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Lecture 16 Cramer’s Rule, Eigenvalue and Eigenvector Shang-Hua Teng.

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Presentation on theme: "Lecture 16 Cramer’s Rule, Eigenvalue and Eigenvector Shang-Hua Teng."— Presentation transcript:

1 Lecture 16 Cramer’s Rule, Eigenvalue and Eigenvector Shang-Hua Teng

2 Determinants and Linear System Cramer’s Rule

3 Cramer’s Rule If det A is not zero, then Ax = b has the unique solution

4 Cramer’s Rule for Inverse Proof:

5 Where Does Matrices Come From?

6 Computer Science Graphs: G = (V,E)

7 Internet Graph

8

9 View Internet Graph on Spheres

10 Graphs in Scientific Computing

11 Resource Allocation Graph

12 Road Map

13 Matrices Representation of graphs Adjacency matrix:

14 Adjacency Matrix: 1 2 3 4 5

15 Matrix of Graphs Adjacency Matrix: If A(i, j) = 1: edge exists Else A(i, j) = 0. 12 34 1 -3 3 2 4

16 1 2 3 4 5 Laplacian of Graphs

17 Matrix of Weighted Graphs Weighted Matrix: If A(i, j) = w(i,j): edge exists Else A(i, j) = infty. 12 34 1 -3 3 2 4

18 Random walks How long does it take to get completely lost?

19 Random walks Transition Matrix 1 2 3 4 5 6

20 Markov Matrix Every entry is non-negative Every column adds to 1 A Markov matrix defines a Markov chain

21 Other Matrices Projections Rotations Permutations Reflections

22 Term-Document Matrix Index each document (by human or by computer) –f ij counts, frequencies, weights, etc Each document can be regarded as a point in m dimensions

23 Document-Term Matrix Index each document (by human or by computer) –f ij counts, frequencies, weights, etc Each document can be regarded as a point in n dimensions

24 Term Occurrence Matrix

25 c1 c2 c3 c4 c5 m1 m2 m3 m4 human 1 0 0 1 0 0 0 0 0 interface 1 0 1 0 0 0 0 0 0 computer 1 1 0 0 0 0 0 0 0 user 0 1 1 0 1 0 0 0 0 system 0 1 1 2 0 0 0 0 0 response 0 1 0 0 1 0 0 0 0 time 0 1 0 0 1 0 0 0 0 EPS 0 0 1 1 0 0 0 0 0 survey 0 1 0 0 0 0 0 0 1 trees 0 0 0 0 0 1 1 1 0 graph 0 0 0 0 0 0 1 1 1 minors 0 0 0 0 0 0 0 1 1

26 Matrix in Image Processing

27 Random walks How long does it take to get completely lost?

28 Random walks Transition Matrix 1 2 3 4 5 6


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