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Testing 1… 2… 3… a play test of an as yet Untitled game M i c h a e l Y a b l o n s k y ● K e l v i n T u ● A l e x Y a n g ● A le x L o r i m e r
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what we were testing for? balance between character types special attack regulation special attacks: effects, power, etc. effectiveness of combat rules puzzle solving elements
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introducing our lab rats… 3 test subjects. an engineer with little gaming background a programmer with some gaming background a designer with extensive gaming background
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so, what did we do?
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behold! a prototype
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what’s a game without characters?
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giving ‘em something to do…
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what we were told… more enemies or more difficult enemies certain skills were underpowered/useless too many puzzles for an action game turn based sucks pick-ups: we need ‘em
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our conclusions…
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