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Networking Within MMOs Scott Seeley
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Differences in game networking Peer-to-peer Client/Server Distributed Server
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Peer-to-Peer Direct player connection –Reduced latency Multiplayer connection –Lack of control
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Client/Server Client is the server –Dual players –Multiplayer –Central control –Increased latency
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Distributed Servers Central control Uniform game Distributed resource load
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Distributed Server Control Clients cheat Checksums –Error checking –Encryption
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Distributed Servers Types Multi Realm Multi Shard Single Realmed
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Distributed Servers Types cont. Multi realm –Many servers running different aspects –Shard/Area cap
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Distributed Servers Types cont. Multi sharded –Multiple instances, across multiple servers –Distribute server load
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Distributed Servers Types cont. Single Realmed –Many servers, one game –Server tricks –Client tricks
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Future of MMO networks Single Realm Dynamic Player interaction Increased Throughput
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Any Questions?
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Thanks for Playing
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