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ESTABLISHING REQUIREMENTS

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1 ESTABLISHING REQUIREMENTS
Chapter 10 ESTABLISHING REQUIREMENTS

2 Overview The importance of requirements
Different types of requirements Data gathering for requirements Data analysis and presentation Task description: Scenarios Use Cases Essential use cases Task analysis: HTA

3 What, how and why? What needs to be achieved?
Understand as much as possible about users, task, context Produce a stable set of requirements How can this be done? Data gathering activities Data analysis activities Expression as ‘requirements’ All of this is iterative

4 What, how and why? Why bother?
Requirements definition is the stage where failure occurs most commonly Getting requirements right is crucial 4

5 Establishing requirements
What do users want? What do users ‘need’? Requirements need clarification, refinement, completion, re-scoping Input: Requirements document (maybe) Output: stable requirements Why ‘establish’? Requirements arise from understanding users’ needs Requirements can be justified & related to data

6 Volere shell

7 Volere requirements template

8 Different kinds of requirements
Functional: What the system should do (Non-functional: security, response time...) Data: What kinds of data need to be stored? How will they be stored (e.g. database)?

9 Different kinds of requirements
Environment or context of use: physical: dusty? noisy? vibration? light? heat? humidity? …. (e.g. ATM) social: sharing of files, of displays, in paper, across great distances, synchronous, privacy for clients organisational: hierarchy, IT department’s attitude and remit, user support, communications structure and infrastructure, availability of training

10 Underwater computing

11 Underwater computing

12 Different kinds of requirements
Users: Who are they? Characteristics: nationality, educational background, attitude to computers System use: novice, expert, casual, frequent Novice: prompted, constrained, clear Expert: flexibility, access/power Frequent: short cuts Casual/infrequent: clear menu paths

13 What are the users’ capabilities?
Humans vary in many dimensions: size of hands may affect the size and positioning of input buttons motor abilities may affect the suitability of certain input and output devices height if designing a physical kiosk strength - a child’s toy requires little strength to operate, but greater strength to change batteries disabilities (e.g. sight, hearing, dexterity)

14 Personas Capture a set of user characteristics (user profile)
Not real people, but synthesised from real users Should not be idealised Bring them to life with a name, characteristics, goals, personal background Develop a small set of personas with one primary

15 Example Persona

16 Data gathering for requirements
Interviews: Props, e.g. sample scenarios of use, prototypes, can be used in interviews Good for exploring issues Development team members can connect with stakeholders Focus groups: Group interviews Good at gaining a consensus view and/or highlighting areas of conflict But can be dominated by individuals

17 Data gathering for requirements
Questionnaires: Often used in conjunction with other techniques Can give quantitative or qualitative data Good for answering specific questions from a large, dispersed group of people Researching similar products: Good for prompting requirements

18 Data gathering for requirements
Direct observation: Gain insights into stakeholders’ tasks Good for understanding the nature and context of the tasks But, it requires time and commitment from a member of the design team, and it can result in a huge amount of data Indirect observation: Not often used in requirements activity Good for logging current tasks

19 Data gathering for requirements
Studying documentation: Procedures and rules are often written down in manuals Good source of data about the steps involved in an activity, and any regulations governing a task Not to be used in isolation Good for understanding legislation, and getting background information No stakeholder time, which is a limiting factor on the other techniques

20 Some examples Cultural probes

21 Some examples Ethnographic study, interviews, usability tests, and user participation

22 Contextual Inquiry An approach to ethnographic study where user is expert, designer is apprentice A form of interview, but at users’ workplace (workstation) 2 to 3 hours long Four main principles: Context: see workplace & what happens Partnership: user and developer collaborate Interpretation: observations interpreted by user and developer together Focus: project focus to understand what to look for

23 Considerations for data gathering (1)
Identifying and involving stakeholders: users, managers, developers, customer reps?, union reps?, shareholders? Involving stakeholders: workshops, interviews, workplace studies, co-opt stakeholders onto the development team ‘Real’ users, not managers Political problems within the organisation Dominance of certain stakeholders Economic and business environment changes Balancing functional and usability demands

24 Considerations for data gathering (2)
Requirements management: version control, ownership Communication between parties: within development team with customer/user between users… different parts of an organisation use different terminology Domain knowledge distributed and implicit: difficult to dig up and understand knowledge articulation: how do you walk? Availability of key people

