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1 DEFENSIVE PLAYBOOK 2008. TABLE OF CONTENTS COACHPLAYER I.INTRODUCTIONP. 3 HuddleP. 3 At the Line of Scrimmage ProcedureP. 4 Alignment & Technique NumberingP.

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Presentation on theme: "1 DEFENSIVE PLAYBOOK 2008. TABLE OF CONTENTS COACHPLAYER I.INTRODUCTIONP. 3 HuddleP. 3 At the Line of Scrimmage ProcedureP. 4 Alignment & Technique NumberingP."— Presentation transcript:

1 1 DEFENSIVE PLAYBOOK 2008

2 TABLE OF CONTENTS COACHPLAYER I.INTRODUCTIONP. 3 HuddleP. 3 At the Line of Scrimmage ProcedureP. 4 Alignment & Technique NumberingP. 5 Defensive Pass ZonesP. 6 Formations & Backfield SetsP. 7 Personnel Group TerminologyP. 10 MotionsP. 11 II.DEFENSES (FRONTS)P. 14 OkieP. 14 BulldogP. 48 CowboyP. 56XXX BlackP. 61XXX EvenP. 75XXX BroncoP. 99P. 56 ProP. 106XXX BlueP. 111P. 63 RedP. 116XXX WhiteP. 120P. 68 III.COVERAGEP. 124P. 72 AdjustmentsP. 125P. 73 Pass Route TerminologyP. 128P. 76 Coverage TagsP. 131P. 79 Coverage ListP. 132P. 80 Base / 7-Man CoveragesP. 135P. 83 8-Man CoveragesP. 161P. 109 Man to Man CoveragesP. 173P. 121 Red Zone / Goal Line CoveragesP. 194P. 130 Zone Blitz / 6-Man CoveragesP. 205P. 137 IV.BLITZP. 225P. 157 Okie & White BlitzP. 225P. 157 Bulldog BlitzP. 260P. 192 Even & Pro BlitzP. 281XXX Blue BlitzP. 291P. 213 Bronco BlitzP. 302P. 224 V.GOAL LINE DEFENSEP. 309P. 231 VI.SHORT YARDAGE DEFENSEP. 320P. 239 VII.DEFENSIVE LINE GAMESP. 325P. 244 VIII.MISCELLANEOUSP. 328P. 247 Option RulesP. 329P. 248 Tight End Trade RulesP. 330P. 249 UnbalancedP. 332P. 251 Punt SafeP. 336P. 255 Muddle HuddleP. 340P. 259 Garbage RulesP. 341P. 260 Pass ProtectionsP. 342XXX

3 3 USMMA DEFENSE We will employ an odd front as our base defense. Built into our 50 scheme will be complimentary fronts, line stunts and a multiple blitz package. We will also have the ability to play 4-3, 4-4, 6-1, 4-6, 3-3 and Nickel fronts within our defensive package. I. Huddle A. Alignment 1. The entire defense will face the sideline. 2. The Nose will set the huddle 1 yard from the ball. 3. The DT’s and OLB’s will align according to the side of the ball they play on. 4. The Mike will call the signals and the Dime will align in the front row. 5. The FS will also call signals. The Anchor will always align in the back row, behind the LB. 6. The CB’s will align according to the side of the ball they play on and will be at the end of the huddle. 7. The front will bend over, hands on knees, back straight & head up. * N USMMAM DT DT SIDELINE S W FS D A CB CB B. Huddle Procedure 1. The Nose will set the huddle and call “Huddle.” 2. Once the defense hears “Huddle” there should be silence and all of the players should see our sideline as the huddle is formed 3. The Anchor will give the Down & Distance. 4. The Mike will give the front and the stunt (e.g. ‘Okie Drive Tight’). 5. The FS will give the coverage (e.g. ‘6-5’) 6. The FS will say “Ready” and the team responds with “Hit” as they clap and break the huddle. C. Calling Line Stunts / Complimentary Alignments 1. Stunts and complimentary alignments may be called in the huddle in 2 ways: a) The Mike may predetermine the side of the stunt by saying “To,” meaning the side of strength or “Away,” meaning the side away from strength. b) The Mike may say “Tight,” in the huddle. This means that the Mike will give direction at the LOS.

4 4 II. At the Line Procedure A. Declaring Strength 1. The Anchor will declare strength with either an “Anchor right” or “Anchor left” call. 2. When the ball is on the hash, the Anchor will align to the field. 3. If a “Special” call is given in the huddle, the Anchor will align to the boundary if the formation dictates. 4. In the MOF, the Anchor will align to the side dictated by the formation strength. The most dangerous passing threat dictates formation strength. B. Coverage Calls 1. The FS will call adjusted coverages after the offensive set is recognized. a) The other DB’s, OLB’s & LB’s will repeat the FS call. C. Tight Call 1. Mike will always make a Tight Call. (Tight Left or Tight Right) 2. When “Tight” is used in conjunction with a frontage stunt or a comp alignment, the Mike must give the front direction at the LOS. 3. According to the opponent’s formation, a “Gee” or “Haw” call will be given. a) “Gee” moves the front right. b) “Haw” moves the front left. D. OLB-DT Communication 1. The OLB’s will make a “You” or “Me” call to the DT’s. a) “Me” signifies the OLB will be on the LOS (Press). b) “You” signifies the OLB will be off in coverage. c) The You – Me call will tell the DT if he is a contain pass rusher. E. Stem / Random 1. The front will stem on the command of “Move” given by the Mike. a) When two fronts are called (e.g. Okie Move Even), the Mike will stem the defense by calling “Move”. 2. When one front and/or stunt is called in the huddle, it is a “Random” situation for the entire defense. a) The Nose will call “Ronnie” for right, telling the front to align to the right of its final alignment. b) The Nose will call “Louie” for left, telling the front to align to the left of its final alignment. c) The Nose will call “Deuce” for a double eagle alignment. d) The LINEBACKERS and SECONDARY will based on their rules. 3. If a “Now” call is given in the huddle, the defense will align in the defense called and nobody will stem.

5 5 NUMBERING SYSTEM FOR ALIGNMENTS AND TECHNIQUES 7 6 6i 5 4 4i 3 2 2i 1 0 1 2i 2 3 4i 4 5 6i 6 7 8i 8 9 0 Technique: Head up on Center 1 Technique: Outside Leverage on Center 2i Technique: Inside Leverage on Guard 2 Technique: Head up on Guard 3 Technique: Outside Leverage on Guard 4i Technique: Inside Leverage on Tackle 4 Technique: Head up on Tackle 5 Technique: Outside Leverage on Tackle 6i Technique: Inside Leverage on Tight End 6 Technique: Head up on Tight End 7 Technique: Outside Leverage on Tight End 8i Technique: Inside Leverage on Wing 8 Technique: Head up on Wing 9 Technique: Outside Leverage on Wing NOTE: WHEN A “0” IS ADDED TO THE TECHNIQUE, IT INDICATES THE MAN IS OFF THE BALL AT LB DEPTH DDCBAABC

6 6 DEFENSIVE PASS ZONES 1.DELAY: Area from LOS to 5 yds in depth extending across the entire width of the field. 2.HOOK: Area from the LOS to 12 yds in depth extending from TE to TE. 3.CURL: Area from LOS to 12 yds in depth extending from TE to 5 yds outside the hash. 4.FLAT: Area from LOS to 12 yds in depth extending from 5 yds outside the hash to the sideline. 5.HOLE: Area encompassing the Hook area, but extending to a depth of 20 yards. 6.FADE: Area between 12 and 20 yds deep extending out on an angle from the #’s to the sideline. 7.1/4: Area from 12 yds to the end line dividing the field equally into 4 parts. 8.1/3: Area from 12 yds to the end line divided equally by the hash marks. 9.1/2: Area from 12 yds to the end line dividing the field equally from the MOF to the sideline. DELAY FLAT CURLHOOKCURL FADE HOLE 1/3

7 7 FORMATIONS (Strength is Always Left) PRO TWINS SPREAD FLANK ACE JOKERKINGS TENS (pro strength) JACKS (twins strength) QUEENS TRIPS QUEENS ACE TRIPS Y Y YH Y H Y Y Y Y H Y

8 8 FORMATIONS / BACKFIELD SETS I I WEAK SPLIT WEAK (when B is weak) POWER I BONE GUN: One back Gun uses Strong/Weak to declare back alignment FAR NEAR I STRONG AB SPLIT STRONG (when B is strong) A B ONE BACK: We do not tag one back sets if back is behind QB. If back is offset, we use Near/Far. T

9 9 FORMATIONS continued SPREAD BONE BONE FLANK UNBALANCED **Any unbalanced set** FLIP EMPTY 3/2 WING NASTY (WR aligned 2-4 yds from OT) BROKEN BONE SLOT BUNCH TE FLEX (TE aligned 2-4 yds from OT) WR TE WR/RB/TE is aligned tight to OT WR/RB/TE is aligned tight to TE When 3 receivers are aligned close together in Trips formation No Backs in Backfield When the #2 receiver is off the LOS in Twins, Spread or Jacks formation EMPTY 4/1 No Backs in Backfield

10 10 PERSONNEL GROUPING TERMINOLOGY The following is a description of each personnel group and the players that make up each set. The number in brackets refers to the number of Backs and TE’s. REGULAR 2 Backs (A and B), 1 TE (Y),2 WR’s (X and Z) [21] ACE 1 Back (A), 2 TE’s (Y and H), 2 WR’s (X and Z) [12] POKER 1 Back (A),1 TE (Y), 3 WR’s (X, Z, and K) [11] SPREAD 2 Backs (A and B), 0 TE’s, 3 WR’s (X, Z and W) [20] QUEENS 1 Back (A), 0 TE’s, 4 WR’s (X, Z, W and K) [10] FLUSH 0 Backs, 0 TE’s, 5 WR’s (X, Z, W, K and N) [05] FLANK 2 Backs (A and B), 2 TE’s, 1 WR (Z) [22] HEAVY 3 Backs (A, B and F), 2 TE’s (Y and H), 0 WR’s [32] JUMBO 2 Backs (A and B), 3 TE’s (Y, H and R), 0 WR’s [23] BONE 3 Backs (A, B and F), 1 TE (Y), 1 WR (X) [31] ROYAL 0 Backs, 1 TE (Y), 4 WR’s (X, Z, W and K) [01]

11 11 MOTION ZAC: Extended motion across the formation. This motion will always be by Z unless it is tagged with a letter. Example: Zac to I Weak Twins Lt (Z would motion) Example: K Zac to Joker Rt (K would motion) ZIN: Short motion toward the formation. This motion will always be by Z unless it is tagged with a letter. Example: Zin to I Str Pro Rt (Z would motion) Example: K Zin to Kings Rt (K would motion) ZOOM: Reverse motion into the formation and back. This motion will always be by Z unless it is tagged with a letter. Example: Zoom to Pro Rt (Z would motion) Example: K Zoom to Kings Rt (K would motion) HI: Motion into the backfield by a wide receiver. This motion will always be by Z unless it is tagged with a letter. Example: Hi to Gun Split Pro Lt (Z would motion) Example: K Hi to Gun Split Spread Rt (K would motion)

12 12 MOTION continued FLOW: FLOP: FIN: Motion by B, H, or Y across the formation. Example: B Flow to Pro Slot Rt (B would motion) Example: H Flow to Pro Slot Rt (H would motion) Reverse motion into the formation and back by B, H, or Y. Example: H Flow to Pro Wing Rt (H would motion) Example: Y Flow to Pro Y Slot Lt (Y would motion) Two step motion into the formation by B, H, or Y. Example: H Fin to I Str Pro Rt (H would motion) Example: B Fin to I Wk Twins Rt (B would motion)

13 13 MOTION continued FAT: SAIL: WHIP: Motion by B or H from either an I, Strong, or Weak alignment to another I, Strong, or Weak alignment. Example: Fat to I Str Pro Rt (B would motion) Example: Fat to I Str Twins Lt (B would motion) Motion by A (tailback) from his alignment to a strong-side receiver Example: Sail to Joker Rt Motion by A (tailback) from his alignment to a weak-side receiver Example: Whip to Jacks Lt

14 14 OKIE DEFENSE

15 15 OKIE DEFENSE MOVEMENTS: 1. Drive: To / Away / Tight / Split / Maroon 2. Angle: To / Away / Tight / Split / Maroon 3. Nose: To / Away / Tight / Split / Maroon 4. Slant: To / Away / Tight / Split / Maroon 5. In: To / Away / Tight / Split / Maroon 6. Pinch: To / Away / Tight / Split / Maroon 7. Loop: To / Away / Tight / Split / Maroon 8. Gut: To / Away / Tight / Split / Maroon **Rule Breaker – Coverage** COMPLIMENTARY ALIGNMENTS: 1. Thug 2. Philly: 3. Eagle: To / Away / Tight / Split **Rule Breaker – Coverage** 4. Double Eagle 5. Buzzard: To / Away / Tight / Split **Rule Breaker – Coverage** 6. Double Buzzard 7. Shade: To / Away / Tight / Split / Maroon 8. Raven: To / Away / Tight / Split **Rule Breaker – Coverage** 9. Hustler:To / Away / Tight / Split 10. Hawk 11. Cover: To / Away / Tight / Split 12. Blanket: To / Away / Tight / Split 13. Stack: To / Away / Tight / Split 14. Flyer: To / Away / Tight / Split 15. Auto: Front and Call based on Game Plan COMBINATION FRONTS 1. Check with ME

16 16 TNT C C S MD W A F Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Dime Align: 30 Tech Toes @ 4 yards Key: Triangle (Guard-Back-Ball) Resp: Basic Read Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle (TE/OT-Back-Ball) Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle (TE/OT-Back-Ball) Resp: Basic Read (Outside Leverage) Mike Align: 30 Tech Toes @ 4 yards Key: Triangle (Guard-Back-Ball) Resp: Basic Read OKIE ASSIGNMENTS

17 17 TNT C C S MD W AF Strong Tackle Align: 4 Tech Key: Tackle Resp: Thug Tech: Play ½ Man behind OT’s block Responsible for Gap opposite OT’s block Nose Align: 0 Tech Key: Center Resp: Thug Tech Weak Tackle Align: 4 Tech Key: Tackle Resp: Thug Tech Dime Align: 30 Tech Toes @ 4 yards Key: Triangle (Guard-Back-Ball) Resp: Thug Read Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle (TE/OT-Back-Ball) Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle (TE/OT-Back-Ball) Resp: Basic Read (Outside Leverage) Mike Align: 30 Tech Toes @ 4 yards Key: Triangle (Guard-Back-Ball) Resp: Thug Read; Play Gap outside adjacent DLineman OKIE THUG ASSIGNMENTS

18 18 OKIE ANGLE AWAY TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Dime Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Play ½ Man Behind TE Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Ball To-C/D Gap Ball Away-Cut Back Near A Gap ASSIGNMENTS COVERAGES: All Odd Digit Coverages

19 19 OKIE ANGLE TO TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Dime Align: 30 Tech Key: Triangle Resp: Ball To-C/D Gap Ball Away-Cut Back Near A Gap Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Play ½ Man Behind TE Mike Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap ASSIGNMENTS COVERAGES: All Even Digit Coverages

20 20 OKIE ANGLE TIGHT TNT C C S MD W A F NOTE: Vs. TWO TE’s – Angle Goes Strong Vs. NO TE’s – Angle Goes Weak “HAW” – Cover 6 TNT C C S MD W A F “GEE” – Cover 5

21 21 OKIE ANGLE MAROON TNT C C S MD W A F NOTES: 1. Angle goes to the Offset Back 2. If No Offset Back – Use Tight Rules (To TE) 3. Coverage Rules: Double Digit (Even/Odd) a) Offset Back Strong-1 st Digit; Offset Back Weak-2 nd Digit b) No Offset Back – Use My Call Rules (TE) 4. All Positions Normal Alignment – Key – Responsibilities for Okie Drive/Angle Defense “HAW” – Cover 6 TNT C C S MD W A F “GEE” – Cover 5

22 22 OKIE NOSE AWAY TNT C C S MD W A F Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Weak Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Near A Gap ASSIGNMENTS COVERAGES: Any Zone NOTE: Can Also Call “To” or “Tight” or “Split”

23 23 OKIE SLANT AWAY TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Slant Nose Align: 0 Tech Key: Guard feel Center Resp: Slant Weak Tackle Align: 4 Tech Key: TE feel Tackle Resp: Slant Dime Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Play ½ Man Behind TE Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Step Outside; Basic Read Mike Align: 30 Tech Key: Triangle Resp: Ball To-C/D Gap Ball Away-Cut Back Near A Gap ASSIGNMENTS COVERAGES: All Odd Digit Coverages NOTE: Can also Call “Tight”: Two Digit (Even/Odd) Can also Call “To”: All Even Digit Coverages

24 24 OKIE IN TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Slant Inside Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Slant Inside Dime Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Look to Scrape Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Play ½ Man Behind TE Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Play ½ Man Behind TE Mike Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Look to Scrape ASSIGNMENTS COVERAGES: Zeros – Mac 1) “To” Must Use Odd Digit 2) “Away” Must Use Even Digit 3) “Tight” Must Use Two Digit (Odd/Even) NOTE: Primarily a Short Yardage Defense

25 25 OKIE PINCH TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Slant Inside Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Slant Inside Dime Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Look to Scrape Sam Align: 7 Tech Key: Tackle Feel TE Resp: Fire Will Align: 7 Tech Key: Tackle Feel TE Resp: Fire Mike Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Look to Scrape ASSIGNMENTS COVERAGES: Zeros – Mac 1) “To” Must Use Odd Digit 2) “Away” Must Use Even Digit 3) “Tight” Must Use Two Digit (Odd/Even)

26 26 OKIE GUT TIGHT TNT C C S MD W A F Strong Tackle Align: 5 Tech Key: Tackle Resp: Execute “Tex” Stunt Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4 Tech Key: Tackle Resp: Play ½ Man Behind QB Dime Align: 30 Tech Key: Triangle Resp: Basic Read TE Side - Look to Scrape Sam Align: 7 Tech-TE; Ghost-SE Key: TE side – Ball; SE side - Tackle Resp: TE side - Fire Inside – Behind DT to A Gap SE side – Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read TE Side - Look to Scrape ASSIGNMENTS COVERAGES: **RULE BREAKER** 1) “To” Must Use Odd Digit 2) “Away” Must Use Even Digit 3) “Split” Must Use Two Digit (Even/Odd) 3) “Tight” Must Use Two Digit (Odd/Even) Will Align: 7 Tech-TE; Ghost-SE Key: TE side – Ball; SE side - Tackle Resp: TE side - Fire Inside – Behind DT to A Gap SE side – Basic Read

27 27 PHILLY TN T C C S MD W AF Strong Tackle Align: 4i Tech Key: Guard Resp: Read Guard Feel Tackle Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4i Tech Key: Guard Resp: Read Guard Feel Tackle Dime Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Scrape C Gap Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Scrape C Gap ASSIGNMENTS COVERAGES: Can Play All Coverages Must be Aware that the DT Must Contain from a 4i Technique

28 28 OKIE EAGLE AWAY TN T C C S MD W AF Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 3 Tech Key: Guard Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Scrape C Gap Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read ASSIGNMENTS COVERAGES: **RULE BREAKER** All Even Digit Coverages NOTE: Can Call: “Eagle Away Nose To – Even Digit Coverages “Eagle Away Nose Away – Even Digit Coverages

29 29 OKIE EAGLE TO TN T C C S MD W A F Strong Tackle Align: 3 Tech Key: Guard Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Scrape C Gap ASSIGNMENTS COVERAGES: **RULE BREAKER** All Odd Digit Coverages NOTE: Can Call: “Eagle To Nose To – Odd Digit Coverages “Eagle To Nose Away – Odd Digit Coverages

30 30 OKIE EAGLE TIGHT TNT C C S MD W A F COVERAGES: **RULE BREAKER** Two Digit (Odd/Even) (e.g. “Eagle My Call 5-6”) NOTE: Can Also Call: Eagle Tight Nose Split – Odd/Even Coverage “HAW” – Cover 5 TNT C C S MD W AF “GEE” – Cover 6

31 31 OKIE EAGLE SPLIT TN T C C S MD W AF Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 3 Tech Key: Guard Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Basic Read, Drive My Call Sam Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read, Drive My Call ASSIGNMENTS COVERAGES: Two Digit Coverages (Even/Odd) or any Zeros

32 32 OKIE DOUBLE EAGLE TN T C C S MD W A F Strong Tackle Align: 3 Tech Key: Guard Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 3 Tech Key: Guard Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read ASSIGNMENTS COVERAGES: All Zeros and Mac Coverages

33 33 OKIE BUZZARD AWAY TN T C C S MD W AF Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 3 Tech Key: Guard Resp: Basic Read Dime Align: 50 Tech Key: Triangle (Through Guard) Resp: Basic Read Ball To-C Gap Sam Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read ASSIGNMENTS COVERAGES: **RULE BREAKER** All Even Digit Coverages NOTE: Can Call: “Okie Buzzard To” – Odd Digit Coverages

34 34 OKIE DOUBLE BUZZARD TN T C C S M D W AF Strong Tackle Align: 3 Tech Key: Guard Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 3 Tech Key: Guard Resp: Basic Read Dime Align: 50 Tech Key: Triangle (Through Guard) Resp: Basic Read Ball To-C Gap Sam Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Mike Align: 50 Tech Key: Triangle (Through Guard) Resp: Basic Read Ball To-C Gap ASSIGNMENTS COVERAGES: All Zeros and Mac Coverages

35 35 OKIE SHADE TO TN T C C S MD W AF Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 1 Tech to Anchor Key: Center Resp: Basic Read Weak Tackle Align: 4i Tech Key: Guard Feel Tackle Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap ASSIGNMENTS COVERAGES: All Even Digit Coverages NOTE: Can Also Call: “Okie Shade Away” – Odd Digit Coverages “Okie Shade Tight” – Two Digit (Even/Odd) Coverages

36 36 OKIE RAVEN AWAY TN T C C S MD W A F Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4i Tech Key: Guard Feel Tackle Resp: Basic Read Dime Align: 50 Tech Key: Triangle Resp: Basic Read Ball To – Do Not Step Inside Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read ASSIGNMENTS COVERAGES: **RULE BREAKER** All Even Digit Coverages NOTE: Can Also Call: “Okie Raven To” – Odd Digit Coverages “Okie Raven Tight” – Two Digit (Odd/Even) Coverages

37 37 OKIE HUSTLER TIGHT TN T C C S MD W AF Strong Tackle Align: 4i Tech Key: Guard feel Tackle Resp: Basic Read Nose Align: 0 Tech Key: Guard feel Center Resp: Basic Read Weak Tackle Align: 3 Tech Key: Guard Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 50 Tech Key: Triangle Resp: Basic Read ASSIGNMENTS COVERAGES: Two Digit Coverages (Even/Odd), Zeros or Mac Coverages [Raven Tight / Nose Tight / Eagle Split]

38 38 HAWK TN T C C S MD W A F Strong Tackle Align: 3 Tech Key: Guard Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4i Tech Key: Guard Feel Tackle Resp: Basic Read Dime Align: 50 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read ASSIGNMENTS COVERAGES: Zeros or Mac Coverages NOTE: Primarily a Short Yardage Alignment Defense [Eagle To / Raven Away]

39 39 OKIE COVER TIGHT TN T CC S MD W AF Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 2i Tech Key: Guard Resp: Basic Read Weak Tackle Align: 3 Tech Key: Guard Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read ASSIGNMENTS COVERAGES: Two Digit (Even/Odd) Coverages NOTE: Can Also Call: “Okie Cover To” – All Even Digit Coverages “Okie Cover Away” – All Odd Digit Coverages

40 40 OKIE BLANKET TIGHT TN T CC S MD W AF Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 3 Tech Key: Guard Resp: Basic Read Weak Tackle Align: 2i Tech Key: Guard Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read ASSIGNMENTS COVERAGES: Two Digit (Even/Odd) Coverages NOTE: Can Also Call: “Okie Blanket To” – All Even Digit Coverages “Okie Blanket Away” – All Odd Digit Coverages

41 41 OKIE FLYER TIGHT TN T CC S MD W AF Strong Tackle Align: 4i Tech Key: Tackle Resp: Basic Read Nose Align: 2i Tech Key: Guard Resp: Basic Read Weak Tackle Align: 3 Tech Key: Tackle Resp: Basic Read Dime Align: A Gap Key: Triangle Resp: Basic Read Sam Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Mike Align: B Gap Key: Triangle Resp: Basic Read ASSIGNMENTS COVERAGES: Double Digit (Even/Odd), Mac Safety or 0 Spy Cat

42 42 OKIE STACK AWAY TN T CC S M D W AF Strong Tackle Align: B Gap Key: Guard Resp: Basic Read Nose Align: A Gap Away from Cat Key: Guard Resp: Basic Read Weak Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap Sam Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Ball To-Scrape C Gap – Natural X Ball Away-Cut Back A Gap ASSIGNMENTS COVERAGES: All Odd Digit Coverages NOTE: Can Also Call: “Okie Stack To” – All Even Digit Coverages “Okie Stack Tight” – Double Digit (Even/Odd) Coverages STACK SOLID: Down Linemen Shoot Gap – Penetrate LOS

43 43 OKIE FRISBEE TIGHT TN T C C S MD W AF Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 1 Tech Key: Center Resp: Basic Read Weak Tackle Align: 3 Tech Key: Guard Resp: Basic Read Dime Align: A Gap Key: Triangle Resp: Basic Read Sam Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 50 Tech Key: Triangle Resp: Basic Read ASSIGNMENTS COVERAGES: Two Digit Coverages (Even/Odd), Zeros or Mac Coverages

44 44 OKIE FRONT w/ “HANG” or “SPANK” TN T C C S MD W A F HANG: An OKIE front can be tagged with “HANG”. This will tell the Anchor to invert INSIDE the Sam. The Sam must force the play inside – the ALLEY support has been pre-determined inside. “HANG” TN T C C S MD W A F “SPANK” SPANK: An OKIE front can be tagged with “SPANK”. This will tell the Anchor to invert OUTSIDE the Sam. The Sam must spill the play outside – the ALLEY support has been pre-determined outside. HANG SPANK

45 45 OKIE FRONT w/ “FIZ” or “FROTTO” TN T C C S MD W A F FIZZY: An OKIE front can be tagged with “FIZ”. This will tell the Free to invert INSIDE the Will. The Will must force the play inside – the ALLEY support has been pre-determined inside. “FIZZY” TN T C C S MD W A F “FROTO” FROTO: An OKIE front can be tagged with “FROTO”. This will tell the Free to invert OUTSIDE the Will. The Will must spill the play outside – the ALLEY support has been pre-determined outside. FIZ FROTO

46 46 OKIE FRONT w/ “INVERT SPLIT” TN T C C S MD W A F INVERT SPLIT: An OKIE front can be tagged with “INVERT SPLIT”. The Safety to the Split side will invert OUTSIDE of the OLB. The OLB to the INVERT side must spill the play outside – the ALLEY support has been pre-determined outside. The invert Safety must make a “SPANK” or “FROTO” call to the OLB to alert him. INVERT SPLIT TO PRO = “FROTO” TN T C C S MD W A F INVERT SPLIT TO TWINS = “SPANK” “FROTO” “SPANK”

47 47 COMBINATION FRONTS Check With Me: The call is made in the Huddle. The actual Front & Coverage call will be made on the Line of Scrimmage, depending on the Formation. A.Call at the LOS: 1. Two Backs – Okie Drive My Call 6/5 2. One Back – Purple 6 Check Weasel B.Two Backs: 1. Use Okie Drive My Call Rules – Gee or Haw based on the alignment of the Tight End. 2. Coverage is Double Digit based on the alignment of the Tight End. C.One Back: 1. Use Purple Rules: Trips – Cover 8 or Check Rule 4 Quicks – Cover 6 The “Check With Me” concept can utilize different Front combinations and/or Coverages. The LB’s must recognize the Offensive Formation and make Front & Movement/Kick Calls. The FS must also recognize Formations and make the appropriate Coverage Call. AUTOMATIC: Auto will be a game plan Coverage versus a certain backfield set or Formation that gives us the best match up against the offense.

