Presentation on theme: "Multimedia e-learning design After analysis (audience, needs, goals, content, resource requirements and schedule), you are ready for design But don’t skimp."— Presentation transcript:
Multimedia e-learning design After analysis (audience, needs, goals, content, resource requirements and schedule), you are ready for design But don’t skimp on analysis! Why emphasize getting analysis right?
Outputs of multimedia design Produce a complete specification of all media elements and interactivity Explicit enough that developers know exactly what to implement and any standards Products of e-learning design: 1) User interface design (prototype in Flash) 2) Content design 3) Standards and conventions Email me a link to a project web site with iteration 1 of analysis & design documents and program by 10am, Tuesday March 17
User interface design Develop a mock-up of look and feel Model all functions with use cases Write developer guidelines—standardizing screen layouts, text, graphics, audio, video, and conventions for interactivity See CIMEL guidelinesCIMEL guidelines www.gsu.edu/~wwwitr/docs/idguide/index.html www.gsu.edu/~wwwitr/docs/idguide/index.html
Content design: navigational maps Navigational maps or flowcharts show overall structure of piece Structure may be linear, hierarchical, multi-linear, web graph, or composite
Adding details to storyboards Storyboards start out as sketches May add supplementary text describing non-pictorial details and interactivity What do you think? Will you use storyboards?
Scripts Like movie or TV scripts Provide complete details in textual form See Jennifer Birch’s scriptJennifer Birch’s script Scripts may incorporate some graphics (another example)another example Will you use scripts or storyboards?
Setting project standards CIMEL project’s script writing guidelinesscript writing guidelines Why are such standards important? Consistency among multiple developers What standards should you set? Text and font styles, sizes, colors: Design for readability on a screen Distinguish different voices or personae? Graphics: buttons, clip art, quiz templates? File formats, file library? Audio: sampling rate, sound effects?
Iterative design (1) First iteration describes high level navigational structure and key scenes Show key scenes: Lopuck calls these “places” or “environments” for action Rough, initial storyboards (as in UM example) may be useful Template for storyboard sketch available
Iterative design (2) Successive iterations show more detail Develop script and/or storyboards that show each scene, screen by screen Lopuck’s storyboard adds detail about interactivity, sound, etc.
Iterative design (3) Cates’ storyboard shows details about sequencing of screens, base and overlay timing, interactivity, etc. Template for Cates’ storyboards available Which design format will you use— navigational maps, storyboards or scripts?
Script writing guidelines Divide the script into small screens (especially for Flash) Number screens 10, 20, etc. Why? Be detailed and explicit, indicating all media and interactivity Use enthusiastic conversational tone and active voice sentencesconversational tone Exercises should provide feedback for both correct and incorrect choices Indicate how to focus a learner’s attention
Reminder: Produce design documents explicit enough that developers know exactly what to implement Products of e-learning design: 0) Update your requirements spec 1) User interface design (prototype in Flash) 2) Content design (script and/or storyboards) 3) Media standards (fonts, file formats, clip art) Email me a link to a project web site with iteration 1 of analysis & design documents and program by 10am, Tuesday March 17