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CS 447 – Computer Architecture Lecture 3 Computer Arithmetic (2)

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1 CS 447 – Computer Architecture Lecture 3 Computer Arithmetic (2)
September 5, 2007 Karem Sakallah Greet class

2 Last Time Representation of finite-width unsigned and signed integers Addition and subtraction of integers Multiplication of unsigned integers

3 Today Review of multiplication of unsigned integers Multiplication of signed integers Division of unsigned integers Representation of real numbers Addition, subtraction, multiplication, and division of real numbers

4 Multiplication Complex Work out partial product for each digit Take care with place value (column) Add partial products

5 Multiplication Example
Multiplicand (11 dec) x Multiplier (13 dec) Partial products Note: if multiplier bit is 1 copy multiplicand (place value) otherwise zero Product (143 dec) Note: need double length result

6 Unsigned Binary Multiplication

7 Execution of Example

8 Flowchart for Unsigned Binary Multiplication

9 Multiplying Negative Numbers
This does not work! Solution 1 Convert to positive if required Multiply as above If signs were different, negate answer Solution 2 Booth’s algorithm

10 Booth’s Algorithm

11 Example of Booth’s Algorithm

12 Division More complex than multiplication Negative numbers are really bad! Based on long division

13 Division of Unsigned Binary Integers
001111 1011 001110 100 Quotient Dividend Remainder Partial Remainders Divisor

14 Flowchart for Unsigned Binary Division

15 Numbers with fractions Could be done in pure binary
Real Numbers Numbers with fractions Could be done in pure binary = =9.625 Where is the binary point? Fixed? Very limited Moving? How do you show where it is?

16 Floating Point +/- .significand x 2exponent Misnomer
Sign bit Biased Exponent Significand or Mantissa +/- .significand x 2exponent Misnomer Point is actually fixed between sign bit and body of mantissa Exponent indicates place value (point position)

17 Floating Point Examples

18 Signs for Floating Point
Mantissa is stored in 2s compliment Exponent is in excess or biased notation e.g. Excess (bias) 128 means 8 bit exponent field Pure value range 0-255 Subtract 128 to get correct value Range -128 to +127

19 Normalization FP numbers are usually normalized i.e. exponent is adjusted so that leading bit (MSB) of mantissa is 1 Since it is always 1 there is no need to store it (c.f. Scientific notation where numbers are normalized to give a single digit before the decimal point e.g x 103)

20 FP Ranges For a 32 bit number Accuracy 8 bit exponent
The effect of changing lsb of mantissa 23 bit mantissa 2-23  1.2 x 10-7 About 6 decimal places

21 Expressible Numbers

22 Density of Floating Point Numbers

23 IEEE 754 Formats

24 FP Arithmetic +/- Check for zeros Align significands (adjusting exponents) Add or subtract significands Normalize result

25 FP Addition & Subtraction Flowchart

26 FP Arithmetic x/ Check for zero Add/subtract exponents
Multiply/divide significands (watch sign) Normalize Round All intermediate results should be in double length storage

27 Floating Point Multiplication

28 Floating Point Division


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