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3/23/2005 © Dr. Zachary Wartell 1 Eyes and Displays: 2D Images ITCS 6125/8125 Virtual Environments © Dr. Zachary Wartell UNC Charlotte 2011 Contributors:

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Presentation on theme: "3/23/2005 © Dr. Zachary Wartell 1 Eyes and Displays: 2D Images ITCS 6125/8125 Virtual Environments © Dr. Zachary Wartell UNC Charlotte 2011 Contributors:"— Presentation transcript:

1 3/23/2005 © Dr. Zachary Wartell 1 Eyes and Displays: 2D Images ITCS 6125/8125 Virtual Environments © Dr. Zachary Wartell UNC Charlotte 2011 Contributors: Bill Ribarsky, Larry F. Hodges, Ben Watson, Drew Kessler

2 3/23/2005 © Dr. Zachary Wartell 2 Light © Kessler, Watson, Hodges, Ribarsky Vision is perception of electromagnetic energy (EM radiation). Humans can only perceive a very small portion of the EM spectrum:

3 3/23/2005 © Dr. Zachary Wartell 3 Radiant-Energy Emission Spectrum Wavelength Energy or Power

4 3/23/2005 © Dr. Zachary Wartell 4 Light in real world medium emission spectrum reflection spectrum phototopic curve (eye sensitivity)

5 3/23/2005 © Dr. Zachary Wartell 5 Light in graphics medium emission spectrum reflection spectrum Display RGB pixels space “outside” display typically not computationally modeled

6 3/23/2005 © Dr. Zachary Wartell 6 Light interactions Light interacts with a surface in some combination of: emission reflection –on surface : mirror, specular or diffuse –suspended particles: random scattering transmission –transparent, translucent, refraction absorption

7 3/23/2005 7 ciliary muscle Eye Structure The eye can be viewed as a dynamic, biological camera: it has a lens, a focal length, and an equivalent of film. A simple diagram of the eye's structure: retina lens cornea suspensory ligments iris pupil

8 3/23/2005 © Dr. Zachary Wartell 8 Lens Basics: Light Refraction Snell’s Law η index of refraction – light speed in vacuum light speed in material –complications: varies with material temperature, light wavelength, anisotropic materials, double refraction N L T R θiθi θiθi θrθr reflected refracted ηiηi ηrηr

9 3/23/2005 © Dr. Zachary Wartell 9 Thin Lens Equation f f o i

10 3/23/2005 © Dr. Zachary Wartell 10 Thin Lens Equation If the incident light comes from the object, we say it is a real object, and define the distance from the lens to it as positive. Otherwise, it is virtual and the distance is negative. If the emergent light goes toward the image, we say it is a real image, and define the distance from the lens to it as positive. f = positive for a converging lens f often cited in measured in diopters (1/m) A light ray through the center of the lens is undeflected., Dr. Larry Hodges

11 3/23/2005 © Dr. Zachary Wartell 11 Eye: The Lens The lens must focus (accommodation) on directly on the retina for perfect vision: But age, genetic factors, malnutrition and disease can unfocus the eye, leading to near- and farsightedness: Farsighted Nearsighted © Kessler, Watson, Hodges, Ribarsky, Wartell Normal

12 3/23/2005 © Dr. Zachary Wartell 12 Eye: The Retina The retina functions as the eye's "film". It is covered with cells sensitive to light. These cells turn the light into electrochemical impulses that are sent to the brain. There are two types of cells, rods and cones Retina © Kessler, Watson, Hodges, Ribarsky

13 3/23/2005 © Dr. Zachary Wartell 13 The Retina: Cell Distribution © Kessler, Watson, Hodges, Ribarsky “Blind Spot Trick”

14 3/23/2005 © Dr. Zachary Wartell 14 The Retina: Rods © Kessler, Watson, Hodges, Ribarsky Sensitive to most visible frequencies (brightness). About 120 million in eye. Most located outside of fovea, or center of retina. Used in low light (theaters, night) environments, result in achromatic (b&w) vision. Absorption function: 400700 nm 500nm Rod 555nm Cone

15 3/23/2005 © Dr. Zachary Wartell 15 The Retina: Cones © Kessler, Watson, Hodges, Ribarsky R cones are sensitive to long wavelengths (nm), G to middle nm, and B to short nm. R: 64%, 32% G, 2% B About 8 million in eye. Highly concentrated in fovea, with B cones more evenly distributed than the others (hence less in fovea). Used for high detail color vision (CRTs!), so they will concern us most.