48 48 BULLDOG DEFENSE

49 49 T NT C C S M D WA F Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Dime Align: B Gap Toes @ 4 yards – Possible “Skate” Key: Triangle (Guard-Back-Ball) Resp: Basic Read Sam Align: On #2 - If TE: 7 Tech @ 1.5 Yds If #2 Extended: Walk Key: Triangle (TE/OT-Back-Ball) Resp: Basic Read Will Align: 3 Yds outside Ghost TE @ 8 Yards Key: Triangle (TE/OT-Back-Ball) Resp: Basic Read Mike Align: 10 Tech Toes @ 4 yards – Possible “Skate” Key: Center to Guard Resp: Basic Read ASSIGNMENTS Anchor Align: 3 Yds outside TE/Ghost TE @ 8 Yds Key: Triangle (TE/OT-Back-Ball) Resp: Basic Read Free Safety Align: 12 Yards MOF – Don’t Leave Tackle Box Key: Uncovered Lineman Resp: Basic Read BULLDOG

50 50 BULLDOG DEFENSE – Alignment Adjustments ANCHOR:2x1 Set2x2 Set3x1 Set Alignment: TE: 3x8 off TETE: 3x8 off TETE: 1x8 inside #2 SE: 1x8 inside #2SE: 1x8 inside #2SE: 1x8 inside #2 Key:TE: Tight EndTE: Tight EndTE: Tight End SE: TackleSE: TackleSE: Tackle Responsibility:Run To: Based on Coverage Run Aw: Cutback / Reverse SAM:2x1 Set2x2 Set3x1 Set Alignment:TE: 7 Tech @ 1.5 YardsTE: 7 Tech @ 1.5 YardsSE: 2x4 inside #2 SE: “Skate” - 2x4 inside #2SE: “Skate” - 2x4 inside #2SE: “Skate” - 2x4 inside #2 Key:TE: Tight EndTE: Tight EndTE: Tight End SE: TackleSE: TackleSE: Tackle Responsibility:Run To: Force Run Away: Cutback NOTE: If Sam is a Press player, he stays in stack, reads the Tackle and he is the Cutback / Bootleg / Reverse player on Run Away. MIKE:2x1 Set2x2 Set3x1 Set Alignment:Base: 10 TechBase: 10 TechSkate: 40 Tech Skate: 40 Tech Key:Base: Center to GuardCenter to GuardSkate: Guard Skate: Guard Responsibility:Base: Bullet (To The Ball – Know Open Gaps) Skate: Run To: C-D Gap Run Away: Cutback – Opp. A DIME:2x1 Set2x2 Set3x1 Set Alignment:Base: B GapB GapSkate: TE Backside: A Gap Skate: TE Backside: A Gap SE Backside: 00 Stack SE Backside: 00 Stack Key:Base or Skate to A Gap: GuardGuardSkate to A Gap: GuardSkate to 00: Center to Guard Responsibility:Base: Run To: C-D Gap Run Away: Cutback – A Gap Skate: Bullet (To The Ball – Know Open Gaps) WILL:2x1 Set2x2 Set3x1 Set Alignment:TE: 7 Tech @ 1.5 YardsTE: 7 Tech @ 1.5 YardsTE: 7 Tech @ 1.5 Yards SE: Base: 3x8 off Ghost TESE: 1x8 Inside #2SE: Skate: 40 Stack Skate: 40 Stack Key:TE: Tight EndTE: Tight EndTE: Tight End SE: TackleSE: TackleSE: Tackle Responsibility:Run To: Force Run Away: Cutback

51 51 BULLDOG DEFENSE – Alignment Adjustments SKATE RULES “SKATE”: Whenever the Sam has to leave the box to align on #2 Strong, he will make a “Skate” call, alerting the other linebackers that he is leaving the box. The other 3 linebackers (Mike / Dime / Will) may adjust their alignments, depending on the formation. Rule #1: Versus a 2x1 or 3x1, the Mike will skate to a 40 alignment, the Dime will skate to a 00 alignment, & the Will will skate to either a 40 (SE) or a 7 (TE). Rule #2: Versus a 2x2 set, the linebackers will not skate their alignments. Rule #3: If there is a Tight End on the backside, the Dime will not skate past the A- Gap. NOTE: A “skate” call is only needed when we are playing an Even-digit coverage. In an Odd-digit coverage, the Sam will align in the box and will not make a “skate” call. ODD DIGIT COVERAGE If we are playing an Odd-digit coverage, alignments will all be base “Z” COVERAGES – Zap, Zip, Zoom We will treat the “Z” coverages like Odd-digit coverages – the Sam is a Press player and the Will is in coverage. The Will will be a DEEP ZONE DEFENDER. The Will must adjust his alignment to be able to get to his DEEP ZONE coverage responsibility. Do not sacrifice your coverage responsibility for your alignment / disguise, etc.!

52 52 ProTwins FlankSpread S TN A T W CDMC F S TN T W C DMC F S TNT A W C DM C F S TNT A WCDM C F A “SKATE” (Even Digit Coverage) “SKATE” (Even Digit Coverage) BULLDOG ALIGNMENTS

53 53 AceAce Trips JacksTens S TN A T W C DMC F S TN T W C DMC F S TNT A W C DM C F S TNT A W CDM C F A “SKATE” (Even Digit Coverage) BULLDOG ALIGNMENTS

54 54 JokerKings QueensQueens Trips S TN A T W C DMC F S TN T W C DMC F S TNT A W C DM C F S TNT A WCDM C F A “SKATE” (Even Digit Coverage) “SKATE” (Even Digit Coverage) “SKATE” (Even Digit Coverage) BULLDOG ALIGNMENTS

55 55 BULLDOG FRONT w/ “HANG” or “SPANK” TN T C C S MD W A F HANG: A Bulldog front can be tagged with “HANG”. This will tell the Anchor to support INSIDE the Sam. The Sam must force the play inside – the ALLEY support has been pre-determined inside. “HANG” TN T C C S MD W A F “SPANK” SPANK: A Bulldog front can be tagged with “SPANK”. This will tell the Anchor to support OUTSIDE the Sam. The Sam must spill the play outside – the ALLEY support has been pre-determined outside. HANG SPANK

56 56 COWBOY DEFENSE

57 57 COWBOY DEFENSE The Cowboy Defense is a 5-3 Defense. We will play the Cowboy Defense primarily versus Ace Personnel and we will check out of the Front versus any Regular Personnel Sets. I.MOVEMENTS AND COMPLIMENTARY ALIGNMENTS We can utilize any line movements and/or comp. alignments from the Okie front. II.ALIGNMENT RULES A. Versus Ace: The Anchor will align in a 60 Technique to the strong side. The Mike will align in a 00 and the Dime will align in 60 Technique to the weak side. B. Versus Ace Trips: 1. When “Clamp Free” is the coverage call, alignments will not change. 2. When “0 Zone Strong ck 1 Spy Strong” is the coverage call, the Mike will align in a 20 Tech and the Dime will align in a 50 Tech. III.COVERAGE RULES A. Clamp Free 1. Corners will match any motion from WR’s. 2. Vs. Trips Bunch: Check to Cowboy Bunch. B. 0 Zone Strong ck 1 Spy Strong 1. Stay in 0 Zone Strong vs. Ace. 2. Check to 1 Spy Strong vs. Ace Trips / motion to Ace Trips a. Stay in 0 Zone Strong vs. Ace Trips FIB. IV.VERSUS REGULAR FORMATIONS We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any formation besides Ace, Ace Trips or Ace Trips Bunch.

58 58 Strong Tackle Align: 4 Tech Key: Based on Call Resp: Based on Call Nose Align: 0 Tech Key: Based on Call Resp: Based on Call Weak Tackle Align: 4 Tech Key: Based on Call Resp: Based on Call Dime Align: 60 Tech Key: TE Resp: Fit Inside Will; Outside-In on Ball Sam Align: 1 yd. Outside TE Key: TE Resp: Press Will Align: 1 yd Outside TE Key: TE Resp: Press Mike Align: 00 Tech Key: Center Resp: Inside-Out on Ball COWBOY ASSIGNMENTS TTS M W AD C F C N Anchor Align: 60 Tech Key: TE Resp: Fit Inside Sam; Outside-In on Ball NOTE: Can Call with any Line or Front Movements involving D-Line and OLB’s. COVERAGES: 1) Clamp Free or 0 Zone Strong ck 1 Spy Strong 2) When in 1 Spy Strong, Mike & Dime move to 20 Tech & 50 Tech. NOTE: We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any Regular sets.

59 59 Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Dime Align: 60 Tech Key: TE Resp: Fit Inside Will; Outside-In on Ball Sam Align: 1 yd. Outside TE Key: TE Resp: Press Will Align: 1 yd Outside TE Key: TE Resp: Press Mike Align: 00 Tech Key: Center Resp: Inside-Out on Ball COWBOY ANGLE TO ASSIGNMENTS TTS M W AD C F C N Anchor Align: 60 Tech Key: TE Resp: Fit Inside Sam; Outside-In on Ball COVERAGES: 1) Clamp Free or 0 Zone Strong ck 1 Spy Strong 2) When in 1 Spy Strong, Mike & Dime move to 20 Tech & 50 Tech NOTE: We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any Regular sets.

60 60 Strong Tackle Align: 4i Tech Key: Guard Resp: Read Guard feel Tackle Nose Align: 0 Tech Key: Guard feel Tackle Resp: Drive Weak Tackle Align: 4i Tech Key: Guard Resp: Read Guard feel Tackle Dime Align: 60 Tech Key: TE Resp: Fit Inside Will; Outside-In on Ball Sam Align: 1 yd. Outside TE Key: TE Resp: Press Will Align: 1 yd Outside TE Key: TE Resp: Press Mike Align: 00 Tech Key: Center Resp: Inside-Out on Ball COWBOY PHILLY NOSE TO ASSIGNMENTS TTS M W AD C F C N Anchor Align: 60 Tech Key: TE Resp: Fit Inside Sam; Outside-In on Ball COVERAGES: 1) Clamp Free or 0 Zone Strong ck 1 Spy Strong 2) When in 1 Spy Strong, Mike & Dime move to 20 Tech and 50 Tech NOTE: We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any Regular sets.

61 61 BLACK DEFENSE

62 62 BLACK DEFENSE The Black Front is a 4-3 Defense. The front will be played with Normal personnel. The Defense will keep 7 men in the box, while also allowing OLB displacement versus WR’s. The Black front may be played in normal or long yardage situations. FRONTSMOVEMENTSCOMP ALIGNMENTS 1. Black1. Snake1. Shade 2. Black Even2. Drive2. Even Shade Tight 3. Spark3. Even Double Eagle 4. Pinch4. Switch 5. Strike5. Show 6. Echo 7. Solid I. ALIGNMENT RULES A. Black: Dime will always align Strong & will give a “Kick Right/Left” call. Dime & Quick play as true OLB’s. B. Black Even: Dime goes to the TE side at LB Depth. II. COVERGE RULES A. Dime & Quick are zone drop defenders; the End will be the OLB to the Dime side and he will always rush the QB. B. All Even digit coverages may be played. C. Dime & Quick must know if they are strong or weak for zone drop responsibilities. D. Double-Digits may be used (e.g. 6/10)

63 63 BLACK TN T CC E M D Q AF End Align: 7 Tech vs TE; 5 Tech vs SE Stance: 2/3 Point Stance Key: Triangle Resp: Basic Read Okie Strong Tackle & Nose Align: 3 Tech to TE Side; 2i Tech to SE Side Stance: 3 Point Stance Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Gap Aligned In Weak Tackle Align: 6i Tech vs TE; 5 Tech vs SE Stance: 3 Point Stance Key: Tackle to Backfield Resp: C Gap **Responsible for QB vs Option** Mike Align: 10 Tech to TE Side Stance: LB Key: Center to Backfield Flow Resp: TE Side: A Gap SE Side: B Gap Dime Align: 60 Tech vs TE; 50 Tech vs SE Stance: LB Key: Triangle Resp: Ball To-C Gap Ball Away-Cutback Player TE Side: A Gap SE Side: B Gap ASSIGNMENTS Quick Align: 70 Tech vs TE; 50 Tech vs SE Stance: 2 Point Stance Key: Triangle Resp: Ball To-Basic Read Okie Ball Away-Cutback Player TE Side: A Gap SE Side: B Gap **Responsible for Reverse; Pitch vs Option** COVERAGES: All Even Digits, Bandit, Clam and Mac Coverages

64 64 BLACK VS TE WEAK & TWO TE’s TNT C C E M D Q A F BLACK vs TE WEAK BLACK vs TWO TE’s TNT C C E M D Q A F

65 65 BLACK DRIVE TN T CC E M D Q AF End Align: Normal Black Rules Key: Triangle Resp: Basic Read Strong Tackle & Nose Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: 3 Tech: Drive to 2i Tech 2i Tech: Drive to 3 Tech Weak Tackle Align: Normal Black Rules Key: Tackle Resp: Basic Read Mike Align: Normal Black Rules Key: Center to Backfield Flow Resp: TE Side: B Gap SE Side: A Gap ASSIGNMENTS Dime & Quick Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read Cutback: TE Side: A Gap SE Side: B Gap COVERAGES: Normal Black Coverages NOTE: 1. Strong Tackle & Nose may Start from a Head Up Alignment on Guards 2. Can Run with Switch 3. Can Call Black Drive (To / Away / My Call) Strong Tackle & Nose are Head Up – Drive to a Shade

66 66 BLACK IN TN T CC E M D Q AF End Align: Normal Black Rules Key: Triangle Resp: Basic Read Strong Tackle & Nose Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: 3 Tech: Drive to 2i Tech 2i Tech: Basic Read Weak Tackle Align: Normal Black Rules Key: Tackle Resp: Basic Read Mike Align: Normal Black Rules Key: Center to Backfield Flow Resp: TE Side: B Gap SE Side: B Gap ASSIGNMENTS Dime & Quick Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read Cutback: TE Side: B Gap SE Side: B Gap COVERAGES: Normal Black Coverages NOTE: 3 Tech may Start from a Head Up Alignment on Guard

67 67 BLACK PINCH TN T CC E M D Q AF End Align: Anchor Key: TE Resp: Fire C Gap – Squeeze Tackle Strong Tackle & Nose Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: 3 Tech: Slant to A Gap 2i Tech: Basic Read Weak Tackle Align: Normal; Cheat to 5 Tech vs SE Key: Tackle Resp: Slant to B Gap Mike Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read *Look for Ball to Bounce Outside* ASSIGNMENTS Dime & Quick Align: Normal Black Rules Key: Near Guard to Backfield Resp: Basic Read *Look for Ball to Bounce Outside* COVERAGES: Normal Black Coverages NOTE: 1. Used in Short Yardage Situations 2. Call with Black Even Switch

68 68 BLACK ECHO TN T CC E M D Q AF End Align: Normal Black Rules Key: Triangle Resp: Basic Read *Action Away Climb Upfield for Boot* Strong Tackle & Nose Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Normal Black Rules Resp: Basic Read Weak Tackle Align: Normal Black Rules Key: Tackle Resp: Basic Read *Action Away Climb Upfield for Boot* Mike Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Dime & Quick Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read COVERAGES: Normal Black Coverages

69 69 BLACK SOLID TN T CC E M D Q AF End Align: Normal Black Rules Key: TE Resp: Upfield Strong Tackle & Nose Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: Penetrate Weak Tackle Align: Normal Black Rules Key: Tackle Resp: Penetrate Mike Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Dime & Quick Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read COVERAGES: Normal Black Coverages NOTE: Used primarily in Passing Situations

70 70 BLACK SHADE TN T CC E M D Q AF End Align: Normal Black Rules Key: Triangle Resp: Basic Read Strong Tackle & Nose Align: 3 Tech to TE Side; 1 Tech to SE Side Key: 3 Tech-Guard; 1 Tech-Center Resp: Basic Read Weak Tackle Align: Normal Black Rules Key: Tackle Resp: Basic Read Mike Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Dime & Quick Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read COVERAGES: Normal Black Coverages NOTE: Used primarily in Passing Situations

71 71 BLACK EVEN SHADE TIGHT TN T CC E M D Q AF End Align: Normal Black Rules Key: Triangle Resp: Basic Read Strong Tackle & Nose Align: 3 Tech to TE Side; 1 Tech to SE Side Key: 3 Tech-Guard; 1 Tech-Center Resp: Basic Read Weak Tackle Align: 4i Tech Key: Guard Feel Tackle Resp: Basic Read Mike Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Dime & Quick Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read COVERAGES: Normal Black Coverages

72 72 BLACK EVEN DOUBLE EAGLE TN T CC E M D Q AF End Align: Normal Black Rules Key: Triangle Resp: Basic Read Nose Align: Head Up Center Key: Center Resp: Basic Read Strong & Weak Tackles Align: 3 Tech Key: Guard Resp: Basic Read Mike Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Dime & Quick Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read COVERAGES: Normal Black Coverages NOTE: Can Call Beast Even Double Eagle

73 73 BLACK EVEN SWITCH TN T CC E MD Q AF End Align: 6i Tech Key: Tackle Resp: Basic Read Strong Tackle & Nose Align: B Gap to TE Side; A Gap to SE Side Key: Normal Black Rules Resp: Basic Read Weak Tackle Align: Normal Black Rules Key: Tackle Resp: Basic Read Mike Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Dime Align: Head Up TE Key: Near Guard to Backfield Resp: Ball To- Alley Player (Play Off End) Ball Away- Basic Read COVERAGES: Normal Black Coverages Quick Align: Normal Black Rules Key: Near Guard to Backfield Resp: Basic Read

74 74 BLACK SHOW TN T CC E MD Q AF End Align: Outside TE; Inside Dime vs SE Key: Triangle Resp: D Gap **Responsible for QB vs Option** Strong Tackle & Nose Align: 3 Tech to TE Side; 2i Tech to SE Side Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Gap Aligned In Weak Tackle Align: 5 Tech Key: Tackle Resp: C Gap Mike Align: Show Blitz on LOS Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Dime Align: Show Blitz on LOS Key: Near Guard to Backfield Resp: Basic Read COVERAGES: Normal Black Coverages NOTE: Can Call with Switch: “Black Even Switch Show” Tight: “Black Even Tight Show” Quick Align: Show Blitz on LOS Key: Near Guard to Backfield Resp: Basic Read

75 75 EVEN DEFENSE

76 76 EVEN DEFENSE The Even Front is a 6-1 Defense. The front will be played with Normal personnel. The Defense will keep 7 men in the box, while also allowing OLB displacement versus WR’s. The Even front may be played in normal or long yardage situations. FRONTSMOVEMENTSCOMP ALIGNMENTS 1. Even1. Snake1. Shade 2. Even Backer Away2. Drive2. Shade Raven 3. Even Backer To3. Spark3. Double Eagle 4. Bear4. Strike4. Switch 5. Echo5. Show 6. Solid I. ALIGNMENT RULES A. Even: Dime will always go to the TE side & give a “Kick Right/Left” B. Even Backer Away: Dime will always go weak & give a “Kick Right/Left” C. Even Backer To: Dime will always go strong & give a “Kick Right/Left” D. Bear: Even rules for Dime. The Safety away from the Dime will invert to a true 30 Technique late. II. COVERGE RULES A. Dime & Quick are zone drop defenders; the End will be the OLB to the Dime side and he will always rush the QB. B. All Even digit coverages may be played. C. Dime & Quick must know if they are strong or weak for zone drop responsibilities. D. Double-Digits may be used (e.g. 6/10) E. Bear vs a One Back set checks to Even

77 77 EVEN TN T CC E M D Q AF End Align: Outside TE; Inside Dime vs SE Key: Triangle Resp: D Gap **Responsible for Pitch vs Option** Strong Tackle & Nose Align: 3 Tech to TE Side; 2i Tech to SE Side Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Gap Aligned In Weak Tackle Align: 5 Tech Key: Tackle Resp: C Gap Mike Align: 10 Tech to the TE Side Key: Center to Backfield Flow Resp: TE Side-A Gap; SE Side-B Gap ASSIGNMENTS Dime Align: Always to the TE in 6i Tech No TE or 2 TE’s use My Call Rules Key: TE-Tackle-Backfield-Ball Resp: C Gap COVERAGES: All Even Digits, Clam and Mac Coverages Quick Align: 7 Tech vs 2 TE; Ghost vs SE Key: Triangle Resp: D Gap

78 78 EVEN VS TE WEAK & TWO TE’s NTD C C T M Q E A F EVEN vs TE WEAK EVEN vs TWO TE’s TNT C C E M DQ A F

79 79 EVEN DRIVE TN T CC E M D Q AF End Align: Normal Even Rules Key: Triangle Resp: Basic Read Strong Tackle & Nose Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: 3 Tech- Drive to 2i Tech 2i Tech- Drive to 3 Tech Weak Tackle Align: Normal Even Rules Key: Tackle Resp: Basic Read Mike Align: Normal Even Rules Key: Center to Backfield Flow Resp: TE Side-B Gap; SE Side-A Gap ASSIGNMENTS Dime & Quick Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read Cutback TE Side-B Gap SE Side-A Gap COVERAGES: Normal Even Coverages NOTE: 1. Strong Tackle & Nose May Start from a Head Up Alignment on Guard 2. Can Run with Switch 3. Can Call Even Drive (To / Away / Tight) Strong Tackle & Nose are Head up and Drive to a Shade

80 80 EVEN IN TN T CC E M D Q AF End Align: Normal Even Rules Key: Triangle Resp: Basic Read Strong Tackle & Nose Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: 3 Tech- Drive to 2i Tech 2i Tech- Basic Read Weak Tackle Align: Normal Even Rules Key: Tackle Resp: Basic Read Mike Align: Normal Even Rules Key: Center to Backfield Flow Resp: TE Side-B Gap; SE Side-B Gap ASSIGNMENTS Dime & Quick Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read Cutback TE Side-B Gap SE Side-B Gap COVERAGES: Normal Even Coverages NOTE: 3 Tech May Start from a Head Up Alignment on Guard

81 81 EVEN ECHO TN T CC E M D Q AF End Align: Normal Even Rules Key: Triangle Resp: Basic Read **Action Away Climb Upfield for Boot** Strong Tackle & Nose Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Normal Even Rules Resp: Basic Read Weak Tackle Align: Normal Even Rules Key: Tackle Resp: Basic Read **Action Away Climb Upfield for Boot** Mike Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Dime & Quick Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read COVERAGES: Normal Even Coverages

82 82 EVEN SOLID TN T CC E M D Q AF End Align: Normal Even Rules Key: TE Resp: Upfield Strong Tackle & Nose Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: Penetrate Weak Tackle Align: Normal Even Rules Key: Tackle Resp: Penetrate Mike Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Dime & Quick Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read COVERAGES: Normal Even Coverages NOTE: Used Primarily in Passing Situations

83 83 EVEN SHADE TN T CC E M D Q AF End Align: Normal Even Rules Key: Triangle Resp: Basic Read Strong Tackle & Nose Align: 3 Tech to TE Side; 1 Tech to SE Side Key: 3 Tech-Guard; 1 Tech-Center Resp: Basic Read Weak Tackle Align: Normal Even Rules Key: Tackle Resp: Basic Read Mike Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Dime & Quick Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read COVERAGES: Normal Even Coverages

84 84 EVEN SHADE RAVEN TN T CC E M D Q AF End Align: Normal Even Rules Key: Triangle Resp: Basic Read Strong Tackle & Nose Align: 3 Tech to TE Side; 1 Tech to SE Side Key: 3 Tech-Guard; 1 Tech-Center Resp: Basic Read Weak Tackle Align: 4i Tech Key: Guard Feel Tackle Resp: Basic Read Mike Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Dime & Quick Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read COVERAGES: Normal Even Coverages

85 85 EVEN DOUBLE EAGLE TN T CC E M D Q AF End Align: Normal Even Rules Key: Triangle Resp: Basic Read Nose Align: Head Up Nose Key: Center Resp: Basic Read Strong & Weak Tackles Align: 3 Tech Key: Guard Resp: Basic Read Mike Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Dime & Quick Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read COVERAGES: Normal Even Coverages

86 86 EVEN SWITCH TN T CC D M E Q AF End Align: 6i Tech Key: Tackle Resp: Basic Read Strong Tackle & Nose Align: TE Side-B Gap; SE Side-A Gap Key: Normal Even Rules Resp: Basic Read Weak Tackle Align: Normal Even Rules Key: Tackles Resp: Basic Read Mike Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Dime Align: Head Up TE Key: Near Guard to Backfield Resp: Ball To-Alley Player (Play Off End) Ball Away-Basic Read COVERAGES: Normal Even Coverages Quick Align: Normal Even Rules Key: Near Guard to Backfield Resp: Basic Read

