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Human Computation Steven Emory CS 575. Overview What is Human Computation? History of Human Computation Examples of Human Computation Bad Example Good.

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Presentation on theme: "Human Computation Steven Emory CS 575. Overview What is Human Computation? History of Human Computation Examples of Human Computation Bad Example Good."— Presentation transcript:

1 Human Computation Steven Emory CS 575

2 Overview What is Human Computation? History of Human Computation Examples of Human Computation Bad Example Good Example Challenges in Human Computation

3 Definition of Computation Normally we rely on computers to do all the work On input: Step #1 Step #2... Step #n Ouput

4 Definition of Human Computation Some or all steps are solved by human(s)‏ On input: Step #1 Step #2 (ask a human)‏ Step #3 (ask a human)‏... Step #n Ouput

5 History of Human Computation 1980's: Interactive Genetic Algorithms 2000's: Human-Based Genetic Algorithms 2000's: Outsourced Human Spam 2000's: Interactive Guessing Games

6 Quicksort Example Bad Example: Quicksort Input: Unsorted array Select a pivot (human selection)‏ Swap last element with pivot element Partition array using pivot element Insert pivot element into correct position Repeat above steps for left/right side partitions Output: Sorted array

7 Quicksort Problems Solved faster by computer alone Not rewarding Boring Painful

8 Photomosaic Example Photomosaic Algorithm Can be solved by computer alone. On input “image gallery,” “source image” 1.) Tile source image. 2.) From left-to-right, top-to-bottom, compare each image in the image gallery to each tile in the source image, inserting the gallery image with the lowest error. 3.) Output photomosaic.

9 Photomosaic Problems Noticable visual artifacts Could use a randomized algorithm instead Can we do better using Human Computation? Of course!

10 Photomosaic Solutions Optimize important features first Objects (eyes, nose, mouth)‏ Edges (chin, facial edges, hair, body)‏ Revised algorithm: On input “image gallery,” “source image” 1.) Tile source image. 2.) Select important features (ask human). 3.) Optimize (randomly) important features. 4.) Optimize (randomly) unimportant features. 5.) Output photomosaic.

11 When to Use When the problem: is hard for a computer, but easy for a human can be done better by a human needs a human-like (artistic/creative) solution is not boring to a human (music, art, games)‏ is rewarding (financially or emotionally)‏ is one and done

12 Human Computation Challenges User interface design Coordinating many human participants Analagous to distributed computing Honesty Prolonged computation

13 reCAPTCHA Example Used to digitize old books (make e-books)‏ OCR normally works 99% of the time OCR accuracy drops for older books Old paper Old printing techniques Solution: Ask humans to determine words OCR fails to classify When enough humans agree, consider it solved

14 reCAPTCHA Example

15 Metadata Example Algorithm: Assign metadata to images Useful for content/multimedia management systems (i.e. Istockphoto)‏ No algorithm exists for image labeling Luis Von Ahn's solution: The ESP Game http://www.espgame.org http://www.espgame.org ESP Game Demo

16 Metadata Example Problem: Getting humans to agree correctly

17 Electric Sheep Example Brief fractal explanation: Iterative process based on chaos, dynamical systems Newton's Method Fractal Solve az3 + bz2 + cz + d = 0 for complex numbers a, b, c, d are fractal parameters Cubic equation has 3 roots Red = converges to root #1 Green = converges to root #2 Blue = converges to root #3 Black = fails to converge

18 Electric Sheep Example

19 Interactive genetic algorithm Humans evaulate fitness Animated fractal parameters are mutated Algorithm has been running for years Implemented as a screensaver http://www.electricsheep.org/

20 Electric Sheep Example

21 Conclusions There many hard/impossible to solve problems Nothing shameful about using Human Computation Applications in art, music, computer vision, security, content management

22 References Luis Von Ahn Google Talk lecture on Human Computation http://www.cs.cmu.edu/~biglou/ http://www.espgame.org The Art of Artificial Evolution (2008)‏ http://www.springerlink.com/content/r68831/?p=d04c 460aa17749eb8153fec3d0507f68&pi=9


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