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Computer Games as Art Miguel Sicart Computer Game Theory Course Spring 2005.

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Presentation on theme: "Computer Games as Art Miguel Sicart Computer Game Theory Course Spring 2005."— Presentation transcript:

1 Computer Games as Art Miguel Sicart Computer Game Theory Course Spring 2005

2 2 Today we’ll talk about... if games are art, how can they be art, why they could be art, why can this be interesting

3 But first, one of these questions I love

4 4 with some prizes...

5 5 What is the difference between Degas...

6 and Blender?

7 Representation vs. Simulation

8 8 Representation Representation (noun) - an object created to stand in for some other object To represent (verb) - the relations established between the object represented and the representation (which allow us to talk about realism). The visual arts (and perhaps the arts as we know them) are actually representational forms of expression.

9 9 Simulation To simulate is to reproduce the workings of a (complex) system within another (complex) system We have had simulations before computers, but digital technology seems to be the perfect environment for simulations.

10 10 If you don’t believe me, look at this

11 11 Games tend to simulate systems. Games tend to be simulations Therefore, games should be considered the art of simulation But what does that mean? In other words, what can games simulate in an artistic fashion?

12 Where is the art of simulation?

13 13 A Typology Remixing Reference Reworking Reaction

14 14 Remixing The use of game iconography in other media Aphex Twin’s Powerpill Pacman Gameboy Music (http://www.gameboymusicclub.org/news.html) But is this really the art of simulation? Isn’t it more related with the transmediality of games?

15 15 Reference The creation of original games that refer to previous computer games The classic example is Desert Rain (by Blast Theory (http://www.blasttheory.co.uk/bt/work_desertrain.html ) And again, what does this say about the art of simulation?

16 16 Reworking A conscious alteration of an original code in order to produce artistic effects Mods & levels can be an example: 9/11 Survivor Now we are talking (about game art)...

17 17 Reaction Performances within a game world Velvet Strike, Brody Condon’s Gunship Ready, The Church of the Three Values. It can be both specifically computer game art, and something else unrelated: borderline case.

18 18 Machinima Machinima is the name for those films created using the game engines of computer games, usually FPS Red vs. Blue is perhaps the most famous, but there are other interesting examples.

19 Problems?

20 20 These “types” of “compuer game art” do not relate to the art of simulation In a sense, they just use game technology to represent other things... therefore, they are reincarnating the representation techniques of traditional arts in the medium of the computer game

21 21 My take on the art of computer games Games have elements that, combined in a complex system of rules, can be used with artistic means In other words, games have to be the art of simulation in order to be considered artistic

22 But what is art?

23 23 Art is the unique expression of truth formulated in an unexpected, masterfully way. Truth - that what breaks common knowledge and creates new knowledge. A working definition (don’t quote me for this one)

24 24 How can games be art? Through what they simulate, and how that is integrated in a whole unique expression: Graphics Sounds Worlds Rule-based system

25 25 Games as art require a holistic perspective Even though the graphics in Half- Life 2 are outstanding, the game is not art. Even though the sound design in Doom 3 is magnificent, the game is not art Even though the world is fascinating in WoW, the game is not art

26 26 So what games are art, then? Rez Ico WarioWare Maeda Path Project Rub

27 27 Why? A topic for discussion (now): Games are art when the whole simulated system is definable as art: from the rules to world (meaning: abstract worlds can also be artistic, if they complete the whole picture of the game)

28 28 From ut pictura poiesis to...

29 ut ludus poiesis (like games, poetry)

30 Exercise

31 31 Make groups of maximum 3 Read the Dogme 95 manifesto & vow of chastity Write the Manifesto for Computer Games as a Fine Art

32 32


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