Presentation is loading. Please wait.

Presentation is loading. Please wait.

Sponsored by Capstone Project UED this presentation is based on material by lauren tsung for the Yahoo! - 484 project in Winter 2010 credits.

Similar presentations


Presentation on theme: "Sponsored by Capstone Project UED this presentation is based on material by lauren tsung for the Yahoo! - 484 project in Winter 2010 credits."— Presentation transcript:

1 Sponsored by Capstone Project UED this presentation is based on material by lauren tsung for the Yahoo! - 484 project in Winter 2010 credits

2 overview introduction project goals the quarter at a glance

3 introduction project goals the quarter at a glance

4 Software shouldn’t be complicated. introduction

5 Software shouldn’t be complicated. introduction Less is more.

6 plan conceptualize design build teach encourage sponsor evaluate UER VisDe F2E IxD studen t UED introduction Customer

7 Who are we? DEVTOOLS

8 Who will you be?

9 Interaction Designer (IxD) concept mappingwireframesinformation architecture introduction

10 User Experience Researcher (UER) personas use casesuser interviews/studies introduction

11 Front-end Engineer (F2E) developer technology interface building introduction

12 Visual Designer (VisDe) color palettestypographycomposition introduction

13 the quarter at a glance project goals

14 capstone goals Students meaningful class experience usability issues solved SHORT TERM develop strong design skills promote & refine technology MID TERM qualify for a great career track hiring for internships & college grads LONG TERM

15 introduction capstone goals the quarter at a glance

16 practice solving complex problem domains w/ design MAIN PROJECT explore creative concepts and new technologies ASSIGNMENTS

17 1 2 3 4 5 6 7 8 9 10 11 Project Assigned Project Day Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance Design Review

18 1 2 3 4 5 6 7 8 9 10 11 Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES initial study of the domain and the user population problem domain research team project scope proposal wireframing/prototyping architecture plans On-campus Design Review Project Day

19 1 2 3 4 5 6 7 8 9 10 11 Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES On-campus Design Review enumeration and description of personas user stories/use cases fleshed out concept maps paper prototyping Project Day

20 1 2 3 4 5 6 7 8 9 10 11 Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES On-campus Design Review paper prototypes transformed into higher fidelity team critiquing sessions Project Day

21 1 2 3 4 5 6 7 8 9 10 11 Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES On-campus Design Review design walkthrough with customer team user testing plan high fidelity prototype in HTML/CSS/YUI technology Project Day

22 1 2 3 4 5 6 7 8 9 10 11 Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES On-campus Design Review final sprint of designing polish up web prototype for project day last minute concerns Project Day

23 1 2 3 4 5 6 7 8 9 10 11 Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance PROJECT DAY ITINERARY poster board session of project(s) usability study results prizes awarded to winning team On-campus Design Review Project Day

24 Students interaction design resources requirements gathering sketches and wireframes visual designs links to prototypes research documentation problem domain specifications feedback project guide links to any prototypes Trac Wiki Communication Customer

25 CSC 484 Score Card Deliverables Overall Performance Crisp and legible concept drawings and wireframes 1 2 3 4 5 Thoroughly documented work (high level and low level details) TEAM DATE POOR GREAT 1 2 3 4 5 Logical design decisions evident through artifacts 1 2 3 4 5 Proficiency in using color, shapes, and spacing in designs 1 2 3 4 5 Designs are highly usable and “engineerable” with Y! technology 1 2 3 4 5 Team is prepared with a clear and succinct meeting agenda POORGREAT 1 2 3 4 5 Design lead/team liaison paces the discussion fluidly 1 2 3 4 5 Feedback Team demonstrates a strong sense of User-Centered Design process Team goes above and beyond being punctual and professional A promising understanding of good design and engineering practices POORGREAT 1 2 3 4 5 Meetings Discussions are insightful, and decisions are easily actionable Clear trajectory for project success painted from discussion POINTS / 25 / 20 / 15 TOTAL SCORE POINTS / 60


Download ppt "Sponsored by Capstone Project UED this presentation is based on material by lauren tsung for the Yahoo! - 484 project in Winter 2010 credits."

Similar presentations


Ads by Google