a certain goal, you learn and relearn based on the actions and the effects/rewards from that actions, (such as driving a vehicle), without a teacher explicitly telling it whether it has come close to its goal or not. Another example is learning to play a game by playing against an opponent.

5 Machine Learning - Approaches
Decision tree learning Association rule learning Artificial neural networks Inductive Logic programming Support vector machines Clustering Bayesian networks Genetic Algorithms Reinforcement learning Representation learning Similarity and metric learning Sparse dictionary learning

6 Machine Learning - Decision tree learning
Decision tree learning uses a decision tree as a predictive model which maps observations about an item to conclusions about the item's target value. Tree models where the target variable can take a finite set of values are called classification trees.

7 Decision tree learning
Classification trees Leaves represents the labels and branches represent conjuctions (and operation) of features that lead to those class labels. Regression tree Decision trees where the target variable can take continuous values, for example real numbers.(e.g. the price of a house, or a patient’s length of stay in a hospital).

8 Decision tree learning
Decision tree’s algorithms are usually applied to data mining. The “learning” process occurs when you split a set into subsets based on an attribute value. By repeating this process recursively (recursive partitioning) we stop (when the subset at a node has all the same value of the target variable) or (when splitting no longer adds value to the predictions). We can represent the decision tree using the formula bellow: Where Y is the target variable that we are trying to understand, classify or generalize, and x is composed by the input variables (x1, x2, …, xk) that are used to apply the classification.

9 Decision tree learning
Some techniques, often called ensemble methods, construct more than one decision tree: Bagging decision trees, also called (Bootstrap aggregating), builds multiple decision trees by repeatedly sampling training data with replacement, and voting the trees for a consensus prediction. (e.g. house pricing) Random Forest classifier uses a number of decision trees, in order to improve the classification rate. (the method combines the Bagging’s idea above and the random selection of features). Many others…

10 Decision tree learning
Specific decision-tree algorithms: ID3 (is the precursor to the C4.5) C4.5 CART (Classification And Regression Tree) CHAID MARS Metrics Different algorithms use different metrics for measuring "best". These techniques usually measure the homogeneity of the target: Gini impurity – used by CART algorithm. Information gain – based on the entropy’s concept (Used by the ID3 and C4.5) Variance reduction – used by CART

11 Association rule learning
Association rule learning is a popular and well researched method for discovering interesting relations between variables in large databases. (Netflix, Amazon, shopping carts, etc…). It is ruled by association rules. The association rule above found in the sales data of a supermarket would indicate that if a customer buys onions and potatoes together, he or she is likely to also buy hamburger meat.

12 Association rule learning
Who much important is that approach ? The concept of association rules was popularized particularly due to the 1993 article of Agrawal et al. "Mining association rules between sets of items in large databases". Which has acquired more than 6000 citations according to Google Scholar, as of March 2008, and is thus one of the most cited papers in the Data Mining field. A purported survey of behavior of supermarket shoppers discovered that customers (presumably young men) who buy diapers tend also to buy beer. This anecdote became popular as an example of how unexpected association rules might be found from everyday data.

13 Association rule learning
Useful Concepts: Support: , it means a support of an intemset X. Example: X = {A,B,C} It is defined as the proportion of transactions in the data set which contain the itemset. Confidence: conf({butter U milk} => {butter}) = 1 means that each time somebody buys butter and milk always buy butter. Lift: Conviction: Algorithms: Apriori algorithm Eclat algorithm FP-growth algorithm AprioriDP

14 Neural Network Learning
Artificial neural networks (ANNs) are a family of statistical learning algorithms inspired by biological neural networks (the central nervous systems of animals, in particular the brain) and are used to estimate or approximate functions that can depend on a large number of inputs and are generally unknown. Is usually applied at handwritten recognition, since it has some adaptive nature. “The number of neurons in the human brain: 100 billion, and the number of synapses each can make: 10,000. The human brain is likely the most complex thing in the universe.” The Evolving Brain, by R. Grant Steen, 2007.

15 Neural Network Learning
Models Network Function (formal model) The Network can be defined as a composition of other function: K: Activation function (Example: could be ON (1) or OFF (0)) 𝑾 𝒊 : Weight of each connection between neurons (synapses or impulse strength of each neuron). 𝒈 𝒊 (𝒙): Is the function related with each individual neuron. f 𝒙 : Is the output function of the whole network. Neural Networks can also be divided by layers, e.g: Input, hidden and Output.

16 Neural Network Learning
Bidirectional Associative Learning Two-layer feedback neural networks that associates two vectors. Proposed by Kosko, and it is based on the matrix multiplications: M: Weight X: Input Matrix Y: Output Matrix Example: A = (1,0,1,0,1,0,1,0) B = (1,1,1,0,1,1,1) A will be X, and B will be Y on the BAM’s model.

17 Genetic Algorithms Genetic algorithm (GA) is a search heuristic that mimics the process of natural selection. It belongs to a broader class of algorithms called Evolutionary Algorithms (EA), that posses operations such as inheritance, mutation, selection and crossover.

18 Genetic Algorithms Genetic algorithm (GA) is a search heuristic that mimics the process of natural selection. Population of candidate solutions (called individuals, creatures) to an optimization problem is evolved toward better solutions. Each candidate solution has a set of properties (it’s chromossomes or genotype) which can be mutated and altered.

19 Genetic Algorithms evolution usually starts from a population of randomly generated individuals, and is an iterative process, with the population in each iteration called a generation. On the Evolution Environment: the fitness of every individual in the population is evaluated; Evaluation envolve an objective function; The algorithm select the more fit individuals.

20 Genetic Algorithms After selection, a new generation is created, and the genetic operators are applied on these new generation. Reprodution: A pair of selected parents according with the fitness values are selected. (the best fitness values are selected)

21 Genetic Algorithms Crossover: Mutation:
It’s used to vary the programming of a chromosome or chromossomes from one generation to the next. You can have one-point, two-point, etc.. crosovers. In the example on the right it is one-point crossover. Mutation: It’s used to maintain genetic diversity from one generation of a population of genetic algorithm chromossomes to the next.

22 Bibliography Coursera, Machine Learning – Stanford class, Stuart Russel, Peter Norvig, 2009, Artificial Intelligence: A Modern Approach Kosko, 1988, Bidirectional Associative Memories Witten, Frank, Hall: Data mining practical machine learning tools and techniques

23 Questions ???


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