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Clustering Vertices of 3D Animated Meshes

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Presentation on theme: "Clustering Vertices of 3D Animated Meshes"— Presentation transcript:

1 Clustering Vertices of 3D Animated Meshes
Abdullah Bulbul

2 Introduction Progress Indicator 3D meshes are made of vertices
2/16 3D meshes are made of vertices Complex 3D meshes Huge number of vertices Cluster the vertices Data reduction Developments in IR Adapt IR findings to Computer Graphics Progress Indicator Stanford Bunny: ~ vertices Armadillo: ~ vertices

3 Motivation (1/3) A little history...
3/16 A little history... Our aim was finding the points that are looked at Used eye tracker Accuracy: 0.5 degree, 20 pixels of error Vertex based calculations: accuracy not sufficient Which vertex is looked at? Many candidates Users look at

4 Motivation (2/3) Solution Cluster vertices to form these regions
4/16 Solution No per-vertex calculation Region based calculations Cluster vertices to form these regions

5 Motivation (3/3) Data reduction: Perceptible regions:
5/16 Data reduction: Operate only for cluster representatives Perceptible regions: A vertex is so small (millions of vertices) Selecting a vertex does not make sense Instead, select a cluster

6 Background (1/2) Clustering in IR Incremental Algorithms
6/16 Clustering in IR Incremental Algorithms Can (1993) - Incremental clustering for dynamic information processing Charikar et al. (1997) - Incremental clustering and dynamic information retrieval Single Pass Partitioning Multi Pass Overlapping Graph Theoretical Hierarchical

7 Background (2/2) 3D mesh decomposition
7/16 3D mesh decomposition Katz et al. (2003) - Hierarchical mesh decomposition using fuzzy clustering and cuts Berretti et al. (2009) - 3D mesh decomposition using reeb graphs

8 Approach Data to use – properties of vertices No binary term vectors
8/16 Data to use – properties of vertices Position: x, y, z Velocity Color: RGB or HSV Curvature No binary term vectors Properties have continuous values (not 0 - 1) Velocity map Curvature map

9 Approach Adapt and try several algorithms
9/16 Adapt and try several algorithms Seed oriented single-pass algorithms Randomly select cluster heads Artificial selection of cluster heads Homogenous distribution C3M - Select leading documents Not simple Requires binary term-vectors Heuristic approaches Incremental approaches C2ICM

10 Seed oriented approaches
10/16 Random selection of cluster heads Randomly select several vertices to be cluster heads Assign each vertex to the most similar cluster head Similarity: Euclidean distance Not so good: non-connected components in same cluster Non-homogeneous cluster sizes

11 Seed oriented approaches
11/16 Artificial selection of cluster heads Most similar cluster heads are as different as possible Again: Assign each vertex to the most similar cluster head Similarity: Euclidean distance Not so good: non-connected components in same cluster Nearly homogeneous cluster sizes

12 Seed oriented approaches
12/16 C3M We need binary term vectors How to convert continuous values to binary ones Idea: Divide space into equal sized intervals each corresponding to a term The term into which a property falls becomes 1 other become 0 For example, assume x values are in the range: 0 to 99 Divide to 10 intervals: 0-9, 10-19, ... , 90-99 If xi is 29, term vector: And xj is 30, term vector: No good

13 A Heuristic Approach Start with a vertex
13/16 Start with a vertex Look at each neigbor If number of vertices in the cluster < a threshold Add the neighbor to this cluster Otherwise, start a new cluster Solves the aformentioned problem of connectivity Non-connected vertices cannot be put into the same cluster Not implemented yet

14 Incremental Approaches
14/16 Vertex properties change through the animation Cluster structure needs to be maintained New clusters may be necessary C2ICM Cannot be used as it is Maintenance related issues can be adapted

15 Conclusion Clustering vertices of 3D animated meshes
15/16 Clustering vertices of 3D animated meshes Several approaches are implemented What remains Implement heuristic approach Develop the incremental approach Use all properties Curvature can be used as a constraint

16 End of Presentation 16/16 Questions? Thank you 


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