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Research Summary Adi Botea Computer Go Seminar, 29/09/2003.

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Presentation on theme: "Research Summary Adi Botea Computer Go Seminar, 29/09/2003."— Presentation transcript:

1 Research Summary Adi Botea Computer Go Seminar, 29/09/2003

2 Overview ● Introduction ● Project #1:Hierarchical Path-finding in Commercial Computer Games ● Project #2:AI Planning ● Conclusion

3 Introduction ● Main strategy: – Use problem decomposition to reduce search complexity ● Application areas: – Puzzles such as Sokoban – Path-finding in commercial computer games – AI Planning

4 Project #1:Hierarchical Path-finding ● Find a path on a map ● Limited resources ● Speed is crucial ● Our approach: – Abstract maze – Build a smaller search space

5 Pre-processing

6 Problem Abstract Graph Level 1 Level 2

7 Experimental Results

8 Project #2:AI Planning ● Abstraction in AI Planning ● Challenge: – Develop a generic and automated method – No prior domain-specific knowledge – No human intervention

9 Approach Highlights ● Decompose a problem into linked components – Use static predicates to identify components – E.g., camera_on_vehicle(cam1, veh1) ● Pre-process components and store useful information – E.g., discover useful macros for each component ● drive(veh1, target) ● calibrate(cam1, target) ● take_picture(cam1, target)

10 Approach Highlights (cont'd) ● Reformulate abstracted problems in a standard language – Use any planner to solve problems ● Build an adaptive system – The greater the number of problems seen for a domain, the more efficient in that domain

11 Conclusion ● Use abstraction to reduce complexity of search problems ● Application areas: – Single-player puzzles – Path-finding in commercial computer games – AI planning


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