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New Product Development

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Presentation on theme: "New Product Development"— Presentation transcript:

1 New Product Development

2 A variety of perspectives from which to analyse the development of new products

3 Some thing to consider…
Figure 9.6 Dropout rates for R&D projects Source: Adapted from D.L. Babcock (1996) Managing Engineering Technology: An Introduction to Management for Engineers, 2nd edn, Prentice Hall, London.

4 Commercialization>
Stages in NPD Idea generation Commercialization> Test Marketing Idea screening Product development Concept development and testing Marketing Strategy development Business strategy

5 _________________________
From R&D dept Production team Sales team Employees Customers Competition External sources Market research > Don’t forget the social determinist and Individualist school of innovation!

6 Creativity versus innovation
Creativity is the generation of new ideas. Innovation is the implementation of creative ideas. For Example: if a scientist has a number of ideas about how to build a household robot, she is creative. If she applies those ideas to build a household robot, she is innovative.

7 45% of lucrative business ideas — whether breakthrough products or services, new uses for old ones, or ways to cut costs— come from employees…PricewaterhouseCoopers

8 Individual creativity versus organisational creativity
People can learn to be more creative by reading books, participating in workshops, learning creative thinking techniques etc Organisational creativity Making an organisation more creative and more innovative is much more complex, requiring the establishment of a culture of innovation together with tools for creative collaboration;

9 Creative collaboration
a greater variety of people participating in the idea generation process equals a higher level of creativity and innovation.

10 variety of people with different backgrounds and areas of expertise required
at minimum, that teams are made up of people from different divisions within the company. At best, those people will also come from different locations or countries.

11 Collaboration can happen in …
Creative teams Management placed for project or Self created by asking for assistance by friends (though usually from same area of expertise) Brainstorming groups When appropriate, business partners, customers and others from outside the company should be brought in to participate. Networking seek the assistance of a colleague for ideas, advice or help – across company staff directories and discussion forum tools can help encourage people to network outside their departments and immediate contacts Open collaboration through web based discussion forums a totally open environment to solve problems.

12 2. Screening ideas Screen good ideas and drop poor ones asap.
Checked for Technical feasibility Financial feasibility and marketability Evaluate its demand, marketability, and profit potential Give ratings to ideas >

13 Criteria for evaluating new products
Sufficient demand ? Profitable? Likely payback period? Fit firm’s image ? Lifecycle of the product ? State of market and competitors ? Capability company to successfully produce and market product ? Ease of manufacture ?

14 Remember I.Ansoff’s matrix

15 Product vs market (extended Ansoff’s growth matrix)
Same product Extended product range Incremental change Totally new product Same market Better market coverage Related market Totally new market Market penetration

16 3. Concept development Detailed version of new product (in documented user terms – a user requirements / functional list) Turing ideas into tangible products – customers perceive as being valuable Concept testing : with groups of consumers Nokia has released images of Aeon, a concept phone that combines two touch-sensitive panels mounted on a fuel-cell power pack Devices like this are all part of Nokia's vision of 'wearable technology'. Users could wear the lightweight panels as a badge, or connected to a wrist-strap.

17 4. Marketing strategy development
Initial marketing strategy based on product concept Formal market research for product’s potential

18 5.Business analysis Review of sales, costs, profit projection
Estimate potential sales, income, breakeven point, profit and return on investment from new ideas

19 6. Product development R& D turns idea into product
Develop product concept into physical product, via prototypes or simulations Engineering and production issues resolved via this process Consider materials, production processes, quality and safety

20 Design mix Formal design – aesthetics
Functional design – performance, ,does it work is it reliable ? Economy of manufacture – does design allow manufacture efficiently and cost that allows profit ?

21 7. Test marketing Pilot in small geographical area
Field experiment in realistic setting Aims: Forecast probable results of a national launch Test operational effectiveness of the marketing plan Identify possible problems Assess customer reactions

22 Problems with test marketing:
Test market may not be true indicator Environment may change from test to national launch Competition may disrupt By exceptional marketing activity Launching own product Alerts competition to new product Simulated test marketing is getting more sophisticated

23 8.Commercialisation/ product launch
Introducing new product into the market Timing is critical for success Heavy promotional expenditure Choice of introductory pricing Well targeted and positioned

24 These ideas can be extended to serve a NPD cycle …
We have already seen organisational creativity and collaboration in the form of : Creative teams Brainstorming groups Networking Open collaboration These ideas can be extended to serve a NPD cycle …

25 Models of NPD Departmental Activity stage (and concurrent engineering)
Cross functional Decision stage models Conversion process Responsive Models Network models > Idea generation screening Concept development and testing Marketing Strategy Business strategy Product Test Commercialization

26 Departmental Each department is responsible for certain tasks and once finished ‘passed over to next dept’ – over the wall’ Ad Each dept ‘knows what IT needs to do’ Disad Forward and backwards Lots of rework

27 Departmental R&D provides interesting ideas
Engineering – develop prototypes Manufacturing – viable mass manufacturing Marketing – then plan and conduct the launch

28 Activity stage Similar to departmental Build around the activities
Lots of feedback loops Simultaneous nature of activities (varying in intensity) Ad Groupings according to activity Disad Even more passing and therefore, procrastination

29 An activity-stage model

30 Cross functional (TEAMS)
Dedicated team representing people from a variety of functions Ad Full representation Disad Organisation and project management disciplines need to be well developed

31 Decision stage models Set of decisions points or gateways must be passed. Iterative and uses f/b loops

32 Numerous inputs into a black box, converted into a product output
Conversion process Numerous inputs into a black box, converted into a product output Input’s such as customer requirements, technical ideas, manufacturing capabilities all provide a product output Not disciplined , or measurable, or defined Response model Behaviourist approach to decisions Organisational response to new proposals and ideas for articles on innovation (journals)

33 Network models – most recent thinking
Accumulation of knowledge from variety of sources eg marketing, manufacturing, R&D And over the progression of project from initial idea to development PLUS external linkages (additional information flow into organisation)

34 A network model of NPD


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