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Dr. Turki F. Al-Somani VHDL synthesis and simulation – Part 3 Microcomputer Systems Design (Embedded Systems)
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VHDL Part 3 2 Finite State Machines (FSM) All programmable logic designs can be specified in Boolean form. However some designs are easier to conceptualize and implement using non- Boolean models. The State Machine model is one such model.
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VHDL Part 3 3 FSM A state machine represents a system as a set of states, the transitions between them, along with the associated inputs and outputs. So, a state machine is a particular conceptualization of a particular sequential circuit. State machines can be used for many other things beyond logic design and computer architecture.
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VHDL Part 3 4 FSM Any Circuit with Memory Is a Finite State Machine Even computers can be viewed as huge FSMs Design of FSMs Involves Defining states Defining transitions between states Optimization / minimization
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VHDL Part 3 5 Definition of Terms State Diagram Illustrates the form and function of a state machine. Usually drawn as a bubble-and-arrow diagram. State A uniquely identifiable set of values measured at various points in a digital system.
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VHDL Part 3 6 Definition of Terms Next State The state to which the state machine makes the next transition, determined by the inputs present when the device is clocked. Branch A change from present state to next state.
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VHDL Part 3 7 Definition of Terms Mealy Machine A state machine that determines its outputs from the present state and from the inputs. Moore Machine A state machine that determines its outputs from the present state only.
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VHDL Part 3 8 Present and Next State For any given state, there is a finite number of possible next states. On each clock cycle, the state machine branches to the next state. One of the possible next states becomes the new present state, depending on the inputs present on the clock cycle. State 2 State 3 State 1 State 0
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VHDL Part 3 9 Moore Machine Describe Outputs as Concurrent Statements Depending on State Only state 1 / output 1 state 2 / output 2 transition condition 1 transition condition 2
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VHDL Part 3 10 Mealy Machine Describe Outputs as Concurrent Statements Depending on State and Inputs state 1 state 2 transition condition 1 / output 1 transition condition 2 / output 2
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VHDL Part 3 11 Moore vs. Mealy FSM (1) Moore and Mealy FSMs Can Be Functionally Equivalent Mealy FSM Has Richer Description and Usually Requires Smaller Number of States Smaller circuit area
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VHDL Part 3 12 Moore vs. Mealy FSM (2) Mealy FSM Computes Outputs as soon as Inputs Change Mealy FSM responds one clock cycle sooner than equivalent Moore FSM Moore FSM Has No Combinational Path Between Inputs and Outputs Moore FSM is less likely to have a shorter critical path
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VHDL Part 3 13 Moore FSM Memory (register) Transition function Output function Input: w Present State: y_present Next State: y_next Output: z
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VHDL Part 3 14 Mealy FSM Memory (register) Transition function Output function Input: w Present State: y Next State Output: z
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VHDL Part 3 15 Moore FSM - Example Moore FSM that Recognizes Sequence 10 S0 / 0S1 / 0S2 / 1 0 0 0 1 1 1 reset Meaning of states: S0: No elements of the sequence observed S1: “1” observed S1: “10” observed
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VHDL Part 3 16 Mealy FSM - Example Mealy FSM that Recognizes Sequence 10 S0S1 0 / 0 1 / 0 0 / 1 reset Meaning of states: S0: No elements of the sequence observed S1: “1” observed
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VHDL Part 3 17 Moore & Mealy FSMs – Examples clock input Moore Mealy 0 1 0 0 0 S0 S1 S2 S0 S0 S0 S1 S0 S0 S0
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VHDL Part 3 18 FSMs in VHDL Finite State Machines Can Be Easily Described With Processes Synthesis Tools Understand FSM Description If Certain Rules Are Followed State transitions should be described in a process sensitive to clock and asynchronous reset signals only Outputs described as concurrent statements outside the process
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VHDL Part 3 19 State Encoding Problem State Encoding Can Have a Big Influence on Optimality of the FSM Implementation No methods other than checking all possible encodings are known to produce optimal circuit Feasible for small circuits only Using Enumerated Types for States in VHDL Leaves Encoding Problem for Synthesis Tool
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VHDL Part 3 20 Types of State Encodings Binary (Sequential) – States Encoded as Consecutive Binary Numbers Small number of used flip-flops Potentially complex transition functions leading to slow implementations One-Hot – Only One Bit Is Active Number of used flip-flops as big as number of states Simple and fast transition functions Preferable coding technique in FPGAs
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VHDL Part 3 21 Types of State Encodings StateBinary CodeOne-Hot Code S000010000000 S100101000000 S201000100000 S301100010000 S410000001000 S510100000100 S611000000010 S711100000001
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VHDL Part 3 22 RTL Design Components Datapath Circuit Control Circuit Data Inputs Data Outputs Control Inputs
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VHDL Part 3 23 Datapath Circuit Provides All Necessary Resources and Interconnects Among Them to Perform Specified Task Examples of Resources Adders, Multipliers, Registers, Memories, etc.