87 87 EVEN ONE BACK FORMATIONAL ADJUSTMENTS TED M C Q C F NT A Even Adjustment to Joker FormationEven Adjustment to Kings Formation Q D M E C A C TNT F E D M Q A C F TNT C Even Adjustment to Ace Formation Q D M A E C F TN T C Even Adjustment to Tens/Jacks Formation

88 88 EVEN ONE BACK FORMATIONAL ADJUSTMENTS continued TQ D M C E C F NT A Even Adjustment to Ace Trips FormationEven Adjustment to Queen Trips Formation Q D M E C A C TNT F E D M Q F C A TNT C Even Adjustment to Queens Formation

89 89 EVEN BACKER AWAY NT E CC Q M T D AF End Align: Outside TE; 5 Tech vs SE Key: Triangle vs TE; Tackle vs SE Resp: D Gap **Responsible for QB vs Option** Strong Tackle Align: TE Side-6i Tech; SE Side-5 Tech Key: 6i Tech-TE/Tackle; 5 Tech-Tackle Resp: C Gap Nose & Weak Tackle Align: 3 Tech to TE Side; 2i Tech to SE Side Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Gap Aligned In Mike Align: 10 Tech to TE Side Key: Center to Backfield Flow Resp: TE Side-A Gap; SE Side-B Gap ASSIGNMENTS Dime Align: 6i Tech vs TE; 50 Tech vs SE Key: TE-Tackle-Backfield-Ball Resp: C Gap COVERAGES: All Even Digits, Clam and Mac Coverages Quick Align: 7 Tech vs TE; Ghost vs SE Key: Triangle Resp: D Gap

90 90 EVEN BACKER AWAY FORMATIONAL ADJUSTMENTS NQT M C D C F TE A PROTWINS Q D M E C A C TNT F Q T M E A C F NTD C FLANK D T M A Q C F NT E C SPREAD

91 91 EVEN BACKER AWAY FORMATIONAL ADJUSTMENTS continued JOKERKINGS ACE ACE TRIPS N Q T M C D C F TE A Q D M E C A C TNT F Q T M E A C F NTD C N Q T M C E C F TD A

92 92 EVEN BACKER AWAY FORMATIONAL ADJUSTMENTS continued JACKSTENS QUEENS QUEEN TRIPS Q D M E C A C TNT F E D M Q F C A TNT C Q D M F E C A TN T C Q D M F E C A TN T C

93 93 EVEN BACKER TO TN T CC E M DQ AF End Align: Outside TE; 5 Tech vs SE Key: Triangle vs TE; Tackle vs SE Resp: D Gap **Responsible for Pitch vs Option** Strong Tackle & Nose Align: TE Side-3 Tech; SE Side-2i Tech Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Gap Aligned In Weak Tackle Align: TE Side-6i Tech; SE Side-5 Tech Key: Tackle Resp: C Gap Mike Align: 10 Tech to TE Side Key: Center to Backfield Flow Resp: TE Side-A Gap; SE Side-B Gap ASSIGNMENTS Dime Align: 6i Tech vs TE; 40 Tech vs SE Key: TE-Tackle-Backfield-Ball Resp: C Gap COVERAGES: All Even Digits, Clam and Mac Coverages Quick Align: 7 Tech vs TE; Ghost vs SE Key: Triangle Resp: D Gap

94 94 EVEN BACK TO VS TE WEAK & TWO TE’s TNT C C E M D Q A F EVEN BACKER TO vs TE WEAK EVEN BACKER TO vs TWO TE’s TNT C C E M DQ A F

95 95 BEAR TN T CC E M DQ A F End Align: Outside TE; Inside Dime vs SE Key: Triangle Resp: D Gap **Responsible for Pitch vs Option** Strong Tackle & Nose Align: TE Side-3 Tech; SE Side-2i Tech Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Gap Aligned In Weak Tackle Align: 5 Tech Key: Tackle Resp: C Gap Mike Align: 30 Tech to TE Side Key: Center to Backfield Flow Resp: TE Side A Gap ASSIGNMENTS Dime Align: Use Even Rules Key: TE-Tackle-Backfield-Ball Resp: C Gap COVERAGES: Steal, 0 Spy and Dagger Coverages NOTE: Any One Back Formation Can Check to Even Quick Align: 7 Tech vs 2 TE; Ghost vs SE Key: Triangle Resp: D Gap Safety Align: Safety Away from Dime: 30 Tech Safety to Dime: Deep 1/3 Alignment Key: 30 Tech-Triangle Deep 1/3-Uncovered Lineman Resp: 30 Tech-B Gap

96 96 BEAR FORMATIONAL ADJUSTMENTS TED M C Q C F NT A PROTWINS Q D M E C A C TNT F E M Q A C F TNT C FLANK E T M A Q C F NT D C SPREAD D

97 97 BEAR FORMATIONAL ADJUSTMENTS continued JOKERKINGS ACE ACE TRIPS T E D M C Q C F NT A Q D M E C A C TNT F Q T M E A C F NTD C TED M C Q C F NT A

98 98 BEAR FORMATIONAL ADJUSTMENTS continued JACKSTENS QUEENS QUEEN TRIPS Q E M D C A C TNT F E D M Q F C A TNT C Q D M F E C A TN T C E Q M F T C A NT D C

99 99 BRONCO DEFENSE

100 100 BRONCO DEFENSE FRONTSMOVEMENTS 1. Bronco Away1. Slant (To / Away / Tight) 2. Bronco To2. Drive (To / Away / Tight) 3. Snake (To / Away / Tight) I. ALIGNMENT RULES A. Anchor Plays Basic Alignment Rules: Strong or to the Field B. Bronco Away 1. Front Kicks Away from the Anchor. 2. Quick (Will) Aligns in a Hip/Walk and the End (Sam) Aligns in a 7 Tech vs TE or a Loose 5 Tech vs SE. 3. Strong DT & Nose Align in 2i or 3 Tech Based upon the Alignment of the TE Weak DT Aligns in a 5 Tech vs SE and a 6i vs a TE. 4. Mike and Dime Align in 30 Techs. 5. Secondary Aligns According to Coverage C. Bronco To 1. Front Kicks To the Anchor 2. The Mike will Skate to #3 vs a Trips Formation. He will make a “Skate” call to the Dime & the Dime will Skate over to Head Up on the Center. 3. The Dime will Skate to #2 Weak vs a 4 Quicks Formation. He will make a “Skate” call to the Mike & the Mike will Skate over to Head Up on the Center. II. COVERGE RULES A. Bronco Away = Odd Digit Coverages B. Bronco To = Even Digit Coverages III. KICK CALL A. The Dime will give the Kick Call (Right or Left) to tell the Front which way to Align.

101 101 BRONCO AWAY TN T CC S D M W A F Sam Align: 7 Tech vs TE; 5 Tech vs SE Key: Triangle Resp: Basic Read Strong Tackle & Nose Align: TE Side-3 Tech; SE Side-2i Tech Key: 3 Tech-Guard; 2i Tech-Center Resp: Basic Read Weak Tackle Align: 6i Tech vs TE; 5 Tech vs SE Key: TE or Tackle Resp: Basic Read Mike & Dime Align: 30 Tech Key: Triangle Resp: Ball to TE-A Gap Ball to SE-B Gap ASSIGNMENTS Will Align: Hip vs TE; Walk vs SE Key: Triangle Resp: Basic Read COVERAGES: Odd Digit Coverages NOTE: Option Rule: DE & Weak DT are Responsible for QB Anchor & Quick are Responsible for Pitch OLB’s Must Communicate with the Secondary

102 102 BRONCO TO NT S CC T DM A W F Sam Align: 7 Tech vs TE; 5 Tech vs SE Key: Triangle Resp: Basic Read Nose & Weak Tackle Align: TE Side-3 Tech; SE Side-2i Tech Key: 3 Tech-Guard; 2i Tech-Center Resp: Basic Read Strong Tackle Align: 6i Tech vs TE; 5 Tech vs SE Key: TE or Tackle Resp: Basic Read Mike & Dime Align: 30 Tech Key: Triangle Resp: Ball to TE-A Gap Ball to SE-B Gap ASSIGNMENTS Will Align: Hip vs TE; Walk vs SE Key: Triangle Resp: Basic Read COVERAGES: Even Digit Coverages NOTE: Option Rule: DE & Strong DT are Responsible for QB Anchor & FS/CB are Responsible for Pitch OLB’s Must Communicate with the Secondary

103 103 BRONCO DRIVE PACKAGE TN T CC S DM W A F Sam Align: 7 Tech vs TE; 5 Tech vs SE Key: Triangle Resp: Basic Read Strong Tackle Align: 2 Tech Key: Man Driving To, Feel Man Aligned On Resp: Drive Nose Align: 2 Tech Key: Man Driving To, Feel Man Aligned On Resp: Drive Mike Align: 30 Tech Key: Triangle Resp: DL Drives Outside: Ball To/Away- A Gap ASSIGNMENTS Will Align: Hip vs TE; Walk vs SE Key: Triangle Resp: Basic Read COVERAGES: Coverages Correspond to Front: Bronco Away = Odd Digit Bronco To = Even Digit NOTE: Can Call Drive (To / Away / Tight) with any Bronco Front Weak Tackle Align: 6i Tech vs TE; 5 Tech vs SE Key: TE or Tackle Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: DL Drives Inside: Ball To- B Gap Ball Away- Cutback B Gap

104 104 BRONCO SLANT PACKAGE TN T CC S DM W A F Sam Align: Anchor vs TE; 5 Tech vs SE Key: Ball Resp: Fire C Gap Strong Tackle Align: 2 Tech Key: Man Slanting To, Feel Man Aligned On Resp: Slant Nose Align: 2 Tech Key: Man Slanting To, Feel Man Aligned On Resp: Slant Mike Align: 30 Tech Key: Triangle Resp: DL Slants Inside: Ball To- B Gap Ball Away- Cutback B Gap ASSIGNMENTS Will Align: Hip vs TE; Walk vs SE Key: Triangle Resp: Basic Read COVERAGES: Coverages Correspond to Front: Bronco Away = Odd Digit Bronco To = Even Digit NOTE: Can Call Slant (To / Away / Tight) with any Bronco Front Weak Tackle Align: Head Up vs TE; 5 Tech vs SE Key: Feel TE or Tackle Resp: Slant Dime Align: 30 Tech Key: Triangle Resp: DL Drives Outside: Ball To- A Gap Ball Away- Cutback A Gap

105 105 BRONCO SNAKE PACKAGE TN T CC S DM W A F Sam Align: 7 Tech vs TE; 5 Tech vs SE Key: Ball Resp: C Gap Strong Tackle Align: 3 Tech / 2i Tech Key: Man Driving To Resp: Basic Read Drive Nose Align: 3 Tech / 2i Tech Key: Man Driving To Resp: Basic Read Drive Mike Align: 30 Tech Key: Triangle Resp: Basic Read Bronco Drive ASSIGNMENTS Will Align: Hip vs TE; Walk vs SE Key: Triangle Resp: Basic Read COVERAGES: Coverages Correspond to Front: Bronco Away = Odd Digit Bronco To = Even Digit NOTE: Can Call Bronco (To / Away) Snake (To / Away / Tight) Weak Tackle Align: 6i Tech vs TE; 5 Tech vs SE Key: Tackle Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Basic Read Bronco Drive

106 106 PRO DEFENSE

107 107 PRO DEFENSE The Pro Defense is a Pass-Oriented Defense. We will Substitute Personnel to get our best combination of Pass Rushers and Pass Defenders in the Game. I. ALIGNMENT RULES A. Dime will Always Align to the TE Side in a 6i Technique 1. No TE: Align in a 60 Technique, widen vs a SE 2. No TE or 2 TE’s: Align Weak B. Nickel will Always Align in a Hip or Walk Position 1. No TE’s: Align Strong 2. 2 TE’s: Align Strong in a 60 Technique C. DE’s will Always Rush the QB D. Nickel & Dime must Communicate “Me-You” with the DE when Blitzing II. COVERGE RULES A. We will use Even Digit & Man Coverages B. One Back Checks: 1. Trips: Base Rule is to Check to Cover 8 (unless in MAC) or as Game Planned 2. 4 Quicks: Stay with the Call or Check to Game Planned Coverage III. LOOSE ALIGNMENT ADJUSTMENTS A. When “Loose” is Called in the Huddle, the Dime will Adjust to a 60 or Game Planned Alignment IV. COMPLIMENTARY ALIGNMENTS A. Pro Shade

108 108 PRO DEFENSE TT E CC ED M N AF Strong End Align: Loose 7 Tech vs TE; Ghost vs SE Key: Triangle Resp: Basic Read (Always Press) Strong Tackle Align: 3 Tech to TE; 2i Tech to SE Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Basic Read Weak Tackle Align: 2i Tech to SE; 3 Tech to TE Key: 2i Tech-Center Feel Guard; 3 Tech-Guard Resp: Basic Read Mike Align: 10 Tech to TE Key: Center to Backfield Flow Resp: Basic Read ASSIGNMENTS Nickel Align: 60 Tech vs TE; Walk vs SE Key: Triangle Resp: Basic Read - Pro COVERAGES: All Even Digits, Mac and Trips Coverages Weak End Align: Ghost vs SE; Loose 7 Tech vs TE Key: Triangle Resp: Basic Read (Always Press) Dime Align: 6i Tech Key: TE Resp: Basic Read – Even Front

109 109 PRO DEFENSE FORMATIONAL ADJUSTMENTS TED M C N C F TE A Pro Adjustment to Joker FormationPro Adjustment to Kings Formation N D M E C A C ETT F E D M Q A C F TTE C Pro Adjustment to Ace Formation N D M A E C F TT E C Pro Adjustment to Tens/Jacks Formation

110 110 PRO DEFENSE FORMATIONAL ADJUSTMENTS continued TED M C E C F T N A Pro Adjustment to Ace Trips FormationPro Adjustment to Queen Trips Formation N D M E C A C ETT F E D M N F C A TTE C Pro Adjustment to Queens Formation

111 111 BLUE DEFENSE

112 112 BLUE DEFENSE The Blue Defense is a Front used in Passing Situations. Like the Pro Defense, we will Substitute Personnel to get the best Pass Rushers and Pass Defenders in the Game. I. ALIGNMENT RULES A. Nickel will Always Align on #2 Strong B. Mike LB will Align the same as Bronco vs Two Backs 1. Trips: Skate Closer to Inside Alignment on #3 Strong 2. 4 Quicks: May Skate to true MLB; Dime will give “Skate” Call 3. May Loosen Alignment Depth Based on Down & Distance when Aligned on #3 C. Dime will Always Align Weak unless there is a Trips Set 1. Trips: Align off of #3 2. 4 Quicks: Skate Closer to Inside Alignment on #2 Weak II. COVERGE RULES A. Can Play all Even Digit Coverages, Weasel & Mac Coverages B. Nickel & Dime will look to RE-ROUTE Receivers Outside C. Secondary will Play Normal Coverage Rules III. MOTION RULES A. Will not Affect Coverage unless Trips Check is Required B. Nickel, Mike & Dime may have to Adjust Based on the Formation C. Nickel, Mike & Dime play Pro Coverage Rules D. Motion to Trips Weak: Check to Trips Check or Cover 8 IV. OPTION A. DE’s Play QB B. Secondary Plays Pitch V. PURPLE A. The Blue Front played with Regular Personnel.

113 113 BLUE DEFENSE TT E CC E NMD AF DE’s Align: Loose 7 Tech vs TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read - Pro DT’s Align: 3 Tech to TE; 2i Tech to SE Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Basic Read - Pro Mike Align: 30 Tech; may have to Skate Key: Depends on Alignment Resp: Basic Read - Bronco ASSIGNMENTS Nickel Align: Strong Side: Hip or Walk Key: Triangle Resp: Basic Read - Pro COVERAGES: Even Digit Coverages, Weasel and Mac Coverages NOTE: DE’s will Play QB vs Option Secondary will Play Pitch vs Option Dime Align: 30 Tech; may have to Skate Key: Depends on Alignment Resp: Basic Read – Bronco

114 114 BLUE DEFENSE FORMATIONAL ADJUSTMENTS TTE C C E M N D A F 4 Quicks Trips TTE C C E M N D A F

115 115 BLUE DEFENSE FORMATIONAL ADJUSTMENTS continued TTE C C E M N D A F Queen Trips Blue Skunk Mac Safety TTE C C E M N D A F Back M/M #2 M/M #1 M/M #2 WK / #3 ST M/M #1 M/M

116 116 RED DEFENSE

117 117 RED DEFENSE The Red Defense is a Multi-Front Defense that is Utilized in Passing Situations. We will Substitute Personnel to get the Best Combination of Pass Coverage and Pressure on the Field. I. ALIGNMENT RULES A. Front: We can Align in Okie, Black, Bronco, Even and their Complimentary Alignments. 1. The DL, OLB’s and LB’s will Align According to the Front Called B. Red Back: Will Always Align Weak. C. Tough Alignment: A LB Alignment that can be More Effective in the Red Front. II. COVERGE RULES A. We will Play Man Coverages (Mac Red / Mac Red Free) and Odd Digit Zone Coverages. III. RED DEFENSES A. NORMALD. BLITZ with MAC RED 1. Red Shade 5, Mac Red Free 1. Red Black Smack MR 2. Red Shade Solid 5, MRF 2. Red Shade Crimson MR 3. Red Stack 5, MRF 3. Red Bounty To Mike Away Oscar MR 4. Red Black 5 Check Slide 4. Red Mike Away Oscar MR 5. Red Bronco 5, MRF 5. Red Load To Mike Away Oscar MR 6. Red Bronco Out Go MR B. GAMES 7. Red Rum MR 1. Red Badger To 5, MRF 2. Red Shade Tex To 5, MRFE. BLITZ with RED BACK BLITZING 3. Red Stack Twist 5, MRF 1. Red Tough To Wack MS 4. Red Bronco Exit Away 5, MRF 2. Red Black Wack MS C. BLITZ with MAC RED FREE 1. Red Shade Bullet, MRF 2. Red Tough Load To/Away MRF 3. Red Shade Nose Away Oscar MRF 4. Red Bronco Out To/Away MRF 5. Red Bronco Blitz To/Away MRF 6. Red Black Fire/Gut MRF 7. Red Bounty To MRF 8. Red Shade Bounty To MRF 9. Red Shade Out Go MRF

118 118 RED DEFENSE TNT C C E M N D A F RED RED SHADE TNT C C E MN DA F NOTE: The Nickel Back will Always Align Weak

119 119 RED DEFENSE continued TNT C C E M N D A F RED BEAST EVEN

120 120 WHITE DEFENSE

121 121 WHITE DEFENSE The White Defense is a Front used in Passing Situations. We will Substitute Personnel to get the Best Pass Rushers & Pass Defenders on the Field. I. ALIGNMENT RULES A. Nickel will Align to the Strong Side; Penny will Align to the Weak Side. B. LB’s will Align in 30 Techniques; they may Skate vs Trips. C. DE’s & Nose will Align in Normal Okie Alignment. We can still use all of our Movements and Comps in White. Ends will Always Rush unless Game Plan dictates otherwise. D. Secondary Aligns According to Coverage. II. COVERGE RULES A. In addition to our regular coverages we also have the ability to play Cover 20 Throat, 30, 40 and 40 Cheat, 50, 60 and 60 Push, 80, 40 Steal (Cat & Free), & Mac Bison. B. Trips: We will play Cover 5, 50, 8, or 80. We can use our Check Rule for Trips to play Clam, Torch, or Stab. III. Grey A. We will Align in the White Defense and Stem to the Blue Defense during the Cadence. B. All Blue Defense Rules apply. IV. WHITE OKIE A. We can Play the White Defense with Regular Personnel. B. Alignments will be normal Okie Rules for all Positions. 1. Both OLB’s will be Pass Defenders & Drop. 2. Both DT’s will be Contain Pass Rush Defenders. 3. All other Personnel will Play White Alignments & Rules. C. All White Defensive Coverages may be used.

122 122 WHITE DEFENSE ENE C C N M P D A F vs 4 Quicks vs Trips ENE C C A MP DN F NOTE: The Nickel Back will Always Align Strong & the Penny will Always Align Weak.

123 123 GREY DEFENSE EN E C C N M P D AF vs 4 Quicks vs Trips EN E C C N M P D AF EN E C C N M P D AF EN E C C N M P D AF NOTE: We will stem from the White Front to the Blue Front during the cadence.

124 124 PASS COVERAGES & ADJUSTMENTS

125 125 PASS COVERAGES & ADJUSTMENTS I. Coverage Calls A. The Free Safety will make pass coverage call in the huddle. 1. Single digit coverage call: Play coverage vs TE strong or TE weak. 2. Double digit coverage call: Play 1 st digit vs TE strong; play 2 nd digit vs TE weak. Ex: Cover 6-5:Play Cover 6 vs TE strong – Play Cover 5 vs TE weak. B. The Free Safety will also have built in checks based on formation and/or game plan which may override huddle call. II. Hash Rule A. When the ball is on the hash, the Anchor will always align to the field (unless “Special” is called in the huddle). B. The Hash is the Hash. 1. The hash marks may vary game to game depending on opponent tendencies. III. Strength Rules A. The Anchor will always declare strength and align accordingly. B. When the ball is on the hash: The wide side of the field is considered strength (unless “Special” is called in the huddle). C. When the ball is in the middle of the field: Formation determines strength. 1. The side of the formation containing the greater number of quick receivers is considered strength (a quick receiver is one that is able to stretch the defense vertically at the snap). 2. Receivers are numbered from the sideline to the Center (#1, #2, #3). 3. When there is a balanced formation (2 quick receivers to each side), the Twins side of the formation is considered strength. 4. When there is a symmetrically balanced formation (Ace or Queens), the strength will be left. a) Strength may be game-planned. IV. One Back Rules – Zone A. When the ball is on the hash: The wide side of the field is always strength (unless “Special” is called in the huddle). B. One back checks versus 4 quick receivers: **Will be game-planned** 1. Thumb Rule: a) Even Digit Coverage: Play it – when in doubt check to Cover 4. b) Odd Digit Coverage: Play it – when in doubt check to Cover 3. 2. Coverage check is based on width of #2 weak. C. Trips Check 1. If we are in an Even digit coverage, check to Cover 8 (Game-Planned). 2. If we are in an Odd digit coverage, check to Cover 5 (Game-Planned).

126 126 PASS COVERAGES & ADJUSTMENTS continued V. Coverage and Front Movements: Okie Front A. Any time we move the front or use a complimentary alignment where one or both DT’s are involved, coverage must be married to the front. B. When the front is moved “To” the Anchor, we will use Even digit coverages. 1. The exceptions are Eagle, Tight, Axe and Buzzard To, which must have Odd digit coverages. C. When the front is moved “Away” from the Anchor, we will use Odd digit coverages. 1. The exceptions are Eagle, Tight, Axe and Buzzard Away, which must have Even digit coverages. D. When the front is moved with “Tight” towards the TE, we must double-digit the coverage, using an Even number first digit and an Odd number second digit. 1. The exceptions are Eagle, Tight, Axe and Buzzard My Call, which must use an Odd-Even double-digit combination. VI. Motion A. Zone 1. When the ball is on the hash, motion will not affect us. The only concerns are for alignment adjustment and if we have a change of strength motion there is the possibility of a coverage check. 2. In the middle of the field, motion to 1-back or any motion with 1 back in the backfield: Anchor and Free Safety will “Banjo” – Play the side they are on. a) This may require the Anchor and Free Safety to switch responsibilities. 3. In the middle of the field, any motion with 2 backs in the backfield: Anchor and Free Safety should Banjo. a) If there is a two digit coverage call, change of strength will force the Free Safety to check to a new coverage. B. Man to Man 1. Anytime we are in Man to Man coverage and motion occurs, we will “Bump” receivers between the two CB’s, the Anchor and the Free Safety. a) Our basic rule is that CB’s will play #1. If we get a change of strength motion involving #1, the CB will bump #1 to a Safety and will now play the new #1. b) We will not bump with LB’s and/or OLB’s (unless game-planned). C. Nickel Fronts 1. We will use the same motion rules in the Pro, Blue, White and Red Fronts. VII. One Back Rules – Mac A. When we are in Mac coverage and are pressuring, we will play the following rules: 1. 4 Quicks: a) Okie 1) LB Pressure: Play Defense Called. 2) Secondary Pressure: Check to Mac Safety. b) Black Front: Play Defense Called (no checks needed).

127 127 PASS COVERAGES & ADJUSTMENTS continued One Back Rules – Mac continued: 2. Trips: a) Okie 1) LB Pressure: Play Defense Called. 2) Secondary Pressure: Check to Mac Safety. b) Black: Play Defense Called (no checks needed). VIII. No Backs – “Empty” A. In Okie, Black, Pro, and Bronco Fronts: If the offense comes out in, or motions to, No Backs, we will check to “Lock” (game-planned). B. If there are 4 receivers on 1 side: Treat as Trips. C. LB’s and OLB’s must communicate “Empty”, especially when the offense motions to it. D. Front Breakdown: 1. Okie:Check Lock 2. Black, Bronco To:Check Lock 3. Bronco Away:Check Okie Lock 4. Bulldog:Check Okie Lock 5. Pro: Check Lock 6. Red:Play Call 7. White:Play Call 8. Blue:Play Call 9. Goal Line:Check Lock 10. Stud:Check Goal Line Lock E. Any Mac Free coverage will stay on as the DB free will play the fifth receiver Man to Man. IX. No Huddle A. We will use wrist bands to expedite defensive calls versus a no huddle or hurry up offense. X. Bronco Reciprocal Coverage Rule A. When the ball is in the middle of the field and the offense motions or shifts to strength away from the Anchor: Check to Reciprocal Coverage. 1. E.g.:Ball in the middle of the field – Huddle call: Bronco Away 5 Offense aligns in I Twins Left: Anchor is Left – “5 Left” Motion to I Pro (Away from Anchor) – “Check 6 Right” 2. E.g.:Ball in middle of the field – Huddle call: Bronco To 6 Offense aligns in I Pro Left: Anchor is Left – “6 Left” Motion to I Twins (Away from Anchor) – “Check 5 Right” B. Rule: Bronco Away: Odd Digit checks to Even Digit (10) versus trips away from Anchor. Bronco To: Even Digit checks to Odd Digit (5) versus trips away from Anchor. XI. Motion / Trade when Blitzing A. There is no new Anchor call if there is change of strength via motion or trade. 1. If we are in Man to Man, we Bump 2. If we are in Zone, we simply play the coverage. 3. In Black/Even: The Dime trades and we re-kick; the Anchor and Free banjo.

