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Distributed Systems and the WWW Extending the Capability of Massively Multiplayer Online Games by Introducing Distributed Systems as World Servers Jason Berry // CPSC 550 // Spring 2005
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Contents Introduction Current System Objectives Solution Methodology Summary
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Massively Multiplayer Online Games $28 Billion Dollar Industry Interactive Industry at the forefront of many significant innovations in Media Can support a large number of players but not simultaneously. Generally up to 100,000 max. Some have 450,000+ subscribers.
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Current System
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Objectives Increase scalability Increase accessibility Increase Fault tolerance Do all of this without increasing price or latency.
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Solution
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Methodology Segment Environment across multiple nodes Allow access to each node separately Maintain a Central redundant database Control reads & writes
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Inside the Distributed System
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Summary MMOs need increased scalability and flexibility to cater to a larger quantity of simultaneous users Distribute process load across multiple machines Add multiple access points to reduce client latency
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