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VHDL Part 3 24 Control Circuit Controls Data Movements in Operational Circuit by Switching Multiplexers and Enabling or Disabling Resources Follows Some ‘Program’ or Schedule Usually Implemented as FSM
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VHDL Part 3 25 Example Consider the following algorithm that gives the maximum of two numbers. 0: int x, y, z; 1: while (1) { 2: while (!start); 3: x = A; 4: y = B; 5: if (x >= y) 6: z = x; else 7: z = y; }
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VHDL Part 3 26 Example – Cont. Now, consider the following VHDL code that gives the maximum of two numbers. ----------------------------------------------------------------------------------------- entity MAX is generic(size: integer:=4); port( clk, reset, start: in std_logic; x_i, y_i :in std_logic_vector(size-1 downto 0); z_o: out std_logic_vector(size-1 downto 0)); end MAX; architecture behavioral of MAX is type STATE_TYPE is (S0, S1, S2, S3, S4); signal Current_State, Next_State: STATE_TYPE; signal x, y, mux : std_logic_vector (size-1 downto 0):= (others => '0'); signal z_sel, x_ld, y_ld, z_ld : std_logic := '0'; begin
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VHDL Part 3 27 Example – Cont. ----------------------------------------------- Reg_x: process (CLK) begin if (CLK'event and CLK='1') then if reset='1' then x '0'); else if (x_ld='1') then x <= x_i; end if; end process; ----------------------------------------------- Reg_y: process (CLK) begin if (CLK'event and CLK='1') then if reset='1' then y '0'); else if (y_ld='1') then y <= y_i; end if; end process; ----------------------------------------------- Reg_z_o:process (CLK) begin if (CLK'event and CLK='1') then if reset='1' then z_o '0'); else if (z_ld='1') then z_o <= mux; end if; end process; ----------------------------------------------- Multiplexer: process (x, y, z_sel) begin if (z_sel='0') then mux <= x; elsif (z_sel='1') then mux <= y; end if; end process; -----------------------------------------------
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VHDL Part 3 28 Example – Cont. ----------------------------------------------- SYNC_PROC: process (CLK, RESET) begin if (RESET='1') then Current_State <= S0; elsif (CLK'event and CLK = '1') then Current_State <= Next_State; end if; end process; ----------------------------------------------- COMB_PROC: process (Current_State, start, x, y, z_sel) begin case Current_State is -------------------------- when S0 =>-- idle if (start='1') then Next_State <= S1; else Next_State <= S0; end if; -------------------------- when S1 =>-- x = x_i & y = y_i x_ld <= '1'; y_ld <= '1'; z_ld <= '0' Next_State <= S2; -------------------------- when S2 =>-- x ≥ y x_ld <= '0'; y_ld <= '0'; if (x >= y ) then Next_State <= S3; else Next_State <= S4; end if; -------------------------- when S3 =>-- z = x z_sel <= '0'; z_ld<=’1’; Next_State <= S0; -------------------------- when S4 =>-- z = y z_sel <= '1'; z_ld<=’1’; Next_State <= S0; end case; end process; ----------------------------------------------
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VHDL Part 3 29 Now, What’s Next ?!
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