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Published byCharleen Deirdre McBride Modified over 9 years ago
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A Crowd Simulation Using Individual- Knowledge-Merge based Path Construction and Smoothed Particle Hydrodynamics Weerawat Tantisiriwat, Arisara Sumleeon and Pizzanu Kanongchaiyos Dept. of Computer Engineering, Faculty of Engineering, Chulalongkorn University, Thailand.
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Outline Introduction Literature Review Objective Individual-Knowledge-Merge Method Conclusion & Future Works
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Outline Introduction Literature Review Objective Individual-Knowledge-Merge Method Conclusion & Future Works
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Introduction The current crowd simulation consist of 2 steps First : Prepare the global path construction to go to the destination. Second : Simulate the crowd locomotion along with the created path by using behavioral rules.
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Outline Introduction Literature Review Objective Individual-Knowledge-Merge Method Conclusion & Future Works
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Related Works(1/4) Autonomous pedestrians [Wei et al., 2005] Able to analyze the situation from the perceiving environment. х Unable to demonstrate natural crowd locomotion.
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Related Works(2/4) Continuum Crowds [Treuille et al., 2006] Able to demonstrate unfixed-pattern of crowd locomotion. х Unable to analyze the situation from surrounding environment. х Unable to automatically find the destination.
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Related Works(3/4) Continuum Crowds [Treuille et al., 2006] Able to generate the locomotion direction in the all position. Able to avoid the obstacle and another individual automatically. х Unable to generate potential if do not specify the destination.
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Related Works(4/4) The results : Interactive time simulation. Natural phenomena locomotion demonstration. The problems : Unable to simulate crowd behavior for finding the destination in unknown environment. Unable to construct the path if do not use the global map knowledge.
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Outline Introduction Literature Review Objective Individual-Knowledge-Merge Method Conclusion & Future Works
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Objective To simulate crowd behavior for finding the destination in the unknown environment. To simulate unfixed-pattern of crowd locomotion.
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Outline Introduction Literature Review Objective Individual-Knowledge-Merge Method Conclusion & Future Works
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Implementation
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Individual-Knowledge-Merge(1/9) This method is used to simulate crowd behavior and crowd locomotion for finding the destination in unknown environment by using local map knowledge. Consist of : - Perception - Recognition - Decision - Locomotion
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Individual-Knowledge-Merge(2/9) Perception To perceive the data in the environment by shooting a ray. - Vision - Communication
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Individual-Knowledge-Merge(3/9) Recognition To create local map knowledge by recognizing from perception.
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Individual-Knowledge-Merge(4/9) Decision To select a appropriate path from generated potential to go the destination. Case 1 : The destination is in the local map knowledge. Case 2 : The destination does not be in the local map knowledge.
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Individual-Knowledge-Merge(5/9) Decision : The destination is in the map = Distance = Density = Convenience
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Individual-Knowledge-Merge(6/9) Decision : The destination does not be in the map The connection area is became a minor destination
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Individual-Knowledge-Merge(7/9) Locomotion To calculate next position by using computational fluid dynamics. Smooth Particle Hydrodynamics SPHs is an interpolation method that approximates the value of a continuous field quantity and its derivative by using discrete sample points. {
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Individual-Knowledge-Merge(8/9) Locomotion Pressure forceExternal body forceViscous force = Potential force field
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Individual-Knowledge-Merge(9/9) Locomotion
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Outline Introduction Literature Review Objective Individual-Knowledge-Merge Method Conclusion & Future Works
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Conclusion This system can use for crowd simulation by Able to find the destination in the unknown environment automatically. Able to demonstrate unfixed-pattern of crowd locomotion. Future Works Improve the behavioral model. Improve the decision factors.
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