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1 Lecture 4 Behaviour Modelling Requirement Specification Object-Oriented Paradigm
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2 Disclaimer and Copyright Notice This work is subject to copyright. All rights are reserved. This course material is developed in conjunction with the courseware of Software Engineering: A Practitioner’s Approach, 5/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001. The material provided is for reference only. It should not be redistributed with prior written consent. Proceeding beyond this notice implies willingness to comply with the terms.
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3 The Analysis Process the problem requirementselicitation build a prototype createanalysismodels develop Specification Review
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4 Analysis Principles Model the Data Domain Model Function Model Behaviour Partition the Models Focus on the Essential View
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5 Elements of an Analysis Model Data Dictionary Entity Relationship Diagram Data Flow Diagram State-transition Diagram Data Object Description Process Specification (PSPEC) Control Specification (CSPEC)
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6 Identifying Objects and Operations define “objects” - nouns in the written statement of scope producers/consumers of data places where data are stored “composite” data items define “operations” - by active verbs processes relevant to the application data transformations consider other “services” that will be required by the objects
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7 ERD Notation object 1 object 2 (0, m) (1, 1) object 1 relationship One common form: (0, m) (1, 1) relationship Another common form: attributes
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8 Flow Modelling Notation external entity process data flow data store
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9 Constructing a DFD review ERD to isolate data objects and grammatical parse to determine “operations” determine external entities (producers and consumers of data) create a level 0 DFD (fundamental system model, context model) write a narrative describing the transform parse to determine next level transforms “balance” the flow to maintain data flow continuity develop a level 1 DFD use a 1:5 (approx.) expansion ratio
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10 Behavioural Modelling and Process Specification
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11 Behavioural Modelling Outside world Application events behaviour
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12 The States of a System State — a set of observable circumstances that characterizes the behaviour of a system at a given time State Transition — the movement from one state to another Event — an occurrence that causes the system to exhibit some predictable form of behaviour Action — process that occurs as a consequence of making a transition
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13 Behavioural Modelling make a list of the different states of a system (How does the system behave?) indicate how the system makes a transition from one state to another (How does the system change state?) – indicate event – indicate action draw a state transition diagram make a list of the different states of a system (How does the system behave?) indicate how the system makes a transition from one state to another (How does the system change state?) – indicate event – indicate action draw a state transition diagram State New State event causing transition action that occurs
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14 STD Example reading operator commands making copies reloading paper Diagnosing problem full invoke read-op-input full and start invoke manage-copying copies done invoke read-op-input empty invoke reload paper jammed invoke perform problem-diagnosis not jammed invoke read-op-input Idle
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15 The Control Model the control flow diagram is “superimposed” on the DFD and shows events that control the processes noted in the DFD control flows — events and control items — are noted by dashed arrows a vertical bar implies an input to or output from a control spec (CSPEC) — a separate specification that describes how control is handled a dashed arrow entering a vertical bar is an input to the CSPEC a dashed arrow leaving a process implies a data condition a dashed arrow entering a process implies a control input read directly by the process control flows do not physically activate/deactivate the processes — this is done via the CSPEC
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16 CFD Example Produce user displays Manage copying Read operator input Perform problem diagnosi s Reload paper Alarm Repro fault Full Start/stop Paper feed status (jammed, empty)
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17 Control Specification (CSPEC) The CSPEC can be: state transition diagram (sequential spec) state transition table decision tables activation tables combinatorial spec
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18 Guidelines for Building a CSPEC list all sensors that are “read” by the software list all interrupt conditions list all “switches” that are actuated by the operator list all data conditions recalling the noun-verb parse that was applied to the software statement of scope, review all “control items” as possible CSPEC inputs/outputs describe the behaviour of a system by identifying its states; identify how each state is reach and defines the transitions between states focus on possible omissions... a very common error in specifying control, e.g., ask: “Is there any other way I can get to this state or exit from it?”
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19 Process Specification (PSPEC) PSPEC narrative pseudocode (PDL) equations tables diagrams and/or charts bubble
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20 A Design Note one or more ”components" in the software design PSPEC
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21 The Data Dictionary Name:the primary name of the composite data item Aliases:other names for the data item Where used:data transforms (processes) that use the composite data item How used:the role of the data item (input, output, temporary storage, etc.) Description:a notation for representing content (presented on next slide) Format:specific information about data types, preset values (if known) a quasi-formal grammar for describing the content of data that the software will process and create
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22 Data Dictionary Notation
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23 Data Dictionary Example
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24 Specification Guidelines
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25 Specification Guidelines
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26 Specification Guidelines
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27 Object-oriented Concepts and Principles
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28 The OO Process Model
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29 The OO Mindset problem domain objects object-oriented = objects + classification + inheritance + communication
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30 Key Concepts classes and class hierarchies – instances – inheritance – abstraction and hiding objects – attributes – methods – encapsulation – polymorphism messages
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31 Classes a class is: – template – generalised description – pattern – “blueprint”... describing a collection of similar items a metaclass (also called a superclass) is a collection of classes once a class of items is defined, a specific instance of the class can be defined
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32 Building a Class class name attributes: operations: attributes: operations
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33 What Is a Class? external entities things occurrences roles organizational units places structures class name attributes: operations:
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34 Class Hierarchy chair table desk"chable" instances of chair furniture (superclass) subclasses of the furniture superclass
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35 Methods a.k.a. Operations, Services An executable procedure that is encapsulated in a class and is designed to operate on one or more data attributes that are defined as part of the class. A method is invoked via message passing.
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36 Messages
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37 Encapsulation/Hiding The object encapsulates both data and the logical procedures required to manipulate the data Achieves “information hiding” method # 1 data method # 2 method # 4 method # 5 method # 6 Reduce side effect Facilitate reuse Simple object interface
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38 Inheritance Accomplish reuse directly Subclasses inherit all attributes and operations of the superclass New attributes/ methods of subclass overrides that of the superclass Multiple inheritance – more than one superclass. Good? Bad? chair table desk"chable" furniture (superclass)
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39 Polymorphism Graphs: line graph, pie chart, histogram, etc. Subclasses overload some methods of the superclass Enables a number of different operations to have the same name Decouples objects from one another
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