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Black ears to blonde cats: a call to action for HCI Ben Bederson & Allison Druin Human-Computer Interaction Lab Computer Science Dept. & iSchool University.

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Presentation on theme: "Black ears to blonde cats: a call to action for HCI Ben Bederson & Allison Druin Human-Computer Interaction Lab Computer Science Dept. & iSchool University."— Presentation transcript:

1 black ears to blonde cats: a call to action for HCI Ben Bederson & Allison Druin Human-Computer Interaction Lab Computer Science Dept. & iSchool University of Maryland

2 “Once upon a time a huge tribe of cats lived in a remote village. A river divided the village in two. Black cats lived on one bank and blonde cats lived on the other… In summer and autumn, a black cat ruled the village and in spring and winter, a blonde cat ruled the village. ” -Black ears … blonde ears (2002)

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5 “ I think you can hear me now. If you are all willing to listen to each other, we will be able to solve our problems. Only when you can do that will we be happy and able to live in peace.” -Black ear … blonde ear (2002) in www.childrenslibrary.orgwww.childrenslibrary.org The Tamer Institute for Community Education, Palestine by Khaled Jumm’a, Illustrated by Foutinie Dedwase

6 future mobile of HCI huge natural language (and vision) physical computing context awareness user social networks generated content privacy awareness

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8 1.Design for the World 2.Partner for Deepest Change 3.Support Creative Expression 4.Balance Understanding Innovation & Real World

9 greater… shipping books are difficult the needs of the world have never been 20 th century models of & expensive educational services & materials access to has declined intolerance & prejudice children are continues… [1 Design for the World] 2 3 4

10 International Children’s Digital Library research led by the UMD 3,000,000 unique visitors books in 51 languages [Druin et al., 2001; Hourcade et al., 2002; Druin, 2005; Hutchinson, 2007; Druin et al., 2007; Massey et al., 2006] website in 16 languages 150,000 pages of digitized books 100,000 visitors per month now a non-profit foundation users in 200+ countries [1 Design for the World] 2 3 4 DEMO

11 funded by the World Bank [Druin, Bederson et al., 2009] International Children’s Digital Library Phase I Urban Phase II Rural Phase III Mobile partnering with Mongolian adding digital access to traditional literacy project Ministry of Education [1 Design for the World] 2 3 4

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16 Mobile library A iPhone goes children are enables access where [1 Design for the World] 2 3 4 ICDL for

17 based on HCIL’s annual service project Service projects around the world Master’s projects, Ph.D. work, sabbatical work

18 1.Design for the World 2.Partner for Deepest Change 3.Support Creative Expression 4.Balance Understanding Innovation & Real World

19 Partners for Change children elders voters developing countries families U.S. National Park Service Google Microsoft UNICEF One Laptop per Child LeapFrog Sesame Workshop Intel Zumobi Fisher Price Chevron NASA PBS Discovery Channel World Bank Mongolian Ministry of Education 1 [2 Partner …] 3 4

20 Design Process user tester informant design partner [Druin, 2002] Roles for the 1 [2 Partner …] 3 4

21 Partnering Methods Sticky Note Critique [Druin, 2002] Low-tech Prototyping [Druin, et al., In press] Mixing ideas [Guha et al., 2004] Iterative Design with Children 1 [2 Partner …] 3 4

22 National Park Service share ideas about [Chipman et al., 2006] the outdoors nature walks with in-context technology National Park visitors collaboration enhanced park experience 1 [2 Partner …] 3 4

23 Google HCIL Partnerships Amazon Web Services IBM U.S. National Park Service Microsoft UNICEF One Laptop per Child Sesame Workshop Intel Zumobi Fisher Price PBS World Bank Mongolian Ministry of Education Washington Hospital Center Samsung Lockheed Martin 1 [2 Partner …] 3 4

24 highlights HCI community’s partnerships CHI award… Most unlikely set of partners

25 1.Design for the World 2.Partner for Deepest Change 3.Support Creative Expression 4.Balance Understanding Innovation & Real World

26 Developed by 106 children & 24 adults from Supported by EU, i 3 KidPad: [Boltman et al., 2002; Hourcade et al., 2002; Druin, 2001; Stanton et al., 2001; Benford et al., 2000; Druin et al., 1997] zooming storytelling Sweden, England, & US Experimental Schools Environment 1 2 [3 Creative Expression] 4

27 Intergenerational Stories 1 2 [3 Creative Expression] 4 sharing iPhone between Grandparents and children stories editing ICDL books drawing, taking pictures, writing, etc. can be used to edit to create new stories from existing books Mobile or create a new story DEMO

28 worldwide collecting, UNICEF [http://jonnyj.net/interangible/archives/175] preserving, & sharing personal stories voices of everyone, everywhere communicate locally heard globally but be all cultures, all languages, at all times 1 [2 Partner …] 3 4

29 collection of stories on how HCI supports creative expression possible YouTube collection traveling exhibit in museums, art schools, galleries shows next generation of creativity [CC 2007]

30 1.Design for the World 2.Partner for Deepest Change 3.Support Creative Expression 4.Balance Understanding Innovation & Real World

31 & real world balance understanding innovation 1 2 3 [4 Balance …]

32 social web scale 1 2 3 [4 Balance …] visualizaze

33 Translating 1 2 3 [4 Balance …] Monolingual speakers ICDL books Goal: 1,000,000 book-languages Human-Distributed Computation for translation

34 International fund to support the best HCI ideas early, early funding for research ideas that can have real-world impact expand Y Combinator vision


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