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More on Extensive Form Games
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Histories and subhistories A terminal history is a listing of every play in a possible course of the game, all the way to the end. A proper subhistory is a listing of every play in the course of the game up to some point before the end. Every proper subhistory induces a game, called a subgame which is defined by the remaining possibilities for play and resulting payoffs.
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Proper Subgames For any proper subhistory, there is a well- defined extensive form game that follows this subhistory. A subgame following any non-empty proper subhistory is called a proper subgame.
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Subgame perfect Nash Equilibrium A strategy specifies what each person will do at any possible point in the game where it is his turn. A strategy profile (i.e. list of strategies chosen by each player) then determines the course of play in every possible subgame. A subgame perfect Nash equilibrium (SPNE) is a strategy profile such that each person’s play in each subgame is a best response to the other players’ actions in that subgame.
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Berlin or Havana? Prob 156.2 c
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Histories and subgames Terminal histories: Proper subhistories: Player functions: Proper subgames:
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How many proper subgames does the game on the the blackboard have? A)6 B)10 C)4 D)3 E)5+
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In the game on the blackboard, what is the payoff to Player 2 in a subgame perfect Nash equilibrium? A)0 B)1 C)2 D)3 E)There are two subgame perfect equilibria. In one of them he gets 2 and in one of them he gets 1.
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Choosing Sides Game Ex 174.1 Two choosers, 3 players, a, b and c. Chooser 1 gets to choose first, then 2 chooses, then 1 gets a second choice. PlayerValue to Chooser 1Value to Chooser 2 a31 b23 c12
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Game Tree: Choosing Sides
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Analysis Player 2 never gets his last choice. Therefore it never makes sense for Chooser 1 to choose Chooser 2’s last choice first. Chooser 1 is always going to get that player anyway. Chooser 1’s first choice should be the one that he likes better of the two who are not Chooser 2’s last choice.
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Variant of All-Pay Auction: 175.2 Two bidders compete for an object that is worth $2.50 to each of them. They bid sequentially. They must bid an integer number of dollars. When it is your turn you must either raise the bid by $1 or pass. Nobody can afford to bid more than $3. If you pass, other bidder gets object. Both must pay the amount they bid.
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Game tree
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What if nobody can bid more than $4?
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Repeated Prisoners’ Dilemma Backwards induction solution? Does this solution seem reasonable if game is repeated 100 times?
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