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Asynchronous Machines

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Presentation on theme: "Asynchronous Machines"— Presentation transcript:

1 Asynchronous Machines
Used slides from Mitch Thornton and Prof. Hintz

2 Flip-Flop or Latch Selection
Reduce States State Assignment Flip-Flop or Latch Selection

3 Asynchronous FSM Fundamental Mode Assumption
Only one input can change at a time Analysis too complicated if multiple inputs are allowed to change simultaneously Circuit must be allowed to settle to its final value before an input is allowed to change Behavior is unpredictable (nondeterministic) if circuit not allowed to settle

4 Asynch. Design Difficulties
Delay in Feedback Path Not reproducible from implementation to implementation Variable may be temperature or electrical parameter dependent within the same device Analog not known exactly Tell my stories how I worked with asynchronous machines in 1968

5 Stable State PS = present state NS = next state PS = NS = Stability
Machine may pass through none or more intermediate states on the way to a stable state Desired behavior since only time delay separates PS from NS Oscillation Machine never stabilizes in a single state

6 Races A Race Occurs in a Transition From One State to the Next When More Than One Next State Variables Changes in Response to a Change in an Input Slight Environment Differences Can Cause Different State Transitions to Occur Supply voltage Temperature, etc.

7 Races 01 10 11 00 PS desired NS if Y1 changes first

8 Types of Races Non-Critical Critical
Machine stabilizes in desired state, but may transition through other states on the way Critical Machine does not stabilize in the desired state

9 Races PS 01 10 11 00 if Y2 changes first if Y1 changes first
critical race 00 desired NS non- critical race

10 Asynchronous FSM Benefits
Fastest FSM Economical No need for clock generator Output Changes When Signals Change, Not When Clock Occurs Data Can Be Passed Between Two Circuits Which Are Not Synchronized In some technologies, like quantum, clock is just not possible to exist, no clocks in live organisms.

11 Asynchronous FSM Example
input next state present state y1 y2

12 You can analyze this machine at home
Next State Variables You can analyze this machine at home

13 Asynchronous State Tables
States are either Stable or Unstable. Stable states encircled with symbol. Present state Next state, output x=0 x=1 Q0 Q0,0 Q1,0 Q1 Q2,0 Q2 Q3,1 Q3 Q0, 0 Oscillations occur if all states are unstable for an input value. Total State is a pair (x, Qi)

14 Constraints on Asynchronous Networks
If the next input change occurs before the previous ones effects are fed back to the input, the machine may not function correctly. Thus, constraints are needed to insure proper operation. Fundamental Mode – Input changes only when the machine is in a stable state. Normal Fundamental Mode – A single input change occurring when the machine is in a stable state produces a single output change.

15 Example 8.4 Find state table for network
Let Q0 be state when y1 = 0 and Q1 be state when y1 = 1. Present state Input x1,x2 00 01 11 10 Q0 Q0,01 Q0,00 Q1,00 Q1 Q1,10 Q0,10 z1z2

16 Ask student to do this analysis
Example 8.5 Analyze circuit with fundamental model State Code y1,y2 Q0 00 Q1 01 Q2 11 Q3 10 Present state Input x1,x2 00 01 11 10 Q0[\ =00 Q2 Q3 Q0 Q1 Q1 = 01 Q2 = 11 Q3 = 10 Ask student to do this analysis

17 Example 8.5 Analyze circuit without fundamental mode State Code y1,y2
Q0 00 Q1 01 Q2 11 Q3 10 Present state Input x1,x2 00 01 11 10 Q0 Q2 Q3 Q1

18 Example 8.6 Design the network for the given state table using SR-latches Use state assignment Present state Next state, output x=0 x=1 Q0 Q0,0 Q1,0 Q1 Q2,0 Q2 Q3,1 Q3 Q0, 0 State Code y1,y2 Q0 00 Q1 01 Q2 11 Q3 10

19 Example 8.6 (Continued) Use S when state variable must change from 0 to 1 Use R when state variable must change from 1 to 0 Use s when state variable remains 1 Use r when state variable remains 0

20 Example 8.7 – D Flip-Flop Design the circuit from the state table using SR-latches Present state Input x1,x2 00 01 11 10 Q0 Q1 Q2 Q3

21 Example 8.8 Derive the state table from the circuit
1’s where Set and (present state is 1 and not R)

22 Example 8.8 (Continued) y1,y2 Present state Input x1,x2 00 01 11 10 Q0

23 Race Conditions - Example 8.9
Race Condition – when two or more variable change at a time Critical Race – final state dependent on order in which the state variables change Present state Input x1,x2 00 01 11 10 Q0 Q1 Q3 Q2 State Code y1,y2 Q0 00 Q1 01 Q2 11 Q3 10 Present state y1,y2 Input x1,x2 00 01 11 10 Q0 Q1 Q2 Q3 Input x1,x2 10 00 10, 00, 01 ok 10, 11, 01 not ok.

24 Table from previous page
Avoiding Race State Adjacency Diagram State Adjacency Diagram Present state Input x1,x2 00 01 11 10 Q0 Q1 Q3 Q2 Q0 Q1 Q2 Q3 Impossible to have hamming distance of 1 between all adjacent states. Must add states. Table from previous page

25 Asynchronous Machine Hazards
Steady-State Hazards – Occurs when a sequential network goes to an erroneous state due to gate delay. Static-1 Hazard In (01, Q1) consider input change (00)  (01) Present state y1,y2 Input x1,x2 00 01 11 10 Q0 Q1 Q2 Q3 y1= x1x2 + x1 y1y2+ x2 y1y2 y2 = x1x2 + x2 y2+ x1y1

26 Steady-State Hazards Elimination of Static-1 Hazard
y1= x1x2 + x1 y1y2+ x2 y1y2 y2 = x1x2 + x2 y2+ x1y1 + x1 y2

27 Hazard Example Feedback Sequential Implementation
Maps resulting from State Table 8.5, Example 8.7

28 Essential Hazard Essential Hazard –
Erroneous sequential operation that cannot be eliminated without controlling delays in the circuit. Not affected by elimination of combinational logic hazards.

29 Essential Hazard Example
Caused by multiple paths for x Starting in stable state Q2 with input 0  1 Present state Input x 1 Q0 = 00 Q0 Q3 Q1 = 01 Q1 Q2= 11 Q2 Q3 = 10 Slow Students should complete this example in class, on Friday or at home


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