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The Interdisciplinary Challenge of Entertainment Technology Randy Pausch Entertainment Technology Center Carnegie Mellon University pausch@cs.cmu.edu, www.randypausch.com
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Outline n The World is Changing Very Fast n Creativity comes from putting different people (e.g. artists & engineers) together n My work with Disney Imagineering n CMU’s ETC -- (Entertainment Technology Center) Projects: ä Synthetic Interviews ä Building Virtual Worlds course
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My “Computers” n Communicator n Reader/translator n audible.com (and the death of the Music Industry via Mp3)
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Creativity Comes From Putting Different Kinds of People Together n They see the world differently n Partly innate, partly training
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Quick Test... Count the green dots…you will have three seconds…
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How many were there?
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Advice to students n Learn to see the world from as many viewpoints as possible n Creative is more valuable than smart … “if you're in the top 1%, there's only 55 million people smarter than you”... n Work and play nice with others
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Advice: Don’t be afraid of being silly
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My Dad, age 76
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Advice: Think out of the box.
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Disney Imagineering n Sabattical in 1995 n Part of a 25 person team n Aladdin Virtual Reality n Since 1995, 1 day/week, mostly on DisneyQuest
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Videos
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CMU’s New Entertainment Technology Center (ETC) n CMU = fine arts + technology (rare combo) n Two directors; one from CS (me), one from Drama (Don Marinelli) n 2 year MS in Entertainment Technology n ~15 faculty doing ET-style projects n focus is on working with different kinds of people, not on being jack-of-all-trades
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www.alice.org Free tools to… 1) Model 3d objects* 2) Paint them 3) Animate them *Teddy modeler, by Takeo Igarashi (Ph.D. student, Univeristy of Tokyo)
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Alice Demo
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Building Virtual Worlds n 50 students from art, design, drama, and CS n Randomly chosen teams, change per project n Two weeks to design, implement, and test n Six projects during the semester
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Audition to Get In n Separate “talkers” from “doers” n Show auditions at first class… result: sense of talent across the aisle n No Disciplines: “What can you do?” not “What major are you?”
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4 “Intangibles” n sound editing n storyboarding n production tracking n “guest” testing
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Live performance; 600 people attended Sample Worlds (all running on Windows) Campus-wide Exhibition n Gettin' Drunk n Salvador Dali's Studio n Spiderman n Virtual Mr. Rogers Neighborhood n Godzilla vs. Pittsburgh n Calvin & Hobbs and the Dreaded Suicide Sled n It’s a Small World (gone bad) n Akira n Group Pong Videotape
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Counter-Intuitive Fact n It is easier to get artists and engineers to work together than to get engineers to work with each other. n Handout: Tips for Working in Groups Videotape
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The Students of Building Virtual Worlds ‘99 Jessica Abroms Vince Allen Zachary Amsdem Joshua Anderson John Arroyo Kevin AuYoung Evan Bernstein Ziva Borlja Kelly Bowles Christine Chun Jay Crossler Matt Davidson Chad Dawson Bryan Dougherty Blair Erickson Ira Fay Clifton Forlines T.J. Gardner Toby Goldstein Khalid Goudeaux Karyn Graff Kristin Grasso Dave Hall Adrian Herbez David Hirschfield Joseph Hocking Yik Lin Khoo Matthew Kurtz Seung Chan Lim Jack Lin Clint Luikart Moises Manas Adriana Moscatelli Susan Murray Herbert Yik-King Ng Norman Papernick Aaron Powers Michael Rankin Valmiki Rao Carlos Reverte Jennifer Rode Gavin Ross Rodger Ruzanka Matthew Shelby Paul Sottosanti David Stern-Gottfried Levin Stevens Mable Ting Jina Valentine Chris Weller Jay Woodward Sandra Yoon Joel Young Alexa Zimmerman
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A Special Thank You to My Research Group Kevin Christiansen Lydia Choy Tina Cobb Dennis Cosgrove Adam Fass Cliff Forlines Kristin Grasso Shawn Lawson Dan Maynes-Aminzade Dan Moskowitz Randy Pausch Jeff Pierce Jason Pratt Angela Saval Dave Stern-Gottfried Desney Tan
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n Univ. of Virginia n Adobe n Chevron n DARPA n Intel Additional Thanks n Microsoft n NASA n NSF n PIXAR n SAIC n SUN
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Summary n The world is changing. Very fast. n Creativity comes from putting different people (e.g. artists & engineers) together n CMU’s Entertainment Technology Center n Building Virtual Worlds course as a concrete example of “creating creativity”
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The Interdisciplinary Challenge of Entertainment Technology Randy Pausch Entertainment Technology Center Carnegie Mellon University pausch@cs.cmu.edu www.randypausch.com www.cs.cmu.edu/etc www.alice.org www.disneyquest.com
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