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Towards Acceleration of Fault Simulation Using Graphics Processing Units Kanupriya Gulati Sunil P. Khatri Department of ECE Texas A&M University, College.

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Presentation on theme: "Towards Acceleration of Fault Simulation Using Graphics Processing Units Kanupriya Gulati Sunil P. Khatri Department of ECE Texas A&M University, College."— Presentation transcript:

1 Towards Acceleration of Fault Simulation Using Graphics Processing Units Kanupriya Gulati Sunil P. Khatri Department of ECE Texas A&M University, College Station

2 Outline Introduction Technical Specifications of the GPU CUDA Programming Model Approach Experimental Setup and Results Conclusions

3 Outline Introduction Technical Specifications of the GPU CUDA Programming Model Approach Experimental Setup and Results Conclusions

4 Introduction Fault Simulation (FS) is crucial in the VLSI design flow Given a digital design and a set of vectors V, FS evaluates the number of stuck at faults (F sim ) tested by applying V The ratio of F sim /F total is a measure of fault coverage Current designs have millions of logic gates The number of faulty variations are proportional to design size Each of these variations needs to be simulated for the V vectors Therefore, it is important to explore ways to accelerate FS The ideal FS approach should be Fast Scalable & Cost effective

5 Introduction We accelerate FS using graphics processing units (GPUs) By exploiting fault and pattern parallel approaches A GPU is essentially a commodity stream processor Highly parallel Very fast Operating paradigm is SIMD (Single-Instruction, Multiple Data) GPUs, owing to their massively parallel architecture, have been used to accelerate Image/stream processing Data compression Numerical algorithms LU decomposition, FFT etc

6 Introduction We implemented our approach on the NVIDIA GeForce 8800 GTX GPU By careful engineering, we maximally harness the GPU’s Raw computational power and Huge memory bandwidth We used the Compute Unified Device Architecture (CUDA) framework Open source C-like GPU programming and interfacing tool When using a single 8800 GTX GPU card ~35X speedup is obtained compared to a commercial FS tool Accounts for CPU processing and data transfer times as well Our runtimes are projected for the NVIDIA Tesla server Can house up to 8 GPU devices ~238X speedup is possible compared to the commercial engine

7 Outline Introduction Technical Specifications of the GPU CUDA Programming Model Approach Experimental Setup and Results Conclusions

8 GPU – A Massively Parallel Processor Source : “NVIDIA CUDA Programming Guide” version 1.1

9 GeForce 8800 GTX Technical Specs. 367 GFLOPS peak performance for certain applications 25-50 times of current high-end microprocessors Up to 265 GFLOPS sustained performance Massively parallel, 128 SIMD processor cores Partitioned into 16 Multiprocessors (MPs) Massively threaded, sustains 1000s of threads per application 768 MB device memory 1.4 GHz clock frequency CPU at ~4 GHz 86.4 GB/sec memory bandwidth CPU at 8 GB/sec front side bus 1U Tesla server from NVIDIA can house up to 8 GPUs

10 Outline Introduction Technical Specifications of the GPU CUDA Programming Model Approach Experimental Setup and Results Conclusions

11 CUDA Programming Model The GPU is viewed as a compute device that: Is a coprocessor to the CPU or host Has its own DRAM (device memory) Runs many threads in parallel Host Device Memory Kernel Threads (instances of the kernel) PCIe (CPU) (GPU)

12 CUDA Programming Model Data-parallel portions of an application are executed on the device in parallel on many threads Kernel : code routine executed on GPU Thread : instance of a kernel Differences between GPU and CPU threads GPU threads are extremely lightweight Very little creation overhead GPU needs 1000s of threads to achieve full parallelism Allows memory access latencies to be hidden Multi-core CPUs require fewer threads, but the available parallelism is lower

