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1 PrototypingPrototyping CSSE 371 Software Requirements and Specification Mark Ardis, Rose-Hulman Institute September 28, 2004
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2 Outline Why prototype? Low-fidelity prototyping
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3 Why Prototype? Visual Demonstrate sequences of events Investigate alternatives
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4 Recall Story Boards Describe sequences of actions Low-fidelity: –details missing –not to scale –"unprofessional"
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5 High-Fidelity Prototypes Advantages Complete functionality Fully interactive Look and feel of final solution Marketing and sales tool Disadvantages Expensive to develop Time-consuming to create Not effective for requirements gathering
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6 Low-Fidelity Prototypes Advantages Lower development costs Evaluate many alternatives Useful for communication Proof-of-concept Disadvantages Limited utility after requirements Limited usefulness for usability tests Navigational and flow limitations
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7 How to Paper Prototype Base pages –Static elements –One page per screen Stickies –Content before/after actions –Different placement of interface elements –Users may change these
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