128 128 PASS ROUTE TERMINOLOGY 1. Hitch: Quick pass to WR/Slot (0-4 yards) 2. Under: Short underneath route across the field, usually by a WR/Twin (0-5 yards) 3. Slide: Short route into the flat, usually by RB/TE/Slot (0-6 yards) 4. Drag: Short to intermediate route run by TE/Slot across the field (4-12 yards) 5. In: Short to intermediate route run across the field by Slot/WR (6-17 yards) 6. Curl: Short to intermediate route run in seam, usually by the WR/Slot/TE (8-15 yards) 7. Choice: Short to intermediate route run across field or to sideline, based on coverage. Usually run by TE/Slot/WR (6-12 yards)

129 129 PASS ROUTE TERMINOLOGY continued 8. Out: Short to intermediate route run to sideline, usually by WR/Slot (6-17 yards) 9. Dig: Intermediate route run across the field usually by WR (12-25 yards) 10. Slant: Short to deep route run on a diagonal across the field, usually by TE/WR/Slot (0-25 yards) 11. Corner: Vertical route run with inside release by WR and bending back to sideline 12. Fade: Vertical route run with outside release by WR and parallel to sideline 13. Post: Vertical route run by WR that breaks diagonally across the field (12-18 yards)

130 130 PASS ROUTE TERMINOLOGY continued 14. Post-Corner: Vertical route by WR that heads to post, but breaks out to the sideline on a diagonal (6-17 yards) 15. Streak: Vertical route run by any receiver that heads straight to the goal line 16. Wheel: Route combination by two receivers where the #2 receiver releases to the flat and goes vertical Playing the Wheel Route: 1. Strong Side: The widest underneath defender will run with #3 if he runs a wheel route. 2. Weak Side: The widest underneath defender will run with #2 if he runs a wheel route. 3. Cover 4: No underneath receiver will run with a wheel route in Cover 4

131 131 TAGS 1. Special:Tells the Anchor to go into the boundary if formation strength is into the boundary. 2. Show: Show man coverage; Front shows blitz. 3. Hide:Show man coverage, play zone. 4. Level:Secondary aligns in 2 deep look: 4 across @ 8 yards from LOS. Front seven align in box and move to proper alignments during cadence. 5. Level Stay:Stay in Level alignment, play coverage on the run. 6. Press:Zone or Man to Man bump coverage. 7. Bail:Show Press and back out fast on the snap, usually playing zone. 8. Combo:Inside-Outside man to man technique to avoid potential pick situations. 9. Delay: Tells the LB responsible for Hook zone to play all routes under 5 yards. 10. Skate:Call made to LB’s telling them to adjust alignments horizontally (displace). 11. Check:Coverage after the word “Check” signifies what coverage we will play vs Trips 12. Bracket:DE’s play outside part of #2 receiver. 13. Replace:Free Safety replaces blitzing CB and plays #1 man to man. 14. Spy:Free Safety, Anchor or OLB replaces blitzing defender in pass coverage. 15. Jump:Dime and/or OLB play flat responsibility – get under #1 receiver. 16. Gator:Inside-Outside man to man technique vs Bunch set which avoids potential pick situations. 17. Cheat:Used primarily in Patriot coverage, tells the Dime that the Free Safety is the widest underneath zone defender and the Dime must now carry #2 receiver vertical. 18. Fishing:Call by Free Safety to tell defenders he is no longer a Bracket player to his side in Double Deuce coverage. 19. Torch:Strong DT is in coverage as the Hook player. 20. Twinkie:Weak DT is in coverage as the Hook player. 21. Nutter:Nose is in coverage as the Hook player.

132 132 COVERAGE LIST BASE / 7 MAN COVERAGES Cover 1: A 2-deep, 5-under zone with the Anchor inverted. Cover 2:A 2-deep, 5-under zone with both Safeties deep. Cover 2 Throat:A 2-deep, 3-under zone with both Safeties deep while playing M/M on the #2 receivers. Cover 3:A 3-deep, 4-under zone favoring weak-side underneath coverage. Cover 4:A 4-deep, 3-under zone. Cover 4 Read:A 4 Deep, 3 Under zone with both Safeties having the ability to Rob the Dig. Cover 5:A Free Safety strong-side quarter, 4-under zone. Cover 6:An Anchor strong-side quarter, 4-under zone. Cover 6 Switch:An Anchor Strong Side quarter, 4 Under zone with the Free underneath. Cover 7:A 3-deep, 4-under zone favoring strong-side underneath coverage. Cover 8:An Anchor strong-side third, 4-under zone. Cover 10:A 3-deep, 4-under zone concentrating on strong-side underneath coverage. Zap:A 4 Deep, 3 Under zone with the Will deep. Zoom:A 3 Deep, 4 Under zone, favoring the weak-side underneath zones, with the Will deep. Zip:A 3 Deep, 4 Under zone, favoring the strong underneath zones, with the Will deep. Cover 4 Steal:A 3-deep, 4-under read robber coverage. Cover 4 Roll:A zone coverage (4 or 6) based on flow. Cover 40 Cheat:A 4-deep, 3-under zone with both OLB’s in coverage. Cover 44:A 3-deep, 4-under Anchor robber coverage. Cover 66:A 3-deep, 4-under Free Safety flat-player coverage. Flood:A 3-deep, 4-under rotational zone strong (Will in coverage). Weasel:A 3-deep, 3-under zone with 1 DB playing M/M on a designated receiver. Clam:A 3-deep, 3-under zone with the strong CB playing M/M. Stab:A 3-deep, 3-under zone with the Anchor playing M/M. Torch:A 3-deep, 3-under zone with the Sam playing M/M. 8-MAN COVERAGES Cover 20 Throat:A 2-deep, 4-under prevent zone with both Safeties deep while playing M/M on the #2 receivers. Cover 30:A 3-deep, 5-under prevent zone coverage. Cover 40:A 4-deep, 4-under prevent zone coverage. Cover 50:A Free Safety strong-side quarter, 5-under prevent zone coverage. Cover 80:An Anchor strong-side third, 5-under prevent zone coverage. Cover OJ:A 3-deep, 3-under zone while playing M/M on the #2 receivers. (Bulldog Front) Lock:A 3-deep, man/zone under coverage used vs. no backs. Latch:A man under / Free Safety free coverage. Victory:A 3-deep zone coverage with the Free Safety to prevent a Touchdown. Used for the last play of the half or game. 5 Across:A 5-deep, 3-under zone coverage with 5 DB’s aligned on the Goal Line. Used for the last play of the half or game.

133 133 COVERAGE LIST continued MAN to MAN COVERAGES Mac:A M/M coverage where the 7 defenders in the blitz may potentially be resonsible for the back. Mac Backer:A M/M coverage where the Mike & Dime will play the back to their side. Mac Safety:A M/M coverage where the Free Safety plays #2 weak M/M. Mac Dagger Free:A M/M coverage where the Dime plays the TE M/M and a DB is free. Mac Shield:A M/M coverage where the OLB’s play the TE’s M/M and one or both Safeties is/are free. Mac Sword:A M/M coverage where the OLB’s play the backs M/M and the Free Safety may be free. Shark:A M/M coverage allowing the Mike to key the TB. The Free Safety is free. Mac Red:A M/M coverage employing a 6-man rush. Mac Red Free:A M/M coverage employing a 5-man rush with one DB free. Beaver:A M/M coverage utilizing Mac Dagger Free rules. Used in run-down situation. (Black Front) Mac Bison:A M/M coverage employing a 5-man rush with one DB free. Mac Flank:A M/M coverage with the Anchor & Dime in a combo on the FB. Played vs. a Flank set. (Cowboy Front) Mac Nickel:A M/M coverage employing a 6-man rush. Used vs. no back sets. Clamp Free:A M/M coverage where the CB’s will match WR motion & the Free Safety is free. (Cowboy Front) Cowboy Bunch:A man/zone coverage check to a bunch-set when Clamp Free is called. Fox:A man under, 2-deep zone help coverage. Match Free: A M/M coverage playing all quick receivers M/M with 3 zone players underneath & the Free Safety free. 4 Match:A M/M coverage, playing all quick receivers M/M with 3 underneath zone players. Double Deuce:A M/M coverage with inside/outside brackets on 4 quick receivers. (Nickel/Penny Personnel) RED ZONE / GOALINE COVERAGES 4 Bracket:A 4-deep, 3-under zone where we will bracket all receivers. 5 Bracket:A Free Safety strong-side quarter, 4-under zone where we will bracket all receivers. 4 Red:A 4-deep, 3-under zone where the Sam & Free Safety play outside leverage on the #2 receivers. 4 Match: A M/M coverage, playing all quick receivers M/M with 3 underneath zone players. Zoro:A 5-across zone coverage used in goaline situations. (Goaline Fronts) Man:A M/M coverage used in goaline situations. (Goaline Fronts) Rosie:A double-digit Red Zone coverage: “Patriot” vs. TE strong; “Titan” vs. TE weak. Patriot:A 4-deep zone/bracket coverage used vs. Pro & 1-back sets. Titan:A 3-deep zone/bracket coverage used vs. Twins & TE weak sets.

134 134 COVERAGE LIST continued ZONE BLITZ / 6-MAN COVERAGES Zero Weak:A 2-deep, 4-under rotational zone based on full-flow weak. Zero Tight:A 2-deep, 4-under rotational zone (in either direction) played only vs. a Flank set. 0 Spy Strong:A 3-deep, 3-under zone where the Anchor is underneath. (OLB’s Blitz) 4 Spy Free:A 3-deep, 3-under zone where the Free Safety is underneath. (ILB/OLB Blitz) 7 Spy Strong:A 3-deep, 3-under zone where the Anchor is underneath. (ILB/OLB Blitz) 7 Spy End:A 3-deep, 3-under zone where both OLB’s drop. (Anchor Blitz) 0 Spy Twinkie:A 3-deep, 3-under zone where the weak DT is the hook player. (ILB/OLB Blitz) (Blue Front) 4 Spy Torch:A 3-deep, 3-under zone where the strong DT is the hook player. (ILB’s Blitz) (Blue Front) 40 Spy Replace:A 3-deep, 3-under zone where the Free Safety plays the weak third. (Corner Blitz) 40 Spy Hole:A 3-deep, 3-under zone where the Free Safety plays the hook. (ILB’s Blitz) 70 Spy Hole:A 3-deep, 3-under zone where the Anchor plays the hook. (ILB’s Blitz) 70 Spy Sam:A 3-deep, 3-under zone where the Sam plays the hook. (ILB’s Blitz) Denver Will:A 3-deep, 3-under zone where 1 Safety is deep and the Will plays Cheat. (ILB/Safety Blitz) Denver Dime:A 3-deep, 3-under zone where the Free is deep and the Dime plays Cheat. (Anchor/Will Blitz) Wisky Nutter:A 3-deep, 3-under zone where the Will is deep (Middle 1/3) and Nose is the Hook player. (Anchor/Sam/Mike Blitz) Waco Twinkie:A 3-deep, 3-under zone where the Will is deep (Weak 1/3) and the weak DT is the Hook player. (Weak Corner/Safety Blitz) 20 Spy:A 2-deep, 4-under zone where there is no hook player. (ILB’s Blitz) 80 Spy:A 3-deep, 3-under zone played vs. Trips sets with no hook player. (ILB’s Blitz) 1 Spy Strong:A 2-deep, 4-under zone where the Anchor is inverted. Played vs. Trips sets. (Cowboy Front) 0 Zone Strong:A 3-deep, 3-under zone where the Anchor is inverted. (Cowboy Front)

135 135 Base / 7-Man Coverages

136 136 COVER 1 C C MD S A Sam All Actions: Press Mike All Actions: Hook Strong CB All Actions: Flat Cover 1: A 2 Deep, 5 Under zone with the Anchor Inverted. Anchor All Actions: Curl Free Safety All Actions: Strong Side 1/2 F Hook Flat Curl W 1/2 Will All Actions: Flat Weak CB All Actions: Weak side 1/2 1/2 Curl Dime All Actions: Curl

137 137 COVER 2 C C MD S A Sam All Actions: Curl Read off # 2 Mike All Actions: Hook Read off # 3 Strong CB All Actions: Flat Read # 1 to # 2 and Inside Cover 2: A 2 Deep, 5 Under zone with both Safeties Deep. Anchor All Actions: Strong 1/2 Free Safety All Actions: Weak 1/2 F Hook Flat Curl W 1/2 Will All Actions: Press Weak CB All Actions: Flat Read # 1 to # 2 and Inside 1/2 Curl Dime All Actions: Curl Read off # 2

138 138 COVER 2 THROAT C C MD S A Sam All Actions: Curl/Read off # 2 If # 2 goes to the Flat now – Curl If # 2 goes vertical or inside – M/M Mike All Actions: Hook Read off # 3 Strong CB All Actions: Flat Read # 1 to # 2 and Inside Cover 2 Throat: A 2 Deep, 5 Under zone with both Safeties deep with the ability to play M/M on # 2 receivers. Anchor All Actions: Strong 1/2 Free Safety All Actions: Weak 1/2 F Hook Flat Curl or # 2 M/M W 1/2 Will All Actions: Press Weak CB All Actions: Flat Read # 1 to # 2 and Inside 1/2 Curl or # 2 M/M Dime All Actions: Curl/Read off # 2 If # 2 goes to the Flat now – Curl If # 2 goes vertical or inside – M/M

139 139 COVER 3 C C MD S A Sam All Actions: Press Mike All Actions: Hook Read off # 3 Strong CB All Actions: 1/3 Cover 3: A 3 Deep, 4 Under zone favoring weak side underneath coverage. Anchor All Actions: Cheat Read off # 2 and Inside Free Safety All Actions: 1/3 Dime All Actions: Curl Read off # 2 F Hook 1/3 Curl W 1/3 Will All Actions: Flat Read off # 1 Weak CB All Actions: 1/3 Cheat Flat

140 140 COVER 4 C C MD S A Sam All Actions: Cheat Mike All Actions: Hook Strong CB All Actions: 1/4 Cover 4: A 4 Deep, 3 Under zone. Anchor All Actions: 1/4 Free Safety All Actions: 1/4 Dime All Actions: Cheat F Hook 1/4 Cheat W 1/4 Will All Actions: Press Weak CB All Actions: 1/4 Cheat 1/4

141 141 COVER 4 READ C C MD S A Sam All Actions: Cheat Mike All Actions: Hook Strong CB All Actions: 1/4 (No Help on #1) Cover 4 Read: A 4 Deep, 3 Under zone with both Safeties having the ability to Rob the Dig. Anchor All Actions: Read 1/4 #2 Vertical or Out: Play like Inside ¼ #2 In or Under: Rob Dig Free Safety All Actions: Read 1/4 #2 Vertical or Out: Play like Inside ¼ #2 In or Under: Rob Dig Dime All Actions: Cheat F Hook 1/4 Cheat W 1/4 Will All Actions: Press Weak CB All Actions: 1/4 (No Help on #1) Cheat 1/4

142 142 COVER 5 C C MD S A Sam All Actions: Press Mike All Actions: Hook Strong CB All Actions: 1/4 Cover 5: A Free Safety Strong Side quarter, 4 Under zone. Anchor All Actions: Cheat Free Safety All Actions: Strong 1/4 Dime All Actions: Curl F Hook 1/4 1/2 Curl W 1/4 Will All Actions: Flat Weak CB All Actions: 1/2 Cheat Flat

143 143 COVER 6 C C MD S A Sam All Actions: Cheat Mike All Actions: Hook Strong CB All Actions: 1/4 Cover 6: An Anchor Strong Side quarter, 4 Under zone. Anchor All Actions: Strong Side 1/4 Free Safety All Actions: Weak Side 1/2 Dime All Actions: Curl F Hook 1/41/2 Curl W 1/4 Will All Actions: Press Weak CB All Actions: Flat Cheat Flat

144 144 COVER 6 SWITCH C C MD S A Sam All Actions: Cheat Mike All Actions: Hook Strong CB All Actions: 1/4 Cover 6 Switch: An Anchor Strong Side quarter, 4 Under zone with the Free underneath. Anchor All Actions: Strong Side 1/4 Free Safety All Actions: Flat Dime All Actions: Curl F Hook 1/4 1/2 Curl W 1/4 Will All Actions: Press Weak CB All Actions: 1/2 Cheat Flat

145 145 COVER 7 C C MD S A Sam All Actions: Press Mike All Actions: Curl Strong CB All Actions: 1/3 Cover 7: A 3 Deep, 4 Under zone favoring strong side underneath zone. Anchor All Actions: Flat Free Safety All Actions: 1/3 Dime All Actions: Hook F Hook 1/3 Cheat W 1/3 Will All Actions: Cheat Weak CB All Actions: 1/3 Flat Curl

146 146 COVER 8 C C MD S A Sam All Actions: Curl Mike All Actions: Hook Strong CB All Actions: Flat Cover 8: An Anchor strong side third, 4 Under zone. Anchor All Actions: Strong 1/3 Free Safety All Actions: Middle 1/3 Dime All Actions: Cheat F Hook 1/3 Cheat W 1/3 Will All Actions: Press Weak CB All Actions: Weak 1/3 Flat Curl

147 147 COVER 10 C C MD S A Sam All Actions: Curl Mike All Actions: Hook Strong CB All Actions: 1/3 Cover 10: A 3 Deep, 4 Under zone concentrating on strong side underneath coverage. Anchor All Actions: Flat Free Safety All Actions: 1/3 Dime All Actions: Cheat F Hook 1/3 Cheat W 1/3 Will All Actions: Press Weak CB All Actions: 1/3 Flat Curl

148 148 C C MD S A Sam All Actions: Press Mike All Actions: Hook Strong CB All Actions: Outside 1/4 Cover Zap: A 4 Deep, 3 Under zone with the Will deep. Anchor All Actions: Cheat Free Safety All Actions: Strong Inside 1/4 F Hook 1/4 Cheat W Will All Actions: Inside 1/4 Weak CB All Actions: Outside 1/4 1/4 Press Dime All Actions: Cheat 1/4 Cheat COVER ZAP

149 149 C C MD S A Sam All Actions: Press Mike All Actions: Hook Strong CB All Actions: Outside 1/3 Cover Zoom: A 3 Deep, 4 Under zone, favoring the weak-side underneath zones, with the Will deep. Anchor All Actions: Cheat Free Safety All Actions: Middle 1/3 F Hook 1/3 Flat Curl W Will All Actions: Outside 1/3 Weak CB All Actions: Flat 1/3 Press Dime All Actions: Curl 1/3 Cheat COVER ZOOM

150 150 C C MD S A Sam All Actions: Press Mike All Actions: Hook Strong CB All Actions: Flat Cover Zip: A 3 Deep, 4 Under zone, favoring the strong-side underneath zones, with the Will deep. Anchor All Actions: Curl Free Safety All Actions: Strong Outside 1/3 F Hook Flat Cheat W Will All Actions: Middle 1/3 Weak CB All Actions: Outside 1/3 1/3 Press Dime All Actions: Cheat 1/3 Curl 1/3 COVER ZIP

151 151 COVER 4 STEAL STRONG/FREE C C MD S A Sam All Actions: Cheat Mike All Actions: Hook Strong CB All Actions: 1/3 Cover 4 Steal: A 3 Deep, 4 Under Anchor Read Robber coverage. Anchor All Actions: Middle 1/3 or Robber Free Safety All Actions: Middle 1/3 or Robber Dime All Actions: Cheat F Hook 1/3 Cheat W Rob Hole Will All Actions: Press Weak CB All Actions: 1/3 1/3 Cheat 4 Steal Strong: NOTE: The “Strong” or “Free” tag tells which Safety is the Middle 1/3 player.

152 152 4 ROLL C C MDN A 4 Roll: A zone coverage (4 or 6) based on flow. RULES: 1) Versus Drop Back Pass:Play 4 2) Versus Dash Strong:Play 6 3) Versus Dash Weak:Play 6 F P VS. Drop Back Pass C C MD N AF P VS. Dash Strong C C MDN AF P VS. Dash Weak 1/4 CheatHook Cheat Flat 1/2 Curl Load Hook 1/4 Cheat Flat Curl 1/2 Hook 1/4 Cheat 1/4 Load

153 153 COVER 40 CHEAT C C MD S A Sam All Actions: Cheat Mike All Actions: Hook or Read Blitz Strong CB All Actions: 1/4 Cover 40 Cheat: A 4 Deep, 3 Under zone with both OLB’s in coverage. Anchor All Actions: 1/4 Free Safety All Actions: 1/4 Dime All Actions: Hook or Read Blitz F Hook or Read Blitz 1/4 Cheat W 1/4 Will All Actions: Cheat Weak CB All Actions: 1/4 Cheat 1/4

154 154 COVER 44 C C MD S A Sam All Actions: Flat Mike All Actions: Hook Strong CB All Actions: 1/3 Cover 44: A 3 Deep, 4 Under Anchor underneath coverage. Anchor All Actions: Curl Free Safety All Actions: 1/3 Dime All Actions: Cheat F Hook 1/3 Cheat W Curl Will All Actions: Press Weak CB All Actions: 1/3 1/3 Flat

155 155 COVER 66 C C MD S A Sam All Actions: Cheat Mike All Actions: Hook Strong CB All Actions: 1/3 Cover 66: A 3 Deep, 4 Under Free Safety Flat player coverage. Anchor All Actions: Middle 1/3 Free Safety All Actions: Flat Dime All Actions: Curl F Hook 1/3 Curl W 1/3 Will All Actions: Press Weak CB All Actions: 1/3 Flat Cheat

156 156 FLOOD C CMD S A Sam All Actions: Press Mike All Actions: Curl Strong CB All Actions: Rob outside in – Deep Out, Fade, Curl and Dig. Flood: A 3 Deep, 4 Under rotational zone strong (Will in coverage). Anchor All Actions: Flat Weak CB All Actions: 1/2 W Dime All Actions: Hook Free Safety All Actions: 1/2 F Will All Actions: Cheat Flat Curl Rob 1/2 Hook Cheat Cover Tilt: A 3 Deep, 4 Under rotational zone strong with the Sam in coverage. Sam: CheatWill: PressAnchor: Rob Deep Out, Fade, Curl and Dig Mike: HookDime: CheatCB’s & Free Safety: 1/3

157 157 WEASEL C CMDS A Sam All Actions: Cheat Mike All Actions: Hook Strong & Weak CB’s All Actions: Man to Man on designated receiver. If not aligned on designated receiver, Play 1/3 Weasel: A 3 Deep, 3 Under zone with the CB’s or Safeties playing Man to Man on a designated receiver. Anchor All Actions: Man to Man on designated receiver. If not aligned on designated receiver, play Strong 1/3 if Strong CB is M/M. Play Middle 1/3 if Free Safety or Weak CB is M/M Free Safety All Actions: Man to Man on designated receiver. If not aligned on designated receiver, play Weak 1/3, if Weak CB is M/M. Play Middle 1/3 if Sam or Strong CB is M/M. Dime All Actions: Cheat F Cheat Hook 1/3 Cheat Note: 1. Primarily a Trips coverage. 2. Weasel is used as an Even Digit coverage. M/M designated Rec.

