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Lecture 13 – Compiling Object-Oriented Programs Eran Yahav 1 Reference: MCD 6.2.9 www.cs.technion.ac.il/~yahave/tocs2011/compilers-lec13.pptx.

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Presentation on theme: "Lecture 13 – Compiling Object-Oriented Programs Eran Yahav 1 Reference: MCD 6.2.9 www.cs.technion.ac.il/~yahave/tocs2011/compilers-lec13.pptx."— Presentation transcript:

1 Lecture 13 – Compiling Object-Oriented Programs Eran Yahav 1 Reference: MCD 6.2.9 www.cs.technion.ac.il/~yahave/tocs2011/compilers-lec13.pptx

2 2 You are here Executable code exe Source text txt Compiler Lexical Analysis Syntax Analysis Parsing Semantic Analysis Inter. Rep. (IR) Code Gen.

3 3 Representing Data at Runtime  Source language types  int, boolean, string, object types  Target language types  Single bytes, integers, address representation  Compiler should map source types to some combination of target types  Implement source types using target types

4 4 Basic Types  int, boolean, string, void  Arithmetic operations  Addition, subtraction, multiplication, division, remainder  Could be mapped directly to target language types and operations

5 5 Pointer Types  Represent addresses of source language data structures  Usually implemented as an unsigned integer  Pointer dereferencing – retrieves pointed value  May produce an error  Null pointer dereference  when is this error triggered?  how is this error produced?

6 6 Object Types  Basic operations  Field selection  computing address of field, dereferencing address  Copying  copy block or field-by-field copying  Method invocation  Identifying method to be called, calling it  How does it look at runtime?

7 7 Object Types class Foo { int x; int y; void rise() {…} void shine() {…} } x y rise shine Compile time information Runtime memory layout for object of class Foo DispacthVectorPtr

8 8 Field Selection x y rise shine Compile time information Runtime memory layout for object of class Foo DispacthVectorPtr Foo f; int q; q = f.x; MOV f, %EBX MOV 4(%EBX), %EAX MOV %EAX, q base pointer field offset from base pointer

9 9 Object Types - Inheritance x y rise shine Compile time information Runtime memory layout for object of class Bar twinkle z DispacthVectorPtr class Foo { int x; int y; void rise() {…} void shine() {…} } class Bar extends Foo{ int z; void twinkle() {…} }

10 10 Object Types - Polymorphism class Foo { … void rise() {…} void shine() {…} } x y Runtime memory layout for object of class Bar class Bar extends Foo{ … } z class Main { void main() { Foo f = new Bar(); f.rise(); } f Pointer to Bar Pointer to Foo inside Bar DVPtr

11 11 Dynamic Binding  Finding the right method implementation  Done at runtime according to object type  Using the Dispatch Vector (a.k.a. Dispatch Table) class Foo { … void rise() {…} void shine() {…} } class Bar extends Foo{ void rise() {…} } class Main { void main() { Foo f = new Bar(); f.rise(); }

12 12 Dispatch Vectors in Depth  Vector contains addresses of methods  Indexed by method-id number  A method signature has the same id number for all subclasses class Main { void main() { Foo f = new Bar(); f.rise(); } class Foo { … void rise() {…} void shine() {…} } 0 1 class Bar extends Foo{ void rise() {…} } 0 x y z f Pointer to Bar Pointer to Foo inside Bar DVPtr shine rise shine rise Object layout Dispatch vector Method code using Bar’s dispatch table

13 13 Dispatch Vectors in Depth class Main { void main() { Foo f = new Foo(); f.rise(); } class Foo { … void rise() {…} void shine() {…} } 0 1 class Bar extends Foo{ void rise() {…} } 0 x y f Pointer to Foo DVPtr shine rise shine rise Object layout Dispatch vector Method code using Foo’s dispatch table

14 14 Representing dispatch tables class A { void rise() {…} void shine() {…} static void foo() {…} } class B extends A { void rise() {…} void shine() {…} void twinkle() {…} } # data section.data.align 4 _DV_A:.long _A_rise.long _A_shine _DV_B:.long _B_rise.long _B_shine.long _B_twinkle

