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Sponsored by Capstone Project UED this presentation is based on material by lauren tsung for the Yahoo! - 484 project in Winter 2010 credits
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overview introduction project goals the quarter at a glance
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introduction project goals the quarter at a glance
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Software shouldn’t be complicated. introduction
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Software shouldn’t be complicated. introduction Less is more.
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plan conceptualize design build teach encourage sponsor evaluate UER VisDe F2E IxD studen t UED introduction Customer
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Who are we? DEVTOOLS
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Who will you be?
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Interaction Designer (IxD) concept mappingwireframesinformation architecture introduction
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User Experience Researcher (UER) personas use casesuser interviews/studies introduction
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Front-end Engineer (F2E) developer technology interface building introduction
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Visual Designer (VisDe) color palettestypographycomposition introduction
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the quarter at a glance project goals
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capstone goals Students meaningful class experience usability issues solved SHORT TERM develop strong design skills promote & refine technology MID TERM qualify for a great career track hiring for internships & college grads LONG TERM
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introduction capstone goals the quarter at a glance
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practice solving complex problem domains w/ design MAIN PROJECT explore creative concepts and new technologies ASSIGNMENTS
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1 2 3 4 5 6 7 8 9 10 11 Project Assigned Project Day Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance Design Review
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1 2 3 4 5 6 7 8 9 10 11 Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES initial study of the domain and the user population problem domain research team project scope proposal wireframing/prototyping architecture plans On-campus Design Review Project Day
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1 2 3 4 5 6 7 8 9 10 11 Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES On-campus Design Review enumeration and description of personas user stories/use cases fleshed out concept maps paper prototyping Project Day
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1 2 3 4 5 6 7 8 9 10 11 Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES On-campus Design Review paper prototypes transformed into higher fidelity team critiquing sessions Project Day
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1 2 3 4 5 6 7 8 9 10 11 Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES On-campus Design Review design walkthrough with customer team user testing plan high fidelity prototype in HTML/CSS/YUI technology Project Day
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1 2 3 4 5 6 7 8 9 10 11 Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES On-campus Design Review final sprint of designing polish up web prototype for project day last minute concerns Project Day
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1 2 3 4 5 6 7 8 9 10 11 Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance PROJECT DAY ITINERARY poster board session of project(s) usability study results prizes awarded to winning team On-campus Design Review Project Day
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Students interaction design resources requirements gathering sketches and wireframes visual designs links to prototypes research documentation problem domain specifications feedback project guide links to any prototypes Trac Wiki Communication Customer
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CSC 484 Score Card Deliverables Overall Performance Crisp and legible concept drawings and wireframes 1 2 3 4 5 Thoroughly documented work (high level and low level details) TEAM DATE POOR GREAT 1 2 3 4 5 Logical design decisions evident through artifacts 1 2 3 4 5 Proficiency in using color, shapes, and spacing in designs 1 2 3 4 5 Designs are highly usable and “engineerable” with Y! technology 1 2 3 4 5 Team is prepared with a clear and succinct meeting agenda POORGREAT 1 2 3 4 5 Design lead/team liaison paces the discussion fluidly 1 2 3 4 5 Feedback Team demonstrates a strong sense of User-Centered Design process Team goes above and beyond being punctual and professional A promising understanding of good design and engineering practices POORGREAT 1 2 3 4 5 Meetings Discussions are insightful, and decisions are easily actionable Clear trajectory for project success painted from discussion POINTS / 25 / 20 / 15 TOTAL SCORE POINTS / 60
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