158 158 CLAM (OKIE) C CMD S A Sam All Actions: Cheat Mike All Actions: Hook Strong CB All Actions: # 1 Man to Man Clam: A 3 Deep, 3 Under zone with the Strong CB playing Man to Man. Anchor All Actions: 1/3 Free Safety All Actions: 1/3 Dime All Actions: Cheat F Hook 1/3 Cheat Note: 1. Primarily a Trips coverage. 2. Clam is used as an Even Digit coverage. W # 1 M/M Cheat Will All Actions: Press Weak CB All Actions: 1/3

159 159 STAB C CMD S A Sam All Actions: Cheat Mike All Actions: Hook Strong CB All Actions: 1/3 Stab: A 3 Deep, 3 Under zone with the Anchor playing Man to Man. Anchor All Actions: # 2 Strong Man to Man Free Safety All Actions: 1/3 Dime All Actions: Cheat F Hook 1/3 Cheat Note: 1. Primarily a Trips coverage. 2. Stab is used as an Even Digit coverage. W # 2 M/M Cheat Will All Actions: Press Weak CB All Actions: 1/3

160 160 TORCH C CMD S A Sam All Actions: # 3 Man to Man on vertical or slide routes. Press on inside routes. Mike All Actions: Hook Strong CB All Actions: 1/3 Torch: A 3 Deep, 3 Under zone with the Sam playing Man to Man. Anchor All Actions: Curl to Flat Free Safety All Actions: 1/3 Dime All Actions: Cheat F Hook 1/3 Cheat Note: 1. Primarily a Trips coverage. 2. Torch is used as an Even Digit coverage, similar to Cover 10. W # 3 M/M Cheat Will All Actions: Press Weak CB All Actions: 1/3

161 161 8-Man Coverages

162 162 COVER 20 THROAT C C MD N/S A Nickel / Sam All Actions: If #2 goes to flat now – Curl If #2 goes vertical or inside – M/M Mike All Actions: Hook to Flat (Read 3 to 1) or Over/Under Strong CB All Actions: Flat Cover 20 Throat: A 2 Deep, 4 Under Prevent zone coverage playing # 2 Strong and Weak M/M. Anchor All Actions: ½ Field Free Safety All Actions: ½ Field Dime All Actions: Hook to Flat (Read 3 to 1) or Over/Under F Hook to Flat or Over/Under 1/2 Flat Hook to Flat or Over/Under P/W Flat Penny / Will All Actions: If #2 goes to flat now – Curl If #2 goes vertical or inside – M/M Weak CB All Actions: Flat # 2 M/M

163 163 COVER 30 C C MDSA Sam All Actions: Curl Read off #2 Mike All Actions: Hook Read off #3 Strong CB All Actions: Outside 1/3 Cover 30: A 3 Deep, 5 Under Prevent zone coverage. Anchor All Actions: Flat Free Safety All Actions: Middle 1/3 Dime All Actions: Curl Read off #2 F Hook 1/3 Curl W Flat Will All Actions: Flat Weak CB All Actions: Outside 1/3 Flat Curl

164 164 COVER 40 C C MDS A Sam All Actions: Cheat Read off # 2 Mike All Actions: Hook Strong CB All Actions: 1/4 Cover 40: A 4 Deep, 4 Under Prevent zone coverage. Anchor All Actions: 1/4 Free Safety All Actions: 1/4 Dime All Actions: Curl F Hook 1/4 Curl W 1/4 Will All Actions: Flat Weak CB All Actions: 1/4 Flat Cheat

165 165 COVER 50 C C MD S A Sam All Actions: Flat Mike All Actions: Hook Strong CB All Actions: 1/4 Cover 50: A Free Safety Strong Side quarter, 5 Under prevent zone. Anchor All Actions: Curl Free Safety All Actions: Strong 1/4 Dime All Actions: Curl F Hook 1/4 1/2 Curl W 1/4 Will All Actions: Flat Weak CB All Actions: 1/2 Curl Flat

166 166 COVER 80 C C MD S A Sam All Actions: Curl Mike All Actions: Hook Strong CB All Actions: Flat Cover 80: An Anchor strong-side third, 5 under zone used in prevent situations. Anchor All Actions: Strong 1/3 Free Safety All Actions: Middle 1/3 Dime All Actions: Curl F Hook 1/3 Flat Curl Note: Can also run with White Personnel. W Flat Will All Actions: Flat Weak CB All Actions: Weak 1/3 1/3 Curl

167 167 COVER OJ C C MD A S Sam / Nickel If #2 Strong is WR: Cheat If #2 Strong is TE: M/M Mike All Actions: Hook Strong CB All Actions: 1/3 OJ: A 3 Deep, 3 Under zone coverage while playing #2 receives Man to Man. Utilized in the Bulldog front. Anchor If #2 Strong is WR: M/M If #2 Strong is TE: Cheat Weak CB All Actions: 1/3 W/P Dime If #2 Weak is WR: Cheat If #2 Weak is TE: M/M Free Safety All Actions: 1/3 F Will / Penny If #2 Weak is WR: M/M If #2 Weak is TE: Cheat Cheat #2 M/M 1/3 Hook #2 M/M 1/3

168 168 LOCK C C MD S A Sam All Actions: Man to Man on Inside Receiver Mike All Actions: Delay Zone/ Blitz and Engage QB Dime All Actions: Delay Zone/ Blitz and Engage QB Strong CB All Actions: 1/3 Lock: A 3 Deep, Man / Zone Under coverage. Used vs. No Backs. Anchor All Actions: Cheat Weak CB All Actions: 1/3 W Will All Actions: Man to Man on Inside Receiver NOTE: Primarily a no backs coverage. Free Safety All Actions: 1/3 Inside Rec. M/M Delay, B/E QB OKIE F 1/3 Cheat 1/3

169 169 LOCK C C M DE A DE All Actions: Press Mike All Actions: Delay Zone/ Blitz and Engage QB Dime All Actions: Man to Man on Inside Receiver Strong CB All Actions: 1/3 Lock: A 3 Deep, Man / Zone Under coverage. Used vs. no Backs. Anchor All Actions: Cheat Weak CB All Actions: 1/3 Q Quick All Actions: Man to Man on Inside Receiver NOTE: Primarily a no backs coverage. Free Safety All Actions: 1/3 Inside Rec. M/M Delay, B/E QB BLACK F 1/3 Cheat 1/3

170 170 LATCH C C MD S A Sam All Actions: Man to Man on Inside Receiver Mike All Actions: Delay Zone/ Blitz and Engage QB Dime All Actions: Delay Zone/ Blitz and Engage QB Strong CB All Actions: # 1 Man to Man Latch: A Man Under, Safety Free coverage. Used vs. no Backs. Anchor All Actions: # 2 Man to Man Weak CB All Actions: # 1 Man to Man W Will All Actions: Man to Man on Inside Receiver NOTE: Primarily a no backs coverage. Free Safety All Actions: Free # 1 M/M # 2 M/M Inside Rec. M/M # 1 M/M Delay, B/E QB OKIE F Free

171 171 VICTORY C C P M DN A F Nickel All Actions: Align on #2 Strong Cheat – Jam # 2 and Trail Play tip back to the field. Mike All Actions: Hook – Blitz and Engage QB Dime All Actions: Align on # 2 Weak or # 3 Strong vs. Trips. Curl – Jam # 2/# 3 and Trail. Play tip back to the field. Free Safety All Actions: Safe – Do not Go for Ball unless in Endzone Strong CB All Actions: 1/3 Cheat B/E QB, Hook Curl Flat 1/3 Victory: A 3 Deep zone coverage with a Safety to prevent a touchdown. Used for last play of the half or game. Penny All Actions: Align on #1 Weak Flat – Jam # 1 and Trail Anchor All Actions: Middle 1/3 Weak CB All Actions: 1/3

172 172 5 ACROSS CC P M DN A F Nickel All Actions: Align on #2 Strong Cheat – Jam # 2 and Trail Play tip back to the field. Mike All Actions: Hook – Blitz and Engage QB Dime All Actions: Align on # 2 Weak or # 3 Strong vs. Trips. Curl – Jam # 2/# 3 and Trail. Play tip back to the field. Free Safety All Actions: Align on Goaline. Go for Ball in the Air. Strong CB All Actions: Align on Goaline. Go for Ball in the Air. B/E QB, Hook 5 Across: A 5 Deep zone coverage with 5 DB’s aligned on the Goaline. Used for last play of the half or game. Penny All Actions: Align on Goaline. Play tip behind. Anchor All Actions: Align on Goaline. Play tip behind. Weak CB All Actions: Align on Goaline. Go for Ball in the Air. ENDZONE Tip Jam / Trial Play Ball

173 173 Man Coverages

174 174 MAC CCMD S A Sam All Actions: Blitz / Press (If back steps to block you, cover him M/M) Mike All Actions: Blitz (If back steps to block you, cover him M/M) Strong CB All Actions: #1 Strong M/M Mac: A Man to Man coverage where the 7 defenders in the blitz may potentially be responsible for the back. Anchor All Actions: #2 Strong M/M Weak CB All Actions: #1 Weak M/M W Dime All Actions: Blitz (If back steps to block you, cover him M/M) Free Safety All Actions: #2 Weak or #3 Strong M/M F #1 M/M Will All Actions: Blitz / Press (If back steps to block you, cover him M/M NOTE: If back steps to block a Defensive Lineman, he must cover him M/M. #2 st M/M#2 wk / #3 st M/M Blitz / Press (Back) Blitz (Back) Blitz / Press (Back) Blitz (Back)

175 175 MAC BACKER CCMD S A Sam All Actions: Press Mike All Actions: Back your side Man to Man Strong CB All Actions: # 1 Man to Man Mac Backer: A Man to Man coverage where the Mike & Dime play the back to their side M/M. Anchor All Actions: Blitz or # 2 Strong Man to Man Depending on Call Weak CB All Actions: # 1 Man to Man W Dime All Actions: Back your side Man to Man Free Safety All Actions: Blitz or # 2 Strong Man to Man Depending on Call F # 1 M/M Blitz or # 2 Strong M/M Will All Actions: Press # 2 M/M NOTE: Versus 1-back we will check to Mac Safety or as Game Planned

176 176 MAC SAFETY CCMD S A Sam All Actions: Press Mike All Actions: Blitz or Tailback Man to Man Depending on call Strong CB All Actions: # 1 Man to Man Mac Safety: A Man to Man coverage where the Free Safety plays # 2 Weak M/M. Anchor All Actions: # 2 Strong Man to Man Weak CB All Actions: # 1 Man to Man W Dime All Actions: Blitz or Tailback Man to Man Depending on call Free Safety All Actions: # 2 Weak Man to Man F # 1 M/M Blitz or # 3 M/M Will All Actions: Press FB M/M # 2 Strong M/M Mac Safety Rules for Mike & Dime: 1)TB Man to Man 1)If no TB, Back Behind QB Man to Man 2)If both LB’s are in coverage, Combo TB: If Back Steps your Side: Play him M/M If Back Steps away from you: Blitz 4)1 Back Sets: Play back Man to Man

177 177 MAC DAGGER FREE CC M DS A Sam All Actions: Press Mike All Actions: # 3 or TB in the “I” Strong CB All Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE, Combo FB or Free. Mac Dagger Free: A Man to Man coverage where the Dime plays the TE M/M and a Safety/CB is Free. Anchor All Actions: Combo FB or Free # 2 Man to Man if a WR Weak CB All Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE Combo FB or Free. W Dime All Actions: TE Man to Man Free Safety All Actions: Combo FB or Free or # 2 Man to Man if a WR F # 1 or Combo FB/Free # 1 or Combo Free Combo FB, # 2 if WR TB or # 3 M/M Will All Actions: Press TE M/M FB M/M Note: Can also play Mac Dagger – No Secondary player is Free, MLB Blitz’s. Dime and Secondary responsible for TE and all receivers.

178 178 MAC DAGGER FREE vs TWINS C C M D S A Sam All Actions: Press Mike All Actions: # 3 or TB in the “I” Strong CB All Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE, Combo FB or Free. Mac Dagger Free: A Man to Man coverage where the Dime plays the TE M/M and a Safety/CB is Free. Anchor All Actions: Combo FB or Free # 2 Man to Man if a WR Weak CB All Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE Combo FB or Free. W Dime All Actions: TE Man to Man Free Safety All Actions: Combo FB or Free or # 2 Man to Man if a WR F # 1 M/M Combo FB Or Free # 2 M/M Combo FB Or Free TB or # 3 M/M Will All Actions: Press TE M/M Note: Can also play Mac Dagger – No Secondary player is Free, MLB Blitz’s. Dime and Secondary responsible for TE and all receivers.

179 179 MAC SHIELD C CMD S A Sam All Actions: TE Man to Man or Press Mike All Actions: Near Back Man to Man Strong CB All Actions: # 1 Man to Man, if # 1 is TE - Free Mac Shield: A Man to Man coverage where OLB’s Play the TE’s M/M and one or both Safeties are Free. Anchor All Actions: # 2 Man to Man if WR otherwise Free. Weak CB All Actions: # 1 Man to Man, if # 1 is TE - Free. W Dime All Actions: Near Back Man to Man Free Safety All Actions: # 2 Weak Man to Man if WR # 3 Strong Man to Man if WR otherwise Free. F # 1 M/M Or Free # 1 M/M # 2 M/M if WR Or Free # 2/# 3 if WR Or Free Near Back TE M/M Will All Actions: TE Man to Man or Press Press

180 180 MAC SWORD CC MD S A Sam All Actions: Near Back Man to Man or Press Mike All Actions: Free Strong CB All Actions: # 1 Man to Man Mac Sword: A Man to Man coverage where the OLB’s play the RB’s M/M and the Free Safety may be Free. Anchor All Actions: # 2 Man to Man Weak CB All Actions: # 1 Man to Man W Dime All Actions: Free Free Safety All Actions: # 2 Weak Man to Man # 3 Strong Man to Man otherwise Free. F # 1 M/M # 2 M/M # 2/# 3 if WR Or Free Free Will All Actions: Near Back Man to Man or Press Near Back M/M

181 181 SHARK C CMD E A DE All Actions: Press Mike All Actions: Back Behind the QB Man to Man otherwise Free. Strong CB All Actions: # 1 Man to Man Shark: A Man to Man coverage allowing the Mike to key on the Tailback and the Free Safety is Free. Anchor All Actions: # 2 Strong Man to Man Weak CB All Actions: # 1 Man to Man Q Dime & Quick All Actions: Combo FB, If RB is offset to your side you have him, # 2 Weak Man to Man or # 3 Man to Man vs. Trips otherwise Free. Free Safety All Actions: Free F # 1 M/M # 2 M/M Free Combo FBTB or FreeCombo FB

182 182 MAC RED C CMD S A Sam All Actions: Press Mike All Actions: Blitz Strong CB All Actions: # 1 Man to Man Mac Red: A Man to Man coverage employing a 6 man rush. Anchor All Actions: # 2 Man to Man Weak CB All Actions: # 1 Man to Man R Dime All Actions: Blitz Free Safety All Actions: 2 Backs – Combo FB Trips - # 3 Man to Man 4 Quicks – Back Man to Man F # 1 M/M # 2 M/M Back M/M Red Back All Actions: Two Backs – Near Back M/M Trips – Back Man to Man 4 Quicks - # 2 Weak Man to Man T M/M

183 183 MAC RED FREE C CMD S A Sam All Actions: Press Mike All Actions: Blitz or TB Man to Man Strong CB All Actions: # 1 Man to Man Mac Red Free: A Man to Man coverage employing 5 man rush. A Defensive Back is Free. Anchor All Actions: # 2 Man to Man Weak CB All Actions: # 1 Man to Man R Dime All Actions: Blitz or TB Man to Man Free Safety All Actions: 2 Backs – Combo FB Trips - # 3 Man to Man 4 Quicks - Free F # 1 M/M M/M or Free Blitz or TB M/M # 2 M/M Free or M/M Red Back All Actions: Two Backs – Near Back M/M Trips – Free (Unless to You) 4 Quicks - # 2 Weak Man to Man T

184 184 BEAVER C C M DE A DE All Actions: Press Mike All Actions: # 3 or TB in the “I” Strong CB All Actions: # 1 Man to Man unless he is a TE. If # 1 is TE, Combo FB or Free. Beaver: A Man to Man coverage utilizing Mac Dagger Free Rules. Used in run down situations. (Black Front) Sam All Actions: Combo FB or Free or # 2 M/M if a WR. Weak CB All Actions: # 1 Man to Man unless he is a TE. If # 1 is TE, Combo FB or Free. Q Dime All Actions: TE Man to Man Free Safety All Actions: Combo FB or Free or # 2 M/M if a WR. F Combo FB, # 2 if WR # 1 or Combo FB/Free # 1 or Combo TE M/M TB or # 3 M/M Free FB M/M Quick All Actions: Press Note: DE and Quick will play base Even Rules. They will not run up field, they will use basic Read principles.

185 185 MAC BISON C C MDN A Mike All Actions: Blitz or Free Strong CB All Actions: # 1 Man to Man Mac Bison: A Man to Man coverage employing a 5 man rush with a DB Free. Anchor All Actions: Combo Back/Free Trips: # 3 M/M Weak CB All Actions: # 1 Man to Man P Dime All Actions: Blitz or Free Free Safety All Actions: Combo Back/Free Motion to Trips: # 3 M/M F Combo Back/Free #1 M/M Blitz Nickel & Penny All Actions: # 2 Man to Man Trips Away: Combo with Anchor/Free #2 M/M

186 186 MAC FLANK C C MD S A Mike All Actions: TB Man to Man Strong CB All Actions: #1 Man to Man Mac Flank: A Man to Man coverage played from the Cowboy front vs. a Flank set. Anchor All Actions: Combo FB Weak CB All Actions: #1 Man to Man W Dime All Actions: Combo FB Free Safety All Actions: #2 Strong Man to Man F #2 Strong M/M #1 M/M Combo FB TB M/M Sam & Will All Actions: Press Combo FB

187 187 MAC NICKEL C C MDN A Mike All Actions: Blitz Strong CB All Actions: #1 Man to Man Mac Nickel: A Man to Man coverage employing a 6 man rush. Used vs. Empty Sets. Anchor All Actions: #3 Strong Man to Man Weak CB All Actions: # 1Man to Man P Dime All Actions: Blitz Free Safety All Actions: #2 Man to Man F #1 M/M Blitz Nickel All Actions: #2 Man to Man #2 M/M Penny All Actions: Blitz #3 M/M

188 188 CLAMP FREE vs ACE TRIPS Sam All Action: Press Mike All Actions: TB M/M Strong CB All Actions: WR M/M Clamp Free: A Man to Man coverage where the Free Safety is Free and the Corners match with WR motion. Anchor All Actions: Strong TE M/M Free Safety All Actions: Free Will All Actions: Press Weak CB All Actions: WR M/M Dime All Actions: Weak TE M/M C F A D M C NOTE: Corners will match any motion from the WR’s. NOTE: We will check to Cowboy Bunch vs. Trips Bunch sets. NOTE: We will check to Okie Angle MC 6-5 vs. any Regular set. W S Free

189 189 COWBOY BUNCH Sam All Action: Press Mike All Actions: TB M/M Strong CB All Actions: 1 st Outside Shallow Route M/M Cowboy Bunch: A Man/Zone coverage that we will play to Trips Bunch sets when Clamp Free was called. Anchor All Actions: 2 nd Shallow Route M/M Free Safety All Actions: Inside Deep Route M/M Will All Actions: Press Weak CB All Actions: Outside Deep Route M/M Dime All Actions: Weak TE M/M C F A D M C SW

190 190 C C MD S A Sam All Actions: Man-to-Man #2 Strong (Inside Leverage) Mike All Actions: If 2 Backs: Man-to-Man Near Back (Blitz Engage) If 2x2: Combo Back (Blitz Engage) If 3x1: Man-to-Man #3 Strong Strong CB All Actions: Man-to-Man #1 Strong (Inside Leverage) Cover Fox: A 2 Deep, Man-Under (inside leverage) coverage with both Safeties deep. Anchor All Actions: Strong 1/2 Free Safety All Actions: Weak 1/2 F 2x1: M/M Near Back 2x2: Combo Back 3x1: M/M #3 Strong OR Remaining Back M/M #1 W 1/2 Will All Actions: If 2 Backs: Press If Trips: Press If 2x2: Man-to-Man #2 Weak (Inside Leverage) Weak CB All Actions: Man-to-Man #1 Weak (Inside Leverage) 1/2 # 2 M/M Dime All Actions: If 2 Backs: Man-to-Man Near Back (Blitz Engage) If 2x2: Combo Back (Blitz Engage) If 3x1: Man-to-Man Back (Blitz Engage) Press or # 2 Weak M/M NOTES: 1) Technique for all man-to-man players is Inside and Underneath. 2) Versus Motion, all man-to-man defenders lock onto your man. 3) Versus Empty: Mike has #3 Strong M/M, Will has #2 Weak M/M, Dime Blitz Engage the QB. COVER FOX

191 191 C C MD S A Sam All Actions: 2x2: Cheat 3x1: M/M #3 Strong Mike All Actions: 2x2: Hook 3x1: Cheat Strong Strong CB All Actions:Man-to-Man #1 Strong Match Free: A man-to-man coverage with the Free Safety free. Anchor All Actions:M/M #2 Strong Free Safety All Actions:Free F M/M #1 W Free Will All Actions:2x2: M/M #2 Weak Weak CB All Actions:M/M #1 Weak M/M #2 2x2: Cheat 3x1: M/M #3 Strong Dime All Actions:2x2: Cheat 3x1: Hook 2x2: M/M #2 Weak 3x1: Cheat NOTE: Versus Motion, all man-to-man defenders lock onto your man. MATCH FREE 2x2: Hook 3x1: Cheat 2x2: Cheat 3x1: Hook

192 192 4 MATCH C C MD S A F Sam All Actions: Cheat Mike All Actions: Hook Dime All Actions: Cheat Free Safety All Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech Strong CB All Actions: Man to Man # 1 4 Match: Man to Man vs. all Quick receivers with 3 underneath zone players. Safeties, if there is no quick # 2 to your side play like Cover 4. Anchor All Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech. Weak CB All Actions: Man to Man # 1 W Cheat Hook Cheat 1/4 Will All Actions: Press

193 193 DOUBLE DEUCE C C MD N A F Nickel All Actions: Man to Man # 2 – outside leverage If # 2 runs inside horizontally, look up # 1 to your side. Mike Man to Man on Remaining Back No Release: Hook Dime All Actions: Man to Man # 2 – outside leverage If # 2 runs inside horizontally, look up # 1 to your side Free Safety All Actions: Man to Man # 2 inside leverage If # 2 releases outside horizontally look to help on # 1 your side Strong CB All Actions: Man to Man # 1 Double Deuce: An inside/outside Man to Man Bracket coverage vs. 4 Quicks usually used with Nickel or Penny Personnel. Anchor All Actions: Man to Man # 2 inside leverage If # 2 releases outside horizontally look to help on # 1 your side. Weak CB All Actions: Man to Man # 1 # 1 M/M # 2 ST M/M Outside # 2 ST M/M Inside M/M Back # 2 Wk M/M Inside # 2 Wk M/M Outside # 1 M/M Note: Can Double # 1 Strong & Weak (11) or a combination of a # 2 and # 1 receiver (21/12). We will play our trips Check to any Trips formation. Fishing Call: Tells the Secondary that the safety is free and there is no longer a bracket to his side.

194 194 Red Zone / Goal Line Coverages

195 195 COVER 4 BRACKET C C MD S A Sam All Actions: Cheat O/S Leverage on #2 Mike All Actions: Hook I/S Leverage on #3 Carry Vertical to Endline Strong CB All Actions: 1/4 O/S Leverage on #1 Carry Vertical to Endline Cover 4 Bracket: Primarily a short yardage and/or goaline 4 Deep, 3 Under zone where we will bracket all receivers. Anchor All Actions: 1/4 I/S Leverage on #2 Carry Vertical to Endline Free Safety All Actions: 1/4 I/S Leverage on #2 Carry Vertical to Endline Dime All Actions: Cheat O/S Leverage on #2 F Hook I/S #3 To Endline 1/4 O/S #1 To Endline 1/4 O/S #1 To Endline Cheat O/S #2 W 1/4 I/S #2 To Endline Will All Actions: Press Weak CB All Actions: 1/4 O/S Leverage on #1 Carry Vertical to Endline Cheat O/S #2 1/4 I/S #2 To Endline NOTE: The Will and the Dime will “swap” assignments when the Dime becomes outflanked by #2 weak

196 196 COVER 5 BRACKET C C MD S A Sam All Actions: Press Mike All Actions: Hook I/S Leverage on #3 Carry Vertical to Endline Strong CB All Actions: 1/4 O/S Leverage on #1 Carry Vertical to Endline Cover 5 Bracket: Primarily a short yardage and/or goaline Free Safety strong ¼ zone where we will bracket all receivers Anchor All Actions: Cheat O/S Leverage on #2 Free Safety All Actions: Strong 1/4 I/S Leverage on #2 Carry Vertical to Endline Dime All Actions: Curl (to Endline) I/S Leverage on #2 Carry Vertical to Endline F Hook I/S #3 To Endline 1/4 O/S #1 To Endline 1/2 O/S #1 To Endline Curl I/S #2 To Endline W 1/4 I/S #2 To Endline Will All Actions: Flat I/S Leverage on #1 Weak CB All Actions: 1/2 O/S Leverage on #1 Carry Vertical to Endline Cheat O/S #2 Flat I/S #1 Press

197 197 COVER 4 RED C C M D S A Sam All Actions: Cheat Outside leverage on #2 Mike All Actions: Hook Strong CB All Actions: 1/4 Cover 4 Red: A 4 Deep, 3 Under coverage played in the Red Zone where the Sam and the Free play outside leverage on #2 Strong and Weak. Anchor All Actions: 1/4 Free Safety All Actions: 1/4 Outside leverage on #2 Dime All Actions: Cheat F Hook 1/4 Cheat W Will All Actions: Press Weak CB All Actions: 1/4 1/4 Cheat 1/4

198 198 4 MATCH C C MD S A F Sam All Actions: Cheat Mike All Actions: Hook Dime All Actions: Cheat Free Safety All Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech Strong CB All Actions: Man to Man # 1 4 Match: Man to Man vs. all Quick receivers with 3 underneath zone players. Safeties, if there is no quick # 2 to your side play like Cover 4. Anchor All Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech. Weak CB All Actions: Man to Man # 1 W Cheat Hook Cheat 1/4 Will All Actions: Press

199 199 ZORO C CMD S A Sam All Actions: Press Mike All Actions: Hook Dime All Actions: Curl Strong CB All Actions: Flat (Widest Zone Player) Zoro: A Zone coverage used in Goal Line situations. Anchor All Actions: Curl if aligned Strong Flat if aligned Weak Weak CB All Actions: Flat is aligned Weak Curl if aligned Strong W Will All Actions: Press Flat Curl HookCurl Flat NOTE: All players are responsible for respective zones to the end line.

