Download presentation
Presentation is loading. Please wait.
1
Towards A Multi-Agent System for Network Decision Analysis Jan Dijkstra
2
Agenda 1.Introduction of the Model 3.Essentials of Cellular Automata 4.Agent Characteristics 5.Multi Agent Simulation Models 6.Towards the Framework
3
Introduction of the Model
4
Architects and urban planners are often faced with the problem to assess how their design or planning decisions will affect the behavior of individuals. One way of addressing this problem is the use of models simulating the navigation of users in buildings and urban environments. A Multi-Agent System based on Cellular Automata
5
Essentials of Cellular Automata
6
Cellular automata are discrete dynamical systems whose behavior is completely specified in terms of a local relation Cellular automata are discrete dynamical systems whose behavior is completely specified in terms of a local relation Cell Cellular automata are characterized by the following features: Grid State Time
7
Cellular Automata Model of Traffic Flow
8
Agent Characteristics
9
Agent Definitions Agents are computational systems that inhibit some complex dynamic environment, sense and act autonomously in this environment, and by doing so realize a set of goals or tasks for which they are designed (Maes). An autonomous agent is a system situated within and part of an environment that senses that environment and acts on it, over time, in pursuit of its own agenda (Franklin & Graesser).
10
Agent Properties Autonomy - agents have some control over their actions and internal state Social ability - agents interact with other agents Reactivity - agents perceive their environment and respond to changes in it Pro-activeness - agents exhibit goal-directed behavior by acting on their own initiative ? Mentalistic capabilities - knowledge, belief, intention, emotion
11
Agent Architecture State Production System Action Perception Sensors Effectors
12
Multi Agent Simulation Models
13
simulating Offers the promise of simulating autonomous agents and the interaction between them. behaviors evolve dynamically during the simulation Evolution capabilities: evolution of the agent’s environment evolution of the agent’s behavior during the simulation anticipated behavior unplanned behavior
14
Towards the Framework
15
Cellular Automata Artificial Intelligence Distributed Artificial Intelligence Multi Agent Simulation Models
16
Motivation Develop a system how people move in a particular environment. People are represented by agents. The cellular automata model is used to simulate their behavior across the network. A simulation system would allow the designer to assess how its design decisions influence user movement and hence performance indicators.
17
Network Model The network is the three-dimensional cellular automata model representation of a state at a certain time.
18
transition of a state of a cell
19
different neighborhoods
20
Agent Model
21
User Agent Define an user-agent as: U =, where: R is finite set of role identifiers; {actor, subject} S scenario, defined by: S =, where: B represents the behavior of user-agent i I represents the intentions of a user-agent i A represents the activity agenda user user-agent i F represents the knowledge of information about the environment, called Facets T represents the time-budget each user-agent possesses
22
The Integration of Cellular Automata and Multi Agent Technology an actor-based view Initially, we will realize different graphic representations of our simulation : a network-based view a main node-based view
23
network grid and decision points
24
main node-based view
25
actor-based view / network-based view
26
Simulation Experiment Design of a simulation experiment of pedestrian movement. Considering a T-junction walkway where pedestrians will be randomly created at one of the entrances. Some impressions...
Similar presentations
© 2024 SlidePlayer.com Inc.
All rights reserved.