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BPC: Art and Computation – Summer 2007 Overview of Fall Semester Glenn Bresnahan

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Presentation on theme: "BPC: Art and Computation – Summer 2007 Overview of Fall Semester Glenn Bresnahan"— Presentation transcript:

1 BPC: Art and Computation – Summer 2007 Overview of Fall Semester Glenn Bresnahan glenn@bu.edu

2 BPC: Art and Computation – Summer 20072 Semester 1 Syllabus 1. Introduction – Maria, Glenn, Felix, Greg (2 classes) 2. Collaborative Art Project - Felix (6 classes) 3. Introduction to Virtual Reality – Glenn (1 class) 4. Corel Painter I – Laura (3 classes) 5. Principles of sound – Glenn, Robert (2 classes) 6. Digital Audio – Manny (3 classes) 7. Native American imagery – Greg (1 class) 8. Using Digital Media in VR– Erik, Robert (3 classes)

3 BPC: Art and Computation – Summer 20073 Semester 1 Syllabus (continued) 9. Field trip to Chaco Canyon and discussion – Maria (2 classes) 10. Principles of animation – Erik (1 class) 11. Corel Painter II – Laura (3 classes) 12. Building a virtual world – Graph Paper World – Erik (3 classes) 13. Planning final project– Maria, Felix (2 classes) 14. Principles of digital images – Glenn (2 classes) 15. Final project work – Felix, Erik (6 classes)

4 BPC: Art and Computation – Summer 20074 Lesson Plans

5 BPC: Art and Computation – Summer 20075 Lesson Plan Materials http://scv.bu.edu/BPC Lesson plans as Web pages –PDF files for entire semester PowerPoint lecture materials for most segments Ancillary files (homework assignments, documentation, etc). Reference material pointers

6 BPC: Art and Computation – Summer 20076 High Level Summary of Semester I Create a context and framework for collaborative project using Native American aesthetics Introduce concepts of 3D graphics and VR Creation and manipulation of digital images (Corel) Principles of audio and digital audio processing (Audacity) Principles of digital images and vision Principles of 2D (cell) animation Using 2D images and digital audio in a VR environment (DAFFIE)

7 BPC: Art and Computation – Summer 20077 Lesson #1 – Intro to Art & Computation Provide an orientation to the class –Background, rational and funding –Use of video conferencing (AG) –Introductions of students and teachers –Syllabus –Expectations & grading Expose the students to Virtual Reality –Demonstrate one or more VR worlds have students navigate in VR space –Explain 3D stereoscopic effect

8 BPC: Art and Computation – Summer 20078 Lesson #3 – Intro to Virtual Reality Introduces the concepts of 3D displays, VR, computer graphics, animation, and DAFFIE software –Stereopsis –Principles of animation –Fundamentals of mathematical / geometric modeling and digital representation –Projection and perspective –Computer rendering http://scv.bu.edu/BPC/MaterialsFall06/lectures/BPC- Class-VR-Overview.ppt

9 BPC: Art and Computation – Summer 20079 Stereopsis and 3D Displays Stereopsis and binocular vision Methods of stereoscopic display –Anaglyphs (e.g. red/blue glasses) –Binocular devices (e.g. ViewMaster) –Polarization

10 BPC: Art and Computation – Summer 200710 3D display - polarization Polarizing filters used to align light Filters rotated 90 degrees block light Two projectors, one per eye view –Polarizing filters rotated 90 degrees –Matching glasses

11 BPC: Art and Computation – Summer 200711 Animation Sequence of still images played over time (flicker fusion frequency) Basis of film, video, computer animation

12 BPC: Art and Computation – Summer 200712 Rendering & Perspective Projection Projection of 3D world onto 2D plane Artistic, photographic and computer rendering

13 BPC: Art and Computation – Summer 200713 Computer Rendering and Models

14 BPC: Art and Computation – Summer 200714 Numerical/Geometric Models begin./table/items setxfm 1.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 1.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 1.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 1.000000e+00 putprp cull 1 begin./table/items/cube polygon setxfm 1.500000e+00 0.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 1.500000e+00 0.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 1.500000e+00 0.000000e+00 2.000000e+00 -1.500000e+00 -1.250000e+00 1.000000e+00 defpnt 1 -1.000000e+00 -1.000000e+00 -1.000000e+00 defpnt 2 -1.000000e+00 1.000000e+00 -1.000000e+00 defpnt 3 1.000000e+00 1.000000e+00 -1.000000e+00 defpnt 4 1.000000e+00 -1.000000e+00 -1.000000e+00 defpnt 5 -1.000000e+00 -1.000000e+00 1.000000e+00 defpnt 6 -1.000000e+00 1.000000e+00 1.000000e+00 defpnt 7 1.000000e+00 1.000000e+00 1.000000e+00 defpnt 8 1.000000e+00 -1.000000e+00 1.000000e+00 defpoly 1 2 3 4 0 defpoly 8 7 6 5 0 defpoly 3 7 8 4 0 defpoly 2 1 5 6 0 defpoly 2 6 7 3 0 defpoly 1 4 8 5 0 putprp color 3ff end./table/items/cube

15 BPC: Art and Computation – Summer 200715 Computer animation Generate multiple images by changing the viewing (i.e. camera) position Reposition one or more objects between frames

16 BPC: Art and Computation – Summer 200716 Computer animation Render a sequence of models

17 BPC: Art and Computation – Summer 200717 Computer animation

18 BPC: Art and Computation – Summer 200718 DAFFIE Software DAF FIE D istributed A pplications F ramework F or I mmersive E nvironments Glenn Bresnahan Erik Brisson Robert Putnam

19 BPC: Art and Computation – Summer 200719 DAFFIE Worlds rooms Shared space divide into rooms portals Doorways (portals) between rooms objects Rooms contains objects Objects model –3D appearance (3D model) sequences –May be animated (sequences of models) textures –May have an appliquéd (2D) image (textures) audio –May have associated sounds (digital audio) agents –May react to avatars (people) or other objects (behaviors via agents)

20 BPC: Art and Computation – Summer 200720 Sounds and Images in DAFFIE Images may be appliquéd to the surface of an object (flat or curved) Sounds may be attached to objects (locations in 3D) Images & objects may be sequenced to generate animation

21 BPC: Art and Computation – Summer 200721 Project Development – Semester 1 Develop symbols and imagery Acquire and manipulate digital images (Corel) Map images onto “canned” virtual world (imagecp) Collect and manipulated digital audio (Audacity) Add audio to virtual world (imagecp) Conceptualize final project Layout (plan) virtual world using simple building blocks (gpw) Integrate layout, images and sound in world

22 BPC: Art and Computation – Summer 200722 Project Development – Semester 2 Develop 2D (cell) animation (Corel) Texture map animation into virtual world Develop programs to manipulate (move) objects in virtual world (Logo) Conceptualize and design 3D world Develop 3D animated model sequences (Maya) Integrate virtual world with objects, sounds, etc.


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