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Consumer Behavior: How and Why We Buy

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1 Consumer Behavior: How and Why We Buy
Chapter 5 Consumer Behavior: How and Why We Buy

2 Chapter Objectives Define consumer behavior and explain why consumers buy what they do Describe the prepurchase, purchase, and postpurchase activities Explain how internal factors influence consumers’ decision-making processes Show how situational factors influence consumer behavior Explain how consumers’ relationships influence their decision-making processes Show how the Internet offers consumer-to-consumer marketing opportunities Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

3 Real People, Real Choices: Decision Time at (RED)
What is the optimal way to generate the most money for the Global Fund? Option 1: Expand the (RED) model based on what the research revealed about the teen market Option 2: Stick with the existing (RED) model Option 3: Expand the (RED) model to include more traditional non-profit aspects Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

4 Decisions, Decisions Consumer behavior: The process we use to select, purchase, use, and dispose of goods, services, ideas, or experiences to satisfy needs/desires Internal, situational, and social factors influence consumer behavior Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

5 Consumer Behavior Varies
The amount of effort expended by consumers varies according to: Extended problem-solving vs. habitual decision-making Involvement: Relative importance of perceived consequences of the purchase Perceived risk: Choice of product has potentially negative consequences Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

6 Decision-Making Process: Step 1: Problem Recognition
Occurs when consumer sees a significant difference between current state and ideal state Marketers can develop ads that stimulate problem recognition Example: radio ads promoting restaurants which are played at lunchtime Example: TV ad showing excitement of owning a new car Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

7 Decision-Making Process: Step 2: Information Search
Consumers need adequate information to make a reasonable decision Consumers search memory and the environment for information Internet search engines, portals, or “shopping robots” are being increasingly relied upon Behavioral targeting: Marketers deliver ads for products consumers look for by watching what they do online Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

8 Decision-Making Process: Step 3: Evaluation of Alternatives
A consumer identifies a small number of products in which he or she is interested, then narrow choices and compare pros/cons Evaluative criteria: Product characteristics consumers use to compare competing alternatives Marketers identify and discuss important evaluative criteria Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

9 Decision-Making Process: Step 4: Product Choice
Consumers often rely on heuristics to make decisions Heuristics: A mental rule of thumb used for a speedy decision, such as . . . Price equals quality Brand loyalty Country of origin Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

10 Decision-Making Process: Step 5: Postpurchase Evaluation
Consumer satisfaction/dissatisfaction after purchase of product is critical Degree of satisfaction is influenced by whether or not expectations of product quality are met/exceeded Marketing communications must create accurate expectations for the product Cognitive dissonance is common Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

11 Internal Influences on Consumers’ Decisions
Multiple factors cause individual consumers to interpret information about the outside world differently: Perception Motivation Learning Attitudes Personality Age group Lifestyle Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

12 Perception Perception:
Process by which we select, organize, and interpret information from outside world Three factors are necessary for perception to occur Exposure: capable of registering a stimulus Attention: mental processing activity Interpretation: assigning meaning to a stimulus Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

13 Motivation Motivation: Internal state that drives us to satisfy needs by activating goal-oriented behavior The hierarchy of needs categorizes motivation as being related to five different types of needs Need types include physiological, safety, belongingness, ego, and self-actualization Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

14 Learning Learning: Behavioral learning Cognitive learning theory
A relatively permanent change in behavior caused by information or experience Behavioral learning Classical conditioning Operant conditioning Stimulus generalization Cognitive learning theory Observational learning Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

15 Attitudes Attitudes: Lasting evaluations of a person, object, or issue
Three attitude components Affect (feeling): emotional response Cognition (knowing): beliefs or knowledge Behavior (doing): intention to do something Marketers decide which attitude component will drive consumer preferences Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

16 Personality Personality: Personality traits: Self-concept
The set of unique psychological characteristics that consistently influences the way a person responds to situations in the environment Personality traits: Innovativeness, materialism, self-confidence, sociability, need for cognition Self-concept Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

17 Age Group Nostalgia is often used to market goods
Goods/services often appeal to a specific age group Purchases are often associated with a particular stage in the family life cycle Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

18 Lifestyle Lifestyle: A pattern of living that determines how people choose to spend their time, money, and energy Psychographics: Group consumers according to psychological and behavioral similarities Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

19 Situational Influences on Consumers’ Decisions
Many situational influences shape purchase choices: Important dimensions of the physical environment include décor, smells, and lighting Arousal and pleasure determine consumers’ reaction to store environment Entertainment helps enhance the shopping experience Time is a situational factor Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

20 Social Influences on Consumer Decisions
We are members of many groups that influence our buying decisions: Culture/subcultures Social class Group memberships Opinion leaders Gender roles Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

21 Culture and Subcultures
The values, beliefs, customs, and tastes produced or practiced by a group of people Includes key rituals like weddings and funerals Cultural values are important Subculture: A group within a society who share a distinctive set of beliefs, characteristics, or common experiences Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

22 Emerging Lifestyle Trends
Social movements within society also influence consumer choices Consumerism A social movement that attempts to protect consumers from harmful business practices Resulted in the Consumer Bill of Rights: Right to be safe; right to be informed; right to be heard; right to choose freely Environmentalism Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

23 Emerging Lifestyle Trends
Environmentalism Seeks conservation and improvement of the natural environment Kyoto Protocol – reduces greenhouse gasses Environmental stewardship – firms protect or enhance environment in business activities Green marketing – marketing strategy that supports environmental stewardship Greenwashing – environmentally friendly claims that are exaggerated Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

24 Social Class Social class:
The overall rank or social standing of groups of people within a society, according to factors such as family background, education, occupation, and income Status symbols such as luxury products allow people to flaunt their social classes Mass-class consumers are targeted by many marketers Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

25 Group Memberships Reference group:
A set of people a consumer wants to please or imitate and that therefore has an effect on an individual’s evaluations, aspirations, or behavior Conformity means that people change behavior due to group pressure Referred to as the bandwagon effect Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

26 Opinion Leaders Opinion leaders
Are people who influence others’ attitudes or behaviors because others perceive them as possessing expertise about the product Have high interest in product category Update knowledge by reading, talking with salespeople, etc. Impart both positive and negative product information Are among the first to buy goods Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

27 Gender Roles Gender roles Society’s expectations regarding appropriate attitudes, behaviors, and appearance for men and women Consumers often associate “sex-typed” products with one gender or the other Sex roles are constantly evolving Metrosexuals Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

28 Consumer-to-Consumer E-Commerce (C2C)
C2C E-Commerce: Online communications and purchases that occur among individuals without directly involving the manufacturer or retailer Popular online C2C formats include: Gaming Chat rooms, rings, lists, and boards Social networks Online brand communities Blogs Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

29 Real People, Real Choices: Decision Made at (RED)
Julia chose option 1 Julia felt (RED) should complement partnerships with international brands with smaller special editions appealing to youth Implementation: (RED) skateboard was introduced in 2008 to target teens Measuring success: Brand tracking study measured awareness, consideration, preference, and brand momentum Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

30 Keeping It Real: Fast-Forward to Next Class Decision Time at NCR
Meet Brad Tracy, VP of Americas Marketing Deployment for NCR NCR recently released a new generation of point of sale (POS) workstations The decision to be made: Should NCR continue to attend a particular trade show? Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall

31 Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America. Copyright © 2009 Pearson Education, Inc.   Publishing as Prentice Hall Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall


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