16 3/23/2005 © Dr. Zachary Wartell 16 The Retina: Cones © Kessler, Watson, Hodges, Ribarsky The absorption functions of the cones are: 400700 BGR 445 nm 535 nm 575 nm

17 3/23/2005 © Dr. Zachary Wartell 17 Colorimetry: Measuring Color Colorimeter: adjust primaries so that: R [R] G [G] B [B] eye C [C] white screen black partition view hole with surround “C [C] = R [R] + B [B] + G [G]”

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19 3/23/2005 © Dr. Zachary Wartell 19 Negative tristimulus values very pure target color may be unmatchable C [C] ≠ R [R]+ G [G]+ B [B] for any ( R,G,B ) all we can do is de-saturate the target color C [C] + R [R] = G [G]+ B [B] this could be formulated as negative coordinates C [C] = - R [R] + G [G]+ B [B] No set of real primaries will allow for positive coordinates to match all real colors!

20 3/23/2005 © Dr. Zachary Wartell 20 An Early Experiment (1931) Primaries: [R]=700nm, [G] = 546.1, [B] = 435.8 Determine tristimulus values ( R,G,B ) for set of target stimulus {[C i ]} where [C i ] is a single spectral color (i.e. SPD contains 1 wavelength) Use ( R,G,B ) λ to define distribution curves 435.8 546.1 700

21 3/23/2005 © Dr. Zachary Wartell 21 Vision: Metamers © Kessler, Watson, Hodges, Ribarsky,Wartell Because all colors are represented to the brain as ratios of three signals it is possible for different frequency combinations to appear as the same color. These combinations are called metamers. This is why RGB color works! Example – [Goldstein,pg143] mix 620nm red light with 530nm green light matches color percept of 580 nm yellow B G R 1.0 5.0 8.0 B G R 1.0 5.0 8.0 530 + 620 580

22 3/23/2005 © Dr. Zachary Wartell 22 Color Constancy © Kessler, Watson, Hodges, Ribarsky If color is just light of a certain wavelength, why does a yellow object always look yellow under different lighting (e.g. interior/exterior)? This is the phenomenon of color constancy. Colors are constant under different lighting because the brain responds to ratios between the R, G and B cones, and not magnitudes.

23 3/23/2005 © Dr. Zachary Wartell 23 Sensitivity vs Acuity © Kessler, Watson, Hodges, Ribarsky Sensitivity is a measure of the dimmest light the eye can detect. Acuity is a measure of the smallest object the eye can see. These two capabilities are in competition. –In the fovea, cones are closely packed. Acuity is at its highest, sensitivity is at its lowest (30 cycles per degree). –Outside the fovea, acuity decreases rapidly. Sensitivity increases correspondingly.

24 Field of View Approximate: 120 degrees vertical 150 degrees horizontal (one eye) 200 degrees horizontal (both eyes) 3/23/2005 © Dr. Zachary Wartell 24

25 3/23/2005 © Dr. Zachary Wartell 25 Displays: Pixel Pixel - The most basic addressable element in a image or on a display –CRT - Color triad (RGB phosphor dots) –LCD - Single color element Resolution - measure of number of pixels on a image (m by n) –m - Horizontal image resolution –n - Vertical image resolution ©Larry F. Hodges, Zachary Wartell

26 3/23/2005 © Dr. Zachary Wartell 26 Other meanings of resolution Dot Pitch [Display] - Size of a display pixel, distance from center to center of individual pixels on display Cycles per degree [Display] - Addressable elements (pixels) divided by twice the FOV measured in degrees. Cycles per degree [Eye] - The human eye can resolve 30 cycles per degree (20/20 Snellen acuity). ©Larry F. Hodges, Zachary Wartell

27 3/23/2005 © Dr. Zachary Wartell 27 Raster – Bit Depth A raster image may be thought of as computer memory organized as a two-dimensional array with each (x,y) addressable location corresponding to one pixel. Bit Planes or Bit Depth is the number of bits corresponding to each pixel. A typical framebuffer resolution might be 1280 x 1024 x 8 1280 x 1024 x 24 1600 x 1200 x 24 ©Larry F. Hodges, Zachary Wartell

