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Creating and Using a Learning Object - Start to Finish Presenters: Valerie Kelly Multimedia Developer New Media Center Kent State University Jaclyn LaPlaca.

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Presentation on theme: "Creating and Using a Learning Object - Start to Finish Presenters: Valerie Kelly Multimedia Developer New Media Center Kent State University Jaclyn LaPlaca."— Presentation transcript:

1 Creating and Using a Learning Object - Start to Finish Presenters: Valerie Kelly Multimedia Developer New Media Center Kent State University Jaclyn LaPlaca Assistant Professor History Department Kent State University

2 About this Talk Learning Object - demonstration Learning Objects - standards and background Collaboration - planning and implementation Reference Site: –http://www.personal.kent.edu/~vkelly/lo.htm

3 Our Goals Create an educational, interactive assessment. Create an assessment that utilizes primary sources. Help students learn even while taking the test. Incorporate learning object standards.

4 World War II role-playing scenario. Completed Learning Object

5 Learning Object Standards Now that we’ve seen one… What is a learning object? and… Why is this a learning object?

6 A Working Definition “A learning object is any grouping of materials that is structured in a meaningful way and is tied to an educational objective” (Johnson, 2003). The “materials” in a learning object can be documents, pictures, simulations, movies, sounds and so on. Structuring these in a meaningful way implies that the materials are related and arranged in a logical order. But without a clear and measurable educational objective, the collection remains just a collection. - New Media Consortium LO Initiative

7 Learning Object Standards Planning for Reusability –Storyboarding –Chunking Sharing materials Adoption of Standards

8 Learning Object Standards Institute of Electrical Engineers (IEEE) Learning Technology Standards Committee (LTSC) [http://ieeeltsc.org] Advanced Distributed Learning (ADL) – US Govt. initiative – published the specifications for SCORM (Sharable Content Object Reference Model). [http://www.adlnet.org]

9 Learning Object Standards Innovative designs for web-based learning Removing reliance on proprietary learning materials Increasing interactivity and individualized instruction

10 Learning Object Model Reusability Interoperability Durability Manageability Accessibility

11 Planning Communication Ease of use Use of primary source files

12 Primary Source Files Define learning objectives Define learning interactions Assemble learning assets Examples –Tokyo Rose audioTokyo Rose audio –Tokyo Rose transcript as Word document –Photos of soldiersPhotos of soldiers

13 Inclusion in Vista

14 Inclusion in Learning Management System Integration with WebCT Vista

15 Implementation How it was used in course Student Results Feedback Ideas for the future

16 Learning Objects


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