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Chapter 3 Case Studies.

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Presentation on theme: "Chapter 3 Case Studies."— Presentation transcript:

1 Chapter 3 Case Studies

2 Example 1: Point of Sale (POS)
Focus on core logic, not GUI. other layers are technology dependent core is similar across technologies skills learned are applicable everywhere design patterns of other layers not constant

3 Fig. 3.1

4 Iteration as a tool and environment
Author notes that in Iteration 1 only certain techniques used so only these are introduced at this time In Iteration 2, we look at more UML tools, etc

5 Fig. 3.2

6 NextGen POS records sales and handles payments, returns, etc input devices: computers, barcode reader, fancy client terminals (Home Depot), PDA? external interfaces: tax calculator susceptible to communication failure like not access to credit card database individualized client logic (if you want to sell to many businesses)

7 Monopoly domain modeling, object design and patterns run as a simulation; very little “player” interaction


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