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Mirror’s Edge Brandon King. Mirror’s Edge DICE EA DICE EA First-Person Platformer/Shooter First-Person Platformer/Shooter $20 / Originally $60 $20 / Originally.

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Presentation on theme: "Mirror’s Edge Brandon King. Mirror’s Edge DICE EA DICE EA First-Person Platformer/Shooter First-Person Platformer/Shooter $20 / Originally $60 $20 / Originally."— Presentation transcript:

1 Mirror’s Edge Brandon King

2 Mirror’s Edge DICE EA DICE EA First-Person Platformer/Shooter First-Person Platformer/Shooter $20 / Originally $60 $20 / Originally $60 XBOX 360 / Playstation 3 XBOX 360 / Playstation 3 Optional installation to reduce load times Optional installation to reduce load times

3 Overview Based on Free-running/Parkour Based on Free-running/Parkour A modern metropolis where everything is corrupt and monitored, Runners are the only safe communication. A modern metropolis where everything is corrupt and monitored, Runners are the only safe communication. Play as Faith, who has learned too much and is being hunted Play as Faith, who has learned too much and is being hunted

4 Game Play First-Person perspective platforming First-Person perspective platforming Running across rooftops, looking for the next object to climb or jump to Running across rooftops, looking for the next object to climb or jump to Sometimes chased by Blue’s (Enemies), but minimal combat Sometimes chased by Blue’s (Enemies), but minimal combat No user interface during game play No user interface during game play If damaged, screen tints red until healthy If damaged, screen tints red until healthy

5 The Good The sense of immersion from perspective The sense of immersion from perspective Body parts, breathing Body parts, breathing Multiple paths to your destination Multiple paths to your destination Flashy, complicated, speedy routes Flashy, complicated, speedy routes Slower and easier Slower and easier Artwork / Visual Cues Artwork / Visual Cues Controls Controls

6 The Bad Short story mode Short story mode Time trials add some time to game play Time trials add some time to game play Clunky fighting Clunky fighting Standing in front of enemies waiting to disarm Standing in front of enemies waiting to disarm Slow areas Slow areas Have to search the environment for a small opening or ledge Have to search the environment for a small opening or ledge

7 Compare Accessibility for a wide audience Accessibility for a wide audience Different from most games on the market Different from most games on the market Few platformers use first-person (Metroid) Few platformers use first-person (Metroid) Less focus on combat Less focus on combat Award Winning Award Winning Game Critics Award Winner for Best Original Game in ’08 Game Critics Award Winner for Best Original Game in ’08 Best of E3 ’08 by GamePro Best of E3 ’08 by GamePro

8 Summary Strength is in the game’s presentation, artwork, and immersion Strength is in the game’s presentation, artwork, and immersion Weakness is in the combat and length Weakness is in the combat and length Worth purchasing at the current price, the length might be too short for the original price Worth purchasing at the current price, the length might be too short for the original price


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