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Abstract data types & object-oriented paradigm
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Abstraction Abstraction: a view of an entity that includes only the attributes of significance in a particular context. Two fundamental abstractions: process abstraction & data abstraction Process abstraction: sortInt(list, list_len) –sorting algorithms is not revealed –user code remains same even implementation of sorting algorithm is changed –used for a long time
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Abstract data type Abstract Data Type: an encapsulation that includes only the data representation and the subprograms that provides operations for that type. –reliability: user cannot directly access objects –readability: without implementation details
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Introduction to Data Abstraction Built-in types are abstract data types e.g. int type in Java –The representation is hidden –Operations are all built-in –User programs can define objects of int type User-defined abstract data types must have the same characteristics as built-in abstract data types –To declare variables of that type –A set of ops
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Abstract data type example interfaces: create(stack) destroy(stack) empty(stack) push(stack, item) pop(stack) top(stack) code example: … create(stk1); push(stk1, 34); push(stk1, 20); if ( !empty(stk1) ) temp = top(stk1); stack implementation can be changed from array to list w/o affecting the code
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Encapsulation Encapsulation: a grouping of subprograms and the data they manipulate Hiding the implementation details of the abstract interface Protect internal data Reliability, maintenance
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Language Examples-C++ Based on C struct type and Simula 67 classes The class is the encapsulation device All of the class instances of a class share a single copy of the member functions Each instance of a class has its own copy of the class data members Instances can be static, stack dynamic, or heap dynamic
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At first glance #include class stack { private: int *stackPtr; int maxLen; int topPtr; public: stack() { stackPtr = new int [100]; maxLen = 99; topPtr = -1; } ~stack() { delete [ ] stackPtr; } void push(int item) { if (topPtr == maxLen) cerr << “Stack full\n”; else stackPtr[++topPtr] = item; } void pop() { if (topPtr == -1) cerr << “Stack empty\n”; else topPtr--; } int top() { return ( stackPtr[topPtr] ); } int empty() { return ( topPtr == -1); } } // end class stack Data members Member functions
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C++ Class data members: data defined in a class –*stack_ptr, max_len, top_ptr member functions: functions defined in a class –also called access interfaces –push( ), pop( ), top( ), empty( ) private: entities (data or member functions) that are to be hidden from outside the class public: entities (data or member functions) that are visible outside the class
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C++ class (con’t) constructor: initialize the data members of newly created objects –stack( ) –implicitly called when an object of the class type is created –can have one or more constructor for a class destructor: implicitly called when the lifetime of an instance of the class ends –~stack( )
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Example in C++ #include class stack { private: int *stackPtr; int maxLen; int topPtr; public: stack() { stackPtr = new int [100]; maxLen = 99; topPtr = -1; } ~stack() { delete [ ] stackPtr; } void push(int item) { if (topPtr == maxLen) cerr << “Stack full\n”; else stackPtr[++topPtr] = item; } void pop() { if (topPtr == -1) cerr << “Stack empty\n”; else topPtr--; } int top() { return ( stackPtr[topPtr] ); } int empty() { return ( topPtr == -1); } } // end class stack
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Class usage in C++ Code example in C++: void main() { int topOne; stack stk; // stack-dynamic stk.push(42); stk.push(20); topOne = stk.top(); stk.pop(); … // stk being freed } stack stk constructor is called to initialize the instance at the end of the main, stk’s destructor is called
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Language Examples Constructors: –Functions to initialize the data members of instances –May also allocate storage if part of the object is heap-dynamic –Can include parameters to provide parameterization of the objects –Implicitly called when an instance is created –Can be explicitly called –Name is the same as the class name
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Language Examples Destructors –Functions to cleanup after an instance is destroyed; usually just to reclaim heap storage –Implicitly called when the object ’ s lifetime ends –Can be explicitly called –Name is the class name, preceded by a tilde (~)
