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Chapter 4: Processes Process Concept Process Scheduling
Operations on Processes Cooperating Processes Interprocess Communication Communication in Client-Server Systems Operating System Concepts
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Process Concept An operating system executes a variety of programs:
Batch system – jobs Time-shared systems – user programs or tasks Textbook uses the terms job and process almost interchangeably. Process – a program in execution; process execution must progress in sequential fashion. A process includes: program counter – represents the current activity. stack – contains the temporary data. data section – contains global variables. Operating System Concepts
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Process State As a process executes, it changes state
new: The process is being created. running: Instructions are being executed. waiting: The process is waiting for some event to occur. ready: The process is waiting to be assigned to a process. terminated: The process has finished execution. Operating System Concepts
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Diagram of Process State
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Process Control Block (PCB)
Information associated with each process. Process state – new, ready, running, waiting, halted Program counter – the address of the next instructions CPU registers – accumulators, index registers, stack pointers, general-purpose registers CPU scheduling information – process priority, pointers to scheduling queues Memory-management information – base and limit registers, the page tables, the segment tables Accounting information – the amount of CPU, real time used, time limits, account numbers, processes number I/O status information – I/O devices allocated to the process Operating System Concepts
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Process Control Block (PCB)
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CPU Switch From Process to Process
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Process Scheduling Queues
A process could have multiple threads of execution. They allow the process to perform more than one task at a time. Job queue – set of all processes in the system. Ready queue – set of all processes residing in main memory, ready and waiting to execute. Device queues – set of processes waiting for an I/O device. Process migration between the various queues. Operating System Concepts
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Ready Queue And Various I/O Device Queues
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Executing Processes Once the process is assigned to the CPU and is executing, one of several events could occur: The process could issue an I/O request, and the be placed in an I/O queue. The process could create a new subprocess and wait for its termination. The process could be removed forcibly from the CPU, as a result of an interrupt, and be put back in the ready queue. A process continues this cycle until it terminates, at which time it is removed from all queues and has its PCB and resources deallocated. Operating System Concepts
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Representation of Process Scheduling
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Schedulers Long-term scheduler (or job scheduler) – selects which processes should be brought into the ready queue. Short-term scheduler (or CPU scheduler) – selects which process should be executed next and allocates CPU. Medium-term scheduler – removes processes from memory and introduces processes into memory. This scheme is called swapping. Operating System Concepts
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Addition of Medium Term Scheduling
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Schedulers (Cont.) Short-term scheduler is invoked very frequently (milliseconds) (must be fast). Long-term scheduler is invoked very infrequently (seconds, minutes) (may be slow). The long-term scheduler controls the degree of multiprogramming. Processes can be described as either: I/O-bound process – spends more time doing I/O than computations, many short CPU bursts. CPU-bound process – spends more time doing computations; few very long CPU bursts. Operating System Concepts
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Context Switch When CPU switches to another process, the system must save the state of the old process and load the saved state for the new process. Context-switch time is overhead; the system does no useful work while switching. Time dependent on hardware support. Context switching has become such a performance bottleneck that programmers are using new structures (threads) to avoid it whenever possible. Operating System Concepts
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Process Creation Parent process create children processes, which, in turn create other processes, forming a tree of processes. Resource sharing Parent and children share all resources. Children share subset of parent’s resources. Parent and child share no resources. Execution Parent and children execute concurrently. Parent waits until children terminate. Operating System Concepts
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Process Creation (Cont.)
Address space Child duplicate of parent. Child has a program loaded into it. UNIX examples (Figure 4.8) fork system call creates new process. exec system call used after a fork to replace the process’ memory space with a new program. wait system call used to move the parent process off the ready queue until the termination of the child. Try the ps command. Operating System Concepts
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Processes Tree on a UNIX System
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Forking Processes /* fork processes */ main() { int i, pid;
for (i=1; i<=3; i++) { if ((pid = fork()) == 0) { printf("In child %d. \n", i); } Operating System Concepts
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Forking Processes P I = 2 I = 1 I = 3 I = 2 I = 3 I = 3 I = 3
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Process Termination Process executes last statement and asks the operating system to decide it (exit). Output data from child to parent (via wait). Process’ resources are deallocated by operating system. Parent may terminate execution of children processes (abort). Child has exceeded allocated resources. Task assigned to child is no longer required. Parent is exiting. Operating system does not allow child to continue if its parent terminates. Cascading termination. If the parent terminates, the init process would be assigned as the new parent of all its children. Operating System Concepts
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Cooperating Processes
Independent process cannot affect or be affected by the execution of another process. Cooperating process can affect or be affected by the execution of another process Advantages of process cooperation Information sharing Computation speed-up Modularity Convenience Operating System Concepts
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Producer-Consumer Problem
Paradigm for cooperating processes, producer process produces information that is consumed by a consumer process. unbounded-buffer places no practical limit on the size of the buffer. bounded-buffer assumes that there is a fixed buffer size. Operating System Concepts
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Bounded-Buffer – Shared-Memory Solution
Shared data #define BUFFER_SIZE 10 Typedef struct { . . . } item; item buffer[BUFFER_SIZE]; int in = 0; int out = 0; Solution is correct, but can only use BUFFER_SIZE-1 elements Operating System Concepts
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Bounded-Buffer – Producer Process
item nextProduced; while (1) { while (((in + 1) % BUFFER_SIZE) == out) ; /* do nothing */ buffer[in] = nextProduced; in = (in + 1) % BUFFER_SIZE; } Operating System Concepts
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Bounded-Buffer – Consumer Process
