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EEC-484/584 Computer Networks Lecture 7 Wenbing Zhao (Part of the slides are based on Drs. Kurose & Ross ’ s slides for their Computer.

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Presentation on theme: "EEC-484/584 Computer Networks Lecture 7 Wenbing Zhao (Part of the slides are based on Drs. Kurose & Ross ’ s slides for their Computer."— Presentation transcript:

1 EEC-484/584 Computer Networks Lecture 7 Wenbing Zhao wenbing@ieee.org (Part of the slides are based on Drs. Kurose & Ross ’ s slides for their Computer Networking book)

2 2 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Outline Sliding window protocols UDP TCP –Segment header structure –Connection management

3 3 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Sliding Window Protocols Full-duplex: Use same connection for data in both directions (A  B and B  A) Interleave data and ack packets –B piggybacks its ack for A ’ s packet onto B ’ s next packet –Savings of header in separate ack packet If B sends data infrequently, use timeout to determine when B should send ack in separate ack packet Each packet contains sequence number in ranges 0..2 n -1 (for n-bit sequence numbers)

4 4 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Sending Window Start from empty and grow to a maximum size Within sending window, packets sent but not acked –Sender must keep those packets for possible retransmission –If max window size = w, need w buffers 0 1 2 3 4 5 6 7 1 st outstanding packet Last packet sent 0 1 2 3 4 5 6 7 A new packet sent (if send window allows) Sent window enlarges when more packet is sent When new packet arrives from application layer, it is given next highest sequence number, and upper edge of window is incremented

5 5 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Sending Window 0 1 2 3 4 5 6 7 3 ack 0 1 2 3 4 5 6 7 Sent window shrinks when the ack corresponding to the 1 st outstanding packet Is received When ack arrives from receiver, lower edge of window is incremented In general, ack is cumulative

6 6 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Receiving Window List of consecutive sequence numbers of packets that receiver is permitted to accept When packet with (seq num = lower edge of window) arrives –Packet is passed to higher layer –Ack is generated –Window slid down by 1 (remains same size as was initially) 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 3

7 7 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Reliable Data Transfer: Sliding Window Protocols A One-Bit Sliding Window Protocol A Protocol Using Go Back n A Protocol Using Selective Repeat

8 8 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao One-Bit Sliding Window Protocol A sliding window of size 1, with a 3-bit sequence number Initially After first packet sent After first packet received After first ack received

9 9 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Sliding Window Protocols: Pipelining Problem of one-bit sliding window protocol: –Sender blocks till receives acks Solution: pipelining –Allow sender to send up to w packets before blocking With pipelining, if packet in middle is lost or damaged, what to do with the packets following it ? Solution: two strategies –Go Back n - all the packets following it are discarded –Selective repeat – nack the lost/damaged packet and retransmit that packet

10 10 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Pipelining and Error Recovery Go back n: Effective receiver window size is 1 Packets discarded

11 11 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Pipelining and Error Recovery Selective repeat Can you think of an alternative to go-back-n and selective-repeat? Packets buffered

12 12 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Go Back n Sender –Stores all packets in output buffer –Must get acks in order in which packets are sent Receiver –Discards all packets following lost or damaged one Works well –If transmission errors rare and few retransmissions –If lot of traffic in both directions

13 13 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Selective Repeat Receiver accepts and buffers packets following lost or damaged packets Both sender and receiver maintain windows –Sender ’ s window starts at 0, grows to MAX SEQ –Receiver ’ s window fixed at MAX SEQ Receiver has buffer reserved for each seq num in its window 0 1 2 3 4 5 6 7

14 14 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Selective Repeat When packet arrives, receiver checks if seq num in window If so and if not already received, this packet is accepted and stored If all lower numbered packets delivered, this packet is delivered as well 0 1 2 3 4 5 6 7 5 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 3

