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Chapter 4 Divide-and-Conquer Copyright © 2007 Pearson Addison-Wesley. All rights reserved.

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1 Chapter 4 Divide-and-Conquer Copyright © 2007 Pearson Addison-Wesley. All rights reserved.

2 4-1 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Divide-and-Conquer The most-well known algorithm design strategy: 1. Divide instance of problem into two or more smaller instances 2. Solve smaller instances recursively 3. Obtain solution to original (larger) instance by combining these solutions

3 4-2 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Divide-and-Conquer Technique (cont.) subproblem 2 of size n/2 subproblem 1 of size n/2 a solution to subproblem 1 a solution to the original problem a solution to subproblem 2 a problem of size n

4 4-3 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Divide-and-Conquer Examples b Sorting: mergesort and quicksort b Binary tree traversals b Binary search (?) b Multiplication of large integers b Matrix multiplication: Strassen’s algorithm b Closest-pair and convex-hull algorithms

5 4-4 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 General Divide-and-Conquer Recurrence T(n) = aT(n/b) + f (n) where f(n)   (n d ), d  0 Master Theorem: If a < b d, T(n)   (n d ) If a = b d, T(n)   (n d log n) If a = b d, T(n)   (n d log n) If a > b d, T(n)   ( n log b a ) If a > b d, T(n)   ( n log b a ) Note: The same results hold with O instead of . Examples: T(n) = 4T(n/2) + n  T(n)  ? T(n) = 4T(n/2) + n 2  T(n)  ? T(n) = 4T(n/2) + n 2  T(n)  ? T(n) = 4T(n/2) + n 3  T(n)  ? T(n) = 4T(n/2) + n 3  T(n)  ?

6 4-5 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Mergesort b Split array A[0..n-1] in two about equal halves and make copies of each half in arrays B and C b Sort arrays B and C recursively b Merge sorted arrays B and C into array A as follows: Repeat the following until no elements remain in one of the arrays:Repeat the following until no elements remain in one of the arrays: –compare the first elements in the remaining unprocessed portions of the arrays –copy the smaller of the two into A, while incrementing the index indicating the unprocessed portion of that array Once all elements in one of the arrays are processed, copy the remaining unprocessed elements from the other array into A.Once all elements in one of the arrays are processed, copy the remaining unprocessed elements from the other array into A.

7 4-6 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Pseudocode of Mergesort

8 4-7 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Pseudocode of Merge

9 4-8 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Mergesort Example

10 4-9 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Analysis of Mergesort  All cases have same efficiency: Θ (n log n) b Number of comparisons in the worst case is close to theoretical minimum for comparison-based sorting:  log 2 n!  ≈ n log 2 n - 1.44n  log 2 n!  ≈ n log 2 n - 1.44n b Space requirement: Θ (n) (not in-place) b Can be implemented without recursion (bottom-up)

11 4-10 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Quicksort b Select a pivot (partitioning element) – here, the first element b Rearrange the list so that all the elements in the first s positions are smaller than or equal to the pivot and all the elements in the remaining n-s positions are larger than or equal to the pivot (see next slide for an algorithm) b Exchange the pivot with the last element in the first (i.e.,  ) subarray — the pivot is now in its final position b Sort the two subarrays recursively p A[i]  p A[i]  p

12 4-11 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Partitioning Algorithm

13 4-12 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Quicksort Example 5 3 1 9 8 2 4 7

14 4-13 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Analysis of Quicksort  Best case: split in the middle — Θ (n log n) b Worst case: sorted array! — Θ (n 2 )  Average case: random arrays — Θ (n log n) b Improvements: better pivot selection: median of three partitioningbetter pivot selection: median of three partitioning switch to insertion sort on small subfilesswitch to insertion sort on small subfiles elimination of recursionelimination of recursion These combine to 20-25% improvement b Considered the method of choice for internal sorting of large files (n ≥ 10000)

15 4-14 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Binary Search Very efficient algorithm for searching in sorted array: K vs vs A[0]... A[m]... A[n-1] If K = A[m], stop (successful search); otherwise, continue searching by the same method in A[0..m-1] if K < A[m] and in A[m+1..n-1] if K > A[m] l  0; r  n-1 while l  r do m   (l+r)/2  if K = A[m] return m if K = A[m] return m else if K < A[m] r  m-1 else if K < A[m] r  m-1 else l  m+1 else l  m+1 return -1