200 200 MAN C C MD S A Sam All Actions: Press Mike All Actions: Near Back Dime All Actions: Near Back Strong CB All Actions: # 1 M/M Man: A Man coverage used in Goal Line situations. Anchor All Actions: # 2 M/M if Aligned Strong # 1 M/M if Aligned Weak Weak CB All Actions: # 1 M/M if Aligned Weak # 2 M/M if Aligned Strong W Will All Actions: Press; If # 2 motions or aligns as a slot or twin, play him M/M # 1 M/M Near Back # 1 M/M # 2 M/M

201 201 Corners PositionAlignment Anchor Outside #1 to your side Never Align in Endzone Pass Assignment Outside bracket on # 1 to your side Patriot If TE is Strong -Outside TE but you must weave Inside TE Strong Trips - Inside # 2 Titan If TE is Weak -Outside leverage on # 2 Patriot - # 2 M/M inside from depth on any vertical or inside Route. If # 2 goes flat then play inside Bracket on # 1 to your Side. Titan – Play 1 st flat, If # 2 runs a wheel you must run with Him. Free Safety Patriot Single Rec./TE Strong -Normal Alignment 2 Rec. Weak/TE Strong -Outside # 2 Titan TE Weak -Inside # 2 TE Weak Trips -Inside # 2 Patriot -2 Backs – play # 2 weak vertical from depth. If there is no Vertical threat bracket the inside part of # 1. -1 Back/# 2 outside OT – Make “cheat” call to Dime. 1 st flat from depth (Be patient) if # 2 Runs a wheel you must run with him. If there is no flat threat, p[lay the outside part of # 2 or the inside part of # 1 Titan -# 2 M/M inside from depth on any vertical route. If # 2 goes Flat then play inside bracket on # 1 to your side. Sam Patriot TE Strong -7 Tech TE Strong Trips -Outside # 2 Titan TE Weak -Ghost or Walk Patriot -Play 1 st flat, If # 2 runs a wheel you must run with him Titan -Press Will Patriot TE Strong -Ghost or Walk Titan TE Weak - 7 Tech Patriot -Press Titan -Play 1 st flat, If # 2 runs a wheel you must run with him. Mike Dime Normal Okie Alignment Patriot/Titan - Hook, carry # 3 to the Goal Post Patriot -2 Backs/Inside OT – 1 st flat threat. You must run with any Wheel out of the backfield to your side. -1 Back/# 2 Outside OT – Get “cheat” call from Free Safety and carry # 2 Vertical with inside Leverage. Titan -Carry # 2 vertical to goal post. If # 2 goes flat then play Inside bracket on # 1 your side. ROSIE: PATRIOT / TITAN

202 202 ROSIE FORMATIONAL ADJUSTMENTS – PATRIOT / TITAN ProTwins FlankSpread STN A E W CDMC F STN T W CDMC F STNT A W CDM C F STNT A W CDM C F “Patriot” A “Titan” “Patriot” “Titan”

203 203 JokerKings AceAce Trips S TN A T W CDMC F S T N T W C DMC F STNT A W CDM C F S TNT A W CDM C F “Patriot” A “Titan” “Patriot” Cheat ROSIE FORMATIONAL ADJUSTMENTS – PATRIOT / TITAN continued

204 204 JacksTens QueensQueens Trips S TN A TW CDMC F ST N T W C DMC F STNT A W CDM C F S TNT A W CDM C F “Titan” A “Patriot” “Cheat” Note: Auto vs. Queens or certain one back formations will give us the ability to play a certain coverage that will give us a “better” chance to be successful. Ex. Patriot, 4 or another coverage that is game planned. ROSIE FORMATIONAL ADJUSTMENTS – PATRIOT / TITAN continued

205 205 Zone Blitz / 6-Man Coverages

206 206 ZERO WEAK C C MD S A Sam All Actions: Press Mike All Actions: Hook/Relative Hook Read off # 3 Strong CB Full Flow Weak: Rotate Back Side 2/3 Full Flow Strong & DBP: 1/3 Zero Weak: A 2 Deep, 4 Under rotational zone based on full flow weak. Vs. DBP or full flow strong: Cover 3 with both OLB’s pressing. Anchor Full Flow Weak: Cushion for Throwback Full Flow Strong & DBP: Curl to Flat Free Safety Full Flow Weak: (Right) Rotate Weak 1/3 Full Flow Strong & DBP: (“3”) Middle 1/3 F Hook Flat Curl W 1/3 Will All Actions: Press Weak CB Full Flow Weak: Rotate Play Flat Full Flow Strong & DBP: 1/3 2/3 Cushion Dime Full Flow Weak: Curl Full Flow Strong or DBP: Curl to Flat Read off # 2 Weak

207 207 ZERO TIGHT C C MD S A Sam All Actions: Press Mike All Actions: Hook/Relative Hook Read off # 3 Strong CB Full Flow Strong: Rotate Play Flat Full Flow Weak: Rotate Back Side 2/3 DBP: 1/3 Zero Tight: A 2 Deep, 4 Under rotational zone played only vs. a Flank set. We will rotate vs. full flow in either direction. Vs. DBP, we will play Cover 3 with Both OLB’s pressing. Anchor Full Flow Strong: Curl Full Flow Weak: Cushion for Throwback DBP: Cheat Free Safety Full Flow Strong: (Left) Rotate Strong 1/3 Full Flow Weak: (Right) Rotate Weak 1/3 DBP: (“3”) Middle 1/3 F Hook Flat/2/3 Curl/Curl to Flat W 1/3 Will All Actions: Press Weak CB Full Flow Strong: Rotate Back Side 2/3 Full Flow Weak: Rotate Play Flat DBP: 1/3 1/3 Curl/Cushion Dime Full Flow Strong: Cheat Full Flow Weak: Curl DBP: Cheat

208 208 0 SPY STRONG C C MD S A F Sam All Actions: Press Mike All Actions: Hook Dime All Actions: Cheat Free Safety All Actions: Deep Middle 1/3 Strong CB All Actions: Deep 1/3 0 Spy Strong: A 3 under, 3 Deep zone coverage used in blitzing situations where the anchor is underneath. Anchor All Actions: Cheat; Help with Deep threat: # 2 or # 3 before jumping Curl or Flat Weak CB All Actions: Deep 1/3 W Hook Cheat Will All Actions: Press Cheat 1/3

209 209 4 SPY FREE C C MD S A F Sam All Actions: Cheat Mike All Actions: Hook Dime All Actions: Blitz Free Safety All Actions: Cheat; Help with Deep threat: # 2 or # 3 before jumping Curl or Flat Strong CB All Actions: 1/3 4 Spy Free: A 3 under, 3 Deep zone coverage used in blitzing situations where the Free is underneath. Anchor All Actions: Middle 1/3 Weak CB All Actions: 1/3 W Hook Cheat Will All Actions: Press Cheat 1/3

210 210 7 SPY STRONG C C MD S A F Sam All Actions: Press Mike All Actions: Blitz Dime All Actions: Hook Free Safety All Actions: Middle 1/3 Strong CB All Actions: 1/3 7 Spy Strong: A 3 under, 3 Deep zone coverage used in blitzing situations where the Anchor is underneath. Anchor All Actions: Cheat Play same as 0 Spy Strong Weak CB All Actions: 1/3 W Hook Cheat Will All Actions: Cheat Cheat 1/3

211 211 0 SPY TWINKIE C C MD N A Mike All Actions: Blitz Strong CB All Actions: 1/3 0 Spy Twinkie: A 3 Under, 3 Deep zone coverage used in blitzing situations where the weak DT is the hook dropper. Used in the Blue Front. Anchor All Actions: Cheat Weak CB All Actions: 1/3 P Dime All Actions: Cheat Free Safety All Actions: 1/3 F 1/3 Blitz Nickel All Actions: Blitz T 1/3 Cheat Hook Penny All Actions: In Rush Weak DT All Actions: Hook

212 212 4 SPY TORCH C C MD N A Mike All Actions: Blitz Strong CB All Actions: 1/3 4 Spy Torch: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Free Safety is playing the weak-side cheat and the Strong DT plays hook. Used in the Blue Front. Anchor All Actions: 1/3 Weak CB All Actions: 1/3 P Dime All Actions: Blitz Free Safety All Actions: Cheat F 1/3 Blitz Nickel All Actions: Cheat 1/3 Cheat Penny All Actions: In Rush BlitzCheat N Hook Strong DT All Actions: Hook

213 213 40 SPY REPLACE C C MD S A Sam All Actions: Cheat Mike All Actions: Hook Strong CB All Actions: 1/3 40 Spy Replace: A 3 Deep, 3 Under zone coverage used in blitzing situations, where the weak Corner is blitzing. Anchor All Actions: 1/3 Free Safety All Actions: 1/3 Dime All Actions: Blitz F Hook 1/3 Cheat W Will All Actions: Cheat Weak CB All Actions: Blitz 1/3 Blitz NOTE: Can Gameplan to check “Swap” vs Extended #2 receiver weak. Will blitzes and Corner plays Cheat. NOTE: “Nutter” = If the coverage is tagged with “Nutter,” the Nose becomes the Hook player and both ILB’s would be in the blitz.

214 214 40 SPY HOLE C C MD S A Sam All Actions: Cheat Mike All Actions: Blitz Strong CB All Actions: 1/3 40 Spy Hole: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Free is in the hook. Anchor All Actions: 1/3 Free Safety All Actions: Hook Dime All Actions: Blitz F Hook 1/3 Cheat W Will All Actions: Cheat Weak CB All Actions: 1/3 1/3 Blitz

215 215 70 SPY HOLE C C MD S A Sam All Actions: Cheat Mike All Actions: Blitz Strong CB All Actions: 1/3 70 Spy Hole: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Anchor is in the hook. Anchor All Actions: Hook Free Safety All Actions: 1/3 Dime All Actions: Blitz F Hook 1/3 Cheat W Will All Actions: Cheat Weak CB All Actions: 1/3 1/3 Blitz

216 216 70 SPY SAM C C MD S A Sam All Actions: Hook Mike All Actions: Blitz Strong CB All Actions: 1/3 70 Spy Sam: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Sam is in the hook. Anchor All Actions: Cheat Free Safety All Actions: 1/3 Dime All Actions: Blitz F Hook 1/3 Cheat W Will All Actions: Cheat Weak CB All Actions: 1/3 1/3 Blitz

217 217 DENVER WILL C C MD S A F Sam All Actions: Cheat Mike All Actions: Blitz or Hook (Based on Blitz) Dime All Actions: Blitz or Hook (Based on Blitz) Free Safety All Actions: Blitz or Middle 1/3 (Based on Blitz) Strong CB All Actions: 1/3 Denver Will: A 3 under, 3 Deep zone coverage used in blitzing situations where a Safety is blitzing and the Will is the Cheat player. Anchor All Actions: Blitz or Middle 1/3 (Based on Blitz) Weak CB All Actions: 1/3 W Blitz or Hook Cheat Will All Actions: Cheat Cheat 1/3 Blitz or Middle 1/3 Blitz or Middle 1/3 NOTE: “Nutter” = If the coverage is tagged with “Nutter,” the Nose will be the Hook player. Both ILB’s are in the blitz. NOTE: The Safeties will know who is blitzing by the blitz called. The Safety not blitzing is the Middle 1/3 player.

218 218 DENVER DIME C C MD S A F Sam All Actions: Cheat Mike All Actions: Hook Dime All Actions: Cheat Free Safety All Actions: Middle 1/3 Strong CB All Actions: 1/3 Denver Dime: A 3 under, 3 Deep zone coverage used in blitzing situations where the Anchor is blitzing and the Dime is the Cheat player. Anchor All Actions: Blitz Weak CB All Actions: 1/3 W Hook Blitz Will All Actions: Blitz Cheat 1/3 Blitz Cheat

219 219 WISKY NUTTER C C MD S A Sam All Actions: Blitz Mike All Actions: Blitz Strong CB All Actions: 1/3 Wisky Nutter: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Anchor is blitzing, the Will is the Middle 1/3 player and the Nose is the Hook player. Anchor All Actions: Blitz Free Safety All Actions: Cheat (Strong) Dime All Actions: Cheat F Hook 1/3 Cheat W Will All Actions: Middle 1/3 Weak CB All Actions: 1/3 1/3 Blitz N T T Cheat Blitz Nose Pass: Hook

220 220 WACO TWINKIE C C MD S A Sam All Actions: Cheat Mike All Actions: Blitz Strong CB All Actions: 1/3 Waco Twinkie: A 3 Under, 3 Deep zone coverage used in blitzing situations, where a Safety is blitzing, the Will is the Outside 1/3 player and the Weak Tackle is the Hook player. Anchor All Actions: Blitz or Middle 1/3 (Depending on Blitz) Free Safety All Actions: Middle 1/3 or Blitz (Depending on Blitz) Dime All Actions: Cheat F Hook 1/3 Cheat W Will All Actions: Outside 1/3 Weak CB All Actions: Blitz 1/3 Blitz N T T Blitz or Middle 1/3 Cheat Weak Tackle Pass: Hook Blitz or Middle 1/3 Blitz NOTE: The blitz we are running will be tagged with either “Strong” or “Free” to tell the Safeties who is blitzing. The Safety not blitzing is the Middle 1/3 player.

221 221 20 SPY C C MD S A Sam All Actions: Curl Mike All Actions: Blitz Strong CB All Actions: Flat 20 Spy: A 4 Under, 2 Deep zone coverage used in blitzing situations with both Inside LB’s blitzing. Anchor All Actions: 1/2 Free Safety All Actions: 1/2 Dime All Actions: Blitz F Curl 1/2 Curl W Flat Will All Actions: Curl Weak CB All Actions: Flat Flat Blitz NOTE: We will check to Cover 80 Spy (or as game-planned) vs. a Trips set.

222 222 80 SPY C C MD S A Sam All Actions: Curl Mike All Actions: Blitz Strong CB All Actions: Flat 80 Spy: A 3 Under, 3 Deep zone coverage used vs. Trips sets in blitzing situations with both Inside LB’s blitzing. Anchor All Actions: 1/3 Free Safety All Actions: 1/3 Dime All Actions: Blitz F Curl 1/3 Cheat W Flat Will All Actions: Cheat Weak CB All Actions: 1/3 1/3 Blitz

223 223 1 SPY STRONG Sam All Action: Press Mike All Actions: Hook Strong CB All Actions: Flat 1 Spy Strong: A 2 Deep, 4 Under zone with the Anchor inverted. Played vs. Trips sets in the Cowboy front. Anchor All Actions: Curl Free Safety All Actions: Strongside 1/2 Will All Actions: Press Weak CB All Actions: Weakside 1/2 Dime All Actions: Cheat C F A D M C NOTE: Anchor & Free must Banjo vs. MOF motion to Ace Trips away from the Anchor. NOTE: We will check to Okie Angle MC 6-5 vs. any Regular set. SW 1/2 Flat 1/2 Hook Cheat Curl

224 224 0 ZONE STRONG Sam All Action: Press Mike All Actions: Hook Strong CB All Actions: Outside 1/3 0 Zone Strong: A 3 Deep, 3 Under zone with the Anchor inverted. Played in the Cowboy front. Anchor All Actions: Cheat Free Safety All Actions: Middle 1/3 Will All Actions: Press Weak CB All Actions: Outside 1/3 Dime All Actions: Cheat C F A D MC NOTE: We will check to 1 Spy Strong vs. Trips sets (will stay vs. trips into boundary). NOTE: We will check to Okie Angle MC 6-5 vs. any Regular set. SW 1/3 Hook Cheat

225 225 OKIE / WHITE BLITZ

226 226 OKIE / WHITE BLITZ PACKAGE We will have the capability to pressure from all fronts. We will have Basic LB and Secondary pressures. We will have the ability to draw from a multiple blitz package when we combine our basic pressures with comp alignments, D-Line Stunts and Games. I.Terminology A. We will have generic blitz terms that will have specific meanings. That way, we will be able to use the same terminology in multiple fronts. B. Blitz Terms: 1. Go: A Gap 2. Oscar: Opposite A Gap 3. Blitz: B Gap 4. Load: C Gap 5. Bounty: D Gap 6. Sting: Safety blitz (Game plan and Front) 7. Crash: Cornerback blitz C. Linebacker Blitz’s: Go, Oscar, Load, and Bounty 1. When the term is called with, “Dime, Mike, To, or Tight” : only one LB will blitz. Example: Okie Dime Go 2. When only the term is called: Both LB’s will blitz. Example: Okie Go 3. Read Stunt: We have the ability to have LB’s on a read stunt. On a read stunt, LB’s will only blitz if it is drop back pass or ball flow towards gap LB is designated to blitz. D. Bounty is a D Gap Blitz that may involve: 1. Linebacker when “Heads” is called. a. Heads: Designated LB aligns outside DE on LOS. 2. Outside Linebacker when “End-Over” is called. a. End Over: Designated OLB moves to other side and aligns outside the OLB on LOS. E. Safety Blitz: We can tag any ILB blitz with “Strong” or “Free” and that Safety will add in to the Blitz. II.Combination Blitz Terminology A. We will have generic blitz terms that will have specific meanings regarding who and where we will blitz. B. 1. Blast 6. Hustler Tight Out Blitz11. Razor (To/Away) 2. Smack 7. Hustler Tight Split Go12. Scissors (To/Away) 3. Wack 8. Spartan13. Stud 4. Jam 9. Warrior14. Worm 5. Dbl Eagle Out Go 10. Crash (To/Away)15. Delta III.Change of Strength Motion When a blitz is called and the offense gives us a change of strength motion: The side of the defense that was the blitz side prior to the motion will remain the blitz side. We will not flip the blitz. The Anchor does not make a new “Anchor” call. IV.Zone Coverage Guidelines Players BlitzingCoverage(s) Sam & Mike7 Spy Strong Will & Dime4 Spy Free Cornerback & Dime40 Spy Replace Both Inside LB’s40 Spy Hole or 20 Spy check 80 Spy Both Outside LB’s0 Spy Strong

227 227 OKIE NOSE TO DIME GO TNT C C S MD W A F Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Drive Block & Control OC Weak Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Dime Align: 30 Tech Key: Ball Flow Resp: Read Stunt Blitz A Gap over Guard Sam Align: 7 Tech Key: Triangle Resp: Basic Read Will Align: 7 Tech Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: Mac Safety, 6 (Hash), 4 Spy Free NOTE: Can also call Nose Away Mike Go with Mac Safety, 7 Spy Strong, 5 (Hash) NOTE: Can also run out of White Front

228 228 OKIE NOSE TO DIME BLITZ TNT C C S MD W A F Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Drive Strong Weak Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Dime Align: 30 Tech Key: Ball Flow Resp: Read Stunt - Blitz B Gap Sam Align: 7 Tech Key: Triangle Resp: Basic Read Will Align: 7 Tech Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: Mac Safety, 6 (Hash), 4 Spy Free NOTE: Can also call Nose Away Mike Blitz with Mac Safety, 7 Spy Strong, 5 (Hash) NOTE: Can also run out of White Front

229 229 OKIE NOSE AWAY DIME OSCAR TNT C C S MD W A F Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak Weak Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Read stunt Blitz Opp A Gap Sam Align: 7 Tech Key: Triangle Resp: Up field Read Will Align: 7 Tech Key: Triangle Resp: Up field read Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: 4 Spy Free, 6 (Hash), Mac Safety NOTE: Can call with: 1) Okie Mike Oscar 2) Okie Eagle Away Dime Oscar 3) Okie Eagle To Mike Oscar NOTE: Can also run out of White Front

230 230 OKIE SMACK TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Loop to A Gap Nose Align: 0 Tech Key: Center Resp: Drive Weak Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Weak Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech-Ghost Key: Ball Resp: Fire Will Align: 7 Tech- Walk Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Ball Flow Resp: Blitz C-D Gap (Downhill) COVERAGES: Mac Safety, 7 Spy Strong NOTE: Can also run out of White Front NOTE: “Packer” is an audible blitz that can be either Smack or Wack, based on Gameplan NOTE: Can also be run with Nose To to get Nose strong

231 231 OKIE WACK TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Loop to A Gap Dime Align: 30 Tech Key: Ball Flow Resp: Blitz C-D Gap (Downhill) Sam Align: 7 Tech- Walk Key: Triangle Resp: Basic Read Will Align: 7 Tech- Ghost Key: Ball Resp: Fire Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: Mac Safety, 4 Spy Free NOTE: Can also run out of White Front NOTE: “Packer” is an audible blitz that can be either Smack or Wack, based on Gameplan NOTE: Can also be run with Nose Away to get Nose weak

232 232 OKIE STUD TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Weak Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4 Tech Key: Tackle Resp: Basic Read Dime Align: 30 Tech Key: Ball Flow Resp: Blitz Opposite A-Gap Sam Align: 7 Tech-Ghost Key: Ball Resp: Fire Will Align: 7 Tech- Walk Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: Mac Safety, 7 Spy Strong NOTE: Can also run out of White Front NOTE: “STORM” is an audible blitz; can be either Stud or Worm based on Gameplan

233 233 OKIE WORM TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong Dime Align: 30 Tech Key: Triangle Resp: Ball Flow Sam Align: 7 Tech- Walk Key: Triangle Resp: Basic Read Will Align: 7 Tech- Ghost Key: Ball Resp: Fire Mike Align: 30 Tech Key: Ball Flow Resp: Blitz Opposite A-Gap COVERAGES: Mac Safety, 4 Spy Free NOTE: Can also run out of White Front NOTE: “STORM” is an audible blitz; can be either Stud or Worm based on Gameplan

234 234 OKIE SPARTAN TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Weak Nose Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak Weak Tackle Align: 4 Tech Key: TE Feel Tackle Resp: Drive Weak Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech - Ghost Key: Ball Resp: Loop to A-Gap Will Align: 7 Tech - Walk Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Ball Flow Resp: Blitz C Gap COVERAGES: 7 Spy Strong NOTE: Can also run out of the White Front

235 235 OKIE WARRIOR TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Guard Feel Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong Dime Align: 30 Tech Key: Ball Flow Resp: Blitz C-Gap Sam Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read Will Align: 7 Tech - Walk Key: Ball Resp: Loop to A-Gap Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: 4 Spy Free NOTE: Can also run out of the White Front

236 236 OKIE TEX TO NOSE AWAY MIKE GO TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Tex Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Weak Weak Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech- Walk Key: Triangle Resp: Tex Will Align: 7 Tech- Ghost Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Ball Flow Resp: Blitz A-Gap COVERAGES: Mac Safety, 7 Spy Strong NOTE: Can also run out of White Front

237 237 OKIE TEX AWAY NOSE TO DIME GO TNT C C S MD W A F Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Tackle Resp: Tex Dime Align: 30 Tech Key: Ball Flow Resp: Blitz A Gap Sam Align: 7 Tech- Walk Key: Triangle Resp: Basic Read Will Align: 7 Tech- Ghost Key: Triangle Resp: Tex Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: Mac Safety, 4 Spy Free NOTE: Can also run out of White Front

238 238 OKIE HUSTLER TIGHT OUT BLITZ TIGHT vs PRO TNT C C S MD W A F Strong Tackle Align: 4i Tech Key: TE Feel Tackle Resp: Slant to C Gap Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Strong Weak Tackle Align: 3 Tech Key: Guard Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech Key: Triangle Resp: Basic Read Will Align: Loose 5 Tech Key: Triangle Resp: Basic Read Mike Align: 50 Tech Key: Ball Resp: Blitz B Gap COVERAGES: Mac Safety NOTE: Can also run out of White Front

239 239 OKIE HUSTLER TIGHT OUT BLITZ TIGHT vs TWINS TNT C C S MD W A F Strong Tackle Align: 3 Tech Key: Guard Resp: Basic Read Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Strong Weak Tackle Align: 4i Tech Key: TE Feel Tackle Resp: Slant to C Gap Dime Align: 50 Tech Key: Ball Resp: Blitz B Gap Sam Align: Loose 5 Tech Key: Triangle Resp: Basic Read Will Align: 7 Tech Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: Mac Safety NOTE: Can also run out of White Front

240 240 OKIE HUSTLER TIGHT GO SPLIT TNT C C S MD W A F TNT C C S MD W A F VS PRO VS TWINS

241 241 OKIE BLAST TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Inside Nose Align: 0 Tech Key: Guard Feel Center Resp: Basic Read Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Inside Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech Key: Triangle Resp: Fire Will Align: 7 Tech Key: Triangle Resp: Fire Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: 0 Spy Strong, 0 (Hash), Mac Safety NOTE: Can call with: 1) Nose To/Away 2) Double Eagle 3) Double Buzzard (Tough) NOTE: “Okie Echo”: Both DT”s play base 5 tech’s and both OLB’s are Upfield Reads (Blast for OLB’s) NOTE: Can also run out of White Front

242 242 OKIE RAZOR TO TNT C C S M D W AF Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Weak Dime Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Ball Resp: Blitz B Gap COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80 NOTE: Can also run out of the White Front NOTE: Can Call: OK Razor To (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

243 243 OKIE RAZOR AWAY TNT C C S M D W AF Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Guard Feel Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Weak Dime Align: 30 Tech Key: Ball Resp: Blitz B Gap Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80 NOTE: Can also run out of the White Front NOTE: Can Call: OK Razor Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

244 244 OKIE RAZOR TO CROSS TNT C C S M D W AF Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Weak Dime Align: 30 Tech Key: Ball Resp: Blitz Opposite B Gap (Before Mike) Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Ball Resp: Blitz A Gap (After Dime) COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80 NOTE: Can also run out of the White Front NOTE: Can also call “Okie Razor Away Cross” or “Okie Razor Maroon Cross”

245 245 OKIE SCISSORS TO TNT C C S M D W AF Strong Tackle Align: 4 Tech Key: Guard Feel Tackle Resp: Drive Weak Nose Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Weak Dime Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Ball Resp: Blitz C Gap (Contain) COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80 NOTE: Can also run out of the White Front NOTE: Can Call: OK Scissors To (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

246 246 OKIE SCISSORS AWAY TNT C C S M D W AF Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Guard Feel Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Guard Feel Tackle Resp: Drive Strong Dime Align: 30 Tech Key: Ball Resp: Blitz C Gap (Contain) Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80 NOTE: Can also run out of the White Front NOTE: Can Call: OK Scissors Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

247 247 OKIE DOUBLE EAGLE OUT GO TNT C C S MD W A F Strong Tackle Align: 3 Tech Key: Guard Resp: Slant to 4i Tech Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 3 Tech Key: Guard Resp: Slant to 4i Tech Dime Align: 30 Tech Key: Ball Resp: Blitz A Gap Sam Align: 7 Tech / Ghost Key: Triangle Resp: Basic Read Will Align: 7 Tech / Ghost Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Ball Resp: Blitz A Gap COVERAGES: Mac, 40 Spy Hole, 70 Spy Hole NOTE: Can also run out of White Front NOTE: Can Call: OK Go (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

248 248 PHILLY OUT BLITZ TNT C C S MD W A F Strong Tackle Align: 4i Tech Key: Tackle Resp: Slant to 5 Tech Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4i Tech Key: Tackle Resp: Slant to 5 Tech Dime Align: 30 Tech Key: Ball Resp: Blitz B Gap Sam Align: 7 Tech / Ghost Key: Triangle Resp: Basic Read Will Align: 7 Tech / Ghost Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Ball Resp: Blitz B Gap COVERAGES: Mac, 40 Spy Hole, 70 Spy Hole NOTE: Can also run out of White Front NOTE: Can Call: OK Blitz (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

249 249 OKIE JAM TO TNT C C S MD WA F Strong Tackle Align: 4 Tech Key: Tackle Resp: Slant to 4i Tech Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4 Tech Key: Tackle Resp: Slant to 4i Tech Dime Align: 30 Tech Key: Triangle Resp: Read stunt Blitz Opp A Gap Sam Align: 7 Tech Key: Triangle Resp: Up field Read Will Align: 7 Tech Key: Triangle Resp: Up field read Mike Align: 30 Tech Key: Triangle Resp: Basic Read Anchor Align: Normal Key: Ball Resp: Fire (Pitch vs. Option) Me/You call DE COVERAGES: Mac Backer NOTE: Check Mac Safety vs One Back NOTE: Can also run out of White Front