13 Thread Batching: Grids and Blocks A kernel is executed as a grid of thread blocks (aka blocks) All threads within a block share a portion of data memory A thread block is a batch of threads that can cooperate with each other by: Synchronizing their execution For hazard-free common memory accesses Efficiently sharing data through a low latency shared memory Two threads from two different blocks cannot cooperate Host Kernel 1 Kernel 2 Device Grid 1 Block (0, 0) Block (1, 0) Block (2, 0) Block (0, 1) Block (1, 1) Block (2, 1) Grid 2Block (1, 1) Thread (0, 1) Thread (1, 1) Thread (2, 1) Thread (3, 1) Thread (4, 1) Thread (0, 2) Thread (1, 2) Thread (2, 2) Thread (3, 2) Thread (4, 2) Thread (0, 0) Thread (1, 0) Thread (2, 0) Thread (3, 0) Thread (4, 0) Source : “NVIDIA CUDA Programming Guide” version 1.1

14 Block and Thread IDs Threads and blocks have IDs So each thread can identify what data they will operate on Block ID: 1D or 2D Thread ID: 1D, 2D, or 3D Simplifies memory addressing when processing multidimensional data Image processing Solving PDEs on volumes Other problems with underlying 1D, 2D or 3D geometry Device Grid 1 Block (0, 0) Block (1, 0) Block (2, 0) Block (0, 1) Block (1, 1) Block (2, 1) Block (1, 1) Thread (0, 1) Thread (1, 1) Thread (2, 1) Thread (3, 1) Thread (4, 1) Thread (0, 2) Thread (1, 2) Thread (2, 2) Thread (3, 2) Thread (4, 2) Thread (0, 0) Thread (1, 0) Thread (2, 0) Thread (3, 0) Thread (4, 0) Source : “NVIDIA CUDA Programming Guide” version 1.1

15 Device Memory Space Overview Each thread has: R/W per-thread registers R/W per-thread local memory R/W per-block shared memory R/W per-grid global memory Read only per-grid constant memory Read only per-grid texture memory The host can R/W global, constant and texture memories (Device) Grid Constant Memory Texture Memory Global Memory Block (0, 0) Shared Memory Local Memory Thread (0, 0) Registers Local Memory Thread (1, 0) Registers Block (1, 0) Shared Memory Local Memory Thread (0, 0) Registers Local Memory Thread (1, 0) Registers Host Source : “NVIDIA CUDA Programming Guide” version 1.1

16 Device Memory Space Usage Register usage per thread should be minimized (max. 8192 registers/MP) Shared memory organized in banks Avoid bank conflicts Global memory Main means of communicating R/W data between host and device Contents visible to all threads Coalescing recommended Texture and Constant Memories Cached memories Initialized by host Contents visible to all threads (Device) Grid Constant Memory Texture Memory Global Memory Block (0, 0) Shared Memory Local Memory Thread (0, 0) Registers Local Memory Thread (1, 0) Registers Block (1, 0) Shared Memory Local Memory Thread (0, 0) Registers Local Memory Thread (1, 0) Registers Host Source : “NVIDIA CUDA Programming Guide” version 1.1

17 Outline Introduction Technical Specifications of the GPU CUDA Programming Model Approach Experimental Setup and Results Conclusions

18 Approach We implement a Look up table (LUT) based FS All gates’ LUTs stored in texture memory (cached) LUTs of all library gates fit in texture cache To avoid cache misses during lookup Individual k-input gate LUT requires 2 k entries Each gate’s LUT entries are located at a fixed offset in the texture memory as shown above Gate output is obtained by accessing the memory at the “gate offset + input value” Example: output of AND2 gate when inputs are ‘0’ and ‘1’ 0 1 2 3 0

19 Approach In practice we evaluate two vectors for the same gate in a single thread 1/2/3/4 input gates require 4/16/64/256 entries in LUT respectively Our library consists of an INV and 2/3/4 input AND, NAND, NOR and OR gates. Hence total memory required for all LUTs is 1348 words This fits in the texture memory cache (8KB per MP) We exploit both fault and pattern parallelism

20 Approach – Fault Parallelism All gates at a fixed topological level are evaluated in parallel. Primary Inputs Primary Outputs 1 2 3 L Fault Parallel Logic Levels →

21 Approach – Pattern Parallelism Pattern Parallel Simulations for any gate, for different patterns, are done In parallel, in 2 phases Phase 1 : Good circuit simulation. Results returned to CPU Phase 2 : Faulty circuit simulation. CPU does not schedule a stuck-at-v fault in a pattern which has v as the good circuit value. For the all faults which lie in its TFI Fault injection also performed in parallel Faulty Good vector 1 2 N Good circuit value for vector 1 Faulty circuit value for vector 1