28 3/23/2005 © Dr. Zachary Wartell 28 Displaying Color There are no commercially available small pixel technologies that can individually change color. spatial integration – place “mini”-pixels of a few fixed colors very close together. The eye & brain spatially integrate the “mini”-pixel cluster into a perception of a pixel of arbitrary color temporal integration - field sequential color uses red, blue and green liquid crystal shutters to change color in front of a monochrome light source. The eye & brain temporally integrate the result into a perception of pixels of arbitrary color ©Larry F. Hodges, Zachary Wartell

29 3/23/2005 © Dr. Zachary Wartell 29 CRT Display ©Larry F. Hodges, Zachary Wartell Focusing System

30 3/23/2005 © Dr. Zachary Wartell 30 Electron Gun Contains a filament that, when heated, emits a stream of electrons. Electrons are focused with an electromagnet into a sharp beam and directed to a specific point of the face of the picture tube. The front surface of the picture tube is coated with small phosphor dots. When the beam hits a phosphor dot it glows with a brightness proportional to the strength of the beam and how often it is excited by the beam. ©Larry F. Hodges, Zachary Wartell

31 3/23/2005 © Dr. Zachary Wartell 31 Red, Green and Blue electron guns. Screen coated with phosphor triads. Each triad is composed of a red, blue and green phosphor dot. Typically 2.3 to 2.5 triads per pixel. FLUORESCENCE - Light emitted while the phosphor is being struck by electrons. PHOSPHORESCENCE - Light given off once the electron beam is removed. PERSISTENCE - Is the time from the removal of excitation to the moment when phosphorescence has decayed to 10% of the initial light output. Color CRT ©Larry F. Hodges, Zachary Wartell

32 3/23/2005 © Dr. Zachary Wartell 32 ©Larry F. Hodges, Zachary Wartell Shadow mask has one small hole for each phosphor triad. Holes are precisely aligned with respect to both the triads and the electron guns, so that each dot is exposed to electrons from only one gun. The number of electrons in each beam controls the amount of red, blue and green light generated by the triad. Shadow Mask

33 3/23/2005 © Dr. Zachary Wartell 33 CRITICAL FUSION FREQUENCY Typically 60-85 times per second for raster displays. Varies with intensity, individuals, phosphor persistence, room lighting. Frame: The image to be scanned out on the CRT. Some minimum number of frames must be displayed each second to eliminate flicker in the image. Scanning An Image ©Larry F. Hodges, Zachary Wartell

34 3/23/2005 © Dr. Zachary Wartell 34 Display frame rate 30 times per second To reduce flicker at lesser bandwidths (Bits/sec.), divide frame into two fields—one consisting of the even scan lines and the other of the odd scan lines. Even and odd fields are scanned out alternately to produce an interlaced image. non-interlaced also called “progressive” ©Larry F. Hodges, Zachary Wartell Time Interlaced Scanning

35 3/23/2005 © Dr. Zachary Wartell 35 (0,0) VERTICAL SYNC PULSE — Signals the start of the next field. VERTICAL RETRACE — Time needed to get from the bottom of the current field to the top of the next field. HORIZONTAL SYNC PULSE — Signals the start of the new scan line. HORIZONTAL RETRACE — Time needed to get from the end of the current scan line to the start of the next scan line. Scanning ©Larry F. Hodges, Zachary Wartell Device CS (alternate conventions) (0,0)

36 3/23/2005 © Dr. Zachary Wartell 36  NTSC – ? x 525, 30f/s, interlaced (60 fld/s)  PAL – ? x 625, 25f/s, interlaced (50 fld/s)  HDTV – 1920 x 1080i, 1280 x 720p  XVGA – 1024x768, 60+ f/s, non-interlaced  generic RGB – 3 independent video signals and synchronization signal, vary in resolution and refresh rate  generic time-multiplexed color – R,G,B one after another on a single signal, vary in resolution and refresh rate Example Video Formats ©Larry F. Hodges, Zachary Wartell

37 3/23/2005 © Dr. Zachary Wartell 37 Calligraphic/Vector CRT  older technology  vector file instead of framebuffer  wireframe engineering drawings  flight simulators: combined raster-vector CRT P0 P1 P0 P1 Line (P0,P1) Video Controller

38 3/23/2005 © Dr. Zachary Wartell 38 Flat-Panel Displays Flat-Panel Emissive Non-Emissive LED CRT (90°deflected) Plasma Thin-Film electroluminescent LCDDMD Active- Matrix (TFT) Passive- Matrix

