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30 August 2010. Common Mistakes  Over committing (“big eyes”)  Unrealistic schedules Training Access to people or materials Hours in the day  Level.

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Presentation on theme: "30 August 2010. Common Mistakes  Over committing (“big eyes”)  Unrealistic schedules Training Access to people or materials Hours in the day  Level."— Presentation transcript:

1 30 August 2010

2 Common Mistakes  Over committing (“big eyes”)  Unrealistic schedules Training Access to people or materials Hours in the day  Level of detail Vague descriptions Over specification  Not knowing your user  Assuming that you’ll get it right the first time

3 Software Engineering Objective The right software delivered defect free, on time and on cost, every time. Carnegie Mellon Software Engineering Institute

4 Software Engineering Process  Requirements  Design  Implementation  Test  Maintenance

5 Transparency  Track what you do AND document it  …not as an afterthought  Living, heavily-used documentation

6

7 For Every Paper You Read  What did you learn?  What surprised you?  When was it written?  What has changed? What hasn’t?  Who is the author?  What are his credentials?

8 Engineering  Turning ideas into reality  Creating something useful from other things using science and math

9 Software Engineering vs. Other Engineering Disciplines  Maturity Roman aqueducts 2000 years ago Software engineering 50 years ago  Startup costs Barriers to entry  Rate of change

10 Different Types of Projects  Consider 4 different types of systems COMP 523 projects Productivity suites Commercial web sites Airplane systems Pacemakers  How do they differ in criticality?  What does that mean for the development process?

11 All software projects are different but … Requirements will change. Surprises will happen. Schedules will slip. Life will happen.

12 Fundamental Steps StepDocumentation  Requirements  Design  Implementation  Test  Deployment  Maintenance  Functional Spec  Design Document  Code  Test Plan  User Documentation  Design Document

13 Our first task  Spec for the project  Need to understand Concept Users Use cases Requirements

14 Need to Start with a Concept  How do you tell people about your project  Why are you doing it  What makes it unique or different brochure elevator speech

15 Capture Essence of Project  Refer back if losing your way  Remind yourself and others why  Prominent: first page of your web

16 Clients vs. Users  The client is the person “paying the bill”  The users are the ones that will Use your system Maintain your system Administer your system  Know their Skill level Time constraints Tolerances Expectations

17 Requirements Analysis  To build something, we first must understand what it is we’re building  Establish expectations  Understandable by both the client and the developer

18 Requirements

19 Why Written Requirements?  Unambiguous  Defines goals  Cost of finding a requirements bug later can be 100 times more expensive

20 Mars Climate Orbiter (December 1998)  Intended to orbit Mars  Supposed to provide output in newton seconds  Instead crashed into it  Instead provided pound-force seconds Minimum distance: 80 km


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