25 Data gathering guidelines
Focus on identifying the stakeholders’ needs Involve all the stakeholder groups Involve more than one representative from each stakeholder group Use a combination of data gathering techniques Support the process with props such as prototypes and task descriptions

26 Data interpretation and analysis
Start soon after data gathering session Initial interpretation before deeper analysis Different approaches emphasize different elements e.g. class diagrams for object-oriented systems, entity-relationship diagrams for data intensive systems

27 Task descriptions Scenarios Use cases Essential use cases
an informal narrative story, simple, ‘natural’, personal, not generalisable Use cases assume interaction with a system assume detailed understanding of the interaction Essential use cases abstract away from the details does not have the same assumptions as use cases

28 Scenario for travel organizer
“The Thomson family enjoy outdoor activities and want to try their hand at sailing this year. There are four family members: Sky (10 years old), Eamonn (15 years old), Claire (35), and Will (40). One evening after dinner they decide to start exploring the possibilities. They all gather around the travel organizer and enter their initial set of requirements – a sailing trip for four novices in the Mediterranean. The console is designed so that all members of the family can interact easily and comfortably with it. The system’s initial suggestion is a flotilla, where several crews (with various levels of experience) sail together on separate boats. Sky and Eamonn aren’t very happy at the idea of going on vacation with a group of other people, even though the Thomsons would have their own boat. The travel organizer shows them descriptions of flotillas from other children their ages and they are all very positive, so eventually, everyone agrees to explore flotilla opportunities. Will confirms this recommendation and asks for detailed options. As it’s getting late, he asks for the details to be saved so everyone can consider them tomorrow. The travel organizer s them a summary of the different options available.”

29 Scenarios and Personas

30 Use case for travel organizer
1. The system displays options for investigating visa and vaccination requirements. 2. The user chooses the option to find out about visa requirements. 3. The system prompts user for the name of the destination country. 4. The user enters the country’s name. 5. The system checks that the country is valid. 6. The system prompts the user for her nationality. 7. The user enters her nationality. 8. The system checks the visa requirements of the entered country for a passport holder of her nationality. 9. The system displays the visa requirements. 10. The system displays the option to print out the visa requirements. 11. The user chooses to print the requirements.

31 Alternative courses for travel organizer
Some alternative courses: 6. If the country name is invalid: 6.1 The system displays an error message. 6.2 The system returns to step 3. 8. If the nationality is invalid: 8.1 The system displays an error message. 8.2 The system returns to step 6. 9. If no information about visa requirements is found: 9.1 The system displays a suitable message. 9.2 The system returns to step 1.

32 Example use case diagram for travel organizer

33 Example essential use case for travel organizer
retrieve Visa USER INTENTION SYSTEM RESPONSIBILITY find visa requirements request destination and nationality supply required information obtain appropriate visa info obtain copy of visa info offer info in different formats choose suitable format provide info in chosen format

34 Task analysis Task descriptions are often used to envision new systems or devices Task analysis is used mainly to investigate an existing situation It is important not to focus on superficial activities What are people trying to achieve? Why are they trying to achieve it? How are they going about it? Many techniques, the most popular is Hierarchical Task Analysis (HTA)

35 Hierarchical Task Analysis
Involves breaking a task down into subtasks, then sub-sub-tasks and so on. These are grouped as plans which specify how the tasks might be performed in practice HTA focuses on physical and observable actions, and includes looking at actions not related to software or an interaction device Start with a user goal which is examined and the main tasks for achieving it are identified Tasks are sub-divided into sub-tasks

36 Example Hierarchical Task Analysis
0. In order to buy a DVD 1. locate DVD 2. add DVD to shopping basket 3. enter payment details 4. complete address 5. confirm order plan 0: If regular user do If new user do

37 Example Hierarchical Task Analysis (graphical)

38 Summary Getting requirements right is crucial
There are different kinds of requirement, each is significant for interaction design The most commonly-used techniques for data gathering are: questionnaires, interviews, focus groups, direct observation, studying documentation and researching similar products Scenarios, use cases and essential use cases can be used to articulate existing and envisioned work practices. Task analysis techniques such as HTA help to investigate existing systems and practices


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