15 15 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Selective Repeat If no reverse traffic before timer goes off, separate ack is sent When receiver suspects error, sends NAK back to sender (request for retransmission) Two circumstances that trigger NAK –Damaged packet arrives –Packet other than expected one arrives, suspect expected one is lost Receiver sends only one NAK for packet expected

16 16 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao UDP: User Datagram Protocol “No frills,” “bare bones” Internet transport protocol “Best effort” service, UDP segments may be: –Lost –Delivered out of order to app Connectionless: –No handshaking between UDP sender, receiver –Each UDP segment handled independently of others

17 17 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Why is There a UDP? No connection establishment (which can add delay) Simple: no connection state at sender and receiver Small segment header No congestion control: UDP can blast away as fast as desired

18 18 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao UDP Often used for streaming multimedia apps –Loss tolerant –Rate sensitive Other UDP uses –DNS –SNMP Reliable transfer over UDP: add reliability at application layer source port # dest port # 32 bits Application data (message) UDP segment format length checksum Length, in bytes of UDP segment, including header

19 19 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao UDP Checksum Sender: treat segment contents as sequence of 16-bit integers checksum: addition (1’s complement sum) of segment contents sender puts checksum value into UDP checksum field Receiver: compute checksum of received segment check if computed checksum equals checksum field value: –NO - error detected –YES - no error detected. But maybe errors nonetheless? Goal: detect “errors” (e.g., flipped bits) in transmitted segment

20 20 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Internet Checksum Example When adding numbers, a carryout from the most significant bit needs to be added to the result Example: add two 16-bit integers 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1 wraparound sum checksum To know more: http://www.netfor2.com/udpsum.htm http://www.netfor2.com/checksum.html

21 21 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao TCP: Overview Full duplex data: –Bi-directional data flow in same connection –MSS: maximum segment size Connection-oriented: –Handshaking (exchange of control msgs) init’s sender, receiver state before data exchange Flow controlled: –Sender will not overwhelm receiver Point-to-point: –One sender, one receiver Reliable, in-order byte steam: –No “message boundaries” Pipelined: –TCP congestion and flow control set window size Send & receive buffers

22 22 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao TCP: Overview TCP connection is byte stream, not message stream, no message boundaries TCP may send immediately or buffer before sending Receiver stores the received bytes in a buffer

23 23 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao TCP Segment Structure source port # dest port # 32 bits application data (variable length) sequence number acknowledgement number Receive window Urg data pnter checksum F SR PAU head len not used Options (variable length) URG: urgent data (generally not used) ACK: ACK # valid PSH: push data now (generally not used) RST, SYN, FIN: connection estab (setup, teardown commands) # bytes rcvr willing to accept counting by bytes of data (not segments!) Internet checksum (as in UDP) A TCP segment must fit into an IP datagram!

24 24 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao The TCP Segment Header Source port and destination port: identify local end points of the connection –Source and destination end points together identify the connection Sequence number: identify the byte in the stream of data that the first byte of data in this segment represents Acknowledgement number: the next sequence number that the sender of the ack expects to receive –Ack # = Last received seq num + 1 –Ack is cumulative: an ack of 5 means 0-4 bytes have been received TCP header length – number of 32-bit words in header

25 25 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao The TCP Segment Header URG – indicates urgent pointer field is set Urgent pointer – points to the seq num of the last byte in a sequence of urgent data ACK – acknowledgement number is valid SYN – used to establish a connection –Connection request: ACK = 0, SYN = 1 –Connection confirm: ACK=1, SYN = 1 FIN – release a connection, sender has no more data RST – reset a connection that is confused PSH – sender asked to send data immediately

26 26 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao The TCP Segment Header Receiver window size – number of bytes that may be sent beyond the byte acked Checksum – add the header, the data, and the conceptual pseudoheader as 16-bit words, take 1 ’ s complement of sum –For more info: http://www.netfor2.com/tcpsum.htm http://www.netfor2.com/checksum.htmlhttp://www.netfor2.com/tcpsum.htm http://www.netfor2.com/checksum.html Options – provides a way to add extra facilities not covered by the regular header –E.g., communicate buffer sizes during set up