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Examples in Java Code example in C++: void main() { int topOne; stack stk; // stack-dynamic stk.push(42); stk.push(20); topOne = stk.top(); stk.pop(); … } Code example in Java: public class TestStack { public static void main(…) { INTEGER topOne; StackClass myStack = new StackClass(); myStack.push(42); myStack.push(20); topOne = myStack.top(); myStack.pop(); … } Java uses implicit garbage collection (no destructor) and reference variable (not pointer)
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Java features Stack_class does not have destructor –implicit garbage collector In main( ), myStack does not get freed –implicit garbage collector The use of reference variables –Java does not support pointer
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Example:Stack in Java import java.io.*; class Stack_class { private int [ ] stack_ref; private int max_len, top_index; public Stack_class( ) { stack_ref = new int [100]; max_len = 99; top_index = -1; } public void push (int number) { if (top_index = max_len) System.out.println( “Error stack full”); else stack_ref[++top_index] = number; } public void pop( ) { if (top_index == -1) System.out.println( “Error Stack empty”); else –top_index; } public int top( ) { return (stack_ref[top_index]); } public boolean empty( ) { return (top_index == -1); } } // end class stack
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Parameterized Abstract Data Types- C++ Templated Classes –Classes can be somewhat generic by writing parameterized constructor functions, e.g. stack (int size) { stk_ptr = new int [size]; max_len = size - 1; top = -1; } stack stk(100);
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Parameterized Abstract Data Types The stack element type can be parameterized by making the class a templated class Java does not support generic abstract data types
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Parameterized Abstract Data in C++ #include class stack { private: int *stackPtr; int maxLen; int topPtr; public: stack(int size) { stackPtr = new int [size]; maxLen = size -1; topPtr = -1; } ~stack() { delete [ ] stackPtr; } void push(int item) { if (topPtr == maxLen) cerr << “Stack full\n”; else stackPtr[++topPtr] = item; } void pop() { if (topPtr == -1) cerr << “Stack empty\n”; else topPtr--; } int top() { return ( stack[topPtr] ); } int empty() { return ( topPtr == -1); } } // end class stack Usage: stack myStack(50);
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Template abstract data type in C++ #include template class stack { private: Type *stackPtr; public: stack() : stackPtr (new Type [100]), maxLen (99), topPtr(-1) { } stack(int size) { stackPtr = new Type [size]; maxLen = size – 1; topPtr= -1; } C++ example in left stack stk; stack stk(150); C++ template classes are instantiated at compile time –code for new type is created when not existed Java does not support generic abstract data type as in left
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Encapsulation Constructs Original motivation: –Large programs have two special needs: 1. Some means of organization, other than simply division into subprograms 2. Some means of partial compilation (compilation units that are smaller than the whole program) Obvious solution: a grouping of subprograms that are logically related into a unit that can be separately compiled (compilation units) –These are called encapsulations
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Encapsulation Constructs Nested subprograms in Ada and Fortran 95 Encapsulation in C –Files containing one or more subprograms can be independently compiled –The interface is placed in a header file –Problem: the linker does not check types between a header and associated implementation Encapsulation in C++ –Similar to C –Addition of friend functions that have access to private members of the friend class
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Naming Encapsulations Large programs define many global names; need a way to divide into logical groupings A naming encapsulation is used to create a new scope for names C++ Namespaces –Can place each library in its own namespace and qualify names used outside with the namespace –C# also includes namespaces
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OO Key feature Abstraction –Well-defined interface Hierarchy –Composition –Derivation –inheritance Encapsulation –Hiding the detail Polymorphism
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From C to C++ Without abstraction main(){ int stack_items[STACKSIZE], stack_top =0, x; /*push x into stack*/ stack_item[stack_top++] = x; /*pop stack to x*/ x = stack_item[--stack_top]; }
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Abstraction Abstraction: void init(stack *s; viod push(stack *s, int i); int pop(stack *s); void cleanup(stack *s); typedef struct{ int items[stacksize]; Int top } stack; Void init(stack *s) {s->top = 0;} Void push (stack *s, int i) {s-> items[s->top++] =I;} Int pop(stack *s){return s->items[-- s->top];} … main(){ int x; stack stack1; init(&stack1); push(&stack1, x); … }
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