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Vision for mobile robot navigation Jannes Eindhoven 2-3-2010
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Contents Introduction [2] Indoor navigation Map based approaches [5] Map building [1] Mapless navigation [2] Outdoor navigation In structured environments [3] In unstructured environments [1] Summary [1]
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Introduction Guilherme DeSouza Avinash Kak
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Introduction[2] Summary of the developments of the last 2 decades. February 2002, thus not including latest developments Not all-comprising Gives examples of achievements
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Indoor navigation – map based Acquire sensory information Detect landmarks Establish matches between observation and expectation Calculate position
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Map based – absolute localization Initial position is unknown Multi belief system Known landmarks from a map Calculate the position, incorporating the uncertainty in the landmark locations Metric map
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Map based – incremental localization Start position is known Uncertainty in position is projected in camera image Only use features in their expected image parts The position gets updated
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Map based – incremental localization [2]
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Map based – Landmark tracking Artificial landmarks Natural landmarks Geometric and even topological representations Example: NEURO- NAV
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Map building Slow process Additional problem to localization Generating occupancy grid or topological map with metric representation at nodes
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Mapless navigation No explicit map Storing instructions as direct association with perception
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Mapless navigation – optical flow Corridor following Viewing sideways, measuring surface speed and proximity of both walls Direction determined by PID controller Problems with walls with little visible features
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Mapless navigation - Appearance-based matching Memorizing the environment Associate commands or controls with these images Like a train with a movie as “track” Can be simplified by matching only vertical edges
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Outdoor navigation Changing lightning is challenging Main application is car automation
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Outdoor navigation – Structured environments Navlab's ALVINN Neural network with picture or Hough transformed picture as input Lighting and shadows are a problem
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Outdoor navigation – Structured environments [2] Virtual camera images, extracted from the original camera image Red and blue contrasts Speed is required for automotive applications Hue / intensity images
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Outdoor navigation - Unstructured Measuring local environment metrical Example: Pathfinder rover and lander
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Conclusions In controlled environments a lot can be achieved with current knowledge In free or unpredictable environments, there is still a long way to go
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