250 250 OKIE WAX IN TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Inside Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Inside Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read Will Align: 7 Tech - Walk Key: Ball Resp: Fire Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: Denver Dime, Mac LB’er NOTE: Can also run out of the White Front Anchor Align: Normal Key: Ball Resp: Fire

251 251 OKIE WAX OUT TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read Will Align: 7 Tech - Walk Key: Ball Resp: Blitz B Gap Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: Denver Dime, Mac LB’er NOTE: Can also run out of the White Front Anchor Align: Normal Key: Ball Resp: Blitz B Gap

252 252 OKIE GO (or any 2 ILB blitz) STRONG TNT C C S MD W A F Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Dime Align: 30 Tech Key: Ball Flow Resp: Blitz A Gap Sam Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read Will Align: 7 Tech - Walk Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Ball Flow Resp: Blitz A Gap COVERAGES: Denver Will Nutter NOTE: Can Also Call: Blitz, Razor To/Away, Scissors To/Away STRONG Can also run out of the White Front Anchor Align: Normal Key: Ball Resp: Blitz to Daylight – No Defined Gap BLITZ TO DAYLIGHT

253 253 OKIE GO (or any 2 ILB blitz) FREE TNT C C S MD W A F Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Dime Align: 30 Tech Key: Ball Flow Resp: Blitz A Gap Sam Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read Will Align: 7 Tech - Walk Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Ball Flow Resp: Blitz A Gap COVERAGES: Denver Will Nutter NOTE: Can Also Call: Blitz, Razor To/Away, Scissors To/Away FREE Can also run out of the White Front Free Align: Normal Key: Ball Resp: Blitz to Daylight – No Defined Gap BLITZ TO DAYLIGHT

254 254 OKIE FRED TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Dime Align: 30 Tech Key: Ball Flow Resp: Blitz B Gap Sam Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read Will Align: 7 Tech - Walk Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: Denver Will NOTE: Can also run out of the White Front Free Align: Normal Key: Ball Resp: Blitz Weak A Gap

255 255 OKIE MUFF TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Weak Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Dime Align: 30 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read Will Align: 7 Tech - Walk Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Ball Flow Resp: Blitz B Gap COVERAGES: Denver Will NOTE: Can also run out of the White Front Free Align: Normal Key: Ball Resp: Blitz Strong A Gap

256 256 OKIE CRASH AWAY TNT C C S MD W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Guard Feel Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong Dime Align: 30 Tech Key: Ball Flow Resp: Blitz A-Gap Sam Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read Will Align: 7 Tech - Walk Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: 40 Spy Replace NOTE: Can also run out of the White Front Weak Corner Align: Creep Key: Ball Resp: Fire

257 257 TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Center Resp: Thug (Nut) Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong Dime Align: Tuff Key: Ball Flow Resp: Oscar Blitz Opp A Gap (after Mike) Sam Align: 7 Tech Key: Triangle Resp: Basic Read Will Align: 7 Tech Key: Triangle Resp: Basic read Mike Align: 30 Tech Key: Ball Flow Resp: Oscar Blitz Opp A Gap Weak Corner Align: Normal Key: End Man LOS Resp: Contain Blitz COVERAGES: 40 Spy Replace Nutter NOTE: Can also run out of White Front OKIE COBRA (Dime Tuff)

258 258 OKIE EAGLE MAROON COUGAR MAROON TNT C C S MD W A F Weak Tackle Align: 3 Tech Key: Guard Resp: Nat w/ Nose Nose Align: 0 Tech Key: Guard Resp: Nat to Gee/Haw Call Strong Tackle Align: 5 Tech Key: Tackle Resp: Basic Read Dime Align: Tuff on OT Key: Ball Flow Resp: Blitz B Gap Sam Align: 7 Tech- Walk Key: Triangle Resp: Basic Read Will Align: 7 Tech – Ghost - Walk Key: Ball Resp: Fire Mike Align: 30 Tech Key: Guard Resp: Basic Read COVERAGES: Mac Safety, 47 Spy Flex NOTE: Can also run out of White Front “Gee – Gee”

259 259 WHITE DELTA TNT C C N M D P A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Weak Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong Dime Align: Walk on #3 Key: Ball Resp: Contain Blitz Nickel Align: Walk Key: Triangle Resp: Basic Read Penny Align: Walk Key: Ball Resp: Contain Blitz Mike Align: 30 Tech Key: Ball Flow Resp: Blitz Opposite A-Gap COVERAGES: Mac Nickel NOTE: Will run vs 3x2 Empty; Vs 4x1 Empty, go to Trips check

260 260 BULLDOG BLITZ

261 261 BULLDOG BLITZ PACKAGE I.Blitzes 1. Bulldog Call In Echo 2. Bulldog Out Skid 3. Bulldog Smack 4. Bulldog Wack 5. Bulldog Scissors Away 6. Bulldog Razor To / Away 7. Bulldog Stud 8. Bulldog Worm 9. Bulldog Warrior 10. Bulldog Wax (In / Out) 11. Bulldog Fred 12. Bulldog Muff 13. Bulldog Go or Blitz w/ Strong or Free 14. Bulldog Mash 15. Bulldog Cobra 16. Bulldog Crank II.Zone Coverage Guidelines Players BlitzingCoverage Sam & Dime7 Spy Strong Sam & Mike7 Spy Strong Will & Dime4 Spy Free Will & Mike4 Spy Free Mike & Dime70 Spy Sam Mike, Dime & 1 SafetyDenver Will Nutter Anchor & WillDenver Dime Free & Mike or DimeDenver Will Anchor, Sam & MikeWisky Nutter Anchor, Weak Corner & MikeWaco Twinkie Weak Corner, Mike & Dime40 Spy Replace Nutter

262 262 BULLDOG IN ECHO TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Guard Feel Tackle Resp: Drive Inside Nose Align: 0 Tech Key: Center Resp: Thug Weak Tackle Align: 4 Tech Key: Guard Feel Tackle Resp: Drive Inside Dime Align: B Gap Key: Ball Flow Resp: Blitz C/D Gap Anchor Align: Base Bulldog Key: End Man LOS Resp: Basic Read Sam Align: Base Bulldog Key: End Man LOS Resp: Blitz C/D Gap Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Center Resp: Basic Read COVERAGES: 7 Spy Strong

263 263 BULLDOG OUT SKID TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Nose Align: 0 Tech Key: Center Resp: Thug Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Dime Align: B Gap Key: Ball Flow Resp: Blitz B Gap Anchor Align: Base Bulldog Key: End Man LOS Resp: Basic Read Sam Align: Base Bulldog Key: End Man LOS Resp: Blitz B Gap Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Center Resp: Basic Read COVERAGES: 7 Spy Strong

264 264 BULLDOG SMACK TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Loop to A Gap Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Weak Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Weak Dime Align: B Gap Key: Guard Resp: Basic Read Anchor Align: Base Bulldog Key: End Man LOS Resp: Basic Read Sam Align: Base Bulldog Key: End Man LOS Resp: Blitz D Gap Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Ball Flow Resp: Blitz B/C Gap (Downhilll – Tight to DT) COVERAGES: 7 Spy Strong

265 265 BULLDOG WACK TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Loop to A Gap Dime Align: B Gap Key: Ball Flow Resp: Blitz B/C Gap (Downhill – Tight to DT) Anchor Align: Base Bulldog Key: End Man LOS Resp: Basic Read Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Blitz D Gap Mike Align: 10 Tech Key: Center Resp: Basic Read COVERAGES: 4 Spy Free

266 266 BULLDOG SCISSORS AWAY TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong Dime Align: B Gap Key: Ball Flow Resp: Blitz C Gap (Contain) Anchor Align: Base Bulldog Key: End Man LOS Resp: Basic Read Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Ball Flow Resp: Blitz Opposite A Gap COVERAGES: 40 Spy Hole, 70 Spy Hole, 70 Spy Sam NOTE: Can Call: BD Scissors Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

267 267 BULLDOG RAZOR TO TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Weak Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Dime Align: B Gap Key: Ball Flow Resp: Blitz Opposite A Gap Anchor Align: Base Bulldog Key: End Man LOS Resp: Basic Read Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Ball Flow Resp: Blitz B Gap COVERAGES: 40 Spy Hole, 70 Spy Hole, 70 Spy Sam NOTE: Can Call: BD Razor To (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

268 268 BULLDOG RAZOR AWAY TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Dime Align: B Gap Key: Ball Flow Resp: Blitz B Gap Anchor Align: Base Bulldog Key: End Man LOS Resp: Basic Read Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Ball Flow Resp: Blitz Opposite A Gap COVERAGES: 40 Spy Hole, 70 Spy Hole, 70 Spy Sam NOTE: Can Call: BD Razor Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

269 269 BULLDOG STUD TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Weak Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Weak Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Weak Dime Align: B Gap Key: Ball Flow Resp: Blitz Opposite A Gap Anchor Align: Base Bulldog Key: End Man LOS Resp: Basic Read Sam Align: Base Bulldog Key: End Man LOS Resp: Blitz C/D Gap Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Center Resp: Basic Read COVERAGES: 7 Spy Strong

270 270 BULLDOG WORM TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong Dime Align: B Gap Key: Guard Resp: Basic Read Anchor Align: Base Bulldog Key: End Man LOS Resp: Basic Read Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Blitz C/D Gap Mike Align: 10 Tech Key: Ball Flow Resp: Blitz Opposite A Gap COVERAGES: 4 Spy Free

271 271 BULLDOG WARRIOR TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong Dime Align: B Gap Key: Ball Flow Resp: Blitz C/D Gap Anchor Align: Base Bulldog Key: End Man LOS Resp: Basic Read Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Blitz A Gap Mike Align: 10 Tech Key: Center Resp: Basic Read COVERAGES: 4 Spy Free

272 272 BULLDOG WAX IN TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Inside Nose Align: 0 Tech Key: Center Resp: Thug Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Inside Dime Align: B Gap Key: Guard Resp: Basic Read Anchor Align: Base Bulldog Key: End Man LOS Resp: Blitz C/D Gap Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Blitz C/D Gap Mike Align: 10 Tech Key: Center Resp: Basic Read COVERAGES: Denver Dime

273 273 BULLDOG WAX OUT TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Nose Align: 0 Tech Key: Center Resp: Thug Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Dime Align: B Gap Key: Guard Resp: Basic Read Anchor Align: Base Bulldog Key: End Man LOS Resp: Blitz B Gap Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Blitz B Gap Mike Align: 10 Tech Key: Center Resp: Basic Read COVERAGES: Denver Dime

274 274 BULLDOG FRED TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Dime Align: B Gap Key: Ball Flow Resp: Blitz B Gap Anchor Align: Base Bulldog Key: End Man LOS Resp: Basic Read Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Center Resp: Basic Read COVERAGES: Denver Will Free Align: Base Key: Uncovered OL Resp: Blitz Weak A Gap

275 275 BULLDOG MUFF TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Weak Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Dime Align: B Gap Key: Guard Resp: Basic Read Anchor Align: Base Bulldog Key: End Man LOS Resp: Basic Read Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Ball Flow Resp: Blitz B Gap COVERAGES: Denver Will Free Align: Base Key: Uncovered OL Resp: Blitz Strong A Gap

276 276 BULLDOG OUT GO (Strong or Free) TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Nose Align: 0 Tech Key: Center Resp: Thug (Nut) Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Dime Align: B Gap Key: Ball Flow Resp: Blitz A Gap Anchor Align: Base Bulldog Key: End Man LOS Resp: If “Strong”: Blitz – Hit Daylight If “Free”: Basic Read (Coverage) Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Ball Flow Resp: Blitz A Gap COVERAGES: Denver Will Nutter Free Align: Base Key: Uncovered OL Resp: If “Strong”: Basic Read (Coverage) If “Free”: Blitz – Hit Daylight BLITZ TO DAYLIGHT BULLDOG OUT GO STRONG

277 277 BULLDOG OUT BLITZ (Strong or Free) TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Nose Align: 0 Tech Key: Center Resp: Thug (Nut) Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Outside Dime Align: B Gap Key: Ball Flow Resp: Blitz B Gap Anchor Align: Base Bulldog Key: End Man LOS Resp: If “Strong”: Blitz – Hit Daylight If “Free”: Basic Read (Coverage) Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Ball Flow Resp: Blitz B Gap COVERAGES: Denver Will Nutter Free Align: Base Key: Uncovered OL Resp: If “Strong”: Basic Read (Coverage) If “Free”: Blitz – Hit Daylight BLITZ TO DAYLIGHT BULLDOG OUT BLITZ FREE

278 278 BULLDOG MASH TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Loop to A Gap Nose Align: 0 Tech Key: Center Resp: Thug (Nut) Weak Tackle Align: 4 Tech Key: Tackle Resp: Drive Weak Dime Align: B Gap Key: Guard Resp: Basic Read Anchor Align: Base Bulldog Key: End Man LOS Resp: Blitz C/D Gap Sam Align: Base Bulldog Key: End Man LOS Resp: Blitz B Gap Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Ball Flow Resp: Blitz Opposite A Gap COVERAGES: Wisky Nutter

279 279 BULLDOG COBRA (Dime Tuff) TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Center Resp: Thug (Nut) Weak Tackle Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong Dime Align: Tuff Key: Ball Flow Resp: Blitz Opposite A Gap (After Mike) Anchor Align: Base Bulldog Key: End Man LOS Resp: Basic Read Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Ball Flow Resp: Blitz Opposite A Gap COVERAGES: 40 Spy Replace Nutter Weak Corner Align: Base Key: End Man LOS Resp: Blitz C/D Gap

280 280 BULLDOG CRANK (Strong or Free) TNT C C S M D W A F Strong Tackle Align: 4 Tech Key: Tackle Resp: Drive Strong Nose Align: 0 Tech Key: Guard feel Center Resp: Drive Strong Weak Tackle Align: 4 Tech Key: Tackle Resp: Thug (Twinkie) Dime Align: B Gap Key: Guard Resp: Basic Read Anchor Align: Base Bulldog Key: End Man LOS Resp: If “Strong”: Blitz Strong B Gap If “Free”: Basic Read (Coverage) Sam Align: Base Bulldog Key: End Man LOS Resp: Basic Read Will Align: Base Bulldog Key: End Man LOS Resp: Basic Read Mike Align: 10 Tech Key: Ball Flow Resp: Blitz Opposite A Gap COVERAGES: Waco Twinkie NOTE: “Strong” or “Free” tells which Safety is blitzing the Strong B Gap. Other Safety is in coverage. Weak Corner Align: Base Key: End Man LOS Resp: Blitz C/D Gap BULLDOG CRANK STRONG Free Align: Base Key: End Man LOS Resp: If “Strong”: Basic Read (Coverage) If “Free”: Blitz Strong B Gap

281 281 EVEN & PRO BLITZ

282 282 Even & Pro Blitz Package 1.Even Fire 2.Even Gut 3.Even Blast 4.Even Blast Dime Gut 5.Even Double Eagle Blitz’s 6.Even Delta 7.Even Wack 8.Even Bullet Note: Can run Blitz from Black and/or show Look as well. PRO BLITZ PACKAGE 1.Pro Fire 2.Pro Gut 3.Pro Dime Fire (Dime To/Away Fire) 4.Pro Dime Gut (Dime To/Away Gut) 5.Pro Nickel Fire 6.Pro Nickel Gut 7.Pro Tough Sting 8.Pro Delta 9.Pro Nickel Wack 10.Pro Bullet EVEN BLITZ PACKAGE

283 283 EVEN FIRE TNT C C E M D Q A F End Align: 7 Tech Key: Ball Resp: Fire D Gap (Contain) Strong Tackle & Nose Align: 3 Tech to TE Side 2 Tech to SE Side Key: Guard/Center Resp: Basic Read **Sticky in Middle** Weak Tackle Align: 5 Tech Key: Ball-Tackle Resp: Slant- B Gap Pass Rush Quick Align: Normal Even Rules Key: Ball Resp: Fire D Gap (Contain) Mike Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read Dime Align: Normal Even Rules Key: Near Guard Resp: Fire C Gap-If OT Fans Cross his Face COVERAGES: Mac Coverages NOTE: Dime/Quick LB must communicate Me-You call to determine contain pass rush and Option responsibilities Can Call: 1. Even Fire MS 2. Even Dime Fire 4 Spy Flex, 10-6, MS 3. Even Double Eagle Fire MS

284 284 EVEN GUT TNT C C E M D Q A F End Align: 7 Tech Key: Ball Resp: Fire D Gap (Contain) Strong Tackle & Nose Align: 3 Tech to TE Side 2i Tech to SE Side Key: Guard/Center Resp: Basic Read **Sticky in Middle** Weak Tackle Align: 5 Tech Key: Ball-Tackle Resp: Basic Read- Contain Pass rush vs. Pass Quick Align: Normal Even Rules Key: Near Guard Resp: Step at OT, Rush Over Guard Mike Align: Normal Even Rules Key: Center to Backfield Resp: Basic Read Dime Align: Normal Even Rules Key: Ball Resp: Step at OT, Rush Over Guard COVERAGES: Mac Safety Can Call: 1. Even Gut 2 MS 2. Even Gut 2 MS

285 285 EVEN BLAST TNT C C E M D Q A F End Align: 7 Tech Key: Ball Resp: Up Field Read Strong Tackle & Nose Align: 3 Tech to TE Side 2i Tech to SE Side Key: Guard/Center Resp: Basic Read Weak Tackle Align: 5 Tech Key: Tackle Resp: Slant to 4i Tech, Basic Read Slant Quick Align: Normal Even Rules Key: Ball Resp: Up Field Read Mike Align: Normal Even Rules Key: Center to Backfield Resp: Basic Read Dime Align: Normal Even Rules Key: Near Guard Resp: Basic Read COVERAGES: Mac Dagger Free, 4 Spy Free/4 Spy Strong, 6-10 Can Call: Even Blast MDB, 6-10, 4 Spy Free / 4 Spy

286 286 EVEN BLAST DIME GUT TNT C C E M D Q A F End Align: Normal Black Rules Key: Triangle Resp: Basic Read Strong Tackle & Nose Align: 3 Tech to TE Side 2i Tech to SE Side Key: Guard Resp: 3 Tech Drive to 2i Tech 2i Tech Basic Read Weak Tackle Align: Normal Black Rules Key: Tackle Resp: Basic Read Quick Align: Normal Even Rules Key: Ball Resp: Up Field Read Mike Align: Normal Even Rules Key: Center to Backfield Resp: Basic Read Dime Align: Normal Even Rules Key: Near Guard Resp: Basic Read COVERAGES: Mac Safety Can Call: Even Blast Gut MS

287 287 EVEN DOUBLE EAGLE BLITZES TNT C C E M D Q A F Even Double Eagle Blitzes: 1. Fire Mac Safety 2. Dime Gut Mac Safety 3. Blast Mac Dagger Free 4. Nose To/Away Mike Go 10, MS

288 288 EVEN DELTA TNT C C E M D Q A F End Align: 7 Tech Key: Ball Resp: Fire D Gap Strong Tackle & Nose Align: 3 Tech to TE Side 2i Tech to SE Side Key: Guard/Center Resp: Basic Read Weak Tackle Align: 5 Tech Key: Ball Resp: Fire C Gap, Contain Quick Align: Normal Even Rules Key: Triangle Resp: Basic Read, TB Man to Man Mike Align: Normal Even Rules Key: Ball Resp: Blitz Over Center vs. Run Play Basic Read Dime Align: Normal Even Rules Key: Ball Resp: Fire B Gap COVERAGES: Mac Safety, 4 Spy Strong NOTE: Dime & End must communicate Me-You call to Determine Contain Pass Rush & Option responsibilities.

289 289 EVEN WACK TNT C C E M D Q A F End Align: 7 Tech Key: Ball Resp: Fire, Contain Strong Tackle & Nose Align: 3 Tech to TE Side 2i Tech to SE Side Key: Guard/Center Resp: Basic Read Weak Tackle Align: 5 Tech Key: Ball Resp: Fire B/C Gap Quick Align: Normal Even Rules Key: Triangle Resp: Fire B/C Gap Mike Align: Normal Even Rules Key: Ball Resp: Blitz Over Center vs. Run Play Basic Read Dime Align: Normal Even Rules Key: Near Guard to Backfield Resp: Basic Read, Mac Rules COVERAGES: Mac Safety, Mac Dagger Free, 0 Spy Free NOTE: Quick LB & Weak DT Must Communicate Me-You call to Determine Contain Pass Rush Responsibilities.

290 290 EVEN BULLET TNT CC E M D Q A F End Align: 7 Tech Key: Ball Resp: Fire D Gap, Contain Strong Tackle & Nose Align: 3 Tech to TE Side 2i Tech to SE Side Key: Guard/Center Resp: Basic Read, Know Mike is Blitzing Over Center Weak Tackle Align: 5 Tech Key: Ball Resp: Fire B/C Gap Quick Align: Normal Even Rules Key: TB Resp: TB Releases Your Side Play M/M if not- Blitz Mike Align: Normal Even Rules Key: Ball Resp: Blitz Over Center vs. Run Play Basic Read Dime Align: Normal Even Rules Key: TB Resp: TB Releases Your Side Play M/M if not- Blitz COVERAGES: Mac Safety NOTE: Quick & Weak DT Must Communicate Me-You call to Determine Contain Pass Rush Responsibilities.

291 291 BLUE BLITZ

292 292 BLUE BLITZ PACKAGE I.Blitzes 1. Blue Skunk 2. Blue Axe 3. Blue Cross Axe 4. Blue Wizzer 5. Blue Sting II.Zone Coverage Guidelines Players BlitzingCoverage Nickel & Dime0 Spy Twinkie Mike & Dime4 Spy Torch Dime & Free4 Spy Penny

293 293 BLUE SKUNK ETT C C N MD P A F Nickel Align: Hip vs. TE; Walk vs. SE Key: Triangle Resp: Fire Strong End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Tackle Resp: C Gap Rush Strong Tackle Align: 3 Tech to TE Side; 2i to SE Side Key: Center Feel Guard Resp: A Gap Rush Dime Align: 30 Tech Key: Triangle Resp: Basic Read Weak End Align: Loose 7 Tech vs TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech or Skate Key: Triangle Resp: Blitz B Gap Weak Tackle Align: 3 Tech to TE Side; 2i to SE Side Key: Center feel Guard Resp: B Gap Rush COVERAGES: 0 Spy Twinkie, Mac Safety

294 294 BLUE AXE NEP C C E MD F N A Strong End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Strong Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush Weak Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush Weak End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Nickel Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read Dime Align: 30 Tech Key: Ball Resp: Blitz A Gap Mike Align: 30 Tech Key: Ball Resp: Blitz A Gap COVERAGES: 4 Spy Torch, Mac

295 295 BLUE CROSS AXE NEP C C E MD F N A Strong End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Strong Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush Weak Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush Weak End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Rush Nickel Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read Dime Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap Mike Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap COVERAGES: 4 Spy Torch, Mac

296 296 BLUE WIZZER NEP C C E M D F N A Strong End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Strong Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush Weak Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Center feel Guard Resp: Opposite A Gap Rush Weak End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read; May come under OT vs. DBP Nickel Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read Dime Align: 30 Tech or Skate Key: Ball Resp: Read Blitz C Gap; Contain vs. DBP Mike Align: 30 Tech or Skate Key: Ball Resp: Blitz Opposite A Gap COVERAGES: 4 Spy Torch, Mac NOTE: Wizzer is a “Read Blitz” for the Dime. Versus run/SOP away, Dime will play base rules.

297 297 BLUE BLITZ NEP C C E M D F N A Strong End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Strong Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Center feel Guard Resp: A Gap Rush Weak Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Center feel Guard Resp: A Gap Rush Weak End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Nickel Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read Dime Align: 30 Tech or Skate Key: Ball Resp: Blitz B Gap Mike Align: 30 Tech or Skate Key: Ball Resp: Blitz B Gap COVERAGES: 4 Spy Torch, Mac

298 298 BLUE TWIST AWAY BLITZ CHOICE NEP C C E M D F N A Strong End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Strong Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: Twist Away (2 nd ) Weak Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Center feel Guard Resp: Twist Away (1 st ) Weak End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Nickel Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read Dime Align: 30 Tech or Skate Key: Triangle or Ball Resp: Basic Read or Blitz B Gap Mike Align: 30 Tech or Skate Key: Triangle or Ball Resp: Basic Read or Blitz B Gap COVERAGES: 4 Spy Free NOTE: We will choice which ILB is blitzing by Gameplan.

