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ICS 463, Intro to Human Computer Interaction Design: 4. Structured Design Dan Suthers This material will be covered primarily by working out examples in.

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Presentation on theme: "ICS 463, Intro to Human Computer Interaction Design: 4. Structured Design Dan Suthers This material will be covered primarily by working out examples in."— Presentation transcript:

1 ICS 463, Intro to Human Computer Interaction Design: 4. Structured Design Dan Suthers This material will be covered primarily by working out examples in class rather than via these notes.

2 Levels of design (from CLG) Conceptual –Task: what does the user want to do? –Semantic: what objects, actions and methods are needed? Physical –Syntactic (Representational): what should the information displays be like? –Interaction (Operational): what I/O sequences take place?

3 Levels of design compared Conceptual –Task (dataflow diagrams) –Semantic (ER diagrams) Physical –Syntactic (Representational) –Interaction (Operational) Role Model Task Model Content Model (contexts, navigation) Implementation Model

4 Eurochange Example Validate, check request, deliver Reconstruct the dataflow diagrams How would this look in essential use case notation? Compare advantages. Entity relationship Task allocation Terminal design: too much of a jump? Since we missed last week, should we just look at your work?

5 Task Allocation Considerations Who performs each process and how –Information need to make a decision, and learning required –Cognitive load to decide –Available physical design options –Simplicity of task-action mapping –Handling errors –User changes mind

6 Physical Design Considerations Design user action/system response and representational aspects –do essential use cases belong here? Choice of –interaction style –input devices –interrupt mechanisms Attend to –Making system state visible, or observable –Consistency

7 Examples Put off until next week … Usage-centered example: TeleGuida Physical Consistency: Belvedere Hotmail


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