15 Multiple Inheritance 15 supertyping convert_ptr_to_E_to_ptr_to_C(e) = e convert_ptr_to_E_to_ptr_to_D(e) = e + sizeof (class C) subtyping convert_ptr_to_C_to_ptr_to_E(e) = c convert_ptr_to_D_to_ptr_to_E(e) = e - sizeof (class C) class C { field c1; field c2; void m1() {…} void m2() {…} } class D { field d1; void m3() {…} void m4() {…} } class E extends C,D{ field e1; void m2() {…} void m4() {…} void m5() {…} } c1 c2 DVPtr Pointer to E Pointer to C inside E DVPtr m2_C_E m1_C_C E-Object layout Dispatch vector d1 e1 m4_D_E m3_D_D m5_E_E Pointer to D inside E

16 16 Runtime checks  generate code for checking attempted illegal operations  Null pointer check  MoveField, MoveArray, ArrayLength, VirtualCall  Reference arguments to library functions should not be null  Array bounds check  Array allocation size check  Division by zero  …  If check fails jump to error handler code that prints a message and gracefully exists program

17 17 Null pointer check # null pointer check cmp $0,%eax je labelNPE labelNPE: push $strNPE# error message call __println push $1# error code call __exit Single generated handler for entire program

18 18 Array bounds check # array bounds check mov -4(%eax),%ebx # ebx = length mov $0,%ecx # ecx = index cmp %ecx,%ebx jle labelABE # ebx <= ecx ? cmp $0,%ecx jl labelABE # ecx < 0 ? labelABE: push $strABE # error message call __println push $1 # error code call __exit Single generated handler for entire program

19 19 Array allocation size check # array size check cmp $0,%eax# eax == array size jle labelASE # eax <= 0 ? labelASE: push $strASE # error message call __println push $1 # error code call __exit Single generated handler for entire program

20 Automatic Memory Management  automatically free memory when it is no longer needed  not limited to OO programs, we show it here because it is prevalent in OO languages such as Java  also in functional languages  approximate reasoning about object liveness  use reachability to approximate liveness  assume reachable objects are live  non-reachable objects are dead  Three classical garbage collection techniques  reference counting  mark and sweep  copying 20

21 GC using Reference Counting  add a reference-count field to every object  how many references point to it  when (rc==0) the object is non reachable  non reachable => dead  can be collected (deallocated) 21

22 Managing Reference Counts  Each object has a reference count o.RC  A newly allocated object o gets o.RC = 1  why?  write-barrier for reference updates update(x,old,new) { old.RC--; new.RC++; if (old.RC == 0) collect(old); }  collect(old) will decrement RC for all children and recursively collect objects whose RC reached 0. 22

23 Cycles!  cannot identify non-reachable cycles  reference counts for nodes on the cycle will never decrement to 0  several approaches for dealing with cycles  ignore  periodically invoke a tracing algorithm to collect cycles  specialized algorithms for collecting cycles 23

24 GC Using Mark & Sweep  Marking phase  mark roots  trace all objects transitively reachable from roots  mark every traversed object  Sweep phase  scan all objects in the heap  collect all unmarked objects 24

25 25 mark_sweep() { for Ptr in Roots mark(Ptr) sweep() } mark(Obj) { if mark_bit(Obj) == unmarked { mark_bit(Obj)=marked for C in Children(Obj) mark(C) } Sweep() { p = Heap_bottom while (p < Heap_top) if (mark_bit(p) == unmarked) then free(p) else mark_bit(p) = unmarked; p=p+size(p) } GC Using Mark & Sweep

26 Copying GC  partition the heap into two parts: old space, new space  GC  copy all reachable objects from old space to new space  swap roles of old/new space 26

27 Example 27 oldnew Roots A D C B E

28 Example 28 oldnew Roots A D C B E A C

29 The End 29


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