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Game Balancing & Flow Agenda. Game Balancing & Flow Introduction.

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Presentation on theme: "Game Balancing & Flow Agenda. Game Balancing & Flow Introduction."— Presentation transcript:

1 Game Balancing & Flow Agenda

2 Game Balancing & Flow Introduction

3 Optimal game balancing? Placed elements in the flow diagram Adams´ & Rollings´ elements

4 Low High abilities Anxiety Boredom 1 2 3 ChallengesChallenges 4

5 The dynamic elements 1.Provide a consistent challenge 2.Provide the player with a perceivably fair playing experience 3.Avoid stagnation 4.Avoid trivialities 5.Allow setting of difficulty level (Adams & Rollings 2003, p. 272)

6 Low High Abilities/skills Anxiety Boredom 1 2 3  Provide a consistent challenge  Provide the player with fair playing experience  Avoid stagnation  Avoid trivialities  Allow setting of difficulty level ChallengesChallenges

7 Low High Abilities/skills Anxiety Boredom 1 2 3  Provide a consistent challenge  Provide the player with fair playing experience  Avoid stagnation  Avoid trivialities  (Allow setting of difficulty level) ChallengesChallenges

8 How and why is the placement of the elements changed?

9 Different player types – different situations Every player contains elements from each player type

10 The Dream Scene Straight storyline Forced to pick up a gun and kill his colleague

11 The Fair ground-level Find your associate Ghost town-alike scene Moving objects, strange sounds No enemies!

12 Low High abilities Anxiety Boredom 1 2 3 * Explorer ChallengesChallenges

13 The Explorer Not disturbed by enemies Many things to explorer Only exploring the surroundings Experiencing the level as fair Not stagnating

14 Low High abilities Anxiety Boredom 1 2 3 * Explorer ChallengesChallenges

15 The Achiever Chaotic Many things to investigate Feel a consistent challenge New way to solve a level

16 Low High abilities Anxiety Boredom 1 2 3 * Explorer ChallengesChallenges * Achiever

17 The Killer Fair play experience “You can fool some of the people all of the time, and all of the people some of the time” (Adams & Rollings p. 276) Provides an atmosphere, that appeals to the killer Shooting as a reflex Challenge will fall during the level Only make this scene once

18 Low High abilities Anxiety Boredom 1 2 3 * Explorer ChallengesChallenges * Achiever * Killer

19 Low High abilities Anxiety Boredom 1 2 3 * Explorer ChallengesChallenges * Achiever * Killer

20 Summary Why and how are games balanced to match certain player types? –Bring and keep


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