item nextConsumed; while (1) { while (in == out) ; /* do nothing */ nextConsumed = buffer[out]; out = (out + 1) % BUFFER_SIZE; } Operating System Concepts
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Interprocess Communication (IPC)
Mechanism for processes to communicate and to synchronize their actions. Message system – processes communicate with each other without resorting to shared variables. IPC facility provides two operations: send(message) – message size fixed or variable receive(message) If P and Q wish to communicate, they need to: establish a communication link between them exchange messages via send/receive Implementation of communication link physical (e.g., shared memory, hardware bus) logical (e.g., logical properties) Operating System Concepts
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Implementation Questions
How are links established? Can a link be associated with more than two processes? How many links can there be between every pair of communicating processes? What is the capacity of a link? Is the size of a message that the link can accommodate fixed or variable? Is a link unidirectional or bi-directional? Operating System Concepts
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Methods of Implementing a Link
Here are several methods for logically implementing a link and the send/receive operations: Direct or indirect communication Symmetric or asymmetric communication Automatic or explicit buffering Send by copy or send by reference Fixed-sized or variable-sized messages Operating System Concepts
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Direct Communication Processes must name each other explicitly (symmetry addressing): send (P, message) – send a message to process P receive(Q, message) – receive a message from process Q Properties of communication link Links are established automatically. A link is associated with exactly one pair of communicating processes. Between each pair there exists exactly one link. The link may be unidirectional, but is usually bi-directional. A variant of this scheme employs asymmetry in addressing: receive(id, message) – receive a message from process id Operating System Concepts
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Indirect Communication
Messages are directed and received from mailboxes (also referred to as ports). Each mailbox has a unique id. Processes can communicate only if they share a mailbox. A mailbox can be viewed abstractly as an object into which messages can be placed by processes and from which messages can be removed. Primitives are defined as: send(A, message) – send a message to mailbox A receive(A, message) – receive a message from mailbox A Operating System Concepts
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Indirect Communication
Properties of communication link Link established only if processes share a common mailbox A link may be associated with many processes. Each pair of processes may share several communication links. Link may be unidirectional or bi-directional. Operations done by a process in case of a mailbox owned by the operating system: create a new mailbox send and receive messages through mailbox destroy a mailbox Operating System Concepts
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Indirect Communication
Mailbox sharing P1, P2, and P3 share mailbox A. P1, sends; P2 and P3 receive. Who gets the message? Solutions Allow a link to be associated with at most two processes. Allow only one process at a time to execute a receive operation. Allow the system to select arbitrarily the receiver. Sender is notified who the receiver was. Operating System Concepts
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Synchronization Message passing may be either blocking or non-blocking. Blocking: The sending process is blocked until the message is received. The receiver blocks until a message is available. Non-blocking: The sending process sends the message and resumes operation. The receiver retrieves either a valid message or a null. When both the send and receive are blocking, we have a rendezvous between the sender and the receiver. Blocking is considered synchronous Non-blocking is considered asynchronous send and receive primitives may be either blocking or non-blocking. Operating System Concepts
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Buffering Queue of messages attached to the link; implemented in one of three ways. 1. Zero capacity – 0 messages Sender must wait for receiver (rendezvous). 2. Bounded capacity – finite length of n messages Sender must wait if link full. 3. Unbounded capacity – infinite length Sender never waits. Operating System Concepts
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Examples: Mach and Windows 2000
The Mach operating system, developed at Carnegie Mellon University is an example of a message-based operating system. Most communication in Mach is carried out by messages. Refer to or for more details. Windows 2000 provides support for multiple operating environments or subsystems, with which application programs communicate via a message-passing mechanism. Refer to or Chapter 21 for more details. The application programs can be considered to be clients of the Windows 2000 subsystem server. The message-passing facility in Windows 2000 is called the local procedure-call (LPC) facility. Operating System Concepts
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Client-Server Communication
Sockets Remote Procedure Calls Remote Method Invocation (Java) Operating System Concepts
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Sockets A socket is defined as an endpoint for communication.
Concatenation of IP address and port The socket :1625 refers to port 1625 on host Communication consists between a pair of sockets. The time-of-day server/client shown in Figure 4.10/4.11 is a Java example using socket programming. Java provides three different types of sockets: Connection-oriented (TCP) sockets are implemented with the Socket class. Connectionless (UDP) sockets use the DatagramSocket class. Multicast sockets, which is a subclass of the DatagramSocket, use the MulticastSocket class. Operating System Concepts
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Socket Communication Operating System Concepts
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Sockets and Ports message agreed port any port socket
Internet address = Internet address = other ports client server Operating System Concepts
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Remote Procedure Calls
Remote procedure call (RPC) abstracts procedure calls between processes on networked systems. Stubs – client-side proxy for the actual procedure on the server. The client-side stub locates the server and marshalls the parameters. The server-side stub receives this message, unpacks the marshalled parameters, and peforms the procedure on the server. Operating System Concepts
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Execution of RPC Operating System Concepts
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Remote Method Invocation
Remote Method Invocation (RMI) is a Java mechanism similar to RPCs. RMI allows a Java program on one machine to invoke a method on a remote object. Operating System Concepts
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Remote Method Invocation
To make remote methods transparent to both the client and the server, RMI implements the remote object using stubs and skeletons. A stub is a proxy residing with the client for the remote object. The client-side stub is responsible for creating a parcel consisting of the name of the method to be invoked on the server and the marshalled parameters for the method. The skeleton is responsible for unmarshalling the parameters and invoking the designated method on the server. The skeleton then marshalls the return value into a parcel and return it to the client. Operating System Concepts
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Marshalling Parameters
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