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Intel in Visual Computing in Russia Alexander Chipizhko Intel, Nizhny Novgorod.

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Presentation on theme: "Intel in Visual Computing in Russia Alexander Chipizhko Intel, Nizhny Novgorod."— Presentation transcript:

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2 Intel in Visual Computing in Russia Alexander Chipizhko Intel, Nizhny Novgorod

3 Peta FLOPs Milli Watts IA Compatible and Scalable Intel: The Architecture for Life Internet Visual Computing

4 Visual Computing: Graphics Re-defined Visual Computing Traditional Graphics Graphics and Model Based Computing Photorealistic Rendering Rasterization Standard Definition Video and Audio Inefficient for Computing HD Video and Audio Processing

5 Visual Computing: Graphics Re-defined Graphics and Model Based Computing Photorealistic Rendering Visual Computing Traditional Graphics Rigid Pipeline Architecture Programmable, Ubiquitous, and Unified Architecture Rasterization Standard Definition Video and Audio Inefficient for Computing HD Video and Audio Processing Looks Real  Acts Real = Feels Real

6 Visual Computing: Acquiring, Analyzing, Modeling and Synthesizing Visual Workloads Immersive User Interface Photorealistic 3D Rendering High Definition Audio, Video Computational Modeling

7 Programmable, Ubiquitous, and Unified Architecture Visual Computing: Acquiring, Analyzing, Modeling and Synthesizing Visual Workloads Immersive User Interface Photorealistic 3D Rendering High Definition Audio, Video Computational Modeling

8 Multi-core Helps Ensure Games Act Real * Other names and brands may be claimed as the property of others Multi core based platforms enable high quality vegetation simulation, extremely dynamic game environments and high fidelity animations, and more realistic AI and physics. “This is the closest thing to a living, breathing world that we’ve seen in a game.” — GameSpot * Other names and brands may be claimed as the property of others

9 Processor: Delivering Photo Realism Model courtesy by Volvo Cars “Multi-threaded processors are enabling ray- tracing to reach new levels of realism, content generation, & quality previously unheard of in our industry.” — Richard Jones, Vice President of Alias at Autodesk

10 Multi-threaded High-performance CPU Integrated or Discrete Graphics Larrabee: Scalable Many-core IA Architecture High Performance Memory and I/O IA Programming, Software Tools, and Support Visual Computing : What Does it Take?

11 Larrabee Architecture for Visual Computing  Many IA cores –Scalable to TeraFLOPS  New cache architecture  Throughput architecture  New vector instruction set –Vector memory operations –Conditionals –Integer and FP arithmetic  New vector processing unit / wide SIMD

12 Intel Software Unleashes Developer Freedom Industry Leading Intel® Software Tools Addresses Development and Performance Tuning Needs Visual Computing Tools & Resources Extending Intel® Software for Larrabee Architecture Supports Industry Standard APIs (DirectX* and OpenGL*) * Other names and brands may be claimed as the property of others

13 Visual Computing activities in Russia (1)  Gaming Physics –Rigid bodies, collision detection, solvers –Cloth simulation –Particle systems, fluids, granulated bodies  Computer Vision –Video surveillance, panorama, stabilization, super-resolution  Ray tracing/Global Illumination –Basic RT data structures and primitives –Dynamic models (Eurographics 2007 paper) –Global Illumination pipelines

14 Visual Computing activities in Russia (2)  3D Graphics –Procedure generated plants –Realistic skin rendering –NPR (Non Photorealistic Rendering) –Adaptive terrain simplification –Atmospheric effects –…

15 Academia Activities  3D graphics course has been developed in NNSU  Winter School “Getting familiar with computer graphics” (Feb, 1-8) –30 students  Intel Studio 2 (Feb, 15 – May, 15) –Deeper diving to different VC areas –22 students and 3-5 professors –Lectures combined with demo apps (practical execises) development

16 Where we can to collaborate  Joint projects in VC area –3D Graphics course(-s) improvement and enhancement –Practical exercises development for theoretical course(-s) –Technologies development –Atmospheric effects –Soft shadows –Rendering techniques –…  Diploma Contest in 3D area (final at Graphicon’08)  Intel Game Demo Contest  NN Summer school –Follow up Intel Studio 2 with VC as a flagship direction

17 Diploma Contest in 3D area

18 Intel Game Demo Contest

19 Call to Action  Lets work together –3D Graphics course and practical exercises –Uni projects  Participate in Diploma Contest  Participate in GraphiCon (June, 23-27) Questions\Ideas? Mail me at Alexander.Chipizhko@intel.com Let’s bring Russia to the next level in Visual Computing

20 Peta FLOPs Milli Watts IA Compatible and Scalable Intel: The Architecture for Life Internet Energy Efficient Performance Solid Tick-tock Execution

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