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Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang Arts Col 753, Animation Production with CSE 682, Computer Animation Winter.

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Presentation on theme: "Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang Arts Col 753, Animation Production with CSE 682, Computer Animation Winter."— Presentation transcript:

1 Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang Arts Col 753, Animation Production with CSE 682, Computer Animation Winter 2010 Professors: Maria Palazzi and Rick Parent

2 Outline Rendering: playblast controlling rendering quality software v. hardware rendering render output: image formats, channels, etc. batch rendering the ACCAD render-farm render layers Project management groups sets and partitions making an object unselectable (template) display layers copies v. instances file referencing proxy references 2

3 Rendering 3

4 Playblast A fast way to render in Maya Use screen capture to make animation Make sure the area to be displayed is not obstructed 4

5 Playblast Steps Window -> Playblast 5

6 Playblast Steps 6

7 Rendering Quality Window -> Rendering Editors -> Render Settings 7

8 Rendering Quality 8

9 Software VS Hardware Rendering  Software  Computation done by the computer instead of special hardware  It is flexible programming  Slower than hardware since it needs more time for calculation  Hardware  Computation done through video card and drivers  It is faster than software rendering  Usually it produce a lower quality than software rendering 9

10 Render Output Formats Default: Maya Image File Format (IFF) Two main types: Raster: pixel based format TIFF, BMP, JPG… Vector: line/curve based format AI, SWF, SVG… 10

11 Render Output Channels: Four main channels per pixel 3 color channels Red Green Blue Alpha channel, used for transparency. Depth channel may be used to record how far away a given pixel is. 11

12 Channels 12

13 Batch Rendering Allows rendering of multiple images at once Rendering an animation: Configure options Check Script Editor 13

14 ACCAD Render Farm Start->Programs->Graphics 3D->Submit to ACCAD Distributed Rendering 14

15 Render Layers Example from Maya documentation. 15

16 Reasons to Composite Creativity Modifiability Efficiency 16

17 Interface 17

18 Caveats Be mindful of compositor expectations Color and channel interpretation 18

19

20 Grouping 20

21 Sets and Partitions Sets – collections of objects. Paritions – non-overlapping sets. 21

22 Display Layers 22

23 Display Layers visibility off 23

24 Display Layers Template – wireframe - not selectable 24

25 Display Layers Reference – not selectable 25

26 Copies vs. Instances 26

27 Copies vs. Instances 27

28 Copies vs. Instances 28

29 Copies vs. Instances 29

30 File Referencing allows you to assemble multiple objects, shading materials, animation, and so on, into a scene without importing the files into the scene. allows users to segment scenes as required to suit the production workflow. not like Importing where the objects get copied over. Referencing needs an active link. reduces file size of the composited scene. 30

31 File Referencing 31 House.ma Boy.maGirl.ma Parent Scene Referenced Child scenes House.ma Boy.maGirl.ma Shoes.maHat.ma Referenced GrandChild scenes multi-level referencing

32 File Referencing 32 Lock: prevent them from being accidentally modified when they are referenced in your scene.

33 File Referencing When modified within the parent scene, the edits are recorded in a reference node that is created in the parent scene file. The data in the original referenced child scene file remains unmodified. Edits made to attributes within a parent scene have precedence over modifications made to the same attributes in the referenced child scene file lower in the hierarchy. 33 Parent Child Scale in parent scene Scale & change color in child scene

34 Proxy References substitute one or more file references by creating a set of possible substitute references, known as proxies, for a given file reference. are used to temporarily simplify complex scenes by substituting simpler versions of the objects into the scene. allowing you to focus on the elements you need to work on while still maintaining a spatial context of the scene’s elements. A proxy reference can only be created for an existing file reference. 34 http://download.autodesk.com/us/ma ya/2009help/index.html?url=File_refe rencing_About_proxy_references.htm,topicNumber=d0e117929

35 Proxy References 35 File Referencing 2 ‘complex’ cubes exist proxy references

36 Proxy References 36 Proxy References :2 ‘simple’ sphere

37 Thank you ! 37


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