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© 2009 Acehub Vista Sdn. Bhd. 1 1. Introduction to ARM ® Processors.

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Presentation on theme: "© 2009 Acehub Vista Sdn. Bhd. 1 1. Introduction to ARM ® Processors."— Presentation transcript:

1 © 2009 Acehub Vista Sdn. Bhd. 1 1. Introduction to ARM ® Processors

2 © 2009 Acehub Vista Sdn. Bhd. 2 Processors Market In 2007: 13 billion microprocessors were shipped. 3 billion are based on the ARM architecture embedded processor. 150 million are for the PC, notebook, and workstation. By February 2008: 10 billion ARM-based processors have been produced.

3 © 2009 Acehub Vista Sdn. Bhd. 3 Originally conceived to be a processor for the desktop system (Acorn ® ) now entrenched in embedded markets First well-known product Apple ® ’s Newton™ PDA (1993) based on an ARM6 core Significant breakthrough Apple ® ’s iPod ® (2001) based on an ARM7 core A Bit of ARM History

4 © 2009 Acehub Vista Sdn. Bhd. 4 Processor Architecture ARM stands for “Advanced RISC Machine”. based on Reduced Instruction Set Computer (RISC) architecture –trading simpler hardware circuitry with software complexity (& size) –but latest ARM processors utilize more than 100 instructions

5 © 2009 Acehub Vista Sdn. Bhd. 5 ARM Processor By having relatively simpler hardware, the ARM processor is targeted for applications that demand: low power consumption – i.e. battery powered devices, mobile devices Biggest market for the ARM processor: mobile phones and smart phones

6 © 2009 Acehub Vista Sdn. Bhd. 6 ARM Partners The ARM processor is not sold as a processor chip but as a hardware IP license. Licensees add their own logic and customized peripherals and then manufacture the silicon processor chip. typically sold as ASIC/SOC for embedded applications Some of the present and past licensees (ARM calls them Partners) include: Texas Instruments, Philips, Analog Devices, Qualcomm Intel (StrongARM ® and XScale ® ) Atmel – its processor is used on the ARM9 board

7 © 2009 Acehub Vista Sdn. Bhd. 7 ARM Processor Main Features Typical ARM processors: run at a relatively slow clock cycle (few hundred MHz). [But new and upcoming family, like the dual-core Cortex™-A9 Osprey is capable of achieving up to 2 GHz clock.] 32-bit instructions, with extension to support 16-bit Thumb ® & Thumb-2 instructions. single unified memory address space (i.e. all peripherals and I/O are accessed like normal memory, at certain specific memory locations). relatively low power consumption.

8 © 2009 Acehub Vista Sdn. Bhd. 8 ARM Processor Families a)ARM7TDMI family (E.g. NXP’s ARM7) Based on ARMv4T architecture with 3-stage pipeline supports the 16-bit Thumb instruction set supports the JTAG Debugger includes a fast Multiplier to support DSP algorithm supports the In-Circuit Emulation interface b)ARM9TDMI family (E.g. Atmel’s ARM9) Based on ARMv4T with Harvard cache architecture 5-stage pipeline ARM920T is based on ARM9TDMI with a memory management unit (MMU)

9 © 2009 Acehub Vista Sdn. Bhd. 9 ARM Processor Families (cont’d) c)ARM9E family (E.g. Intel’s XScale) Based on ARMv5E architecture Enhanced with DSP instructions Hardware support of Java™ bytecodes execution d)ARM10 family Based on ARMv5E with MMU e)ARM11 family Based on ARMv6 architecture Supports SIMD instructions

10 © 2009 Acehub Vista Sdn. Bhd. 10 ARM Processor Families (cont’d) f)Cortex families Based on ARMv7 architecture Supports the new Thumb-2 instruction set Cortex-A: For complex OS based applications Cortex-R: For real-time embedded applications Cortex-M: For deeply embedded, microcontroller type cost sensitive applications Only executes Thumb-2 codes

11 © 2009 Acehub Vista Sdn. Bhd. 11 Processor General Concepts

12 © 2009 Acehub Vista Sdn. Bhd. 12 Basic Processor-Based System Registers Processor core Cache/SRAM memory Main memory Storage memory I/O Interface Address bus, data bus, and bus control signals

13 © 2009 Acehub Vista Sdn. Bhd. 13 System Components The basic components: a)Processor with its associate temporary memory (registers and cache if available) for code execution b)Main memory and secondary memory where code and data are temporary and permanently stored c)Input and output modules that provide interface between the processor and the user Connected through an interface bus consists of Address, Data, and Control signals e.g. AMBA bus for the ARM-based processor

14 © 2009 Acehub Vista Sdn. Bhd. 14 Memory Hierarchy A typical processor is supported by: on-board main memory (e.g. SDRAM up to GB) on-chip or on-die cache memory (e.g. SRAM KB to MB) on-die registers Some processors also provide general purpose on-chip SRAM (e.g. embedded processor) which may be configured as SRAM/Cache combination (e.g. TI’s DSP) Typically, a processor also utilizes secondary non-volatile memory for permanent code and data storage like Flash-based memory and hard disk

15 © 2009 Acehub Vista Sdn. Bhd. 15 Address Space Address space of a processor depends on its address decoding mechanism size will depend on the number of address bit used Depending on the processor design, there may be two types of address space one is used by normal memory access another one is reserved for I/O peripheral registers (control, status, and data) need extra control signal or special means of accessing the alternate address space

16 © 2009 Acehub Vista Sdn. Bhd. 16 I/O Reg Memory Processor 0x00000000 Refer to the range of address that can be accessed by the processor determined by the number of address bit utilized in the processor architecture. Some processor families (e.g. ARM) utilize only one address space for both memory and I/O devices i.e. everything is mapped in the same address space 0xFFFFFFFF I/O Data Code Address Space (cont’d)

17 © 2009 Acehub Vista Sdn. Bhd. 17 Memory Mapped vs I/O Mapped Memory Address Space Processor 0x00000000 Some processor families have two address spaces. E.g. For the x86 processor, memory and I/O devices can be mapped in two different address spaces: memory address space and I/O address space 0xFFFFFFFF 0x0000 0xFFFF I/O Address Space I/O Reg Data Code Data Code

18 © 2009 Acehub Vista Sdn. Bhd. 18 Memory System Architectures Two types of information are found in a typical program code: i)Instruction codes for execution ii)Data that is used by the instruction codes Two classes of memory system design to store these information: i.von Neumann architecture ii.Harvard architecture

19 © 2009 Acehub Vista Sdn. Bhd. 19 0000h FFFFh Code Data Code Data Table Data Processor Single path (bus) for both Code & Data The von Neumann architecture utilizes only one memory bus for both instruction fetching and data access simplifies the hardware and glue logic design code and data located in the same address space von Neumann Architecture


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