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Basic concept Technologies we have used The Design Problems, challenges & solutions Educational Gain
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The game is based on Ogre engine. The physics is based on newton technology. When using both we can create interactive multiple objects game.
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Ogre (Object-Oriented Graphics Rendering Engine) is a open source graphics engine. Newton Game Dynamics is a free, but closed source physics engine for realistically simulating rigid bodies in games and other real-time applicationsphysics engine
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Learning the ogre engine and the Newton technology and make both of them work together (orgrenewt). Write structural code in C++ which implement the ogre and Newton methods. Create interactive game.
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Problem: Our main obstacle with the design was interact between the Ogre engine and the Newton technology. Solution: find and implement Ogrnewt API which interact both with Ogre and Newton.
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Problem: Understand the physic behind the figures and scene. Solution: Understand the basic of image processing and the way Newton interpreters the world.
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Experiencing coding to graphical engine. Be familiar with Ogre as graphic engine and with Newton as physics engine.
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