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Market Response Modeling
Response Modeling Basics
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Response Models Aggregate response models Individual response models
Shared-experience models Qualitative response models
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The Concept of a Response Model
Idea: Selling effort Advertising spending Promotional spending Marketing Inputs: Market Marketing Outputs: Sales Share Profit Awareness, etc.
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Input-Output Model Marketing Actions Inputs Observed Market Outputs
Competitive Actions (2) Product design Price Advertising Selling effort etc. Market Response Model Awareness level Preference level Sales Level (1) (4) (3) Environmental Conditions Control Adaption (6) Evaluation (5) Objectives
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Response Function Sales Response Effort Level Max Response Function
Current Sales Min Current Effort Effort Level
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A Simple Model } b (slope of the } Y (Sales Level) X (Advertising)
sales line) a (sales level when advertising = 0) } 1 X (Advertising)
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Phenomena P1: Through Origin P2: Linear Y Y X X
P3: Decreasing Returns (concave) P4: Saturation Q — Y Y X X
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Phenomena P5: Increasing Returns (convex) P6: S-shape Y Y X X
P7: Threshold P8: Super-saturation Y Y X X
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Aggregate Response Models: Linear Model
Y = a + bX Linear/through origin Saturation and threshold (in ranges)
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Aggregate Response Models: Fractional Root Model
Y = a + bXc c can be interpreted as elasticity when a = 0. Linear, increasing or decreasing returns (depends on c).
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Aggregate Response Models: Exponential Model
Y = aebx; x > 0 Increasing or decreasing returns (depends on b).
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Aggregate Response Models: Modified Exponential Model
Y = a (1 – e–bx) + c Decreasing returns and saturation. Widely used in marketing.
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Aggregate Response Models: Adbudg Function
Xc d + Xc Y = b + (a–b) S-shaped and concave; saturation effect. Widely used. Amenable to judgmental calibration.
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Aggregate Response Models: Multiple Instruments
Additive model for handling multiple marketing instruments Y = af (X1) + bg (X2) Easy to estimate using linear regression.
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Aggregate Response Models: Multiple Instruments cont’d
Multiplicative model for handling multiple marketing instruments Y = aXb Xc b and c are elasticities. Widely used in marketing. Can be estimated by linear regression. 1 2
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Dynamic Effects 1. Marketing Effort e.g., sales promotion
Spending Level Time
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Dynamic Effects 2. Conventional “delayed response” and “customer holdout” effects Sales Response Time
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Dynamic Effects 3. “Hysteresis” effect Sales Response Time
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Dynamic Effects 4. “New trier” “wear out” effect Sales Response Time
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Dynamic Effects 5. “Stocking” effect Sales Response Time
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Aggregate Response Models: Dynamics
Dynamic response model Yt = a0 + a1 Xt + l Yt–1 Easy to estimate. carry-over effect current effect
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Aggregate Response Models: Market Share
Market share (attraction) models Ai Mi = –––––––––––––––––– A1 + A An Ai = attractiveness of brand i. Satisfies sum (market shares sum to 1.0) and range constraints (brand share is between 0.0 and 1.0) Has “proportional draw” property.
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Individual-Level Response Models: Requirements
Satisfies sum and range constraints. Is consistent with the “random utility” model. Has the “proportional draw” property. Widely used in marketing.
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Individual-Level Response Models MNL
Multinomial logit model to represent “probability of choice.” The individual’s probability of choosing brand 1 is: eA1 Pi1 = –––– å eAj j where Aj = å wk bijk k
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Logit Model Implications . . .
High Marginal Impact of a Marketing Action Low 0.0 0.5 1.0 Probability of Choosing the Alternative
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Attribute Ratings per Store
Parking Store Variety Quality for Money Value 4 (new) Importance Weight
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Shares per Store (a) (b) (c) (d) (e)
Share Share estimate estimate without with Draw Store Ai = wk bjk eiA new store new store (c)–(d) New
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Objectives Profit (= Sales ´ Margin – Costs) Sales ROI Market share
Maximization over time Dealing with uncertainty Multiple goals Multiple points of view Others ??
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Shared Experience Models
Base the response model on behavior observed at other leading firms: Advisor model PIMS model
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Qualitative Response Models
Rules to capture qualitative response: The retailer will accept the trade deal, but what he does with it is based on coop advertising dollars. If the deal includes coop money, the retailer will accept the deal and pass on all of the discount to the consumer. If the discount is greater than 30 percent, he will put up a big display. Otherwise, the retailer leaves the item at regular price and does not use an ad feature or a display. ADCAD
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