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10.1 AWT. 10.1.1 The AWT classes Users today expect a Graphical User Interface (GUI) Improves application usability Difficult to implement cross-platform.

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Presentation on theme: "10.1 AWT. 10.1.1 The AWT classes Users today expect a Graphical User Interface (GUI) Improves application usability Difficult to implement cross-platform."— Presentation transcript:

1 10.1 AWT

2 10.1.1 The AWT classes Users today expect a Graphical User Interface (GUI) Improves application usability Difficult to implement cross-platform GUIs

3 10.2.1 Designing the class Design the GUI on paper. Get Feedback Identify the components required, including containers Select a Layout manager for each container Create and add components to the containers. Treat them as a hierarchy. Start with the lowest level first Register listeners as appropriate Set the highest-level container size, and make it visible

4 10.2.2 Creating the components Button –Viewable on-screen object, uses events to report useage Label –A viewable string of text TextArea –A viewable area that can hold multiple lines of text TextField –A viewable field that can hold one line of text

5 10.2.3 Selecting containers Two main types of containers – Window & Panel Frame & Dialog are subclasses of Window –Frame is a window with a title, and is resizable –Dialog is movable but not resizable Panel requires a container, and can contain other elements Panels are used to arrange groups of elements on the same container (eg, Frame or Dialog)

6 10.2.4 Layout managers Layout managers arrange components in a container Relative arrangement, rather than absolute Because Java is cross-platform, differences exist Require relational layout to ensure GUI is usable on multiple platforms

7 10.2.5 Sizing components and containers Layout manager positions components in the container When a container needs to arrange its components it uses its reference to the layout manager Resizing a container also invokes the layout manager Layout manager can control the size of components Size the highest level container once all components have been added Make it visible using setVisible(true)

8 10.3.1 Event model Components that react to user input can generate events Events are objects that represent what happened Objects that are designed to process the event register as a listener with the event generator

9 10.3.2 Events & listeners Event objects represent the event Subclass from java.awt.AWTEvent –ActionEvent, TextEvent, KeyEvent, InputEvent Objects designed to process events are called handlers Handlers implement the appropriate listener interface Register with the event generator

10 10.3.3 Listener classes Separate listener interface for each event type ActionListener, ItemListener, FocusListener, etc The class that will be receiving the event implements the appropriate listener The action is performed in the method specified by the interface

11 10.3.4 Adapter classes Some listener interfaces include many methods To implement these interfaces the handler class must implement all these methods Java provides adapter classes, that implement empty methods The handler need only extend the adapter class and implement the method(s) of interest

12 10.3.5 Inner classes & anonymous classes Some classes can be defined within other classes Eliminates need for a separate source file Often used for listeners or adapters

13 10.3.6 Anonymous classes Defined within a statement Has no class name or explicit reference Usually a simple implementation Can extend a class OR implement ONE interface

14 10.4 Case Study: JBANK Application


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