299 299 BLUE PONY NEP C C E M D F N A Strong End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Strong Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Center feel Guard Resp: Opposite A Gap Rush Weak Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Center feel Guard Resp: Basic Read (Twinkie) Weak End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Nickel Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read Dime Align: 30 Tech or Skate Key: Triangle Resp: Basic Read Mike Align: 30 Tech or Skate Key: Ball Resp: Blitz B Gap COVERAGES: Denver Dime Twinkie NOTE: Versus 2x1 or 2x2 Sets, the Anchor will blitz the Strong A Gap (Strong); Versus 3x1 Sets, the Free will blitz the Strong A Gap (Free). “STRONG” Anchor Align: Base Key: End Man on LOS / Uncovered OL Resp: 2x1 or 2x2: Blitz Strong A Gap 3x1: Basic Read (Coverage) Free Align: Base Key: End Man on LOS / Uncovered OL Resp: 2x1 or 2x2: Basic Read (Coverage) 3x1: Blitz Strong A Gap

300 300 BLUE STING vs TENS NEP C C E MD F N A Strong End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Strong Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush Weak Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Center Feel Guard Resp: A Gap Rush Weak End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Delayed Cheat Drop Nickel Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read Dime Align: 30 Tech or Skate Key: Ball Resp: Blitz C Gap (Contain) Mike Align: 30 Tech or Skate Key: Triangle Resp: Basic Read COVERAGES: 4 Spy Penny NOTE: Penny & Dime “Swap” vs. extended #2 receiver weak Free Safety Key: Ball Resp: Blitz B Gap

301 301 BLUE STING vs QUEENS (extended #2 weak) NEP C C E MD F N A Strong End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Strong Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush Weak Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Center Feel Guard Resp: A Gap Rush Weak End Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read Nickel Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read Dime Align: 30 Tech or Skate Key: Triangle Resp: Basic Read Mike Align: 30 Tech or Skate Key: Triangle Resp: Basic Read COVERAGES: 4 Spy Penny NOTE: Penny & Dime “Swap” vs. extended #2 receiver weak Free Safety Key: Ball Resp: Blitz B Gap “Swap”

302 302 BRONCO BLITZ

303 303 BRONCO BLITZ PACKAGE I.Blitzes 1. Bronco Axe 2. Bronco Cross Axe 3. Bronco Echo 4. Bronco Spear 5. Bronco Will Gut II.Zone Coverage Guidelines Players BlitzingCoverage Mike & Dime7 Spy Twinkie Will0 Spy Strong

304 304 BRONCO AXE TNT C C S MD F W A Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Strong Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush Nose Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush Weak Tackle Align: 6i Tech-TE; 5 Tech-SE Key: TE or Tackle Resp: Basic Read Dime Align: 30 Tech Key: Ball Resp: Blitz A Gap Mike Align: 30 Tech Key: Ball Resp: Blitz A Gap COVERAGES: Mac Coverages, 7 Spy Twinkie Will Align: Hip-TE; Walk-SE Key: Triangle Resp: Basic Read

305 305 BRONCO CROSS AXE TNT C C S MD F W A Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Strong Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush Nose Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush Weak Tackle Align: 6i Tech-TE; 5 Tech-SE Key: TE or Tackle Resp: Basic Read Dime Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap Mike Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap COVERAGES: Mac Coverages, 7 Spy Twinkie Will Align: Hip-TE; Walk-SE Key: Triangle Resp: Basic Read

306 306 BRONCO ECHO TNT C C S MD F W A Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Strong Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: Basic Read Nose Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: Basic Read Weak Tackle Align: 6i Tech-TE; 5 Tech-SE Key: TE or Tackle Resp: B Gap Rush Dime Align: 30 Tech Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: Mac Coverages, 0 Spy Strong NOTE: Will & Dime “Swap” the blitz vs. an extended #2 receiver weak Will Align: Hip-TE; Walk-SE Key: Triangle Resp: Blitz C-D Gap

307 307 BRONCO SPEAR TNT C C S MD F W A Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Strong Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: Basic Read Nose Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: Basic Read Weak Tackle Align: 6i Tech-TE; 5 Tech-SE Key: TE or Tackle Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: Mac Coverages, 0 Spy Strong NOTE: Will & Dime “Swap” the blitz vs. an extended #2 receiver weak Will Align: Hip-TE; Walk-SE Key: Triangle Resp: Blitz B Gap

308 308 BRONCO WILL GUT TNT C C S MD F W A Sam Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Strong Tackle Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: Basic Read Nose Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush Weak Tackle Align: 6i Tech-TE; 5 Tech-SE Key: TE or Tackle Resp: Basic Read Dime Align: 30 Tech Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: Mac Coverages, 0 Spy Strong NOTE: Will & Dime “Swap” the blitz vs. an extended #2 receiver weak Will Align: Hip-TE; Walk-SE Key: Triangle Resp: Blitz A Gap

309 309 GOAL LINE DEFENSE

310 310 GOAL LINE PACKAGE When the offense has normal personnel in the game we may employ regular field defenses. When situations and tendencies dictate otherwise, we will employ various goal line defenses. FrontsComplimentary Alignments & Moves 1.Panther1. Panther Cut 2.Bone2. Panther Angle/Slant 3.Claw3. Panther Line Otto 4.Anchor4. Bone Double Eagle 5. Bone Philly 6. Bone Angle/Slant Coverages 1.Zoro 2. Man

311 311 PANTHER TN N CA S MD T C W ALIGNMENTS Nose’s: 2 Technique; Move closer to 1 Technique as the ball gets closer to the Goal Line. Tackles: 5 Technique OLB’s: 7 Technique; Move Closer to a Head Up as the ball gets closer to the Goal Line LB’S: B Gap; Move closer to a 30 Technique as the ball gets closer to the Goal Line. Anchor: Align to the TE Side. Vs. two TE’S align strong. Align in a support (Hip) position. Versus TE/Wing: Align on LOS, Outside shade of Wing. Versus no TE Align Strong. CB’S: Versus two TE’S, TE to your side: Support position (Hip). Versus TE/Wing: Align on LOS, Outside shade of Wing. Versus two WR’S, WR to your side: Inside eye by 0-3 yards from the man. Motion: 1. Versus change of strength motion the CB will Adjust. 2. Versus backfield motion: LB to the Sam and/or DE away from the Sam may adjust depending on the width of # 3 Strong/ #2 Weak. Secondary: There can never be 3 secondary players to one side. If you are the only secondary player on your side, you must stay. Never run across. 4 Quicks: 1. OLB away from the Anchor may Skate depending on width of # 2 Weak. Trips: 1. Anchor will align off TE (Weak vs. two TE’S, Strong versus no TE’S). 2. LB to Anchor side and OLB away from Anchor may Skate depending on the Width of # 3.

312 312 GOAL LINE KEYS & RESPONSIBILITIES Due to the urgency of the ball’s position, each player must be more cognizant of the ball (snap). We cannot surrender the line of scrimmage. Nose’s:Guard-CenterAnchor and CB’S: Vs. TE: TE-Ball-Backs Tackles:Tackle Feel TE Vs. WR: Man to Ball OLB’s:Triangle LB’S:Triangle RESPONSIBILITIES 1.The first priority is to eliminate the run. The structure of the defense is to force the pass. Due to reduced field space and maximum pressure, the pass should be defended with equal intensity. 2.Down Linemen: Charge hard up field through the shade or man you are aligned on. Nose’s:Control Guard and A Gap. You cannot be collapsed inside by the guard. Get Up Field! Tackles:You cannot be turned out or reached by the Tackle. Get Up Field! OLB’s:You are the contain players. You will press vs. all pass actions. You will play QB vs. option unless you get a “support” call from the Sam or CB. On all plays away from you, you are responsible for bootleg. LB’S:React to the ball flow, do not honor counter fakes. On ball away you are a cutback player. Play Natural X vs. Option: Dive-QB-Pitch. Tackle High! Anchor:Play pass threat and play outside in on run plays. Run play away you are a cutback player. Must make a “support” call to DE when aligned in a support ( Hip) position off the TE. CB’S:Always play pass threat unless run shows immediately. Play all runs outside in. You are the last run defender on all plays outside of the TE- Make the Play! Play what you see. Must make a “Support” call to DE when aligned in a support (Hip) position off the TE. KEYS

313 313 BONE T D N CC S MD T A W ALIGNMENTS Nose: Head Up on CenterDime: Strong C Gap Strong Tackle:B GapMike: Head Up on Center Weak Tackle: B GapDime: Weak C Gap Sam:7 TechniqueAnchor: Same as Goal Line Will: 7 TechniqueCB’S: Same as Goal Line Motion-4 Quicks-Trips: Same rules as Goal Line except vs. Motion weak. The Dime will Skate. All Linebackers will skate vs. any motion or four quicks weak. KEYS Nose: Center Dime: Triangle Strong Tackle: TackleMike: Center to Backfield Flow Weak Tackle: TackleDime: Triangle Sam: TEAnchor: Same as Goal Line Will: TECB’S: Same as Goal Line RESPONSIBILITIES Option responsibilities: DT’S, Nose and Mike- Dive, LB and Dime-QB, OLB’S, Anchor and CB’S-play same rules as Goal Line. Nose: Penetrate hard and drive the Center backwards. DT’S: Penetrate hard through the B Gap. Mike & Dime: C Gap Players, Flow To-Hit everything outside in, Flow Away-cutback. OLB’S, Anchor, & CB’S: Same as Goal Line.

314 314 CLAW TN N C CS MD TAW ALIGNMENTS Anytime the ball gets to the 1 yard line or inside, we automatically go to claw. Claw is a complimentary alignment to Stud. The LB’s will kick the front weak. Nose: Head Up on Center Strong DT & Weak Nose: Head Up on Guard Sam & Weak DT: 5 Technique Anchor & Will: 7 Technique (3 point Stance) Mike & Dime: Head Up Guards CB’S: Vs. TE: On LOS, Vs. WR: Same as Goal Line/Stud KEYS All down players will key the man they are aligned on. LB’s and CB’s will use regular Goal Line/Stud Keys. RESPONSIBILITIES Sam, Both DT’S & Weak Nose: Slant to the knee of the next offensive player aligned inside you-Penetrate. Anchor, Will, LB’s & Strong Nose: Same as Goal Line/Stud. CB’s: Contain-Play first threat

315 315 CAT TT N A TS MD T A W CAT: Goal Line personnel where a LB/DT may substitute for a DB. 1.Used vs. Bone Flank personnel 2.Align with Nose Head Up on Center and 3,5 and 7 Techniques on either side. LB’s are in 30 Techniques. Anchors are in support positions. 3.Can also call Goal Line Cat- alignment with Sam used as an Adjuster over Center and slightly behind the LB’s. The Adjuster will play ball flow. 4.Call with Plug – Both LB’s plug B Gap on snap NOW! 5.Call with Force – Adjuster will align on the predetermined side and smoke off the corner.

316 316 COVERAGE RULES A.Coverage Calls 1. Mac: Will designate Man to Man coverage. 2. Zoro: Will designate Zone coverage. B.Motion Rules 1. Play the coverage called in the huddle. 2. Look to combo and bump in Mac Coverage. 3. When in doubt: Check to Zoro. C.Mac Coverage 1. Anchor and CB’s: # 1’s and # 2 Strong Man to Man in Goal Line or Bone. 2. LB’s: Goal Line – Mac Rules: Near Back or Combo Remaining Back. Bone – Dime and LB: Mac Rules: Near back or combo remaining back. MLB is free 3. Will: Goal Line – vs. 4 Quicks or motion weak, # 2 or # 3 weak. D.Combo 1. Anytime two pass defenders are aligned so that their respective receivers may cause a pick: Play “Combo” or inside – outside. # 1 # 2 M A C C M # 3 # 2 # 1 E.Zoro Coverage 1. Mike: Hook 2. Dime: Curl 3. Anchor: Curl 4. CB’s: Flat CCAB D Flat Curl Hook Curl Flat

317 317 PANTHER SLANTGO PINCHBULLETS STNT E W CDMC A STNT E W CDMC A STNT E W CDMC A STNT E W CDM C A

318 318 PANTHER continued Flank I Wing Flank Bone Jacks/Tens Ace STNN T W CDM C A STNN T W CDM C A WTNN T S C D M C A STNN T W C MD C A Twins I S TNN T W C MDC A Pro I STNN T W CDM C A S NNT T W CDMC A STNN T W CDM C A Joker Kings

319 319 PANTHER continued Spread I Ace Trips Queens Trips Empty S TNN T W CDM C A STNN T W CDMC A S NNT T W C D M C A S TNT E W C DM C A Ace Double Wing S TNN T W C DM C A Queens S TNN T W C DM C A

320 320 SHORT YARDAGE DEFENSE

321 321 SHORT YARDAGE DEFENSES 1.Hawk – (Hawk Solid Sit) 2.Charger 3.Philly Nose To/Away 4.Okie Pinch 5.Okie Nose Tight Raven Tight 6.Okie In 7.Okie Cover Tight 8.Double Eagle (Less than 1 Yard) 9.Bone 10.Bronco Away Pinch 11.Okie Angle Maroon Raven Maroon – Mac Safety 12.Philly Nose Maroon

322 322 HAWK TN T C C S MD W A F Strong Tackle Align: 3 Tech Key: Guard Resp: Basic Read Nose Align: 0 Tech Key: Center Resp: Basic Read Weak Tackle Align: 4i Tech Key: Guard Feel Tackle Resp: Basic Read Dime Align: 50 Tech Key: Triangle Resp: Basic Read Sam Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read Will Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read Mike Align: 30 Tech Key: Triangle Resp: Basic Read ASSIGNMENTS COVERAGES: Zeros or Mac Coverages [Eagle To / Raven Away]

323 323 CHARGER vs PRO TNT C C S MD W A F Strong Tackle Align: 3 Tech Key: Guard Resp: Penetrate Nose Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak Weak Tackle Align: 4i Tech Key: Tackle Resp: Penetrate Dime Align: 50 Tech Key: Triangle Resp: Sam Align: TE-7 Tech; SE-Ghost Key: Ball Resp: Fire Will Align: TE-7 Tech; SE-Ghost Key: Ball Resp: Press Mike Align: 30 Tech Key: Triangle Resp: COVERAGES: Mac Backer NOTE: Versus 1-Back: Check to Mac Safety – Anchor gives Sam “YOU” call. ASSIGNMENTS

324 324 CHARGER vs TWINS NT W C C S M T D A F Strong Tackle Align: 3 Tech Key: Center Feel Guard Resp: Rush A Gap Nose Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak Weak Tackle Align: 4i Tech Key: Tackle Resp: Penetrate Mike Align: 30 Tech Key: Triangle Resp: Sam Align: TE-7 Tech; SE-Ghost Key: Ball Resp: Fire Will Align: TE-7 Tech; SE-Ghost Key: Ball Resp: Press Dime Align: 50 Tech Key: Triangle Resp: ASSIGNMENTS COVERAGES: Mac Backer NOTE: Versus 1-Back: Check to Mac Safety – Anchor gives Sam “YOU” call.

325 325 D-LINE GAMES

326 326 Twist: Two inside rushers “X”. Order depending on To/Away call. Call side goes second (looper). Used in Black, Beast, Pro, or Blue fronts. E TTE T NTS Blue Front Tex: Tackle – End/OLB “X”. Defensive tackle goes first and has contain rush. DE takes two steps up field (Read Step) then behind DT. Used in Okie, Black, Beast, Pro, Red and Blue fronts. Texas: Tex on both sides. Okie W Exit: Tackle – End/OLB “X”. DE/OLB goes hard inside now. DT goes behind DE/OLB, contain rush. Used in Okie, Black, Beast, Pro, Red and Blue fronts. Evac: Exit on both sides. T NTS W D-LINE GAMES Eagle

327 327 Coast: Used in the Blue and Purple Fronts. Tackles and End execute the stunt. DT’s go first, the End loops behind. Can also use in the Pro front. E TTE “Contain” D-LINE GAMES continued Tan: Tackle – Nose “X”. DT goes first and Nose loops behind. Used in the Okie and Blue fronts. T NT “Okie Eagle Away Tan” Nat: Nose – Tackle “X”. Nose goes first and DT loops behind. Used in the Okie and Blue fronts. T NT “Okie Eagle Away Nat”

328 328 MISCELLANEOUS Option Rules Tight End Trade Rules Unbalanced Punt Safe Muddle Huddle Garbage Pass Protections

329 329 OPTION RULES I.OKIE OLB: Pitch OLB in Mac Coverage: Pitch OLB in Eagle/Buzzard comp alignments: To Eagle/Buzzard side: QB **Anytime DT is in a 3 Technique, OLB plays QB. Secondary support will be responsible for pitch** II.EVEN/BLACK Dime, Weak DT, Secondary: QB OLB’s Pitch Mac Coverage: Dime, Will, DE: Pitch (When contain pass rusher) III.BRONCO OLB on LOS: QB OLB off LOS: Pitch IV.PRO OLB: Pitch V.RED DE: Pitch VI.WHITE Nickel and Penny: Pitch VII.BLUE DE: QB VIII.GOAL LINE OLB: QB (unless ‘Support’ call from DB – DE will then have pitch) IX.ADJUSTMENTS CLIMB: Used in Black/Even: Dime and Quick play pitch SIT: OLB’s sit and play QB SMOKE: OLB’s smoke QB now RAIDER: Jam stunt versus flow BOUNTY: OLB inside pass rush – QB versus option. LB contain pass rush ROLL: OLB on dive, LB plays QB, (use with Drive, In, Philly) SPIKE: Anchor smokes QB now (DT and OLB play base rules) COBRA: CB smokes (DT and OLB play base rules)

330 330 TE TRADE RULES I.Okie Front A.The Anchor will adjust versus TE Trade. The OLB’s may have to adjust their alignments. 1. The Anchor and Free Safety may Banjo. 2. Appropriate coverage check must be made if needed. 3. The Anchor does not adjust his alignment with the TE when the ball is on the hash. A Anchor can run across or may Banjo with Free Safety F II.Black Front A. In Black or Beast, the front only needs to adjust their alignments. B. In Black or Even, the Anchor and Dime will adjust versus TE trade. The front will re-kick and adjust their alignments. 1. The Anchor and Free Safety may Banjo. 2. Appropriate coverage check must be made. 3. The Anchor does not adjust his alignment with the TE when the ball is on the hash. Black or Even EDTNTQ M A Anchor can run across or may Banjo with Free Safety QTN M TDE F

331 331 III.Pro Front A.The Anchor will adjust versus TE Trade. The front will adjust their alignments as will the Dime and Nickel. 1. The Dime will adjust his alignment to a Loose as will the Nickel. The Nickel will adjust his alignment to Head Up the TE. 2. The Anchor and Free Safety may Banjo. 3. Appropriate coverage check must be made. EDTNT N M A Anchor can run across or may Banjo with Free Safety ET M TE FND IV.Goal Line A. Goal Line and Bone: The Anchor will adjust versus TE Trade. TE TRADE RULES continued

332 332 UNBALANCED We will adjust our fronts when we get an unbalanced formation. OLB’s and CB’s must recognize and call “Unbalanced.” I.Okie Rules A. The coverage will check to 10. B.All stunts are off. C.Any unbalanced formation into the sideline is an automatic “Special” call for the Anchor. D.When there is a three man surface: We will Angle. 1. LB’s must make a “Gee/Haw” call. 2. Both DT’s and the Nose will Angle. TWNTS DM C F A C E.G.: Unbalanced Gee – Gee, Check 10 E.When there is a four man surface: We will bump. 1. LB’s must make a “Bump Right/Left” call. 2. The entire front bumps over one man. TWNTS DM C F A C E.G.: Unbalanced Bump Right, Check 10

333 333 F. When there is a five man surface we will Bump and Angle. 1. LB’s must make a “Bump Right/Left” and “Gee/Haw” call. 2. The entire front bumps and both DT’s and Nose Angle. TWNTS DM C F A C E.G.: Unbalanced Bump Right Gee – Gee, Check 10 T Q NTE DM C F A C E.G.: Unbalanced Kick left, Check 10 II.Black and Even Rules A. Check to Black front. The Dime goes to the 3-4-5 man side. B. The coverage will check to Cover 10. C.All stunts are off. D.Any unbalanced formation into the sideline is an automatic “Special” call for the Anchor. E.The LB’s must give a “Kick Right/Left” call. F.When there is a three man surface: normal Black front alignment. UNBALANCED continued

334 334 G. When there is a four man surface normal Black front alignment with a bump. TQNTE DM C F A C E.G.: Unbalanced Kick Left, Bump Right TWNT S DMC F A C E.G.: Unbalanced Kick Right, Check 10 II.Bronco Rules A. Check to Bronco To. B. The coverage will check to Cover 10. C.All stunts are off. D.Any unbalanced formation into the sideline is an automatic “Special” call for the Anchor. E.The LB’s must give a “Kick Right/Left” call. F.When there is a three man surface: Bronco To alignment. UNBALANCED continued

335 335 H. When there is a four or five man surface: Bronco To alignment with a Bump. 1. DE away from Bump stays in a 5 Tech. TWNTS DM C F A C E.G.: Unbalanced Kick Right, Check 10 IV.Pro, Blue Red and White Fronts A. Play huddle call. When is doubt, check to appropriate zone coverage. 1. Pro: Cover 4 2. Blue: Cover 4 3. Red: Cover 5 4. White: Cover 40 V.Coverage Checks A.Trips: Cover 10 B.Unbalanced into Boundary: Check Special – Cover 10 1. DE to field, drop and play Back vs. wheel route if the TE is to the field. VI.Short Yardage A.3 Man Surface: Stay and Play call. B.4 Man Surface: Bump and Play call. UNBALANCED continued

336 336 PUNT SAFE According to field position and obvious fake situations, we will use Punt Safe. If the ball is kicked, we will employ a holdup return. ASSIGNMENTS Sam & Will: Make sure the punter kicks the ball on time. After the ball is kicked, you are responsible for blocking the safeties. You have pitch in option. *If there are two eligible receivers to your side: You have # 2 Man to Man. Give an “Off” call to the DT. DT’s: Align on OT in a 4 technique. Block and control OT, do not let him release. See through the OT into the backfield, watching for a fake. *If DE gives you an “Off” call: Move to a 5 technique and push up field for contain. Make sure the ball is kicked. Nose & Dime: Align head up on up back or in 2 technique if no up back. Block and control up back (Guard if no up back): Do not let him release. See through him into the backfield. If there is an up back, you will play him Man to Man if he releases on the snap. Mike: Align head up on the center. Play the Personal Protector Man to Man. Once the ball is kicked: Block the Center and do not let him release up field. You will always remain over the Center. Watch for run fakes. CB’s: Play # 1 Man to Man. Make sure you know how many yards are needed for a first down. Align accordingly off # 1. If the ball is kicked, block and widen # 1. Versus option, you will play QB once pass threat to # 1 is eliminated. Anchor: Align over the Center at 6-7 yards. You will adjust with any type of motion. If the ball is kicked, block the most dangerous man. You will play QB vs. option. If there is a Pro/Twins look to one or both sides: Drop back and play ½ field help on top. If Trips: Play # 2 strong Man to Man. If ball is kicked, block the most dangerous man. Free Safety: Align deep to field catch the punt, never align deeper than our own 10 yard line. If there is a Pro/Twins look to one or both sides: Drop and play ½ field help on top. If Trips: Play Free Safety. NOTE: Anytime the offense shifts to an offensive formation: Okie Personnel: Check to Okie Mac Safety Nickel Personnel: Check to White 4

337 337 PUNT SAFE - OKIE PERSONNEL TNT CC W M DS A F WTT C N M DS A F C # 1 M/M “OFF” # 2 M/M # 1 M/M “OFF” # 2 M/M

338 338 PUNT SAFE - NICKEL PERSONNEL ETE CC D M TN A F DEE C T M TN A F C # 1 M/M “OFF” # 2 M/M “OFF” # 2 M/M

339 339 PUNT SAFE RETURN TNT CC W M DS A F All defenders must insure the ball is kicked. Once the ball is kicked, we will run an automatic wall Return. The return will always be run to the right. OLB’s & DT’s: Defenders making sure the ball is kicked: Press the punter and make sure the ball is kicked. Once the ball is kicked, get back to end of wall and look to block safeties. Right DT: Man inside defender pressing punter: Peel to the right and locate the punter. Get back and set the wall 10 yards outside the return man and 5 yards up field. Block the first man that shows, pinning man to inside. Left DT, Nose, Help form wall. Align 5 yards from man you are following then block first man that shows, Dime & Mike:pinning man to inside. LB will be the last man in the wall. Anchor: Block the most dangerous man to the return man. CB’s: Block sprinter, most dangerous man, contain man. Try to kick him out by sealing him to outside. Return Man: Catch the Ball!! Only return if you clearly have room. Get positive yards but realize wall is being set to the right. NO PENALTIES – IF IT IS CLOSE, LET HIM GO – WE NEEN FIELD POSITION

340 340 MUDDLE HUDDLE TNT C C WMDS A F Some of our opponents may employ a Muddle Huddle Formation in Field Goal and/or PAT situations. We will align to prevent the possibility of a fake. Nose & DT’s: DT’s will align one man in from OLB’s. Nose will align off of DT’s. All three will play basic read off the man they are aligned on. Weak DT must contain the football to his side. Linebackers: Bracket the ball. LB’s are responsible for the QB. Pressure the ball under control. Vs. option: QB OLB’s: Sam will align on second man in on LOS. Will will align on TE or # 2 vs. a Twins/Slot formation. Weak DE is responsible for # 2 Man to Man. (Will may play TE Man to Man if # 2 is in backfield. Communicate with CB!) Anchor & Will adjust to coincide with potential receivers. Be aware of Center’s Free Safety: number: Is he eligible? Anchor: # 2 strong. Free: # 3. Be ready to Combo. Vs. option: Pitch Corners: Align on # 1 and play him Man to Man. Weak CB may play # 2 in back field and let DE play TE: Communicate!

341 341 GARBAGE RULES TNT C C OLB MD A F When the offense has less than 2 offensive linemen on one side of the center or are grouped and split away from the ball: We will consider this a Garbage Formation. A.When we recognize the formation, we will check to our Garbage defense. 1. The Anchor will align on the left side. 2. We will check and play Cover 3. B.Alignment Rules 1. Anchor & Right OLB: Align on the widest man on the LOS and off the LOS in an adjusted position. Recognize potential receivers: Defend Curl to Flat Zone. 2. Left OLB & Right DT: Count from the sideline and align on the second man on the LOS. Contain rush. 3. Left DT & Nose:Bracket the football unless center is EMLOS. 4. Linebackers:Bracket the ball. Your alignment will depend on the width of the backs. Defend hook to Curl Zones. 5. Cornerbacks:Align on # 1 receiver in a loose Cover 3 position. Play 1/3. 6. Free Safety:Align in a loose Cover 3 position, balance the field based upon eligible receivers. Play middle 1/3.

342 342 PASS PROTECTIONS A.Max:1. Primarily a 3 step protection. 2. Gap protection for Offensive Line: Take step and block first man in gap. Backs block off corners. B.Slide:1. Both backs block the same way. 2. Offensive line slides to Rush DE with backside guard and center combo on the front side LB to Drop DE. 3. Vs. Black/Beast from center will slide to call. Offensive Line blocks big on big. Remaining back checks MLB to OLB. Vs. Okie Vs. Black STNT W MD ETTE DMQ C.Cup1. Backs block opposite. 2. Offensive Line slides to Rush DE with backside Guard and center combo on backside LB and Mike vs. Okie. Remaining back checks front side LB to Drop End. 3. Vs. Black/Beast front, center slides to call. Offensive Line blocks big on big. Remaining back checks MLB to OLB. STNT W MD ETTE DMQ Vs. Okie Vs. Black


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