27 27 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao TCP Sequence Numbers and ACKs Sequence numbers: –byte stream “number” of first byte in segment’s data ACKs: –seq # of next byte expected from other side –cumulative ACK Host A Host B Seq=42, ACK=79, data = ‘C’ Seq=79, ACK=43, data = ‘C’ Seq=43, ACK=80 User types ‘C’ host ACKs receipt of echoed ‘C’ host ACKs receipt of ‘C’, echoes back ‘C’ time simple telnet/ssh scenario

28 28 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao TCP Connection Management TCP sender, receiver establish “connection” before exchanging data segments Initialize TCP variables: –Sequence numbers –Buffers, flow control info (e.g. RcvWindow ) Client: connection initiator Socket clientSocket = new Socket("hostname","port number"); Server: contacted by client Socket connectionSocket = welcomeSocket.accept();

29 29 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao TCP Connection Management Three way handshake: Step 1: client host sends TCP SYN segment to server –specifies initial sequence number –no data Step 2: server host receives SYN, replies with SYN/ACK segment –server allocates buffers –specifies server initial sequence number Step 3: client receives SYN/ACK, replies with ACK segment, which may contain data

30 30 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao TCP Connection Management Three way handshake: SYN segment is considered as 1 byte SYN/ACK segment is also considered as 1 byte client SYN (seq=x) server SYN/ACK (seq=y, ACK=x+1) ACK (seq=x+1, ACK=y+1) connect accept

31 31 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao TCP Connection Management Closing a connection: client closes socket: clientSocket.close(); Step 1: client end system sends TCP FIN control segment to server Step 2: server receives FIN, replies with ACK. Closes connection, sends FIN. client FIN server ACK FIN close closed timed wait

32 32 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao TCP Connection Management Step 3: client receives FIN, replies with ACK. –Enters “timed wait” - will respond with ACK to received FINs Step 4: server, receives ACK. Connection closed. Note: with small modification, can handle simultaneous FINs client FIN server ACK FIN closing closed timed wait closed

33 33Exercise A process at host A wants to establish a TCP connection with another process at host B. Assuming that host A chooses to use 1628 as the initial sequence number, and host B chooses to use 3217 as the initial sequence number for this connection, show the segments involved with the connection establishment process. You must include the following information for each such segment: (1) sequence number, (2) acknowledgement number (if applicable), (3) the SYN flag bit status, and (4) the ACK flag bit status. Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao

34 34 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Non-Sequential Receive Problem New range of valid sequence numbers for receiver can overlap old range Overlap can contain duplicates Example: n = 3-bit seq num (8 possible numbers, 0 through 7, back to 0) 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7

35 35 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Non-Sequential Receive Problem Sender sends 0,1,2,3,4,5,6 Receiver –Receives 0,1,2,3,4,5,6 –Sends ack but ack gets lost –Expects to receive 7,0,1,2,3,4,5 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 0123456 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7

36 36 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Non-Sequential Receive Problem Sender times out, retransmits 0,1,2,3,4,5,6 Receiver checks 0 is in new window, thinks new 0 because has sent ack for old 6, waits for 7 0123456 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7

37 37 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Non-Sequential Receive Problem Sender receives ack for 0-6, sends 7 Receiver receives 7, delivers 7 and old 0 (as new 0 !) 7 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7

38 38 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Non-Sequential Receive Problem The problem is caused by the overlap of sequence number between the new receiving window and the old receiving window 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 0123456 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 Overlap

39 39 Spring Semester 2009EEC-484/584: Computer NetworksWenbing Zhao Non-Sequential Receive Problem Solution: –make sure no overlap when receiver advances its window –Make window size w =1/2 range of seq numbers 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 0123 0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7 No Overlap


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