16 4-15 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Analysis of Binary Search b Time efficiency worst-case recurrence: C w (n) = 1 + C w (  n/2  ), C w (1) = 1 solution: C w (n) =  log 2 (n+1)  This is VERY fast: e.g., C w (10 6 ) = 20worst-case recurrence: C w (n) = 1 + C w (  n/2  ), C w (1) = 1 solution: C w (n) =  log 2 (n+1)  This is VERY fast: e.g., C w (10 6 ) = 20 b Optimal for searching a sorted array b Limitations: must be a sorted array (not linked list) b Bad (degenerate) example of divide-and-conquer b Has a continuous counterpart called bisection method for solving equations in one unknown f(x) = 0 (see Sec. 12.4)

17 4-16 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Binary Tree Algorithms Binary tree is a divide-and-conquer ready structure! Ex. 1: Classic traversals (preorder, inorder, postorder) Algorithm Inorder(T) if T   a a Inorder(T left ) b c b c Inorder(T left ) b c b c print(root of T) d e d e print(root of T) d e d e Inorder(T right ) Inorder(T right ) Efficiency: Θ (n)

18 4-17 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Binary Tree Algorithms (cont.) Ex. 2: Computing the height of a binary tree h(T) = max{h(T L ), h(T R )} + 1 if T  and h(  ) = -1 h(T) = max{h(T L ), h(T R )} + 1 if T   and h(  ) = -1 Efficiency: Θ(n)

19 4-18 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Multiplication of Large Integers Consider the problem of multiplying two (large) n-digit integers represented by arrays of their digits such as: A = 12345678901357986429 B = 87654321284820912836 The grade-school algorithm: a 1 a 2 … a n b 1 b 2 … b n (d 10 ) d 11 d 12 … d 1n (d 20 ) d 21 d 22 … d 2n (d 20 ) d 21 d 22 … d 2n … … … … … … … … … … … … … … (d n0 ) d n1 d n2 … d nn Efficiency: n 2 one-digit multiplications Efficiency: n 2 one-digit multiplications

20 4-19 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 First Divide-and-Conquer Algorithm A small example: A  B where A = 2135 and B = 4014 A = (21·10 2 + 35), B = (40 ·10 2 + 14) So, A  B = (21 ·10 2 + 35)  (40 ·10 2 + 14) = 21  40 ·10 4 + (21  14 + 35  40) ·10 2 + 35  14 = 21  40 ·10 4 + (21  14 + 35  40) ·10 2 + 35  14 In general, if A = A 1 A 2 and B = B 1 B 2 (where A and B are n-digit, A 1, A 2, B 1, B 2 are n/2-digit numbers), A  B = A 1  B 1 ·10 n + (A 1  B 2 + A 2  B 1 ) ·10 n/2 + A 2  B 2 Recurrence for the number of one-digit multiplications M(n): M(n) = 4M(n/2), M(1) = 1 Solution: M(n) = n 2 M(n) = 4M(n/2), M(1) = 1 Solution: M(n) = n 2

21 4-20 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Second Divide-and-Conquer Algorithm A  B = A 1  B 1 ·10 n + (A 1  B 2 + A 2  B 1 ) ·10 n/2 + A 2  B 2 The idea is to decrease the number of multiplications from 4 to 3: (A 1 + A 2 )  (B 1 + B 2 ) = A 1  B 1 + (A 1  B 2 + A 2  B 1 ) + A 2  B 2, I.e., (A 1  B 2 + A 2  B 1 ) = (A 1 + A 2 )  (B 1 + B 2 ) - A 1  B 1 - A 2  B 2, which requires only 3 multiplications at the expense of (4-1) extra add/sub. (A 1 + A 2 )  (B 1 + B 2 ) = A 1  B 1 + (A 1  B 2 + A 2  B 1 ) + A 2  B 2, I.e., (A 1  B 2 + A 2  B 1 ) = (A 1 + A 2 )  (B 1 + B 2 ) - A 1  B 1 - A 2  B 2, which requires only 3 multiplications at the expense of (4-1) extra add/sub. Recurrence for the number of multiplications M(n): M(n) = 3M(n/2), M(1) = 1 Solution: M(n) = 3 log 2 n = n log 2 3 ≈ n 1.585

22 4-21 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Example of Large-Integer Multiplication 2135  4014

