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Stanford hci group / cs147 u 06 November 2007 Human-Information Interaction Scott Klemmer tas: Marcello Bastea-Forte, Joel Brandt,

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Presentation on theme: "Stanford hci group / cs147 u 06 November 2007 Human-Information Interaction Scott Klemmer tas: Marcello Bastea-Forte, Joel Brandt,"— Presentation transcript:

1 stanford hci group / cs147 http://cs147.stanford.ed u 06 November 2007 Human-Information Interaction Scott Klemmer tas: Marcello Bastea-Forte, Joel Brandt, Neil Patel, Leslie Wu, Mike Cammarano

2 Questions about the Project

3 Engelbart Video

4 Form Me to You

5 ADAPTIVE BEHAVIOR 10 7 (months)SOCIALSocial Behavior 10 6 (weeks) 10 5 (days) 10 4 (hours)RATIONAL Adaptive Behavior 10 3 10 2 (minutes) 10 1 COGNITIVEImmediate Behavior 10 0 (seconds) 10 -1 10 -2 BIOLOGICAL 10 -3 (msec) 10 -4 Meg Stewart

6 HUMAN INFORMATION INTERACTION

7 GOMS  Routine cognitive skill  Well-known path

8 Information Search  Problem solving  Heuristic search  Exponential if don’t know what to do

9 OPTIMALITY THEORY Information Energy Max Useful info Time Max Energy Time [][] Optimal Foraging TheoryInformation Foraging Theory

10 Information Foraging Theory: Microeconomics of information access. People are information rate maximizers of benefits/costs Information has a cost structure

11 INFORMATION PATCHES e.g. desk piles, Alta vista search list unlike animals foraging for food, humans can do patch construction

12 We’ll stay in a patch longer…  When a patch is highly profitable  As distance between patches increases  When the environment as a whole is less profitable

13 WITHIN-PATCH ENRICHMENT: INFORMATION SCENT perception of value and cost of a path to a source based on proximal cues

14 Relevance-Enhanced Thumbnails  Within-patch enrichment  Emphasize text that is relevant to query  Text callouts Allison Woodruff

15 PHASE TRANSITION IN NAVIGATION COSTS AS FUNCTION OF INFORMATION SCENT Notes: Average branching factor = 10 Depth = 10 0246810 0 50 100 150 Depth Number of pages visited.100.125.150 0246810 0 50 100 150.100.150 Probability of choosing wrong link (f) 00.050.10.150.2 0 20 40 60 80 100 f Number of Pages Visited per Level Linear Exponential

16 IMPORTANCE FOR WEB DESIGN Jarad Spool, UIE

17 Peter Pirolli

18 MACHINE MODELING OF INFORMATION SCENT cell patient dose beam new medical treatments procedures Information Goal Link Text

19 PREDICTION OF LINK CHOICE R 2 = 0.72 0 5 10 15 20 25 30 35 05101520253035 Observed frequency Predicted frequency R 2 = 0.90 0 10 20 30 40 50 01020304050 Observed frequency Predicted frequency (a)ParcWeb (b) Yahoo

20 USER FLOW MODEL Flow users through the network User need (vector of goal concepts) Determine relevance of documents.5.3.2 Calculate Pr(Link Choice) for each page Examine user patterns Start users at page

21 SENSE MAKING TASKS  Characteristics  Massive amounts of data  Ill-structured task  Organization, interpretation, insight needed  Output, decision, solution required  Examples  Understanding a health problem and making a medical decision  Buying a new laptop  Weather forecasting  Producing an intelligence report

22 Importance of Sensemaking  75% of “significant tasks” on the Web are more than simple “finding” of information (Morrison et al., 2001)  Understanding a topic (e.g., about health)  Comparing/choosing products  Information retrieval does not support these tasks (Bhavnani et al., 2002)  E.g., Estimated that one must visit 25 Web pages in order to read about 12 basic concepts about skin cancer

23 SENSEMAKING SHOEBOX EVIDENCE FILE Search & Filter Read & Extract Schematize Build Case Tell Story Search for Information Search for Relations Search for Evidence Search for Support Reevaluate TIME or EFFORT STRUCTURE SCHEMAS HYPOTHESES PRESENTATION EXTERNAL DATA SOURCES

24 SENSEMAKING SHOEBOX EVIDENCE FILE Search & Filter Read & Extract Schematize Build Case Tell Story Search for Information Search for Relations Search for Evidence Search for Support Reevaluate TIME or EFFORT STRUCTURE SCHEMAS HYPOTHESES PRESENTATION EXTERNAL DATA SOURCES Sensemaking Loop Foraging Loop

25 Credits & Further Reading  This lecture draws heavily on Stu Card’s slides on HII  Peter Pirolli, Information Foraging


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