22 Approach – Logic Simulation typedef struct __align__(16){ int offset; // Gate type’s offset int a, b, c, d; // Input values int m 0, m 1 ; // Mask variables } threadData;

23 Approach – Fault Injection typedef struct __align__(16){ int offset; // Gate type’s offset int a, b, c, d; // Input values int m 0, m 1 ; // Mask variables } threadData; m0m0 m1m1 Meaning -11Stuck-a-1 Mask 1100No Fault Injection 00 Stuck-at-0 Mask

24 Approach – Fault Detection typedef struct __align__(16){ int offset; // Gate type’s offset int a, b, c, d; // input values int Good_Circuit_threadID; // Good circuit simulation thread ID } threadData_Detect; 3

25 Approach - Recap CPU schedules the good and faulty gate evaluations. Different threads perform in parallel (for 2 vectors of a gate) Gate evaluation (logic simulation) for good or faulty vectors Fault injection Fault detection for gates at the last topological level only We maximize GPU performance by: Ensuring no data dependency exists between threads issued in parallel Ensuring that the same instructions are executed by all threads, but on different data Conforms to the SIMD architecture of GPUs

26 Maximizing Performance We adapt to specific G80 memory constraints LUT stored in texture memory. Key advantages are : Texture memory is cached Total LUT size easily fits into available cache size of 8KB/MP No memory coalescing requirements Efficient built-in texture fetching routines available in CUDA Non-zero time taken to load texture memory, but cost easily amortized Global memory writes for level i gates (and reads for level i+1 gates) are performed in a coalesced fashion

27 Outline Introduction Technical Specifications of the GPU CUDA Programming Model Approach Experimental Setup and Results Conclusions

28 Experimental Setup FS on 8800 GTX runtimes compared to a commercial fault simulator for 30 IWLS and ITC benchmarks. 32 K patterns were simulated for all 30 circuits. CPU times obtained on a 1.5 GHz 1.5 GB UltraSPARC- IV+ Processor running Solaris 9. OUR time includes Data transfer time between the GPU and CPU (both directions) CPU → GPU : 32 K patterns, LUT data GPU → CPU : 32 K good circuit evals. for all gates, array Detect Processing time on the GPU Time spent by CPU to issue good/faulty gate evaluation calls

29 Results Circuit#Gates#FaultsOURS (s)COMM. (s)Speed Up s9234_1126122022.04326.74013.089 s3593210537242567.883265.59033.691 s5378168235431.96131.95016.290 s13207159430320.65652.59080.160 : b22340605507758.33252.0404.167 b17_15134012063914.84736.67041.232 b104077670.3404.02011.834 b025231140.0281.28045.911 Avg (30 Ckts.)34.879 Computation results have been verified. On average, over 30 benchmarks, ~35X speedup obtained.

30 Results (IU Tesla Server) Circuit#Gates#FaultsPROJ. (s)COMM. (s)Speed Up s9234_1126122020.28226.74094.953 s3593210537242560.802265.590567.941 s5378168235430.27131.950117.716 s13207159430320.09152.590579.453 : b22340605507757.969252.0404.348 b17_15134012063914.335736.67051.391 b104077670.0514.02078.494 b025231140.0031.280367.288 Avg (30 Ckts.)238.185 NVIDIA Tesla 1U Server can house up to 8 GPUs Runtimes are obtained by scaling the GPU processing times only Transfer times and CPU processing times are included, without scaling On average ~240X speedup obtained.

31 Outline Introduction Technical Specifications of the GPU CUDA Programming Model Approach Experimental Setup and Results Conclusions

32 We have accelerated FS using GPUs Implement a pattern and fault parallel technique By careful engineering, we maximally harness the GPU’s Raw computational power and Huge memory bandwidths When using a Single 8800 GTX GPU ~35X speedup compared to commercial FS engine When projected for a 1U NVIDIA Tesla Server ~238X speedup is possible over the commercial engine Future work includes exploring parallel fault simulation on the GPU

33 Thank You


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