23 4-22 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Strassen’s Matrix Multiplication Strassen observed [1969] that the product of two matrices can be computed as follows: Strassen observed [1969] that the product of two matrices can be computed as follows: C 00 C 01 A 00 A 01 B 00 B 01 = * = * C 10 C 11 A 10 A 11 B 10 B 11 M 1 + M 4 - M 5 + M 7 M 3 + M 5 M 1 + M 4 - M 5 + M 7 M 3 + M 5 = M 2 + M 4 M 1 + M 3 - M 2 + M 6 M 2 + M 4 M 1 + M 3 - M 2 + M 6

24 4-23 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Formulas for Strassen’s Algorithm M 1 = (A 00 + A 11 )  (B 00 + B 11 ) M 2 = (A 10 + A 11 )  B 00 M 3 = A 00  (B 01 - B 11 ) M 4 = A 11  (B 10 - B 00 ) M 5 = (A 00 + A 01 )  B 11 M 6 = (A 10 - A 00 )  (B 00 + B 01 ) M 7 = (A 01 - A 11 )  (B 10 + B 11 )

25 4-24 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Analysis of Strassen’s Algorithm If n is not a power of 2, matrices can be padded with zeros. Number of multiplications: M(n) = 7M(n/2), M(1) = 1 M(n) = 7M(n/2), M(1) = 1 Solution: M(n) = 7 log 2 n = n log 2 7 ≈ n 2.807 vs. n 3 of brute-force alg. Algorithms with better asymptotic efficiency are known but they are even more complex.

26 4-25 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Closest-Pair Problem by Divide-and-Conquer Step 1 Divide the points given into two subsets S 1 and S 2 by a vertical line x = c so that half the points lie to the left or on the line and half the points lie to the right or on the line.

27 4-26 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Closest Pair by Divide-and-Conquer (cont.) Step 2 Find recursively the closest pairs for the left and right subsets. Step 3 Set d = min{d 1, d 2 } We can limit our attention to the points in the symmetric vertical strip of width 2d as possible closest pair. Let C 1 and C 2 be the subsets of points in the left subset S 1 and of the right subset S 2, respectively, that lie in this vertical strip. The points in C 1 and C 2 are stored in increasing order of their y coordinates, which is maintained by merging during the execution of the next step. We can limit our attention to the points in the symmetric vertical strip of width 2d as possible closest pair. Let C 1 and C 2 be the subsets of points in the left subset S 1 and of the right subset S 2, respectively, that lie in this vertical strip. The points in C 1 and C 2 are stored in increasing order of their y coordinates, which is maintained by merging during the execution of the next step. Step 4 For every point P(x,y) in C 1, we inspect points in C 2 that may be closer to P than d. There can be no more than 6 such points (because d ≤ d 2 )!

28 4-27 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Closest Pair by Divide-and-Conquer: Worst Case The worst case scenario is depicted below:

29 4-28 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Efficiency of the Closest-Pair Algorithm Running time of the algorithm is described by T(n) = 2T(n/2) + M(n), where M(n)  O(n) T(n) = 2T(n/2) + M(n), where M(n)  O(n) By the Master Theorem (with a = 2, b = 2, d = 1) T(n)  O(n log n) T(n)  O(n log n)

30 4-29 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Quickhull Algorithm Convex hull: smallest convex set that includes given points b Assume points are sorted by x-coordinate values b Identify extreme points P 1 and P 2 (leftmost and rightmost) b Compute upper hull recursively: find point P max that is farthest away from line P 1 P 2find point P max that is farthest away from line P 1 P 2 compute the upper hull of the points to the left of line P 1 P maxcompute the upper hull of the points to the left of line P 1 P max compute the upper hull of the points to the left of line P max P 2compute the upper hull of the points to the left of line P max P 2 b Compute lower hull in a similar manner P1P1 P2P2 P max

31 4-30 Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “ Introduction to the Design & Analysis of Algorithms, ” 2 nd ed., Ch. 4 Efficiency of Quickhull Algorithm b Finding point farthest away from line P 1 P 2 can be done in linear time b Time efficiency: worst case: Θ (n 2 ) (as quicksort)worst case: Θ (n 2 ) (as quicksort) average case: Θ (n) (under reasonable assumptions about distribution of points given)average case: Θ (n) (under reasonable assumptions about distribution of points given) b If points are not initially sorted by x-coordinate value, this can be accomplished in O(n log n) time b Several O(n log n) algorithms for convex hull are known


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