Presentation is loading. Please wait.

Presentation is loading. Please wait.

CS559-Computer Graphics Copyright Stephen Chenney Color Recap The physical description of color is as a spectrum: the intensity of light at each wavelength.

Similar presentations


Presentation on theme: "CS559-Computer Graphics Copyright Stephen Chenney Color Recap The physical description of color is as a spectrum: the intensity of light at each wavelength."— Presentation transcript:

1 CS559-Computer Graphics Copyright Stephen Chenney Color Recap The physical description of color is as a spectrum: the intensity of light at each wavelength Humans have three types of cone – each responds differently to an incoming spectrum Experiments show that humans can match all colors by combining three primary colors The most common computer graphics primaries are Red (645.16nm), Green (526.32nm) and Blue (444.44nm)

2 CS559-Computer Graphics Copyright Stephen Chenney Color Matching Given a spectrum, how do we determine how much each of R, G and B to use to match it? First step: –For a light of unit intensity at each wavelength, ask people to match it with R, G and B primaries –Result is three functions, r( ), g( ) and b( ), the RGB color matching functions

3 CS559-Computer Graphics Copyright Stephen Chenney The RGB Color Matching Functions

4 CS559-Computer Graphics Copyright Stephen Chenney Computing the Matching The spectrum function that we are trying to match, E( ), gives the amount of energy at each wavelength The RGB color matching functions tell us how much of each primary is needed to match at each wavelength Hence, if the “color” due to E( ) is E, the match is:

5 CS559-Computer Graphics Copyright Stephen Chenney Color Spaces Taking linear combinations of R, G and B defines the RGB color space –the range of perceptible colors generated by adding some part each of R, G and B If R, G and B correspond to a monitor’s phosphors (monitor RGB), then the space is the range of colors displayable on the monitor

6 CS559-Computer Graphics Copyright Stephen Chenney RGB Color Space

7 CS559-Computer Graphics Copyright Stephen Chenney Problems with RGB Only a small range of potential perceivable colors (particularly for monitor RGB) It isn’t easy for humans to say how much of RGB to use to make a given color –How much R, G and B is there in “brown”? (Answer:.64,.16,.16) –If you ever need to answer such questions, file rgb.txt under X11 Perceptually non-linear –two points a certain distance apart in one part of the space may be perceptually different –Two other point, the same distance apart in another part of the space, may be perceptually the same

8 CS559-Computer Graphics Copyright Stephen Chenney CIE XYZ Color Space Defined in 1931 to describe the full space of perceptible colors –Revisions now used by color professionals Color matching functions are everywhere positive –Cannot produce the primaries – need negative light! –But, can still describe a color by its matching weights –Y component intended to correspond to intensity Most frequently set x=X/(X+Y+Z) and y=Y(X+Y+Z) –x,y are coordinates on a constant brightness slice

9 CS559-Computer Graphics Copyright Stephen Chenney CIE x, y Note: This is a representation on a projector with limited range, so the right colors are not being displayed

10 CS559-Computer Graphics Copyright Stephen Chenney CIE Matching Functions

11 CS559-Computer Graphics Copyright Stephen Chenney Qualitative features of CIE x, y Linearity implies that colors obtainable by mixing lights with colors A, B lie on line segment with endpoints at A and B Monochromatic colors (spectral colors) run along the “Spectral Locus” Dominant wavelength = Spectral color that can be mixed with white to match Purity = (distance from C to spectral locus)/(distance from white to spectral locus) Wavelength and purity can be used to specify color. Complementary colors=colors that can be mixed with C to get white

12 CS559-Computer Graphics Copyright Stephen Chenney Going from RGB to XYZ These are linear color spaces, related by a linear transformation Match each primary, for example: Substitute and equate terms:

13 CS559-Computer Graphics Copyright Stephen Chenney Determining Gamuts Gamut: The range of colors that can be produced Plot the matching coordinates for each primary Region contained in triangle (3 primaries) is gamut Two primaries produce a line

14 CS559-Computer Graphics Copyright Stephen Chenney More linear color spaces Monitor RGB: primaries are monitor phosphor colors, primaries and color matching functions vary from monitor to monitor: –Almost all applications assume that RGB is the same as monitor RGB YIQ: mainly used in television –Y is (approximately) intensity, I, Q are chromatic properties –Linear color space; hence there is a matrix that transforms XYZ coords to YIQ coords, and another to take RGB to YIQ –I and Q can be transmitted with low bandwidth.

15 CS559-Computer Graphics Copyright Stephen Chenney Munsell Color Space Problems with linear spaces remain: –Hard to specify colors without resorting to matching functions –Perceptually non-uniform Munsell: describes surfaces, rather than lights - less relevant for graphics –Surfaces must be viewed under fixed comparison light

16 CS559-Computer Graphics Copyright Stephen Chenney Munsell color space

17 CS559-Computer Graphics Copyright Stephen Chenney HSV Color Space (Alvy Ray Smith, 1978) Hue: the color family: red, yellow, blue… Saturation: The purity of a color: white is totally unsaturated Value: The intensity of a color: white is intense, black isn’t Space looks like a cone –Parts of the cone can be mapped to RGB space Not a linear space, so no linear transform –But there is an algorithmic transform

18 CS559-Computer Graphics Copyright Stephen Chenney HSV Color Space

19 CS559-Computer Graphics Copyright Stephen Chenney Uniform Color Spaces Color spaces in which distance in the space corresponds to perceptual “distance” Only works for local distances –How far is red from green? Is it further than red from blue? Use MacAdams ellipses to define perceptual distance

20 CS559-Computer Graphics Copyright Stephen Chenney MacAdam Ellipses (scaled by a factor of 10) on CIE x, y

21 CS559-Computer Graphics Copyright Stephen Chenney CIE u’v’ is a non-linear color space where color differences are more uniform

22 CS559-Computer Graphics Copyright Stephen Chenney Subtractive mixing Inks subtract light from white, whereas phosphors glow Inks: Cyan=White-Red, Magenta=White-Green, Yellow=White-Blue For a good choice of inks, matching is linear: –C+M+Y=White-White=Black –C+M=White-Yellow=Blue Usually require CMY and Black, because colored inks are more expensive, and registration is hard For good choice of inks, there is a linear transform between XYZ and CMY


Download ppt "CS559-Computer Graphics Copyright Stephen Chenney Color Recap The physical description of color is as a spectrum: the intensity of light at each wavelength."

Similar presentations


Ads by Google