39 3/23/2005 © Dr. Zachary Wartell 39 Flat-Panel Displays (Plasma) Flat-Panel Emissive Non-Emissive LED CRT (90°deflected) Plasma Thin-Film electroluminescent LCDDMD Active- Matrix Passive- Matrix Toshiba TM, 42”, Plasma HTDV $4,500 (circa 2005)

40 3/23/2005 © Dr. Zachary Wartell 40 Flat-Panel Displays (Plasma) [Hearn&Baker, pg 45]

41 3/23/2005 © Dr. Zachary Wartell 41 Flat-Panel Displays (thin-film electroluminescent) [Hearn&Baker, pg 45]

42 3/23/2005 © Dr. Zachary Wartell 42 Flat-Panel Displays (LED) Flat-Panel Emissive Non-Emissive LED CRT (90°deflected) Plasma Thin-Film electroluminescent LCDDMD Active- Matrix Passive- Matrix Barco TM “Light Street” (LED) Sony XEL-1Sony XEL-1 OLED TV

43 3/23/2005 © Dr. Zachary Wartell 43 Flat-Panel Displays (DMD) Flat-Panel Emissive Non-Emissive LED CRT (90°deflected) Plasma Thin-Film electroluminescent LCDDMD Active- Matrix Passive- Matrix Digital Micro-mirror (DMD) 4 μm

44 3/23/2005 © Dr. Zachary Wartell 44 LCD ©Larry F. Hodges, Zachary Wartell Liquid crystal displays use small flat chips which change their transparency properties when a voltage is applied. LCD elements are arranged in an n x m array call the LCD matrix Level of voltage controls gray levels. LCDs elements do not emit light, use backlights behind the LCD matrix

45 3/23/2005 © Dr. Zachary Wartell 45 LCD nematic liquid crystal details [Hearn&Baker, pg 46]

46 3/23/2005 © Dr. Zachary Wartell 46 LCD Components ©Larry F. Hodges, Zachary Wartell

47 3/23/2005 © Dr. Zachary Wartell 47 LCD Resolution ©Larry F. Hodges, Zachary Wartell LCD resolution is occasionally quoted as number of pixel elements not number of RGB pixels. Example: 3840 horizontal by 1024 vertical pixel elements = 4M elements Equivalent to 4M/3 = 1M RGB pixels "Pixel Resolution" is 1280x1024 dot pitch

48 3/23/2005 © Dr. Zachary Wartell 48 LCD Types ©Larry F. Hodges, Zachary Wartell Passive LCD screens –Cycle through each element of the LCD matrix applying the voltage required for that element. –Once aligned with the electric field the molecules in the LCD will hold their alignment for a short time Active LCD (TFT) –Each element contains a small transistor that maintains the voltage until the next refresh cycle. –Higher contrast and much faster response than passive LCD –Circa 2005 this is the commodity technology

49 3/23/2005 © Dr. Zachary Wartell 49 Example Comparison: LCD vs CRT ©Larry F. Hodges, Zachary Wartell  flat & Lightweight  low power consumption  always some light  pixel response-time (8-30ms)  view angle limitations  resolution interpolation required  heavy & bulky  strong EM field & high voltage  true black  better contrast  pixel response-time not noticeable  inherent multi-resolution support

50 Projected Displays Bigger screen for less money (vs tiled displays) –wider audience –wider FOV Emissive –CRT –Laser Non-emissive –LCD - light transmits through LCD to exit lens –DMD - light reflects from DMD to exit lens 3/23/2005 © Dr. Zachary Wartell 50

51 Projected Displays 3/23/2005 © Dr. Zachary Wartell 51

52 Back projected vs Front projected Back-projected –need large room or cabinet (folded optics helpful!) –screen transmits projected image –low contrast from backscreen ambient light Front-projected –need smaller room + screen/wall –reflective screen reflects projected image problem: screen also strongly reflects ambient room light! –mobile VR users can cast ugly shadow  short-throw projectors can help 3/23/2005 © Dr. Zachary Wartell 52

53 3/23/2005 © Dr. Zachary Wartell 53 Eye Versus 1280 x 1024 Display 28° 1280 pixel = 640 cycles 33 cm  Pictured: 22.8 c/d (cycles/degree with V res =600/x → 26.25→ 20/26.25 vision (Snellen acuity)  Widescreen at 60° → 20/56.25 vision 66 cm


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